初始化项目
This commit is contained in:
16
.gitignore
vendored
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16
.gitignore
vendored
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target/
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out/
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lib/
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libs/
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.vscode/
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.codex/
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.idea/
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*.iml
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*.class
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*.log
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logs/
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*.db
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*.sqlite
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*.sqlite3
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.DS_Store
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Thumbs.db
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43
pom.xml
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43
pom.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project xmlns="http://maven.apache.org/POM/4.0.0"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
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<modelVersion>4.0.0</modelVersion>
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<groupId>org.example</groupId>
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<artifactId>AuMyItems</artifactId>
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<version>1.0-SNAPSHOT</version>
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<properties>
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<maven.compiler.source>21</maven.compiler.source>
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<maven.compiler.target>21</maven.compiler.target>
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<project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
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</properties>
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<repositories>
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<repository>
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<id>papermc-repo</id>
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<url>https://repo.papermc.io/repository/maven-public/</url>
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</repository>
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<repository>
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<id>public-survive</id>
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<url>https://repo.aurora-pixels.com/repository/public-survive/</url>
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</repository>
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</repositories>
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<dependencies>
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<dependency>
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<groupId>io.papermc.paper</groupId>
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<artifactId>paper-api</artifactId>
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<version>1.21.11-R0.1-SNAPSHOT</version>
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<scope>provided</scope>
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</dependency>
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<dependency>
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<groupId>net.momirealms.craftengine.bukkit.plugin</groupId>
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<artifactId>CraftEngine</artifactId>
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<version>26.5.1</version>
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<scope>provided</scope>
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</dependency>
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</dependencies>
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</project>
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176
src/main/java/com/io/yaohun/myitems/MyItems.java
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176
src/main/java/com/io/yaohun/myitems/MyItems.java
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@@ -0,0 +1,176 @@
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package com.io.yaohun.myitems;
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import com.io.yaohun.myitems.api.AttributeData;
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import com.io.yaohun.myitems.api.AttributeType;
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import com.io.yaohun.myitems.api.EntityAttributeAPI;
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import com.io.yaohun.myitems.builder.ItemTemplateBuilder;
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import com.io.yaohun.myitems.commands.AttCommand;
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import com.io.yaohun.myitems.commands.MyItemCommand;
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import com.io.yaohun.myitems.commands.RepairCommand;
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import com.io.yaohun.myitems.config.Config;
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import com.io.yaohun.myitems.engine.DamageEngine;
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import com.io.yaohun.myitems.gui.PanelGui;
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import com.io.yaohun.myitems.listener.*;
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import com.io.yaohun.myitems.manage.AttributeManager;
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import com.io.yaohun.myitems.manage.CacheManager;
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import com.io.yaohun.myitems.manage.EntityAttributeStorage;
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import com.io.yaohun.myitems.manage.ItemManager;
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import com.io.yaohun.myitems.manage.SuitManager;
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import com.io.yaohun.myitems.util.*;
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import org.bukkit.*;
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import org.bukkit.attribute.Attribute;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.IronGolem;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemFlag;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.ItemMeta;
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import org.bukkit.plugin.java.JavaPlugin;
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import java.util.ArrayList;
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import java.util.List;
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public class MyItems extends JavaPlugin {
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private static MyItems instance;
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private CacheManager cacheManager;
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private DamageEngine damageEngine;
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private AttributeManager attributeManager;
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private EntityAttributeStorage entityAttributeStorage;
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private SuitManager suitManager;
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@Override
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public void onEnable() {
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instance = this;
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Config.reloadConfig(this);
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MessageUtil.init(this);
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this.cacheManager = new CacheManager();
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this.entityAttributeStorage = new EntityAttributeStorage();
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this.suitManager = new SuitManager();
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this.attributeManager = new AttributeManager(cacheManager, suitManager);
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this.damageEngine = new DamageEngine(attributeManager);
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getServer().getPluginManager().registerEvents(new PlayerJoinListener(attributeManager,cacheManager), this);
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getServer().getPluginManager().registerEvents(new PlayerEquipListener(attributeManager), this);
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getServer().getPluginManager().registerEvents(new DamageListener(damageEngine), this);
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getServer().getPluginManager().registerEvents(new DurabilityListener(attributeManager), this);
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getServer().getPluginManager().registerEvents(new ToolDurabilityListener(attributeManager), this);
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getServer().getPluginManager().registerEvents(new SuitListener(suitManager, attributeManager), this);
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getServer().getPluginManager().registerEvents(new EntityCleanupListener(entityAttributeStorage), this);
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getCommand("att").setExecutor(new AttCommand());
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getCommand("repair").setExecutor(new RepairCommand());
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getCommand("myitems").setExecutor(new MyItemCommand());
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Bukkit.getScheduler().runTask(this, new Runnable() {
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@Override
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public void run() {
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ItemManager.reloadItemManager(MyItems.inst());
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suitManager.reloadSuitManager(MyItems.inst());
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for (Player player : Bukkit.getOnlinePlayers()){
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suitManager.refreshPlayerSuitState(player, false);
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attributeManager.refresh(player);
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}
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}
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});
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}
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@Override
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public void onDisable() {
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if(cacheManager != null){
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cacheManager.clear();
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}
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}
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public static MyItems inst() {
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return instance;
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}
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public CacheManager getCacheManager() {
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return cacheManager;
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}
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public AttributeManager getAttributeManager() {
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return attributeManager;
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}
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public DamageEngine getDamageEngine() {
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return damageEngine;
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}
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public EntityAttributeStorage getEntityAttributeStorage() {
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return entityAttributeStorage;
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}
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public SuitManager getSuitManager() {
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return suitManager;
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}
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public ItemStack gethelmet() {
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ItemStack helmet = new ItemStack(Material.DIAMOND_HELMET);
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ItemMeta meta = helmet.getItemMeta();
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meta.setDisplayName("§b战神头盔");
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meta.setUnbreakable(true);
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meta.addItemFlags(ItemFlag.HIDE_UNBREAKABLE);
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meta.addItemFlags(ItemFlag.HIDE_ATTRIBUTES);
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helmet.setItemMeta(meta);
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ItemAttributeEditor.setAttribute(helmet, AttributeType.PHYSICAL_DEFENSE, 30);
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ItemAttributeEditor.setAttribute(helmet, AttributeType.MAX_HEALTH_BONUS, 40);
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ItemAttributeEditor.setAttribute(helmet, AttributeType.DODGE_CHANCE, 8);
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ItemAttributeEditor.setDurability(helmet, 80, 80);
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return helmet;
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}
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public ItemStack getsword() {
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ItemStack sword = new ItemStack(Material.DIAMOND_SWORD);
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ItemMeta meta = sword.getItemMeta();
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meta.setDisplayName("§6测试神剑");
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meta.setUnbreakable(true);
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meta.addItemFlags(ItemFlag.HIDE_UNBREAKABLE);
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meta.addItemFlags(ItemFlag.HIDE_ATTRIBUTES);
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sword.setItemMeta(meta);
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ItemAttributeEditor.setAttribute(sword, AttributeType.PHYSICAL_ATTACK, 100);
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ItemAttributeEditor.setAttribute(sword, AttributeType.CRIT_CHANCE, 25);
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ItemAttributeEditor.setAttribute(sword, AttributeType.CRIT_DAMAGE, 50);
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ItemAttributeEditor.setAttribute(sword, AttributeType.HIT_CHANCE, 10);
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ItemAttributeEditor.setDurability(sword, 20, 120);
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return sword;
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}
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public ItemStack getPickAxe() {
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ItemStack stack = new ItemStack(Material.IRON_PICKAXE);
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int max = 1024;
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int current = RandomUtil.getRandomInt(1,20);
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ItemMeta meta = stack.getItemMeta();
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meta.setDisplayName("§7[§e超稀有§7]§r铁镐");
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List<String> lore = new ArrayList<>();
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String color;
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double percent = current * 1.0 / max;
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if(current <= 0){
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color = "§c";
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}else if(percent > 0.5){
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color = "§a";
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}else if(percent > 0.2){
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color = "§e";
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}else {
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color = "§c";
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}
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AttributeType type = AttributeType.EQUIPMENT_DURABILITY;
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String prefix = MessageUtil.getMessage(type.name());
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String newLore = prefix+" "+color+ AttributeFormatUtil.format(type, current)+"§7/§a"+ max;
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lore.add(newLore);
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lore.add("§a✔§f从稀有工具箱I获得");
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meta.setLore(lore);
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meta.setUnbreakable(true);
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meta.addItemFlags(ItemFlag.HIDE_UNBREAKABLE);
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meta.addItemFlags(ItemFlag.HIDE_ATTRIBUTES);
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stack.setItemMeta(meta);
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ItemAttributeEditor.setDurability(stack, current, max);
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return stack;
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}
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}
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46
src/main/java/com/io/yaohun/myitems/api/AttributeData.java
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46
src/main/java/com/io/yaohun/myitems/api/AttributeData.java
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@@ -0,0 +1,46 @@
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package com.io.yaohun.myitems.api;
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import java.util.Collections;
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import java.util.EnumMap;
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import java.util.Map;
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public class AttributeData {
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private final EnumMap<AttributeType, Double> values = new EnumMap<>(AttributeType.class);
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public void add(AttributeType type, double value) {
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values.put(type, get(type) + value);
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}
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public void set(AttributeType type, double value) {
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values.put(type, value);
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}
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public double get(AttributeType type) {
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return values.getOrDefault(type, type.getDefaultValue());
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}
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public boolean has(AttributeType type) {
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return values.containsKey(type);
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}
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public void merge(AttributeData other) {
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if (other == null) return;
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for (Map.Entry<AttributeType, Double> entry : other.getAll().entrySet()) {
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add(entry.getKey(), entry.getValue());
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}
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}
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public void clear() {
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values.clear();
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}
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public Map<AttributeType, Double> getAll() {
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return Collections.unmodifiableMap(values);
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}
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@Override
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public String toString() {
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return "AttributeData{" + values + '}';
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}
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}
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53
src/main/java/com/io/yaohun/myitems/api/AttributeType.java
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53
src/main/java/com/io/yaohun/myitems/api/AttributeType.java
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package com.io.yaohun.myitems.api;
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public enum AttributeType {
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PHYSICAL_ATTACK("物理攻击", 0), // 攻击所有实体时造成的伤害
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PHYSICAL_DEFENSE("物理防御", 0), // 物理防御 与 物理攻击 相互抵消
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PVE_ATTACK("PVE攻击", 0), // 在攻击非Player实体时额外造成的伤害
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PVE_ATTACK_ADDITION("PVE攻击百分比", 0), // 增加PVE攻击百分比
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PVE_DEFENSE("PVE防御", 0), // PVE防御 与 PVE攻击 相互抵消
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MAX_HEALTH_BONUS("生命增加", 0), // 提升玩家最大生命值
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CRIT_CHANCE("暴击概率", 0), // 触发暴击伤害的概率
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CRIT_DAMAGE("暴击伤害", 0), // 暴击伤害默认翻倍~ 而这个数值是提高倍率的
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HIT_CHANCE("命中概率", 0), // 与闪避几率形成 1:1 相互抵消
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DODGE_CHANCE("闪避概率", 0), // 触发闪避后免疫本次伤害
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MOVE_SPEED("移动加成", 0), // 增加移动速度
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EQUIPMENT_DURABILITY("耐久", 0), // 耐久没有后属性全部失效
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/**
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* 套装效果属性
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* */
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SUIT_SKILL_DIAOLING("凋零锐锋",0),
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SUIT_SKILL_SHOUHU("守护壁垒",0),
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SUIT_SKILL_CANGMU("仓木生息",0),
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SUIT_SKILL_BINGSHUANG("冰霜韧战",0),
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/**
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* 2026年7月新增属性
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* */
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BLOCK_CHANCE("格挡概率",0), // 触发格挡后减少50%的受到伤害,并返还10%的伤害给对方
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VAMPIRE_CHANCE("吸血概率",0), // 触发吸血后本次造成伤害的3%转换为生命值
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PENETRATION("防御穿透", 0); // 触发护甲穿透后无视防御数值
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private final String displayName;
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private final double defaultValue;
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||||
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AttributeType(String displayName, double defaultValue) {
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this.displayName = displayName;
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this.defaultValue = defaultValue;
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}
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public String getDisplayName() {
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return displayName;
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||||
}
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||||
|
||||
public double getDefaultValue() {
|
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return defaultValue;
|
||||
}
|
||||
}
|
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67
src/main/java/com/io/yaohun/myitems/api/DamageResult.java
Normal file
67
src/main/java/com/io/yaohun/myitems/api/DamageResult.java
Normal file
@@ -0,0 +1,67 @@
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package com.io.yaohun.myitems.api;
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public class DamageResult {
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||||
|
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private final boolean miss;
|
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private final boolean crit;
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private final boolean penetration;
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private final boolean block;
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private final boolean vampire;
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private final double damage;
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private final double reflectDamage;
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private final double healAmount;
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||||
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||||
public DamageResult(boolean miss, boolean crit, double damage) {
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this(miss, crit, false, false, false, damage, 0.0D, 0.0D);
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}
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||||
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||||
public DamageResult(boolean miss,
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boolean crit,
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boolean penetration,
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boolean block,
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boolean vampire,
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double damage,
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double reflectDamage,
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double healAmount) {
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this.miss = miss;
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this.crit = crit;
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this.penetration = penetration;
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this.block = block;
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this.vampire = vampire;
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this.damage = damage;
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this.reflectDamage = reflectDamage;
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this.healAmount = healAmount;
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||||
}
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||||
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||||
public boolean isMiss() {
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||||
return miss;
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||||
}
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||||
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||||
public boolean isCrit() {
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||||
return crit;
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||||
}
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||||
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||||
public boolean isPenetration() {
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||||
return penetration;
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||||
}
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||||
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||||
public boolean isBlock() {
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||||
return block;
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||||
}
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||||
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||||
public boolean isVampire() {
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||||
return vampire;
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||||
}
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||||
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||||
public double getDamage() {
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||||
return damage;
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||||
}
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||||
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||||
public double getReflectDamage() {
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return reflectDamage;
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||||
}
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||||
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||||
public double getHealAmount() {
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return healAmount;
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||||
}
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||||
}
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116
src/main/java/com/io/yaohun/myitems/api/EntityAttributeAPI.java
Normal file
116
src/main/java/com/io/yaohun/myitems/api/EntityAttributeAPI.java
Normal file
@@ -0,0 +1,116 @@
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package com.io.yaohun.myitems.api;
|
||||
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||||
import com.io.yaohun.myitems.MyItems;
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||||
import com.io.yaohun.myitems.manage.EntityAttributeStorage;
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import org.bukkit.NamespacedKey;
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||||
import org.bukkit.entity.Entity;
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import org.bukkit.entity.LivingEntity;
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||||
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||||
import java.util.Map;
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||||
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||||
public final class EntityAttributeAPI {
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||||
|
||||
public static void addEntityAttribute(Entity entity, String source, Map<String, Double> attributeMap) {
|
||||
if (!(entity instanceof LivingEntity livingEntity)) {
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||||
return;
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||||
}
|
||||
if (source == null || source.isEmpty() || attributeMap == null || attributeMap.isEmpty()) {
|
||||
return;
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||||
}
|
||||
AttributeData data = new AttributeData();
|
||||
|
||||
for (Map.Entry<String, Double> entry : attributeMap.entrySet()) {
|
||||
AttributeType type = matchType(entry.getKey());
|
||||
if (type == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
data.add(type, entry.getValue());
|
||||
}
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||||
EntityAttributeStorage storage = MyItems.inst().getEntityAttributeStorage();
|
||||
storage.addAttributes(livingEntity.getUniqueId(), source, data);
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||||
}
|
||||
|
||||
public static void addEntityAttribute(Entity entity, String source, AttributeType type, double value) {
|
||||
if (!(entity instanceof LivingEntity livingEntity) || type == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
AttributeData data = new AttributeData();
|
||||
data.add(type, value);
|
||||
|
||||
MyItems.inst()
|
||||
.getEntityAttributeStorage()
|
||||
.addAttributes(livingEntity.getUniqueId(), source, data);
|
||||
}
|
||||
|
||||
public static void removeEntityAttribute(Entity entity, String source) {
|
||||
if (!(entity instanceof LivingEntity livingEntity)) {
|
||||
return;
|
||||
}
|
||||
MyItems.inst()
|
||||
.getEntityAttributeStorage()
|
||||
.removeAttributes(livingEntity.getUniqueId(), source);
|
||||
}
|
||||
|
||||
public static AttributeData getFinalEntityAttribute(Entity entity) {
|
||||
if (!(entity instanceof LivingEntity livingEntity)) {
|
||||
return new AttributeData();
|
||||
}
|
||||
|
||||
return MyItems.inst()
|
||||
.getEntityAttributeStorage()
|
||||
.getFinalAttributes(livingEntity.getUniqueId());
|
||||
}
|
||||
|
||||
public static double getEntityAttribute(Entity entity, AttributeType type) {
|
||||
if (!(entity instanceof LivingEntity livingEntity)) {
|
||||
return 0.0D;
|
||||
}
|
||||
|
||||
return MyItems.inst()
|
||||
.getEntityAttributeStorage()
|
||||
.getAttribute(livingEntity.getUniqueId(), type);
|
||||
}
|
||||
|
||||
private static AttributeType matchType(String key) {
|
||||
if (key == null) {
|
||||
return null;
|
||||
}
|
||||
|
||||
switch (key.toLowerCase()) {
|
||||
case "physical_attack":
|
||||
return AttributeType.PHYSICAL_ATTACK;
|
||||
case "physical_defense":
|
||||
return AttributeType.PHYSICAL_DEFENSE;
|
||||
case "pve_attack":
|
||||
return AttributeType.PVE_ATTACK;
|
||||
case "pve_defense":
|
||||
return AttributeType.PVE_DEFENSE;
|
||||
case "max_health_bonus":
|
||||
case "health":
|
||||
case "health_bonus":
|
||||
return AttributeType.MAX_HEALTH_BONUS;
|
||||
case "crit_chance":
|
||||
return AttributeType.CRIT_CHANCE;
|
||||
case "crit_damage":
|
||||
return AttributeType.CRIT_DAMAGE;
|
||||
case "hit_chance":
|
||||
return AttributeType.HIT_CHANCE;
|
||||
case "dodge_chance":
|
||||
return AttributeType.DODGE_CHANCE;
|
||||
case "block_chance":
|
||||
case "block":
|
||||
return AttributeType.BLOCK_CHANCE;
|
||||
case "vampire_chance":
|
||||
case "vampire":
|
||||
return AttributeType.VAMPIRE_CHANCE;
|
||||
case "penetration":
|
||||
return AttributeType.PENETRATION;
|
||||
case "move_speed":
|
||||
return AttributeType.MOVE_SPEED;
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
package com.io.yaohun.myitems.api;
|
||||
|
||||
public enum EquipmentSlotType {
|
||||
MAIN_HAND,
|
||||
OFF_HAND,
|
||||
HELMET,
|
||||
CHESTPLATE,
|
||||
LEGGINGS,
|
||||
BOOTS,
|
||||
UNIVERSAL
|
||||
}
|
||||
33
src/main/java/com/io/yaohun/myitems/api/TierType.java
Normal file
33
src/main/java/com/io/yaohun/myitems/api/TierType.java
Normal file
@@ -0,0 +1,33 @@
|
||||
package com.io.yaohun.myitems.api;
|
||||
|
||||
import com.io.yaohun.myitems.config.Config;
|
||||
import com.io.yaohun.myitems.util.MessageUtil;
|
||||
|
||||
public enum TierType {
|
||||
|
||||
COMMON("普通","§f", MessageUtil.getMessage("COMMON")),
|
||||
UNCOMMON("稀有","§b",MessageUtil.getMessage("UNCOMMON")),
|
||||
SUPERUNCOMMON("超稀有","§e",MessageUtil.getMessage("SUPERUNCOMMON")),
|
||||
EPIC("史诗","§5",MessageUtil.getMessage("EPIC")),
|
||||
LEGENDARY("传说","§6",MessageUtil.getMessage("LEGENDARY")),
|
||||
EMINENT("卓越","§d",MessageUtil.getMessage("EMINENT")),
|
||||
SANCTITY("神圣","§c",MessageUtil.getMessage("SANCTITY"));
|
||||
|
||||
private final String displayName;
|
||||
private final String color;
|
||||
private final String character;
|
||||
|
||||
TierType(String displayName, String color, String character) {
|
||||
this.displayName = displayName;
|
||||
this.color = color;
|
||||
this.character = character;
|
||||
}
|
||||
|
||||
public String getDisplayName() {
|
||||
return color+displayName;
|
||||
}
|
||||
|
||||
public String getCharacter() {
|
||||
return character;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,84 @@
|
||||
package com.io.yaohun.myitems.builder;
|
||||
|
||||
import com.io.yaohun.myitems.api.AttributeType;
|
||||
import com.io.yaohun.myitems.api.TierType;
|
||||
import com.io.yaohun.myitems.data.ItemTemplate;
|
||||
import com.io.yaohun.myitems.manage.ItemManager;
|
||||
import com.io.yaohun.myitems.util.DemonAPI;
|
||||
import com.io.yaohun.myitems.util.ItemAttributeEditor;
|
||||
import com.io.yaohun.myitems.util.RandomUtil;
|
||||
import org.bukkit.inventory.ItemFlag;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.inventory.meta.ItemMeta;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
public class ItemTemplateBuilder {
|
||||
|
||||
private static final String EMPTY_LINE_LORE = " ";
|
||||
|
||||
public static ItemStack build(String itemId) {
|
||||
if(itemId == null){
|
||||
return null;
|
||||
}
|
||||
ItemTemplate template = ItemManager.getItemTemplate(itemId);
|
||||
if(template == null){
|
||||
return null;
|
||||
}
|
||||
ItemStack itemStack = new ItemStack(template.getMaterial());
|
||||
if(!DemonAPI.itemIsNull(template.getItemStack())){
|
||||
itemStack = template.getItemStack();
|
||||
}
|
||||
TierType tierType = template.getRandomTierType();
|
||||
ItemMeta meta = itemStack.getItemMeta();
|
||||
String itemName = template.getDisplayName().replace("{tier_name}", tierType.getDisplayName());
|
||||
|
||||
meta.setDisplayName(DemonAPI.convertHexColor(itemName));
|
||||
int gemLine = 0;
|
||||
List<String> lore = new ArrayList<>();
|
||||
if(!template.getLore().isEmpty()){
|
||||
List<String> lores = new ArrayList<>(template.getLore());
|
||||
for (int i = 0; i < lores.size(); i++){
|
||||
String line = DemonAPI.convertHexColor(lores.get(i));
|
||||
line = line.replace("{tier_name}", tierType.getDisplayName());
|
||||
line = line.replace("{tier_character}", tierType.getCharacter());
|
||||
line = line.replace("{item_icon}", template.getItemIcon());
|
||||
if(line.contains("{GemSlot}")) {
|
||||
line = line.replace("{GemSlot}", EMPTY_LINE_LORE);
|
||||
gemLine = i;
|
||||
}
|
||||
lores.set(i, line);
|
||||
}
|
||||
lore.addAll(lores);
|
||||
}
|
||||
meta.setLore(lore);
|
||||
meta.setUnbreakable(true);
|
||||
meta.addItemFlags(ItemFlag.HIDE_ATTRIBUTES);
|
||||
meta.addItemFlags(ItemFlag.HIDE_ENCHANTS);
|
||||
meta.addItemFlags(ItemFlag.HIDE_UNBREAKABLE);
|
||||
itemStack.setItemMeta(meta);
|
||||
|
||||
if (template.getEquipSlotType() != null) {
|
||||
ItemAttributeEditor.setEquipSlot(itemStack, template.getEquipSlotType().name());
|
||||
}
|
||||
ItemAttributeEditor.setTemplateId(itemStack, template.getItemId());
|
||||
ItemAttributeEditor.setSuitId(itemStack, template.getSuitId());
|
||||
|
||||
Map<AttributeType, ItemTemplate.AttributeRandomValue> attributes = template.getAttributes(tierType);
|
||||
if(!attributes.isEmpty()) {
|
||||
for (AttributeType type : attributes.keySet()) {
|
||||
ItemAttributeEditor.setAttribute(itemStack, type, attributes.get(type).getRandomValue());
|
||||
}
|
||||
}
|
||||
|
||||
int max = template.getMaxDurability(tierType);
|
||||
if(max > 0) {
|
||||
int current = template.getCurrentDurability(tierType);
|
||||
ItemAttributeEditor.setDurability(itemStack, RandomUtil.getRandomInt(current, max), max);
|
||||
LoreBuilder.updateDurabilityAttributeLine(itemStack);
|
||||
}
|
||||
return itemStack;
|
||||
}
|
||||
}
|
||||
172
src/main/java/com/io/yaohun/myitems/builder/LoreBuilder.java
Normal file
172
src/main/java/com/io/yaohun/myitems/builder/LoreBuilder.java
Normal file
@@ -0,0 +1,172 @@
|
||||
package com.io.yaohun.myitems.builder;
|
||||
|
||||
import com.io.yaohun.myitems.api.AttributeType;
|
||||
import com.io.yaohun.myitems.util.*;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.ChatColor;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.inventory.meta.ItemMeta;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Locale;
|
||||
|
||||
public final class LoreBuilder {
|
||||
public static void updateDurabilityAttributeLine(ItemStack item){
|
||||
if(DemonAPI.itemIsNull(item) || DemonAPI.itemIsLore(item)){
|
||||
return;
|
||||
}
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
List<String> lore = meta.getLore();
|
||||
int max = ItemAttributeUtil.getMaxDurability(item);
|
||||
if(max <= 0){
|
||||
return;
|
||||
}
|
||||
String color;
|
||||
int current = ItemAttributeUtil.getCurrentDurability(item);
|
||||
double percent = current * 1.0 / max;
|
||||
if(current <= 0){
|
||||
color = "§c";
|
||||
}else if(percent > 0.5){
|
||||
color = "§a";
|
||||
}else if(percent > 0.2){
|
||||
color = "§e";
|
||||
}else {
|
||||
color = "§c";
|
||||
}
|
||||
AttributeType type = AttributeType.EQUIPMENT_DURABILITY;
|
||||
if (Math.abs(current) >= 0) {
|
||||
boolean updated = false;
|
||||
String prefix = MessageUtil.getMessage(type.name());
|
||||
String newLore = DemonAPI.convertHexColor(prefix+" "+color+ AttributeFormatUtil.format(type, current)+"§7/§a"+ max);
|
||||
for (int i = 0; i < lore.size(); i++) {
|
||||
String line = lore.get(i);
|
||||
if (line.toLowerCase(Locale.ROOT).startsWith(prefix.toLowerCase(Locale.ROOT))) {
|
||||
lore.set(i, newLore);
|
||||
updated = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(!updated){
|
||||
lore.add(newLore);
|
||||
}
|
||||
meta.setLore(lore);
|
||||
item.setItemMeta(meta);
|
||||
}
|
||||
}
|
||||
|
||||
public static void updateLore(ItemStack item) {
|
||||
if(DemonAPI.itemIsNull(item)){
|
||||
return;
|
||||
}
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
if (meta == null) {
|
||||
return;
|
||||
}
|
||||
List<String> lore = meta.hasLore() ? meta.getLore() : new ArrayList<>();
|
||||
|
||||
addAttributeLine(item, lore, AttributeType.PHYSICAL_ATTACK);
|
||||
addAttributeLine(item, lore, AttributeType.PHYSICAL_DEFENSE);
|
||||
addAttributeLine(item, lore, AttributeType.PVE_ATTACK);
|
||||
addAttributeLine(item, lore, AttributeType.PVE_DEFENSE);
|
||||
addAttributeLine(item, lore, AttributeType.MAX_HEALTH_BONUS);
|
||||
addAttributeLine(item, lore, AttributeType.CRIT_CHANCE);
|
||||
addAttributeLine(item, lore, AttributeType.CRIT_DAMAGE);
|
||||
addAttributeLine(item, lore, AttributeType.HIT_CHANCE);
|
||||
addAttributeLine(item, lore, AttributeType.DODGE_CHANCE);
|
||||
addAttributeLine(item, lore, AttributeType.BLOCK_CHANCE);
|
||||
addAttributeLine(item, lore, AttributeType.VAMPIRE_CHANCE);
|
||||
addAttributeLine(item, lore, AttributeType.PENETRATION);
|
||||
addAttributeLine(item, lore, AttributeType.MOVE_SPEED);
|
||||
|
||||
meta.setLore(lore);
|
||||
item.setItemMeta(meta);
|
||||
}
|
||||
|
||||
private static void addAttributeLine(ItemStack item, List<String> lore, AttributeType type) {
|
||||
double rawValue = readRawAttribute(item, type);
|
||||
if (Math.abs(rawValue) <= 0.0001D) {
|
||||
return;
|
||||
}
|
||||
|
||||
String valueText;
|
||||
if (type == AttributeType.CRIT_DAMAGE) {
|
||||
valueText = formatCritDamage(rawValue);
|
||||
} else {
|
||||
valueText = AttributeFormatUtil.format(type, rawValue);
|
||||
}
|
||||
|
||||
boolean updated = false;
|
||||
String prefix = MessageUtil.getMessage(type.name());
|
||||
String newLore = DemonAPI.convertHexColor(prefix+" "+valueText);
|
||||
for (int i = 0; i < lore.size(); i++){
|
||||
String line = lore.get(i);
|
||||
if (line.toLowerCase(Locale.ROOT).startsWith(prefix.toLowerCase(Locale.ROOT))) {
|
||||
lore.set(i, newLore);
|
||||
updated = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(!updated){
|
||||
lore.add(newLore);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 注意:Lore展示原始属性,不受破损屏蔽
|
||||
* 否则破损后 lore 上所有属性会消失,看起来像装备没词条
|
||||
*/
|
||||
private static double readRawAttribute(ItemStack item, AttributeType type) {
|
||||
if (item == null || item.getType() == Material.AIR || !item.hasItemMeta()) {
|
||||
return 0.0D;
|
||||
}
|
||||
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
if (meta == null) {
|
||||
return 0.0D;
|
||||
}
|
||||
switch (type) {
|
||||
case PHYSICAL_ATTACK:
|
||||
return meta.getPersistentDataContainer().getOrDefault(AttributeKeys.PHYSICAL_ATTACK, org.bukkit.persistence.PersistentDataType.DOUBLE, 0.0D);
|
||||
case PHYSICAL_DEFENSE:
|
||||
return meta.getPersistentDataContainer().getOrDefault(AttributeKeys.PHYSICAL_DEFENSE, org.bukkit.persistence.PersistentDataType.DOUBLE, 0.0D);
|
||||
case PVE_ATTACK:
|
||||
return meta.getPersistentDataContainer().getOrDefault(AttributeKeys.PVE_ATTACK, org.bukkit.persistence.PersistentDataType.DOUBLE, 0.0D);
|
||||
case PVE_DEFENSE:
|
||||
return meta.getPersistentDataContainer().getOrDefault(AttributeKeys.PVE_DEFENSE, org.bukkit.persistence.PersistentDataType.DOUBLE, 0.0D);
|
||||
case MAX_HEALTH_BONUS:
|
||||
return meta.getPersistentDataContainer().getOrDefault(AttributeKeys.MAX_HEALTH_BONUS, org.bukkit.persistence.PersistentDataType.DOUBLE, 0.0D);
|
||||
case CRIT_CHANCE:
|
||||
return meta.getPersistentDataContainer().getOrDefault(AttributeKeys.CRIT_CHANCE, org.bukkit.persistence.PersistentDataType.DOUBLE, 0.0D);
|
||||
case CRIT_DAMAGE:
|
||||
return meta.getPersistentDataContainer().getOrDefault(AttributeKeys.CRIT_DAMAGE, org.bukkit.persistence.PersistentDataType.DOUBLE, 0.0D);
|
||||
case HIT_CHANCE:
|
||||
return meta.getPersistentDataContainer().getOrDefault(AttributeKeys.HIT_CHANCE, org.bukkit.persistence.PersistentDataType.DOUBLE, 0.0D);
|
||||
case DODGE_CHANCE:
|
||||
return meta.getPersistentDataContainer().getOrDefault(AttributeKeys.DODGE_CHANCE, org.bukkit.persistence.PersistentDataType.DOUBLE, 0.0D);
|
||||
case BLOCK_CHANCE:
|
||||
return meta.getPersistentDataContainer().getOrDefault(AttributeKeys.BLOCK_CHANCE, org.bukkit.persistence.PersistentDataType.DOUBLE, 0.0D);
|
||||
case VAMPIRE_CHANCE:
|
||||
return meta.getPersistentDataContainer().getOrDefault(AttributeKeys.VAMPIRE_CHANCE, org.bukkit.persistence.PersistentDataType.DOUBLE, 0.0D);
|
||||
case PENETRATION:
|
||||
return meta.getPersistentDataContainer().getOrDefault(AttributeKeys.PENETRATION, org.bukkit.persistence.PersistentDataType.DOUBLE, 0.0D);
|
||||
case MOVE_SPEED:
|
||||
return meta.getPersistentDataContainer().getOrDefault(AttributeKeys.MOVE_SPEED, org.bukkit.persistence.PersistentDataType.DOUBLE, 0.0D);
|
||||
default:
|
||||
return 0.0D;
|
||||
}
|
||||
}
|
||||
|
||||
private static String formatCritDamage(double value) {
|
||||
double multiplier = value / 100.0;
|
||||
|
||||
if (Math.abs(multiplier - Math.round(multiplier)) < 0.001D) {
|
||||
return (int) multiplier + "x";
|
||||
}
|
||||
|
||||
return String.format("%.2fx", multiplier)
|
||||
.replace(".00x", "x")
|
||||
.replace("0x", "x");
|
||||
}
|
||||
}
|
||||
189
src/main/java/com/io/yaohun/myitems/commands/AttCommand.java
Normal file
189
src/main/java/com/io/yaohun/myitems/commands/AttCommand.java
Normal file
@@ -0,0 +1,189 @@
|
||||
package com.io.yaohun.myitems.commands;
|
||||
|
||||
import com.io.yaohun.myitems.api.AttributeType;
|
||||
import com.io.yaohun.myitems.api.EquipmentSlotType;
|
||||
import com.io.yaohun.myitems.util.ItemAttributeEditor;
|
||||
import com.io.yaohun.myitems.util.MessageUtil;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.Sound;
|
||||
import org.bukkit.command.Command;
|
||||
import org.bukkit.command.CommandExecutor;
|
||||
import org.bukkit.command.CommandSender;
|
||||
import org.bukkit.command.TabCompleter;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
public class AttCommand implements CommandExecutor, TabCompleter {
|
||||
|
||||
@Override
|
||||
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
|
||||
if (!(sender instanceof Player player)) {
|
||||
sender.sendMessage("§c此命令仅限玩家身份执行");
|
||||
return true;
|
||||
}
|
||||
if(!player.hasPermission("admin.use")){
|
||||
return true;
|
||||
}
|
||||
if (args.length < 1) {
|
||||
sendHelp(player, label);
|
||||
return true;
|
||||
}
|
||||
ItemStack item = player.getInventory().getItemInMainHand();
|
||||
if (item == null || item.getType() == Material.AIR) {
|
||||
MessageUtil.sendMessageKey(player, "MainHand_Empty", Sound.ENTITY_BLAZE_DEATH);
|
||||
return true;
|
||||
}
|
||||
if ("stats".equalsIgnoreCase(args[0])) {
|
||||
if (args.length != 3) {
|
||||
MessageUtil.sendDescMessage(player, "/att stats <参数> <value>", Sound.ENTITY_BLAZE_DEATH);
|
||||
return true;
|
||||
}
|
||||
String attTypeName = args[1];
|
||||
String valueText = args[2];
|
||||
|
||||
AttributeType attributeType;
|
||||
try {
|
||||
attributeType = AttributeType.valueOf(attTypeName.toUpperCase());
|
||||
} catch (IllegalArgumentException e) {
|
||||
MessageUtil.sendDescMessage(player, "/att stats <参数> <value>", Sound.ENTITY_BLAZE_DEATH);
|
||||
return true;
|
||||
}
|
||||
|
||||
double value;
|
||||
try {
|
||||
value = Double.parseDouble(valueText);
|
||||
} catch (NumberFormatException e) {
|
||||
MessageUtil.sendDescMessage(player, "/att stats <参数> <value>", Sound.ENTITY_BLAZE_DEATH);
|
||||
return true;
|
||||
}
|
||||
ItemAttributeEditor.setAttribute(item, attributeType, value);
|
||||
|
||||
String message = MessageUtil.getMessage("Stats_Success").replace("{stats}",attributeType.name());
|
||||
message = message.replace("{value}",String.valueOf( value));
|
||||
MessageUtil.sendMessage(player, message, Sound.ENTITY_EXPERIENCE_ORB_PICKUP);
|
||||
return true;
|
||||
}
|
||||
if ("durability".equalsIgnoreCase(args[0])) {
|
||||
if(args.length != 3){
|
||||
MessageUtil.sendDescMessage(player, "/att durability <当前耐久> <最大耐久>", Sound.ENTITY_BLAZE_DEATH);
|
||||
return true;
|
||||
}
|
||||
int current;
|
||||
int max;
|
||||
try {
|
||||
current = Integer.parseInt(args[1]);
|
||||
max = Integer.parseInt(args[2]);
|
||||
} catch (NumberFormatException e) {
|
||||
MessageUtil.sendMessageKey(player, "Invalid_Value", Sound.ENTITY_BLAZE_DEATH);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (current < 0 || max <= 0) {
|
||||
MessageUtil.sendDescMessage(player, "/att durability 128 512", Sound.ENTITY_BLAZE_DEATH);
|
||||
return true;
|
||||
}
|
||||
if (current > max) {
|
||||
current = max;
|
||||
}
|
||||
ItemAttributeEditor.setDurability(item, current, max);
|
||||
String message = MessageUtil.getMessage("Durability_Success").replace("{now}",String.valueOf(current));
|
||||
message = message.replace("{max}",String.valueOf(max));
|
||||
MessageUtil.sendMessage(player, message, Sound.ENTITY_EXPERIENCE_ORB_PICKUP);
|
||||
return true;
|
||||
}
|
||||
if ("slot".equalsIgnoreCase(args[0])) {
|
||||
if (args.length != 2) {
|
||||
MessageUtil.sendDescMessage(player, "/att slot <value>", Sound.ENTITY_BLAZE_DEATH);
|
||||
return true;
|
||||
}
|
||||
EquipmentSlotType slotType;
|
||||
try {
|
||||
slotType = EquipmentSlotType.valueOf(args[1].toUpperCase());
|
||||
} catch (IllegalArgumentException e) {
|
||||
MessageUtil.sendMessageKey(player, "Invalid_SlotType", Sound.ENTITY_BLAZE_DEATH);
|
||||
return true;
|
||||
}
|
||||
ItemAttributeEditor.setEquipSlot(item, args[1].toUpperCase());
|
||||
String message = MessageUtil.getMessage("Slot_Success").replace("{value}",slotType.name());
|
||||
MessageUtil.sendMessage(player, message, Sound.ENTITY_EXPERIENCE_ORB_PICKUP);
|
||||
return true;
|
||||
}
|
||||
if ("clear".equalsIgnoreCase(args[0])) {
|
||||
if (args.length != 1) {
|
||||
MessageUtil.sendDescMessage(player, "/att clear", Sound.ENTITY_BLAZE_DEATH);
|
||||
return true;
|
||||
}
|
||||
ItemAttributeEditor.clearAllAttributes(item);
|
||||
MessageUtil.sendMessageKey(player, "Clear_Success", Sound.ENTITY_EXPERIENCE_ORB_PICKUP);
|
||||
return true;
|
||||
}
|
||||
sendHelp(player, label);
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<String> onTabComplete(CommandSender sender, Command command, String label, String[] args) {
|
||||
if (!sender.hasPermission("admin.use")) {
|
||||
return Collections.emptyList();
|
||||
}
|
||||
// /att <这里>
|
||||
if (args.length == 1) {
|
||||
List<String> subCommands = Arrays.asList(
|
||||
"stats",
|
||||
"clear",
|
||||
"slot",
|
||||
"durability"
|
||||
);
|
||||
return subCommands.stream()
|
||||
.filter(s -> s.toLowerCase().startsWith(args[0].toLowerCase()))
|
||||
.collect(Collectors.toList());
|
||||
}
|
||||
// /att stats <这里>
|
||||
if (args.length == 2 && "stats".equalsIgnoreCase(args[0])) {
|
||||
return Arrays.stream(AttributeType.values())
|
||||
.map(Enum::name)
|
||||
.filter(s -> s.toLowerCase().startsWith(args[1].toLowerCase()))
|
||||
.collect(Collectors.toList());
|
||||
}
|
||||
|
||||
// /att stats PHYSICAL_ATTACK <这里>
|
||||
if (args.length == 3 && "stats".equalsIgnoreCase(args[0])) {
|
||||
|
||||
return Arrays.asList(
|
||||
"10",
|
||||
"50",
|
||||
"100",
|
||||
"500",
|
||||
"1000"
|
||||
).stream()
|
||||
.filter(s -> s.startsWith(args[2]))
|
||||
.collect(Collectors.toList());
|
||||
}
|
||||
// /att slot <这里>
|
||||
if (args.length == 2 && "slot".equalsIgnoreCase(args[0])) {
|
||||
|
||||
return Arrays.stream(EquipmentSlotType.values())
|
||||
.map(Enum::name)
|
||||
.filter(s -> s.toLowerCase().startsWith(args[1].toLowerCase()))
|
||||
.collect(Collectors.toList());
|
||||
}
|
||||
return Collections.emptyList();
|
||||
}
|
||||
|
||||
private void sendHelp(Player player, String label) {
|
||||
player.sendMessage("§r");
|
||||
player.sendMessage("§e==----- ======= §2属性编辑 §e======= -----==");
|
||||
player.sendMessage("§2/" + label + " stats §e[stats] §b<value> §f- §2设置属性");
|
||||
player.sendMessage("§2/" + label + " durability §e[now] §b<max> §f- §2设置耐久");
|
||||
player.sendMessage("§2/" + label + " slot §e[value] §f- §2设置槽位类型");
|
||||
player.sendMessage("§2/" + label + " clear §f- §2清理物品属性");
|
||||
player.sendMessage("§e==----- ======= §2属性编辑 §e======= -----==");
|
||||
player.sendMessage("§r");
|
||||
}
|
||||
}
|
||||
248
src/main/java/com/io/yaohun/myitems/commands/MyItemCommand.java
Normal file
248
src/main/java/com/io/yaohun/myitems/commands/MyItemCommand.java
Normal file
@@ -0,0 +1,248 @@
|
||||
package com.io.yaohun.myitems.commands;
|
||||
|
||||
import com.io.yaohun.myitems.MyItems;
|
||||
import com.io.yaohun.myitems.api.AttributeData;
|
||||
import com.io.yaohun.myitems.api.AttributeType;
|
||||
import com.io.yaohun.myitems.api.EntityAttributeAPI;
|
||||
import com.io.yaohun.myitems.api.EquipmentSlotType;
|
||||
import com.io.yaohun.myitems.builder.ItemTemplateBuilder;
|
||||
import com.io.yaohun.myitems.config.Config;
|
||||
import com.io.yaohun.myitems.gui.PanelGui;
|
||||
import com.io.yaohun.myitems.manage.ItemManager;
|
||||
import com.io.yaohun.myitems.util.ItemAttributeEditor;
|
||||
import com.io.yaohun.myitems.util.ItemAttributeUtil;
|
||||
import com.io.yaohun.myitems.util.MessageUtil;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.ChatColor;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.NamespacedKey;
|
||||
import org.bukkit.Sound;
|
||||
import org.bukkit.attribute.Attribute;
|
||||
import org.bukkit.command.Command;
|
||||
import org.bukkit.command.CommandExecutor;
|
||||
import org.bukkit.command.CommandSender;
|
||||
import org.bukkit.command.TabCompleter;
|
||||
import org.bukkit.entity.IronGolem;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.inventory.meta.ItemMeta;
|
||||
import org.bukkit.persistence.PersistentDataContainer;
|
||||
import org.bukkit.persistence.PersistentDataType;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
public class MyItemCommand implements CommandExecutor, TabCompleter {
|
||||
|
||||
@Override
|
||||
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
|
||||
if(args.length == 1){
|
||||
if("gui".equalsIgnoreCase(args[0]) || "stats".equalsIgnoreCase(args[0])) {
|
||||
if (!(sender instanceof Player player)) {
|
||||
sender.sendMessage("§c此命令仅限玩家身份使用");
|
||||
return true;
|
||||
}
|
||||
PanelGui.OpenGui(player);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if(!sender.hasPermission("admin.use")){
|
||||
return true;
|
||||
}
|
||||
if(args.length == 1 && "reload".equalsIgnoreCase(args[0])){
|
||||
Config.reloadConfig(MyItems.inst());
|
||||
MessageUtil.init(MyItems.inst());
|
||||
ItemManager.reloadItemManager(MyItems.inst());
|
||||
MyItems.inst().getSuitManager().reloadSuitManager(MyItems.inst());
|
||||
for (Player onlinePlayer : Bukkit.getOnlinePlayers()) {
|
||||
MyItems.inst().getSuitManager().refreshPlayerSuitState(onlinePlayer, false);
|
||||
MyItems.inst().getAttributeManager().markDirty(onlinePlayer);
|
||||
MyItems.inst().getAttributeManager().refresh(onlinePlayer);
|
||||
}
|
||||
sender.sendMessage("§f[§6属性§f] §a配置文件已重载.");
|
||||
if(sender instanceof Player player) {
|
||||
player.playSound(player.getLocation(), Sound.ENTITY_EXPERIENCE_ORB_PICKUP, 1, 1);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
if(args.length >= 1 && "give".equalsIgnoreCase(args[0])){
|
||||
if(args.length == 1){
|
||||
sender.sendMessage("§f[§6属性§f] §c缺少物品Id参数.");
|
||||
return true;
|
||||
}
|
||||
String playerName = sender.getName();
|
||||
if(args.length >= 3){
|
||||
playerName = args[2];
|
||||
}
|
||||
Player player = Bukkit.getPlayer(playerName);
|
||||
if(player == null){
|
||||
sender.sendMessage("§f[§6属性§f] §c目标玩家不存在.");
|
||||
return true;
|
||||
}
|
||||
String itemId = args[1];
|
||||
ItemStack itemStack = ItemTemplateBuilder.build(itemId);
|
||||
if (itemStack == null) {
|
||||
sender.sendMessage("§f[§6属性§f] §c物品不存在.");
|
||||
return true;
|
||||
}
|
||||
player.getInventory().addItem(itemStack);
|
||||
player.playSound(player.getLocation(), Sound.ENTITY_EXPERIENCE_ORB_PICKUP,1,1);
|
||||
return true;
|
||||
}
|
||||
if (!(sender instanceof Player player)) {
|
||||
sender.sendMessage("§c此命令仅限玩家身份使用");
|
||||
return true;
|
||||
}
|
||||
if(args.length == 1 && ("nbt".equalsIgnoreCase(args[0])
|
||||
|| "pdc".equalsIgnoreCase(args[0])
|
||||
|| "debugnbt".equalsIgnoreCase(args[0]))){
|
||||
sendItemNbtDebug(player);
|
||||
return true;
|
||||
}
|
||||
if(args.length == 1 && "test2".equalsIgnoreCase(args[0])){
|
||||
IronGolem ironGolem = player.getWorld().spawn(player.getLocation(), IronGolem.class);
|
||||
ironGolem.setTarget(player);
|
||||
ironGolem.getAttribute(Attribute.MAX_HEALTH).setBaseValue(1000.0D);
|
||||
ironGolem.setHealth(ironGolem.getMaxHealth());
|
||||
EntityAttributeAPI.addEntityAttribute(ironGolem, "test", AttributeType.PHYSICAL_DEFENSE,500);
|
||||
return true;
|
||||
}
|
||||
MyItems.inst().getAttributeManager().refresh(player);
|
||||
AttributeData data = MyItems.inst().getAttributeManager().getFinalAttributes(player);
|
||||
|
||||
player.sendMessage(ChatColor.GOLD + "====== 当前属性 ======");
|
||||
for (AttributeType type : AttributeType.values()) {
|
||||
player.sendMessage(ChatColor.YELLOW + type.getDisplayName()
|
||||
+ ChatColor.WHITE + ": "
|
||||
+ ChatColor.GREEN + data.get(type));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<String> onTabComplete(CommandSender sender, Command command, String label, String[] args) {
|
||||
if (!sender.hasPermission("admin.use")) {
|
||||
return Collections.emptyList();
|
||||
}
|
||||
// /att stats <这里>
|
||||
if (args.length == 1) {
|
||||
return Arrays.asList("gui", "stats", "reload", "give", "nbt", "pdc", "debugnbt").stream()
|
||||
.filter(s -> s.toLowerCase().startsWith(args[0].toLowerCase()))
|
||||
.collect(Collectors.toList());
|
||||
}
|
||||
if (args.length == 2 && "give".equalsIgnoreCase(args[0])) {
|
||||
return ItemManager.getTemplateList().stream()
|
||||
.filter(s -> s.toLowerCase().startsWith(args[1].toLowerCase()))
|
||||
.collect(Collectors.toList());
|
||||
}
|
||||
|
||||
// /att stats PHYSICAL_ATTACK <这里>
|
||||
if (args.length == 3 && "stats".equalsIgnoreCase(args[0])) {
|
||||
|
||||
return Arrays.asList(
|
||||
"10",
|
||||
"50",
|
||||
"100",
|
||||
"500",
|
||||
"1000"
|
||||
).stream()
|
||||
.filter(s -> s.startsWith(args[2]))
|
||||
.collect(Collectors.toList());
|
||||
}
|
||||
// /att slot <这里>
|
||||
if (args.length == 2 && "slot".equalsIgnoreCase(args[0])) {
|
||||
|
||||
return Arrays.stream(EquipmentSlotType.values())
|
||||
.map(Enum::name)
|
||||
.filter(s -> s.toLowerCase().startsWith(args[1].toLowerCase()))
|
||||
.collect(Collectors.toList());
|
||||
}
|
||||
return Collections.emptyList();
|
||||
}
|
||||
|
||||
private void sendHelp(Player player, String label) {
|
||||
player.sendMessage("§r");
|
||||
player.sendMessage("§e==----- ======= §2属性编辑 §e======= -----==");
|
||||
player.sendMessage("§2/" + label + " stats §e[stats] §b<value> §f- §2设置属性");
|
||||
player.sendMessage("§2/" + label + " durability §e[now] §b<max> §f- §2设置耐久");
|
||||
player.sendMessage("§2/" + label + " slot §e[value] §f- §2设置槽位类型");
|
||||
player.sendMessage("§2/" + label + " clear §f- §2清理物品属性");
|
||||
player.sendMessage("§e==----- ======= §2属性编辑 §e======= -----==");
|
||||
player.sendMessage("§r");
|
||||
}
|
||||
|
||||
private void sendItemNbtDebug(Player player) {
|
||||
ItemStack item = player.getInventory().getItemInMainHand();
|
||||
if (item == null || item.getType() == Material.AIR) {
|
||||
player.sendMessage(ChatColor.RED + "[MyItems] 主手没有物品。");
|
||||
return;
|
||||
}
|
||||
|
||||
player.sendMessage(ChatColor.GOLD + "====== MyItems NBT/PDC 调试 ======");
|
||||
player.sendMessage(ChatColor.YELLOW + "Material: " + ChatColor.WHITE + item.getType().name());
|
||||
player.sendMessage(ChatColor.YELLOW + "Amount: " + ChatColor.WHITE + item.getAmount());
|
||||
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
if (meta == null) {
|
||||
player.sendMessage(ChatColor.RED + "ItemMeta: null");
|
||||
return;
|
||||
}
|
||||
|
||||
player.sendMessage(ChatColor.YELLOW + "DisplayName: " + ChatColor.WHITE + meta.getDisplayName());
|
||||
player.sendMessage(ChatColor.YELLOW + "LoreLines: " + ChatColor.WHITE + (meta.hasLore() ? meta.getLore().size() : 0));
|
||||
player.sendMessage(ChatColor.YELLOW + "TemplateId: " + ChatColor.WHITE + ItemAttributeUtil.readTemplateId(item));
|
||||
player.sendMessage(ChatColor.YELLOW + "SuitId: " + ChatColor.WHITE + ItemAttributeUtil.readSuitId(item));
|
||||
player.sendMessage(ChatColor.YELLOW + "Durability: " + ChatColor.WHITE
|
||||
+ ItemAttributeUtil.getCurrentDurability(item) + "/" + ItemAttributeUtil.getMaxDurability(item));
|
||||
player.sendMessage(ChatColor.YELLOW + "Broken: " + ChatColor.WHITE + ItemAttributeUtil.isBroken(item));
|
||||
|
||||
PersistentDataContainer pdc = meta.getPersistentDataContainer();
|
||||
if (pdc.getKeys().isEmpty()) {
|
||||
player.sendMessage(ChatColor.GRAY + "PDC: 空");
|
||||
return;
|
||||
}
|
||||
|
||||
player.sendMessage(ChatColor.AQUA + "--- PDC Keys ---");
|
||||
for (NamespacedKey key : pdc.getKeys()) {
|
||||
player.sendMessage(ChatColor.GRAY + key.toString()
|
||||
+ ChatColor.WHITE + " = "
|
||||
+ ChatColor.GREEN + readPdcValue(pdc, key));
|
||||
}
|
||||
}
|
||||
|
||||
private String readPdcValue(PersistentDataContainer pdc, NamespacedKey key) {
|
||||
if (pdc.has(key, PersistentDataType.STRING)) {
|
||||
return "STRING:" + pdc.getOrDefault(key, PersistentDataType.STRING, "");
|
||||
}
|
||||
if (pdc.has(key, PersistentDataType.DOUBLE)) {
|
||||
return "DOUBLE:" + pdc.getOrDefault(key, PersistentDataType.DOUBLE, 0.0D);
|
||||
}
|
||||
if (pdc.has(key, PersistentDataType.INTEGER)) {
|
||||
return "INTEGER:" + pdc.getOrDefault(key, PersistentDataType.INTEGER, 0);
|
||||
}
|
||||
if (pdc.has(key, PersistentDataType.LONG)) {
|
||||
return "LONG:" + pdc.getOrDefault(key, PersistentDataType.LONG, 0L);
|
||||
}
|
||||
if (pdc.has(key, PersistentDataType.FLOAT)) {
|
||||
return "FLOAT:" + pdc.getOrDefault(key, PersistentDataType.FLOAT, 0.0F);
|
||||
}
|
||||
if (pdc.has(key, PersistentDataType.SHORT)) {
|
||||
return "SHORT:" + pdc.getOrDefault(key, PersistentDataType.SHORT, (short) 0);
|
||||
}
|
||||
if (pdc.has(key, PersistentDataType.BYTE)) {
|
||||
return "BYTE:" + pdc.getOrDefault(key, PersistentDataType.BYTE, (byte) 0);
|
||||
}
|
||||
if (pdc.has(key, PersistentDataType.INTEGER_ARRAY)) {
|
||||
return "INTEGER_ARRAY:" + Arrays.toString(pdc.getOrDefault(key, PersistentDataType.INTEGER_ARRAY, new int[0]));
|
||||
}
|
||||
if (pdc.has(key, PersistentDataType.LONG_ARRAY)) {
|
||||
return "LONG_ARRAY:" + Arrays.toString(pdc.getOrDefault(key, PersistentDataType.LONG_ARRAY, new long[0]));
|
||||
}
|
||||
if (pdc.has(key, PersistentDataType.BYTE_ARRAY)) {
|
||||
return "BYTE_ARRAY:" + Arrays.toString(pdc.getOrDefault(key, PersistentDataType.BYTE_ARRAY, new byte[0]));
|
||||
}
|
||||
return "未知类型";
|
||||
}
|
||||
}
|
||||
123
src/main/java/com/io/yaohun/myitems/commands/RepairCommand.java
Normal file
123
src/main/java/com/io/yaohun/myitems/commands/RepairCommand.java
Normal file
@@ -0,0 +1,123 @@
|
||||
package com.io.yaohun.myitems.commands;
|
||||
|
||||
import com.io.yaohun.myitems.MyItems;
|
||||
import com.io.yaohun.myitems.util.MessageUtil;
|
||||
import com.io.yaohun.myitems.util.RepairUtil;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.Sound;
|
||||
import org.bukkit.command.Command;
|
||||
import org.bukkit.command.CommandExecutor;
|
||||
import org.bukkit.command.CommandSender;
|
||||
import org.bukkit.command.TabCompleter;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
public class RepairCommand implements CommandExecutor, TabCompleter {
|
||||
|
||||
@Override
|
||||
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
|
||||
if (!(sender instanceof Player player)) {
|
||||
sender.sendMessage("§c此命令仅限玩家身份执行");
|
||||
return true;
|
||||
}
|
||||
if(!player.hasPermission("admin.use")){
|
||||
return true;
|
||||
}
|
||||
if (args.length < 1) {
|
||||
sendHelp(player, label);
|
||||
return true;
|
||||
}
|
||||
if ("repair".equalsIgnoreCase(args[0])) {
|
||||
Player target = getTargetPlayer(player, args);
|
||||
if (target == null) {
|
||||
MessageUtil.sendMessage(player, "§c目标玩家不在线", Sound.ENTITY_BLAZE_DEATH);
|
||||
return true;
|
||||
}
|
||||
|
||||
ItemStack item = target.getInventory().getItemInMainHand();
|
||||
if (item == null || item.getType() == Material.AIR) {
|
||||
MessageUtil.sendMessageKey(player, "MainHand_Empty", Sound.ENTITY_BLAZE_DEATH);
|
||||
return true;
|
||||
}
|
||||
|
||||
boolean success = RepairUtil.repairToFull(item);
|
||||
if (!success) {
|
||||
MessageUtil.sendMessageKey(player, "Durability_Not_Exist", Sound.ENTITY_BLAZE_DEATH);
|
||||
return true;
|
||||
}
|
||||
refreshTarget(target);
|
||||
MessageUtil.sendMessageKey(target, "Repair_Success", Sound.ENTITY_EXPERIENCE_ORB_PICKUP);
|
||||
return true;
|
||||
}
|
||||
if ("repairall".equalsIgnoreCase(args[0])) {
|
||||
Player target = getTargetPlayer(player, args);
|
||||
if (target == null) {
|
||||
MessageUtil.sendMessage(player, "§c目标玩家不在线", Sound.ENTITY_BLAZE_DEATH);
|
||||
return true;
|
||||
}
|
||||
|
||||
int count = RepairUtil.repairAll(target);
|
||||
if (count <= 0) {
|
||||
MessageUtil.sendMessageKey(player, "Durability_Not_Amount", Sound.ENTITY_BLAZE_DEATH);
|
||||
return true;
|
||||
}
|
||||
refreshTarget(target);
|
||||
MessageUtil.sendMessageKey(target, "Repair_All_Success", Sound.ENTITY_EXPERIENCE_ORB_PICKUP);
|
||||
return true;
|
||||
}
|
||||
sendHelp(player, label);
|
||||
return true;
|
||||
}
|
||||
|
||||
private Player getTargetPlayer(Player player, String[] args) {
|
||||
String playerName = player.getName();
|
||||
if(args.length == 2){
|
||||
playerName = args[1];
|
||||
}
|
||||
return Bukkit.getPlayer(playerName);
|
||||
}
|
||||
|
||||
private void refreshTarget(Player target) {
|
||||
MyItems.inst().getSuitManager().refreshPlayerSuitState(target, true);
|
||||
MyItems.inst().getAttributeManager().markDirty(target);
|
||||
MyItems.inst().getAttributeManager().refresh(target);
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<String> onTabComplete(CommandSender sender, Command command, String label, String[] args) {
|
||||
if (!sender.hasPermission("admin.use")) {
|
||||
return Collections.emptyList();
|
||||
}
|
||||
if (args.length == 1) {
|
||||
List<String> subCommands = Arrays.asList(
|
||||
"repair",
|
||||
"repairall"
|
||||
);
|
||||
return subCommands.stream()
|
||||
.filter(s -> s.toLowerCase().startsWith(args[0].toLowerCase()))
|
||||
.collect(Collectors.toList());
|
||||
}
|
||||
if (args.length == 2 && ("repair".equalsIgnoreCase(args[0]) || "repairall".equalsIgnoreCase(args[0]))) {
|
||||
return Bukkit.getOnlinePlayers().stream()
|
||||
.map(Player::getName)
|
||||
.filter(s -> s.toLowerCase().startsWith(args[1].toLowerCase()))
|
||||
.collect(Collectors.toList());
|
||||
}
|
||||
return Collections.emptyList();
|
||||
}
|
||||
|
||||
private void sendHelp(Player player, String label) {
|
||||
player.sendMessage("§r");
|
||||
player.sendMessage("§e==----- ======= §2耐久修复 §e======= -----==");
|
||||
player.sendMessage("§2/" + label + " repair §e[player] §f- §2修复手持物品");
|
||||
player.sendMessage("§2/" + label + " repairall §e[player] §f- §2修复所有物品");
|
||||
player.sendMessage("§e==----- ======= §2耐久修复 §e======= -----==");
|
||||
player.sendMessage("§r");
|
||||
}
|
||||
}
|
||||
15
src/main/java/com/io/yaohun/myitems/config/Config.java
Normal file
15
src/main/java/com/io/yaohun/myitems/config/Config.java
Normal file
@@ -0,0 +1,15 @@
|
||||
package com.io.yaohun.myitems.config;
|
||||
|
||||
import com.io.yaohun.myitems.MyItems;
|
||||
import org.bukkit.configuration.file.FileConfiguration;
|
||||
|
||||
public class Config {
|
||||
|
||||
|
||||
public static void reloadConfig(MyItems plugin){
|
||||
plugin.reloadConfig();
|
||||
plugin.saveConfig();
|
||||
FileConfiguration config = plugin.getConfig();
|
||||
|
||||
}
|
||||
}
|
||||
50
src/main/java/com/io/yaohun/myitems/data/CEngineData.java
Normal file
50
src/main/java/com/io/yaohun/myitems/data/CEngineData.java
Normal file
@@ -0,0 +1,50 @@
|
||||
package com.io.yaohun.myitems.data;
|
||||
|
||||
import com.io.yaohun.myitems.util.DemonAPI;
|
||||
import net.momirealms.craftengine.bukkit.api.CraftEngineItems;
|
||||
import net.momirealms.craftengine.bukkit.item.BukkitItemDefinition;
|
||||
import net.momirealms.craftengine.core.util.Key;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
public class CEngineData {
|
||||
|
||||
private String Namespace;
|
||||
private String Value;
|
||||
private ItemStack itemStack;
|
||||
|
||||
public CEngineData(String Namespace, String Value) {
|
||||
this.Namespace = Namespace;
|
||||
this.Value = Value;
|
||||
}
|
||||
|
||||
public boolean isItemStack() {
|
||||
|
||||
if (!DemonAPI.itemIsNull(itemStack)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
Key key = new Key(Namespace, Value);
|
||||
|
||||
BukkitItemDefinition definition = CraftEngineItems.byId(key);
|
||||
|
||||
// 防止空指针
|
||||
if (definition == null) {
|
||||
Bukkit.getLogger().warning("[MyItems] 未找到 CraftEngine 物品: " + Namespace + ":" + Value);
|
||||
return false;
|
||||
}
|
||||
|
||||
ItemStack items = definition.buildBukkitItem();
|
||||
|
||||
if (!DemonAPI.itemIsNull(items)) {
|
||||
itemStack = items;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public ItemStack getItemStack() {
|
||||
return itemStack;
|
||||
}
|
||||
}
|
||||
146
src/main/java/com/io/yaohun/myitems/data/ItemTemplate.java
Normal file
146
src/main/java/com/io/yaohun/myitems/data/ItemTemplate.java
Normal file
@@ -0,0 +1,146 @@
|
||||
package com.io.yaohun.myitems.data;
|
||||
|
||||
import com.io.yaohun.myitems.api.AttributeType;
|
||||
import com.io.yaohun.myitems.api.EquipmentSlotType;
|
||||
import com.io.yaohun.myitems.api.TierType;
|
||||
import com.io.yaohun.myitems.util.RandomBuilder;
|
||||
import com.io.yaohun.myitems.util.RandomUtil;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
public class ItemTemplate {
|
||||
|
||||
private String itemId;
|
||||
private ItemStack itemStack;
|
||||
private Material material;
|
||||
private String displayName;
|
||||
private List<String> lore;
|
||||
|
||||
private String itemIcon;
|
||||
|
||||
private EquipmentSlotType equipSlotType;
|
||||
|
||||
private Map<TierType, Double> tierTypes = new HashMap<>();
|
||||
private Map<TierType, TierAttribute> tierAttributes = new HashMap<>();
|
||||
private String suitId;
|
||||
|
||||
|
||||
public ItemTemplate(String itemId, String itemIcon,ItemStack itemStack,
|
||||
Material material, String displayName,
|
||||
List<String> lore, EquipmentSlotType equipSlotType,
|
||||
Map<TierType, Double> tierTypes, Map<TierType, TierAttribute> tierAttributes,
|
||||
String suitId) {
|
||||
this.itemId = itemId;
|
||||
this.itemIcon = itemIcon;
|
||||
this.itemStack = itemStack;
|
||||
this.material = material;
|
||||
this.displayName = displayName;
|
||||
this.lore = lore;
|
||||
this.equipSlotType = equipSlotType;
|
||||
this.tierTypes = tierTypes;
|
||||
this.tierAttributes = tierAttributes;
|
||||
this.suitId = suitId;
|
||||
}
|
||||
|
||||
public String getItemId() {
|
||||
return itemId;
|
||||
}
|
||||
|
||||
public String getItemIcon() {
|
||||
return itemIcon;
|
||||
}
|
||||
|
||||
public Material getMaterial() {
|
||||
return material;
|
||||
}
|
||||
|
||||
public String getDisplayName() {
|
||||
return displayName;
|
||||
}
|
||||
|
||||
public List<String> getLore() {
|
||||
return lore;
|
||||
}
|
||||
|
||||
public ItemStack getItemStack() {
|
||||
return itemStack;
|
||||
}
|
||||
|
||||
public EquipmentSlotType getEquipSlotType() {
|
||||
return equipSlotType;
|
||||
}
|
||||
|
||||
public Map<String,Double> getTierTypes() {
|
||||
Map<String,Double> chanceMap = new HashMap<>();
|
||||
for (Map.Entry<TierType, Double> entry : tierTypes.entrySet()){
|
||||
chanceMap.put(entry.getKey().name(),entry.getValue());
|
||||
}
|
||||
return chanceMap;
|
||||
}
|
||||
|
||||
public Map<TierType, TierAttribute> getTierAttributes() {
|
||||
return tierAttributes;
|
||||
}
|
||||
|
||||
public String getSuitId() {
|
||||
return suitId;
|
||||
}
|
||||
|
||||
public TierType getRandomTierType() {
|
||||
Map<String,Double> chanceMap = getTierTypes();
|
||||
RandomBuilder<String> builder = new RandomBuilder<>(chanceMap);
|
||||
return TierType.valueOf(builder.random());
|
||||
}
|
||||
|
||||
public TierAttribute getTierAttribute(TierType tierType){
|
||||
return tierAttributes.get(tierType);
|
||||
}
|
||||
|
||||
public int getCurrentDurability(TierType tierType){
|
||||
return getTierAttribute(tierType).currentDurability;
|
||||
}
|
||||
|
||||
public int getMaxDurability(TierType tierType){
|
||||
return getTierAttribute(tierType).maxDurability;
|
||||
}
|
||||
|
||||
public Map<AttributeType, AttributeRandomValue> getAttributes(TierType tierType){
|
||||
return getTierAttribute(tierType).getAttributes();
|
||||
}
|
||||
|
||||
public static class TierAttribute {
|
||||
|
||||
private int currentDurability;
|
||||
private int maxDurability;
|
||||
|
||||
private Map<AttributeType, AttributeRandomValue> attributes = new HashMap<>();
|
||||
|
||||
public TierAttribute(int currentDurability, int maxDurability, Map<AttributeType, AttributeRandomValue> attributes) {
|
||||
this.currentDurability = currentDurability;
|
||||
this.maxDurability = maxDurability;
|
||||
this.attributes = attributes;
|
||||
}
|
||||
|
||||
public Map<AttributeType, AttributeRandomValue> getAttributes() {
|
||||
return attributes;
|
||||
}
|
||||
}
|
||||
|
||||
public static class AttributeRandomValue {
|
||||
private double min;
|
||||
private double max;
|
||||
|
||||
public AttributeRandomValue(double min, double max) {
|
||||
this.min = min;
|
||||
this.max = max;
|
||||
}
|
||||
|
||||
public double getRandomValue(){
|
||||
return RandomUtil.getRandomDouble(min, max, 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
50
src/main/java/com/io/yaohun/myitems/data/SuitTemplate.java
Normal file
50
src/main/java/com/io/yaohun/myitems/data/SuitTemplate.java
Normal file
@@ -0,0 +1,50 @@
|
||||
package com.io.yaohun.myitems.data;
|
||||
|
||||
import com.io.yaohun.myitems.api.AttributeType;
|
||||
|
||||
import java.util.Collections;
|
||||
import java.util.HashSet;
|
||||
import java.util.Map;
|
||||
import java.util.Set;
|
||||
|
||||
public class SuitTemplate {
|
||||
|
||||
private final String suitId;
|
||||
private final String displayName;
|
||||
private final int requireAmount;
|
||||
private final Set<String> itemIds;
|
||||
private final Map<AttributeType, Double> attributes;
|
||||
|
||||
public SuitTemplate(String suitId, String displayName, int requireAmount,
|
||||
Set<String> itemIds, Map<AttributeType, Double> attributes) {
|
||||
this.suitId = suitId;
|
||||
this.displayName = displayName;
|
||||
this.requireAmount = requireAmount;
|
||||
this.itemIds = new HashSet<>(itemIds);
|
||||
this.attributes = attributes;
|
||||
}
|
||||
|
||||
public String getSuitId() {
|
||||
return suitId;
|
||||
}
|
||||
|
||||
public String getDisplayName() {
|
||||
return displayName;
|
||||
}
|
||||
|
||||
public int getRequireAmount() {
|
||||
return requireAmount;
|
||||
}
|
||||
|
||||
public Set<String> getItemIds() {
|
||||
return Collections.unmodifiableSet(itemIds);
|
||||
}
|
||||
|
||||
public Map<AttributeType, Double> getAttributes() {
|
||||
return Collections.unmodifiableMap(attributes);
|
||||
}
|
||||
|
||||
public boolean containsItem(String itemId) {
|
||||
return itemIds.contains(itemId);
|
||||
}
|
||||
}
|
||||
127
src/main/java/com/io/yaohun/myitems/engine/DamageEngine.java
Normal file
127
src/main/java/com/io/yaohun/myitems/engine/DamageEngine.java
Normal file
@@ -0,0 +1,127 @@
|
||||
package com.io.yaohun.myitems.engine;
|
||||
|
||||
import com.io.yaohun.myitems.api.AttributeData;
|
||||
import com.io.yaohun.myitems.api.AttributeType;
|
||||
import com.io.yaohun.myitems.api.DamageResult;
|
||||
import com.io.yaohun.myitems.api.EntityAttributeAPI;
|
||||
import com.io.yaohun.myitems.manage.AttributeManager;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import java.util.concurrent.ThreadLocalRandom;
|
||||
|
||||
public class DamageEngine {
|
||||
|
||||
private static final double PVE_DEFENSE_CONSTANT = 1000.0;
|
||||
private static final double PVP_DEFENSE_CONSTANT = 1000.0;
|
||||
private static final double BLOCK_DAMAGE_RATE = 0.5D;
|
||||
private static final double BLOCK_REFLECT_RATE = 0.1D;
|
||||
private static final double VAMPIRE_HEAL_RATE = 0.03D;
|
||||
|
||||
private final AttributeManager attributeManager;
|
||||
|
||||
public DamageEngine(AttributeManager attributeManager) {
|
||||
this.attributeManager = attributeManager;
|
||||
}
|
||||
|
||||
public DamageResult calculate(LivingEntity attacker, LivingEntity target) {
|
||||
AttributeData attackerData = getEntityAttributes(attacker);
|
||||
AttributeData targetData = getEntityAttributes(target);
|
||||
|
||||
boolean miss = isMiss(attackerData, targetData);
|
||||
if (miss) {
|
||||
return new DamageResult(true, false, 0);
|
||||
}
|
||||
|
||||
boolean penetration = isTriggered(attackerData.get(AttributeType.PENETRATION));
|
||||
double baseDamage = calculateBaseDamage(attacker, target, attackerData, targetData, penetration);
|
||||
|
||||
boolean crit = isCritical(attackerData);
|
||||
double finalDamage = baseDamage;
|
||||
if (crit) {
|
||||
double critDamage = attackerData.get(AttributeType.CRIT_DAMAGE);
|
||||
finalDamage = finalDamage * (1.0 + (critDamage / 100.0));
|
||||
}
|
||||
|
||||
boolean block = isTriggered(targetData.get(AttributeType.BLOCK_CHANCE));
|
||||
double reflectDamage = 0.0D;
|
||||
if (block) {
|
||||
finalDamage = finalDamage * BLOCK_DAMAGE_RATE;
|
||||
reflectDamage = finalDamage * BLOCK_REFLECT_RATE;
|
||||
}
|
||||
|
||||
if (finalDamage < 1.0) {
|
||||
finalDamage = 1.0;
|
||||
}
|
||||
|
||||
boolean vampire = isTriggered(attackerData.get(AttributeType.VAMPIRE_CHANCE));
|
||||
double healAmount = vampire ? finalDamage * VAMPIRE_HEAL_RATE : 0.0D;
|
||||
|
||||
return new DamageResult(false, crit, penetration, block, vampire, finalDamage, reflectDamage, healAmount);
|
||||
}
|
||||
|
||||
private boolean isMiss(AttributeData attackerData, AttributeData targetData) {
|
||||
double hitChance = attackerData.get(AttributeType.HIT_CHANCE);
|
||||
double dodgeChance = targetData.get(AttributeType.DODGE_CHANCE);
|
||||
|
||||
double finalHitRate = 90.0 + hitChance - dodgeChance;
|
||||
finalHitRate = clamp(finalHitRate, 20.0, 100.0);
|
||||
|
||||
double roll = ThreadLocalRandom.current().nextDouble(100.0);
|
||||
return roll >= finalHitRate;
|
||||
}
|
||||
|
||||
private boolean isCritical(AttributeData attackerData) {
|
||||
return isTriggered(attackerData.get(AttributeType.CRIT_CHANCE));
|
||||
}
|
||||
|
||||
private double calculateBaseDamage(LivingEntity attacker, LivingEntity target,
|
||||
AttributeData attackerData, AttributeData targetData,
|
||||
boolean penetration) {
|
||||
|
||||
double attack = attackerData.get(AttributeType.PHYSICAL_ATTACK);
|
||||
double defense = targetData.get(AttributeType.PHYSICAL_DEFENSE);
|
||||
|
||||
boolean isPve = isPveBattle(attacker, target);
|
||||
boolean isPvp = isPvpBattle(attacker, target);
|
||||
|
||||
if (isPve) {
|
||||
attack += attackerData.get(AttributeType.PVE_ATTACK);
|
||||
defense += targetData.get(AttributeType.PVE_DEFENSE);
|
||||
}
|
||||
|
||||
double constant = isPvp ? PVP_DEFENSE_CONSTANT : PVE_DEFENSE_CONSTANT;
|
||||
|
||||
double effectiveDefense = penetration ? 0.0D : Math.max(0.0, defense);
|
||||
double damage = attack * constant / (constant + effectiveDefense);
|
||||
|
||||
return Math.max(1.0, damage);
|
||||
}
|
||||
|
||||
private boolean isPveBattle(LivingEntity attacker, LivingEntity target) {
|
||||
return (attacker instanceof Player && !(target instanceof Player))
|
||||
|| (!(attacker instanceof Player) && target instanceof Player);
|
||||
}
|
||||
|
||||
private boolean isPvpBattle(LivingEntity attacker, LivingEntity target) {
|
||||
return attacker instanceof Player
|
||||
&& target instanceof Player;
|
||||
}
|
||||
|
||||
private AttributeData getEntityAttributes(LivingEntity entity) {
|
||||
if (entity instanceof Player player) {
|
||||
return attributeManager.getFinalAttributes(player);
|
||||
}
|
||||
AttributeData data = EntityAttributeAPI.getFinalEntityAttribute(entity);
|
||||
return data == null ? new AttributeData() : data;
|
||||
}
|
||||
|
||||
private boolean isTriggered(double chance) {
|
||||
double fixedChance = clamp(chance, 0.0D, 100.0D);
|
||||
return ThreadLocalRandom.current().nextDouble(100.0D) < fixedChance;
|
||||
}
|
||||
|
||||
private double clamp(double value, double min, double max) {
|
||||
return Math.max(min, Math.min(max, value));
|
||||
}
|
||||
}
|
||||
136
src/main/java/com/io/yaohun/myitems/gui/PanelGui.java
Normal file
136
src/main/java/com/io/yaohun/myitems/gui/PanelGui.java
Normal file
@@ -0,0 +1,136 @@
|
||||
package com.io.yaohun.myitems.gui;
|
||||
|
||||
import com.io.yaohun.myitems.MyItems;
|
||||
import com.io.yaohun.myitems.api.AttributeData;
|
||||
import com.io.yaohun.myitems.api.AttributeType;
|
||||
import com.io.yaohun.myitems.util.DemonAPI;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.Inventory;
|
||||
import org.bukkit.inventory.ItemFlag;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.inventory.PlayerInventory;
|
||||
import org.bukkit.inventory.meta.ItemMeta;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class PanelGui {
|
||||
|
||||
public static String invTitle = "§9§l个人属性菜单";
|
||||
|
||||
public static void OpenGui(Player player){
|
||||
AttributeData data = MyItems.inst().getAttributeManager().getFinalAttributes(player);
|
||||
Inventory inv = Bukkit.createInventory(null,54,invTitle);
|
||||
for (int slot = 0; slot < 54; slot++){
|
||||
inv.setItem(slot, blackGlass());
|
||||
}
|
||||
for (int slot : new int[]{0,8,9,17,18,26,27,35,36,44,45,53}){
|
||||
inv.setItem(slot, whiteGlass());
|
||||
}
|
||||
PlayerInventory pInv = player.getInventory();
|
||||
int helmetSlot = 11;
|
||||
if(!DemonAPI.itemIsNull(pInv.getHelmet())){
|
||||
inv.setItem(helmetSlot, pInv.getHelmet());
|
||||
} else {
|
||||
inv.setItem(helmetSlot, slotRedGlass("§c头盔槽"));
|
||||
}
|
||||
int chestplateSlot = 20;
|
||||
if(!DemonAPI.itemIsNull(pInv.getChestplate())){
|
||||
inv.setItem(chestplateSlot, pInv.getChestplate());
|
||||
} else {
|
||||
inv.setItem(chestplateSlot, slotRedGlass("§c胸甲槽"));
|
||||
}
|
||||
int leggingsSlot = 29;
|
||||
if(!DemonAPI.itemIsNull(pInv.getLeggings())){
|
||||
inv.setItem(leggingsSlot, pInv.getLeggings());
|
||||
} else {
|
||||
inv.setItem(leggingsSlot, slotRedGlass("§c护腿槽"));
|
||||
}
|
||||
int bootsSlot = 38;
|
||||
if(!DemonAPI.itemIsNull(pInv.getBoots())){
|
||||
inv.setItem(bootsSlot, pInv.getBoots());
|
||||
} else {
|
||||
inv.setItem(bootsSlot, slotRedGlass("§c战靴槽"));
|
||||
}
|
||||
int mainHandSlot = 13;
|
||||
if(!DemonAPI.itemIsNull(pInv.getItemInMainHand())){
|
||||
inv.setItem(mainHandSlot, pInv.getItemInMainHand());
|
||||
} else {
|
||||
inv.setItem(mainHandSlot, slotRedGlass("§c主手槽"));
|
||||
}
|
||||
int offHandSlot = 22;
|
||||
if(!DemonAPI.itemIsNull(pInv.getItemInOffHand())){
|
||||
inv.setItem(offHandSlot, pInv.getItemInOffHand());
|
||||
} else {
|
||||
inv.setItem(offHandSlot, slotRedGlass("§c副手槽"));
|
||||
}
|
||||
inv.setItem(15, attackAttribute(data));
|
||||
inv.setItem(24, defenseAttribute(data));
|
||||
player.openInventory(inv);
|
||||
}
|
||||
|
||||
private static ItemStack attackAttribute(AttributeData data){
|
||||
ItemStack stack = new ItemStack(Material.IRON_SWORD);
|
||||
ItemMeta meta = stack.getItemMeta();
|
||||
meta.setDisplayName("§8[§e§l攻击属性§8]");
|
||||
List<String> lore = new ArrayList<>();
|
||||
lore.add("§8§m------------------");
|
||||
lore.add(" ");
|
||||
lore.add("§C§l➨ §2物理攻击: §7"+data.get(AttributeType.PHYSICAL_ATTACK));
|
||||
lore.add("§C§l➨ §2PVE攻击: §7"+data.get(AttributeType.PVE_ATTACK));
|
||||
lore.add("§C§l➨ §2暴击概率: §7"+data.get(AttributeType.CRIT_CHANCE)+"%");
|
||||
lore.add("§C§l➨ §2暴击伤害: §7"+String.format("%.1f", data.get(AttributeType.CRIT_DAMAGE) / 100.0)+"x");
|
||||
lore.add("§C§l➨ §2命中概率: §7"+data.get(AttributeType.HIT_CHANCE)+"%");
|
||||
lore.add("§C§l➨ §2护甲穿透: §7"+data.get(AttributeType.PENETRATION)+"%");
|
||||
lore.add("§C§l➨ §2吸血概率: §7"+data.get(AttributeType.VAMPIRE_CHANCE)+"%");
|
||||
meta.setLore(lore);
|
||||
meta.addItemFlags(ItemFlag.HIDE_ATTRIBUTES);
|
||||
stack.setItemMeta(meta);
|
||||
return stack;
|
||||
}
|
||||
|
||||
private static ItemStack defenseAttribute(AttributeData data){
|
||||
ItemStack stack = new ItemStack(Material.IRON_CHESTPLATE);
|
||||
ItemMeta meta = stack.getItemMeta();
|
||||
meta.setDisplayName("§8[§e§l防御属性§8]");
|
||||
List<String> lore = new ArrayList<>();
|
||||
lore.add("§8§m------------------");
|
||||
lore.add(" ");
|
||||
lore.add("§C§l➨ §2物理防御: §7"+data.get(AttributeType.PHYSICAL_DEFENSE));
|
||||
lore.add("§C§l➨ §2PVE防御: §7"+data.get(AttributeType.PVE_DEFENSE));
|
||||
lore.add("§C§l➨ §2生命提升: §7"+data.get(AttributeType.MAX_HEALTH_BONUS));
|
||||
lore.add("§C§l➨ §2闪避概率: §7"+data.get(AttributeType.DODGE_CHANCE)+"%");
|
||||
lore.add("§C§l➨ §2格挡概率: §7"+data.get(AttributeType.BLOCK_CHANCE)+"%");
|
||||
lore.add("§C§l➨ §2移速加成: §7"+data.get(AttributeType.MOVE_SPEED)+"%");
|
||||
meta.setLore(lore);
|
||||
meta.addItemFlags(ItemFlag.HIDE_ATTRIBUTES);
|
||||
stack.setItemMeta(meta);
|
||||
return stack;
|
||||
}
|
||||
|
||||
private static ItemStack whiteGlass(){
|
||||
ItemStack stack = new ItemStack(Material.WHITE_STAINED_GLASS_PANE);
|
||||
ItemMeta meta = stack.getItemMeta();
|
||||
meta.setDisplayName("§7§l[§e§l!§7§l]");
|
||||
stack.setItemMeta(meta);
|
||||
return stack;
|
||||
}
|
||||
|
||||
private static ItemStack blackGlass(){
|
||||
ItemStack stack = new ItemStack(Material.BLACK_STAINED_GLASS_PANE);
|
||||
ItemMeta meta = stack.getItemMeta();
|
||||
meta.setDisplayName("§7§l[§e§l!§7§l]");
|
||||
stack.setItemMeta(meta);
|
||||
return stack;
|
||||
}
|
||||
|
||||
private static ItemStack slotRedGlass(String name){
|
||||
ItemStack stack = new ItemStack(Material.RED_STAINED_GLASS_PANE);
|
||||
ItemMeta meta = stack.getItemMeta();
|
||||
meta.setDisplayName("§8["+name+"§8]");
|
||||
stack.setItemMeta(meta);
|
||||
return stack;
|
||||
}
|
||||
}
|
||||
126
src/main/java/com/io/yaohun/myitems/listener/DamageListener.java
Normal file
126
src/main/java/com/io/yaohun/myitems/listener/DamageListener.java
Normal file
@@ -0,0 +1,126 @@
|
||||
package com.io.yaohun.myitems.listener;
|
||||
|
||||
import com.io.yaohun.myitems.api.DamageResult;
|
||||
import com.io.yaohun.myitems.engine.DamageEngine;
|
||||
import com.io.yaohun.myitems.util.EquipmentCheckUtil;
|
||||
import org.bukkit.ChatColor;
|
||||
import org.bukkit.attribute.Attribute;
|
||||
import org.bukkit.attribute.AttributeInstance;
|
||||
import org.bukkit.entity.Arrow;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.EventPriority;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.entity.EntityDamageByEntityEvent;
|
||||
|
||||
public class DamageListener implements Listener {
|
||||
|
||||
private final DamageEngine damageEngine;
|
||||
|
||||
public DamageListener(DamageEngine damageEngine) {
|
||||
this.damageEngine = damageEngine;
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
|
||||
public void onDamage(EntityDamageByEntityEvent event) {
|
||||
Entity rawDamager = event.getDamager();
|
||||
Entity rawTarget = event.getEntity();
|
||||
|
||||
LivingEntity attacker = getRealDamager(rawDamager);
|
||||
if (!(rawTarget instanceof LivingEntity target)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (attacker == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (attacker instanceof Player player) {
|
||||
if (EquipmentCheckUtil.isBrokenCustomWeapon(player)) {
|
||||
player.sendActionBar(ChatColor.RED + "武器已破损,无法发挥属性效果");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
DamageResult result = damageEngine.calculate(attacker, target);
|
||||
|
||||
if (result.isMiss()) {
|
||||
event.setDamage(0);
|
||||
event.setCancelled(true);
|
||||
|
||||
if (attacker instanceof Player player) {
|
||||
player.sendActionBar(ChatColor.GRAY + "Miss");
|
||||
}
|
||||
if (target instanceof Player player) {
|
||||
player.sendActionBar(ChatColor.YELLOW + "闪避");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
event.setDamage(result.getDamage());
|
||||
applyVampire(attacker, result);
|
||||
applyReflect(attacker, result);
|
||||
sendBattleMessage(attacker, target, result);
|
||||
}
|
||||
|
||||
private void applyVampire(LivingEntity attacker, DamageResult result) {
|
||||
if (!result.isVampire() || result.getHealAmount() <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
AttributeInstance maxHealth = attacker.getAttribute(Attribute.MAX_HEALTH);
|
||||
if (maxHealth == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
double newHealth = Math.min(maxHealth.getValue(), attacker.getHealth() + result.getHealAmount());
|
||||
attacker.setHealth(newHealth);
|
||||
}
|
||||
|
||||
private void applyReflect(LivingEntity attacker, DamageResult result) {
|
||||
if (!result.isBlock() || result.getReflectDamage() <= 0 || attacker.isDead()) {
|
||||
return;
|
||||
}
|
||||
|
||||
attacker.damage(result.getReflectDamage());
|
||||
}
|
||||
|
||||
private void sendBattleMessage(LivingEntity attacker, LivingEntity target, DamageResult result) {
|
||||
if (attacker instanceof Player player) {
|
||||
StringBuilder message = new StringBuilder();
|
||||
if (result.isCrit()) {
|
||||
message.append(ChatColor.RED).append("暴击! ");
|
||||
} else {
|
||||
message.append(ChatColor.WHITE).append("伤害 ");
|
||||
}
|
||||
message.append(ChatColor.RED).append(String.format("%.1f", result.getDamage()));
|
||||
if (result.isPenetration()) {
|
||||
message.append(ChatColor.GRAY).append(" 穿透");
|
||||
}
|
||||
if (result.isVampire()) {
|
||||
message.append(ChatColor.DARK_RED).append(" 吸血");
|
||||
}
|
||||
player.sendActionBar(message.toString());
|
||||
}
|
||||
|
||||
if (target instanceof Player player && result.isBlock()) {
|
||||
player.sendActionBar(ChatColor.YELLOW + "格挡 -" + ChatColor.RED + String.format("%.1f", result.getDamage()));
|
||||
}
|
||||
}
|
||||
|
||||
private LivingEntity getRealDamager(Entity entity) {
|
||||
if (entity instanceof LivingEntity livingEntity) {
|
||||
return livingEntity;
|
||||
}
|
||||
|
||||
if (entity instanceof Arrow arrow) {
|
||||
if (arrow.getShooter() instanceof LivingEntity shooter) {
|
||||
return shooter;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,153 @@
|
||||
package com.io.yaohun.myitems.listener;
|
||||
|
||||
import com.io.yaohun.myitems.MyItems;
|
||||
import com.io.yaohun.myitems.manage.AttributeManager;
|
||||
import com.io.yaohun.myitems.util.ItemAttributeUtil;
|
||||
import com.io.yaohun.myitems.util.MessageUtil;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.ChatColor;
|
||||
import org.bukkit.Sound;
|
||||
import org.bukkit.entity.Arrow;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.EventPriority;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.entity.EntityDamageByEntityEvent;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
public class DurabilityListener implements Listener {
|
||||
|
||||
private final AttributeManager attributeManager;
|
||||
|
||||
public DurabilityListener(AttributeManager attributeManager) {
|
||||
this.attributeManager = attributeManager;
|
||||
}
|
||||
|
||||
/**
|
||||
* 玩家攻击时:主手武器掉耐久
|
||||
*/
|
||||
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
|
||||
public void onPlayerAttack(EntityDamageByEntityEvent event) {
|
||||
LivingEntity damager = getRealDamager(event.getDamager());
|
||||
if (!(damager instanceof Player player)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!(event.getEntity() instanceof LivingEntity)) {
|
||||
return;
|
||||
}
|
||||
|
||||
boolean changed = false;
|
||||
ItemStack weapon = player.getInventory().getItemInMainHand();
|
||||
if (weapon != null && ItemAttributeUtil.hasDurability(weapon)) {
|
||||
boolean wasBroken = ItemAttributeUtil.isBroken(weapon);
|
||||
|
||||
ItemAttributeUtil.damageDurability(weapon, 1);
|
||||
changed = true;
|
||||
|
||||
boolean isBroken = ItemAttributeUtil.isBroken(weapon);
|
||||
if (!wasBroken && isBroken) {
|
||||
sendBrokenMessage(player, "Broken_MainHand");
|
||||
}
|
||||
}
|
||||
|
||||
if (changed) {
|
||||
refreshLater(player);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 玩家受击时:副手 + 四件护甲掉耐久
|
||||
*/
|
||||
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
|
||||
public void onPlayerDamaged(EntityDamageByEntityEvent event) {
|
||||
if (!(event.getEntity() instanceof Player player)) {
|
||||
return;
|
||||
}
|
||||
|
||||
boolean changed = false;
|
||||
|
||||
changed |= damageOffhand(player);
|
||||
changed |= damageArmorPiece(player, player.getInventory().getHelmet(), "Broken_Helmet");
|
||||
changed |= damageArmorPiece(player, player.getInventory().getChestplate(), "Broken_Chestplate");
|
||||
changed |= damageArmorPiece(player, player.getInventory().getLeggings(), "Broken_Leggings");
|
||||
changed |= damageArmorPiece(player, player.getInventory().getBoots(), "Broken_Boots");
|
||||
|
||||
if (changed) {
|
||||
refreshLater(player);
|
||||
}
|
||||
}
|
||||
|
||||
private boolean damageOffhand(Player player) {
|
||||
ItemStack offhand = player.getInventory().getItemInOffHand();
|
||||
if (offhand == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!ItemAttributeUtil.hasDurability(offhand)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean wasBroken = ItemAttributeUtil.isBroken(offhand);
|
||||
|
||||
ItemAttributeUtil.damageDurability(offhand, 1);
|
||||
|
||||
boolean isBroken = ItemAttributeUtil.isBroken(offhand);
|
||||
if (!wasBroken && isBroken) {
|
||||
sendBrokenMessage(player, "Broken_Offhand");
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private boolean damageArmorPiece(Player player, ItemStack armor, String key) {
|
||||
if (armor == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!ItemAttributeUtil.hasDurability(armor)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean wasBroken = ItemAttributeUtil.isBroken(armor);
|
||||
|
||||
ItemAttributeUtil.damageDurability(armor, 1);
|
||||
|
||||
boolean isBroken = ItemAttributeUtil.isBroken(armor);
|
||||
if (!wasBroken && isBroken) {
|
||||
sendBrokenMessage(player, key);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void sendBrokenMessage(Player player, String key) {
|
||||
MessageUtil.sendMessageKey(player, key, Sound.ITEM_SHIELD_BREAK);
|
||||
}
|
||||
|
||||
private LivingEntity getRealDamager(Entity entity) {
|
||||
if (entity instanceof LivingEntity livingEntity) {
|
||||
return livingEntity;
|
||||
}
|
||||
|
||||
if (entity instanceof Arrow arrow) {
|
||||
if (arrow.getShooter() instanceof LivingEntity shooter) {
|
||||
return shooter;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private void refreshLater(Player player) {
|
||||
attributeManager.markDirty(player);
|
||||
|
||||
Bukkit.getScheduler().runTaskLater(MyItems.inst(), () -> {
|
||||
if (player.isOnline()) {
|
||||
attributeManager.refresh(player);
|
||||
}
|
||||
}, 1L);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
package com.io.yaohun.myitems.listener;
|
||||
|
||||
import com.io.yaohun.myitems.manage.EntityAttributeStorage;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.entity.EntityDeathEvent;
|
||||
import org.bukkit.event.world.EntitiesUnloadEvent;
|
||||
|
||||
public class EntityCleanupListener implements Listener {
|
||||
|
||||
private final EntityAttributeStorage storage;
|
||||
|
||||
public EntityCleanupListener(EntityAttributeStorage storage) {
|
||||
this.storage = storage;
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onDeath(EntityDeathEvent event) {
|
||||
if (event.getEntity() instanceof LivingEntity livingEntity) {
|
||||
storage.clearEntity(livingEntity.getUniqueId());
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onEntitiesUnload(EntitiesUnloadEvent event) {
|
||||
event.getEntities().forEach(entity -> {
|
||||
if (entity instanceof LivingEntity livingEntity) {
|
||||
storage.clearEntity(livingEntity.getUniqueId());
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,153 @@
|
||||
package com.io.yaohun.myitems.listener;
|
||||
|
||||
import com.io.yaohun.myitems.MyItems;
|
||||
import com.io.yaohun.myitems.manage.AttributeManager;
|
||||
import com.io.yaohun.myitems.util.DemonAPI;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.EventPriority;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.block.Action;
|
||||
import org.bukkit.event.entity.PlayerDeathEvent;
|
||||
import org.bukkit.event.inventory.*;
|
||||
import org.bukkit.event.player.*;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
public class PlayerEquipListener implements Listener {
|
||||
|
||||
private final AttributeManager attributeManager;
|
||||
|
||||
public PlayerEquipListener(AttributeManager attributeManager) {
|
||||
this.attributeManager = attributeManager;
|
||||
}
|
||||
|
||||
private boolean isArmor(ItemStack item) {
|
||||
String name = item.getType().name();
|
||||
|
||||
return name.endsWith("_HELMET")
|
||||
|| name.endsWith("_CHESTPLATE")
|
||||
|| name.endsWith("_LEGGINGS")
|
||||
|| name.endsWith("_BOOTS");
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.MONITOR)
|
||||
public void onJoin(PlayerJoinEvent event) {
|
||||
scheduleRefresh(event.getPlayer());
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
|
||||
public void onInventoryClick(InventoryClickEvent event) {
|
||||
if (!(event.getWhoClicked() instanceof Player player)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (shouldRefresh(event)) {
|
||||
scheduleRefresh(player);
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
|
||||
public void onInventoryDrag(InventoryDragEvent event) {
|
||||
if (!(event.getWhoClicked() instanceof Player player)) {
|
||||
return;
|
||||
}
|
||||
|
||||
scheduleRefresh(player);
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
|
||||
public void onSwap(PlayerSwapHandItemsEvent event) {
|
||||
scheduleRefresh(event.getPlayer());
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
|
||||
public void onHeldChange(PlayerItemHeldEvent event) {
|
||||
scheduleRefresh(event.getPlayer());
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.MONITOR)
|
||||
public void onRespawn(PlayerRespawnEvent event) {
|
||||
scheduleRefresh(event.getPlayer());
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.MONITOR)
|
||||
public void onDeath(PlayerDeathEvent event) {
|
||||
scheduleRefresh(event.getEntity());
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.MONITOR)
|
||||
public void onBreak(PlayerItemBreakEvent event) {
|
||||
scheduleRefresh(event.getPlayer());
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.MONITOR)
|
||||
public void onWorldChange(PlayerChangedWorldEvent event) {
|
||||
scheduleRefresh(event.getPlayer());
|
||||
}
|
||||
|
||||
private boolean shouldRefresh(InventoryClickEvent event) {
|
||||
InventoryType.SlotType slotType = event.getSlotType();
|
||||
ClickType click = event.getClick();
|
||||
InventoryAction action = event.getAction();
|
||||
|
||||
// 只要碰到护甲槽 / 快捷栏 / 副手相关,优先刷新
|
||||
if (slotType == InventoryType.SlotType.ARMOR) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (slotType == InventoryType.SlotType.QUICKBAR) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (slotType == InventoryType.SlotType.CONTAINER) {
|
||||
// 普通容器也有可能通过 shift 或热键把装备切上去
|
||||
}
|
||||
|
||||
// 数字键切换
|
||||
if (click == ClickType.NUMBER_KEY) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Shift 快速移动
|
||||
if (click == ClickType.SHIFT_LEFT || click == ClickType.SHIFT_RIGHT) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// 常见影响装备栏的动作
|
||||
switch (action) {
|
||||
case HOTBAR_SWAP:
|
||||
case MOVE_TO_OTHER_INVENTORY:
|
||||
case SWAP_WITH_CURSOR:
|
||||
case PLACE_ALL:
|
||||
case PLACE_ONE:
|
||||
case PLACE_SOME:
|
||||
case PICKUP_ALL:
|
||||
case PICKUP_HALF:
|
||||
case PICKUP_ONE:
|
||||
case PICKUP_SOME:
|
||||
case COLLECT_TO_CURSOR:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private void scheduleRefresh(Player player) {
|
||||
if (player == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
attributeManager.markDirty(player);
|
||||
|
||||
Bukkit.getScheduler().runTaskLater(MyItems.inst(), () -> {
|
||||
if (!player.isOnline()) {
|
||||
return;
|
||||
}
|
||||
|
||||
attributeManager.refresh(player);
|
||||
}, 2L);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
package com.io.yaohun.myitems.listener;
|
||||
|
||||
import com.io.yaohun.myitems.MyItems;
|
||||
import com.io.yaohun.myitems.gui.PanelGui;
|
||||
import com.io.yaohun.myitems.manage.AttributeManager;
|
||||
import com.io.yaohun.myitems.manage.CacheManager;
|
||||
import com.io.yaohun.myitems.util.SpeedUtil;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.inventory.InventoryClickEvent;
|
||||
import org.bukkit.event.player.PlayerJoinEvent;
|
||||
import org.bukkit.event.player.PlayerQuitEvent;
|
||||
import org.bukkit.inventory.Inventory;
|
||||
|
||||
public class PlayerJoinListener implements Listener {
|
||||
|
||||
private final AttributeManager attributeManager;
|
||||
private final CacheManager cacheManager;
|
||||
|
||||
public PlayerJoinListener(AttributeManager attributeManager, CacheManager cacheManager) {
|
||||
this.attributeManager = attributeManager;
|
||||
this.cacheManager = cacheManager;
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onJoin(PlayerJoinEvent event) {
|
||||
Player player = event.getPlayer();
|
||||
Bukkit.getScheduler().runTaskLater(MyItems.inst(), () -> {
|
||||
if (!player.isOnline()) {
|
||||
return;
|
||||
}
|
||||
attributeManager.markDirty(player);
|
||||
attributeManager.refresh(player);
|
||||
}, 20L);
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onQuit(PlayerQuitEvent event) {
|
||||
Player player = event.getPlayer();
|
||||
SpeedUtil.reset(player);
|
||||
cacheManager.remove(player.getUniqueId());
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onClick(InventoryClickEvent e){
|
||||
if(e.getView().getTitle().equalsIgnoreCase(PanelGui.invTitle)){
|
||||
e.setCancelled(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
143
src/main/java/com/io/yaohun/myitems/listener/SuitListener.java
Normal file
143
src/main/java/com/io/yaohun/myitems/listener/SuitListener.java
Normal file
@@ -0,0 +1,143 @@
|
||||
package com.io.yaohun.myitems.listener;
|
||||
|
||||
import com.io.yaohun.myitems.MyItems;
|
||||
import com.io.yaohun.myitems.manage.AttributeManager;
|
||||
import com.io.yaohun.myitems.manage.SuitManager;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.EventPriority;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.entity.PlayerDeathEvent;
|
||||
import org.bukkit.event.inventory.ClickType;
|
||||
import org.bukkit.event.inventory.InventoryAction;
|
||||
import org.bukkit.event.inventory.InventoryClickEvent;
|
||||
import org.bukkit.event.inventory.InventoryDragEvent;
|
||||
import org.bukkit.event.inventory.InventoryType;
|
||||
import org.bukkit.event.player.PlayerChangedWorldEvent;
|
||||
import org.bukkit.event.player.PlayerItemBreakEvent;
|
||||
import org.bukkit.event.player.PlayerItemHeldEvent;
|
||||
import org.bukkit.event.player.PlayerJoinEvent;
|
||||
import org.bukkit.event.player.PlayerQuitEvent;
|
||||
import org.bukkit.event.player.PlayerRespawnEvent;
|
||||
import org.bukkit.event.player.PlayerSwapHandItemsEvent;
|
||||
|
||||
public class SuitListener implements Listener {
|
||||
|
||||
private final SuitManager suitManager;
|
||||
private final AttributeManager attributeManager;
|
||||
|
||||
public SuitListener(SuitManager suitManager, AttributeManager attributeManager) {
|
||||
this.suitManager = suitManager;
|
||||
this.attributeManager = attributeManager;
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.MONITOR)
|
||||
public void onJoin(PlayerJoinEvent event) {
|
||||
scheduleCheck(event.getPlayer(), false, 2L);
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.MONITOR)
|
||||
public void onQuit(PlayerQuitEvent event) {
|
||||
suitManager.clearPlayerState(event.getPlayer());
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
|
||||
public void onInventoryClick(InventoryClickEvent event) {
|
||||
if (!(event.getWhoClicked() instanceof Player player)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (shouldCheck(event)) {
|
||||
scheduleCheck(player, true, 2L);
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
|
||||
public void onInventoryDrag(InventoryDragEvent event) {
|
||||
if (event.getWhoClicked() instanceof Player player) {
|
||||
scheduleCheck(player, true, 2L);
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
|
||||
public void onSwap(PlayerSwapHandItemsEvent event) {
|
||||
scheduleCheck(event.getPlayer(), true, 2L);
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
|
||||
public void onHeldChange(PlayerItemHeldEvent event) {
|
||||
scheduleCheck(event.getPlayer(), true, 2L);
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.MONITOR)
|
||||
public void onRespawn(PlayerRespawnEvent event) {
|
||||
scheduleCheck(event.getPlayer(), true, 2L);
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.MONITOR)
|
||||
public void onDeath(PlayerDeathEvent event) {
|
||||
scheduleCheck(event.getEntity(), true, 2L);
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.MONITOR)
|
||||
public void onBreak(PlayerItemBreakEvent event) {
|
||||
scheduleCheck(event.getPlayer(), true, 1L);
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.MONITOR)
|
||||
public void onWorldChange(PlayerChangedWorldEvent event) {
|
||||
scheduleCheck(event.getPlayer(), true, 2L);
|
||||
}
|
||||
|
||||
private boolean shouldCheck(InventoryClickEvent event) {
|
||||
InventoryType.SlotType slotType = event.getSlotType();
|
||||
ClickType click = event.getClick();
|
||||
InventoryAction action = event.getAction();
|
||||
|
||||
if (slotType == InventoryType.SlotType.ARMOR || slotType == InventoryType.SlotType.QUICKBAR) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (click == ClickType.NUMBER_KEY || click == ClickType.SHIFT_LEFT || click == ClickType.SHIFT_RIGHT) {
|
||||
return true;
|
||||
}
|
||||
|
||||
switch (action) {
|
||||
case HOTBAR_SWAP:
|
||||
case MOVE_TO_OTHER_INVENTORY:
|
||||
case SWAP_WITH_CURSOR:
|
||||
case PLACE_ALL:
|
||||
case PLACE_ONE:
|
||||
case PLACE_SOME:
|
||||
case PICKUP_ALL:
|
||||
case PICKUP_HALF:
|
||||
case PICKUP_ONE:
|
||||
case PICKUP_SOME:
|
||||
case COLLECT_TO_CURSOR:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private void scheduleCheck(Player player, boolean sendMessage, long delay) {
|
||||
if (player == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
Bukkit.getScheduler().runTaskLater(MyItems.inst(), () -> {
|
||||
if (!player.isOnline()) {
|
||||
return;
|
||||
}
|
||||
|
||||
boolean changed = suitManager.refreshPlayerSuitState(player, sendMessage);
|
||||
if (!changed) {
|
||||
return;
|
||||
}
|
||||
|
||||
attributeManager.markDirty(player);
|
||||
attributeManager.refresh(player);
|
||||
}, delay);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,77 @@
|
||||
package com.io.yaohun.myitems.listener;
|
||||
|
||||
import com.io.yaohun.myitems.MyItems;
|
||||
import com.io.yaohun.myitems.manage.AttributeManager;
|
||||
import com.io.yaohun.myitems.util.ItemAttributeUtil;
|
||||
import com.io.yaohun.myitems.util.MessageUtil;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.Sound;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.EventPriority;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.block.BlockBreakEvent;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
public class ToolDurabilityListener implements Listener {
|
||||
|
||||
private final AttributeManager attributeManager;
|
||||
|
||||
public ToolDurabilityListener(AttributeManager attributeManager) {
|
||||
this.attributeManager = attributeManager;
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
|
||||
public void onBreak(BlockBreakEvent event) {
|
||||
Player player = event.getPlayer();
|
||||
|
||||
ItemStack item = player.getInventory().getItemInMainHand();
|
||||
if (item == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!isTool(item.getType())) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!ItemAttributeUtil.hasDurability(item)) {
|
||||
return;
|
||||
}
|
||||
|
||||
boolean wasBroken = ItemAttributeUtil.isBroken(item);
|
||||
|
||||
if (wasBroken) {
|
||||
event.setCancelled(true);
|
||||
return;
|
||||
}
|
||||
|
||||
ItemAttributeUtil.damageDurability(item, 1);
|
||||
|
||||
boolean isBroken = ItemAttributeUtil.isBroken(item);
|
||||
|
||||
if (!wasBroken && isBroken) {
|
||||
MessageUtil.sendMessageKey(player,
|
||||
"Broken_MainHand",
|
||||
Sound.ITEM_SHIELD_BREAK);
|
||||
}
|
||||
|
||||
refreshLater(player);
|
||||
}
|
||||
|
||||
private boolean isTool(Material type) {
|
||||
String name = type.name();
|
||||
|
||||
return name.endsWith("_PICKAXE")
|
||||
|| name.endsWith("_AXE");
|
||||
}
|
||||
|
||||
private void refreshLater(Player player) {
|
||||
attributeManager.markDirty(player);
|
||||
Bukkit.getScheduler().runTaskLater(MyItems.inst(), () -> {
|
||||
if (player.isOnline()) {
|
||||
attributeManager.refresh(player);
|
||||
}
|
||||
}, 1L);
|
||||
}
|
||||
}
|
||||
269
src/main/java/com/io/yaohun/myitems/manage/AttributeManager.java
Normal file
269
src/main/java/com/io/yaohun/myitems/manage/AttributeManager.java
Normal file
@@ -0,0 +1,269 @@
|
||||
package com.io.yaohun.myitems.manage;
|
||||
|
||||
import com.io.yaohun.myitems.MyItems;
|
||||
import com.io.yaohun.myitems.api.AttributeData;
|
||||
import com.io.yaohun.myitems.api.AttributeType;
|
||||
import com.io.yaohun.myitems.api.EquipmentSlotType;
|
||||
import com.io.yaohun.myitems.model.PlayerAttributeProfile;
|
||||
import com.io.yaohun.myitems.util.EquipmentTypeUtil;
|
||||
import com.io.yaohun.myitems.util.HealthUtil;
|
||||
import com.io.yaohun.myitems.util.ItemAttributeUtil;
|
||||
import com.io.yaohun.myitems.util.SpeedUtil;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
public class AttributeManager {
|
||||
|
||||
private final CacheManager cacheManager;
|
||||
private final SuitManager suitManager;
|
||||
|
||||
public AttributeManager(CacheManager cacheManager, SuitManager suitManager) {
|
||||
this.cacheManager = cacheManager;
|
||||
this.suitManager = suitManager;
|
||||
}
|
||||
/**
|
||||
* 计算玩家最终属性
|
||||
*/
|
||||
public AttributeData calculateFinalAttributes(Player player) {
|
||||
AttributeData result = new AttributeData();
|
||||
|
||||
AttributeData base = getBaseAttributes(player);
|
||||
AttributeData equipment = getEquipmentAttributes(player);
|
||||
AttributeData suit = getSuitAttributes(player);
|
||||
AttributeData gems = getGemAttributes(player);
|
||||
AttributeData buffs = getBuffAttributes(player);
|
||||
AttributeData temporary = getTemporaryAttributes(player);
|
||||
|
||||
result.merge(base);
|
||||
result.merge(equipment);
|
||||
result.merge(suit);
|
||||
result.merge(gems);
|
||||
result.merge(buffs);
|
||||
result.merge(temporary);
|
||||
applyPveAttackAddition(result);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private void applyPveAttackAddition(AttributeData data) {
|
||||
double pveAttack = data.get(AttributeType.PVE_ATTACK);
|
||||
double addition = data.get(AttributeType.PVE_ATTACK_ADDITION);
|
||||
if (Math.abs(pveAttack) <= 0.000001D || Math.abs(addition) <= 0.000001D) {
|
||||
return;
|
||||
}
|
||||
|
||||
data.set(AttributeType.PVE_ATTACK, pveAttack * (1.0D + addition / 100.0D));
|
||||
}
|
||||
|
||||
/**
|
||||
* 主动刷新玩家属性缓存
|
||||
*/
|
||||
public void refresh(Player player) {
|
||||
// MyItems.inst().getLogger().info("已刷新玩家属性: " + player.getName());
|
||||
if (player == null || !player.isOnline()) {
|
||||
return;
|
||||
}
|
||||
|
||||
AttributeData finalData = calculateFinalAttributes(player);
|
||||
PlayerAttributeProfile profile = cacheManager.getOrCreate(player.getUniqueId());
|
||||
profile.setFinalAttributes(finalData);
|
||||
profile.setDirty(false);
|
||||
|
||||
HealthUtil.applyMaxHealth(player, finalData);
|
||||
SpeedUtil.applyMoveSpeed(player, finalData);
|
||||
//MyItems.inst().getLogger().info("已刷新玩家属性: " + player.getName() + " | main=" + player.getInventory().getItemInMainHand().getType().name());
|
||||
}
|
||||
|
||||
/**
|
||||
* 标记该玩家属性缓存已过期
|
||||
*/
|
||||
public void markDirty(Player player) {
|
||||
if (player == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
PlayerAttributeProfile profile = cacheManager.getOrCreate(player.getUniqueId());
|
||||
profile.setDirty(true);
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取玩家最终属性
|
||||
* 如果缓存是脏的,则先即时刷新一次再返回
|
||||
*/
|
||||
public AttributeData getFinalAttributes(Player player) {
|
||||
if (player == null) {
|
||||
return new AttributeData();
|
||||
}
|
||||
|
||||
PlayerAttributeProfile profile = cacheManager.getOrCreate(player.getUniqueId());
|
||||
|
||||
if (profile.isDirty()) {
|
||||
refresh(player);
|
||||
profile = cacheManager.getOrCreate(player.getUniqueId());
|
||||
}
|
||||
|
||||
return profile.getFinalAttributes();
|
||||
}
|
||||
|
||||
/**
|
||||
* 玩家基础属性
|
||||
*/
|
||||
private AttributeData getBaseAttributes(Player player) {
|
||||
AttributeData data = new AttributeData();
|
||||
|
||||
// 这里后续可以接:
|
||||
// 1. 职业基础属性
|
||||
// 2. 等级成长属性
|
||||
// 3. 默认初始属性
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
/**
|
||||
* 装备属性
|
||||
*/
|
||||
private AttributeData getEquipmentAttributes(Player player) {
|
||||
AttributeData data = new AttributeData();
|
||||
|
||||
if (player == null || player.getInventory() == null) {
|
||||
return data;
|
||||
}
|
||||
|
||||
mergeIfMatches(data, player.getInventory().getItemInMainHand(), EquipmentSlotType.MAIN_HAND);
|
||||
mergeIfMatches(data, player.getInventory().getItemInOffHand(), EquipmentSlotType.OFF_HAND);
|
||||
mergeIfMatches(data, player.getInventory().getHelmet(), EquipmentSlotType.HELMET);
|
||||
mergeIfMatches(data, player.getInventory().getChestplate(), EquipmentSlotType.CHESTPLATE);
|
||||
mergeIfMatches(data, player.getInventory().getLeggings(), EquipmentSlotType.LEGGINGS);
|
||||
mergeIfMatches(data, player.getInventory().getBoots(), EquipmentSlotType.BOOTS);
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
private void mergeIfMatches(AttributeData target, ItemStack item, EquipmentSlotType slotType) {
|
||||
if (EquipmentTypeUtil.matchesSlot(item, slotType)) {
|
||||
target.merge(ItemAttributeUtil.readAttributes(item));
|
||||
}
|
||||
}
|
||||
|
||||
private AttributeData getSuitAttributes(Player player) {
|
||||
if (suitManager == null) {
|
||||
return new AttributeData();
|
||||
}
|
||||
|
||||
return suitManager.getSuitAttributes(player);
|
||||
}
|
||||
|
||||
/**
|
||||
* 宝石属性
|
||||
*/
|
||||
private AttributeData getGemAttributes(Player player) {
|
||||
AttributeData data = new AttributeData();
|
||||
|
||||
// 后续接宝石系统
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
/**
|
||||
* Buff属性
|
||||
*/
|
||||
private AttributeData getBuffAttributes(Player player) {
|
||||
AttributeData data = new AttributeData();
|
||||
|
||||
// 后续接药水、称号、区域效果、临时buff
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
/**
|
||||
* 临时状态属性
|
||||
*/
|
||||
private AttributeData getTemporaryAttributes(Player player) {
|
||||
AttributeData data = new AttributeData();
|
||||
|
||||
// 后续接技能触发、短时增伤、短时减伤等
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
|
||||
private AttributeType matchAttributeType(String input) {
|
||||
if (input == null || input.isEmpty()) {
|
||||
return null;
|
||||
}
|
||||
|
||||
switch (input.toLowerCase()) {
|
||||
case "physical_attack":
|
||||
case "攻击":
|
||||
case "物理攻击":
|
||||
return AttributeType.PHYSICAL_ATTACK;
|
||||
|
||||
case "physical_defense":
|
||||
case "防御":
|
||||
case "物理防御":
|
||||
return AttributeType.PHYSICAL_DEFENSE;
|
||||
|
||||
case "pve_attack":
|
||||
case "pve攻击":
|
||||
return AttributeType.PVE_ATTACK;
|
||||
|
||||
case "pve_defense":
|
||||
case "pve防御":
|
||||
return AttributeType.PVE_DEFENSE;
|
||||
|
||||
case "max_health_bonus":
|
||||
case "health":
|
||||
case "生命":
|
||||
case "生命增加":
|
||||
return AttributeType.MAX_HEALTH_BONUS;
|
||||
|
||||
case "crit_chance":
|
||||
case "暴击":
|
||||
case "暴击率":
|
||||
case "暴击概率":
|
||||
return AttributeType.CRIT_CHANCE;
|
||||
|
||||
case "crit_damage":
|
||||
case "暴击伤害":
|
||||
return AttributeType.CRIT_DAMAGE;
|
||||
|
||||
case "hit_chance":
|
||||
case "命中":
|
||||
case "命中率":
|
||||
case "命中几率":
|
||||
return AttributeType.HIT_CHANCE;
|
||||
|
||||
case "dodge_chance":
|
||||
case "闪避":
|
||||
case "闪避率":
|
||||
case "闪避几率":
|
||||
return AttributeType.DODGE_CHANCE;
|
||||
|
||||
case "block_chance":
|
||||
case "block":
|
||||
case "格挡":
|
||||
case "格挡概率":
|
||||
return AttributeType.BLOCK_CHANCE;
|
||||
|
||||
case "vampire_chance":
|
||||
case "vampire":
|
||||
case "吸血":
|
||||
case "吸血概率":
|
||||
return AttributeType.VAMPIRE_CHANCE;
|
||||
|
||||
case "penetration":
|
||||
case "护甲穿透":
|
||||
case "穿透":
|
||||
return AttributeType.PENETRATION;
|
||||
|
||||
case "move_speed":
|
||||
case "speed":
|
||||
case "移速":
|
||||
case "移动速度":
|
||||
return AttributeType.MOVE_SPEED;
|
||||
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
28
src/main/java/com/io/yaohun/myitems/manage/CacheManager.java
Normal file
28
src/main/java/com/io/yaohun/myitems/manage/CacheManager.java
Normal file
@@ -0,0 +1,28 @@
|
||||
package com.io.yaohun.myitems.manage;
|
||||
|
||||
import com.io.yaohun.myitems.model.PlayerAttributeProfile;
|
||||
|
||||
import java.util.Map;
|
||||
import java.util.UUID;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
|
||||
public class CacheManager {
|
||||
|
||||
private final Map<UUID, PlayerAttributeProfile> cacheMap = new ConcurrentHashMap<>();
|
||||
|
||||
public PlayerAttributeProfile getOrCreate(UUID uuid) {
|
||||
return cacheMap.computeIfAbsent(uuid, PlayerAttributeProfile::new);
|
||||
}
|
||||
|
||||
public PlayerAttributeProfile get(UUID uuid) {
|
||||
return cacheMap.get(uuid);
|
||||
}
|
||||
|
||||
public void remove(UUID uuid) {
|
||||
cacheMap.remove(uuid);
|
||||
}
|
||||
|
||||
public void clear() {
|
||||
cacheMap.clear();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,78 @@
|
||||
package com.io.yaohun.myitems.manage;
|
||||
|
||||
import com.io.yaohun.myitems.api.AttributeData;
|
||||
import com.io.yaohun.myitems.api.AttributeType;
|
||||
|
||||
import java.util.Map;
|
||||
import java.util.UUID;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
|
||||
public class EntityAttributeStorage {
|
||||
/**
|
||||
* entityUUID -> (source -> AttributeData)
|
||||
*/
|
||||
private final Map<UUID, Map<String, AttributeData>> entityAttributes = new ConcurrentHashMap<>();
|
||||
|
||||
public void addAttributes(UUID uuid, String source, AttributeData data) {
|
||||
if (uuid == null || source == null || source.isEmpty() || data == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
entityAttributes
|
||||
.computeIfAbsent(uuid, k -> new ConcurrentHashMap<>())
|
||||
.put(source, data);
|
||||
}
|
||||
|
||||
public void removeAttributes(UUID uuid, String source) {
|
||||
if (uuid == null || source == null || source.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
Map<String, AttributeData> sourceMap = entityAttributes.get(uuid);
|
||||
if (sourceMap == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
sourceMap.remove(source);
|
||||
|
||||
if (sourceMap.isEmpty()) {
|
||||
entityAttributes.remove(uuid);
|
||||
}
|
||||
}
|
||||
|
||||
public void clearEntity(UUID uuid) {
|
||||
if (uuid == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
entityAttributes.remove(uuid);
|
||||
}
|
||||
|
||||
public AttributeData getFinalAttributes(UUID uuid) {
|
||||
AttributeData result = new AttributeData();
|
||||
|
||||
if (uuid == null) {
|
||||
return result;
|
||||
}
|
||||
|
||||
Map<String, AttributeData> sourceMap = entityAttributes.get(uuid);
|
||||
if (sourceMap == null || sourceMap.isEmpty()) {
|
||||
return result;
|
||||
}
|
||||
|
||||
for (AttributeData data : sourceMap.values()) {
|
||||
result.merge(data);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public double getAttribute(UUID uuid, AttributeType type) {
|
||||
return getFinalAttributes(uuid).get(type);
|
||||
}
|
||||
|
||||
public boolean hasAnyAttribute(UUID uuid) {
|
||||
Map<String, AttributeData> sourceMap = entityAttributes.get(uuid);
|
||||
return sourceMap != null && !sourceMap.isEmpty();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
package com.io.yaohun.myitems.manage;
|
||||
|
||||
public class EquipmentAttributeManager {
|
||||
}
|
||||
192
src/main/java/com/io/yaohun/myitems/manage/ItemManager.java
Normal file
192
src/main/java/com/io/yaohun/myitems/manage/ItemManager.java
Normal file
@@ -0,0 +1,192 @@
|
||||
package com.io.yaohun.myitems.manage;
|
||||
|
||||
import com.io.yaohun.myitems.MyItems;
|
||||
import com.io.yaohun.myitems.api.AttributeType;
|
||||
import com.io.yaohun.myitems.api.EquipmentSlotType;
|
||||
import com.io.yaohun.myitems.api.TierType;
|
||||
import com.io.yaohun.myitems.data.CEngineData;
|
||||
import com.io.yaohun.myitems.data.ItemTemplate;
|
||||
import com.io.yaohun.myitems.util.DemonAPI;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.configuration.ConfigurationSection;
|
||||
import org.bukkit.configuration.file.FileConfiguration;
|
||||
import org.bukkit.configuration.file.YamlConfiguration;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
import java.io.File;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
public class ItemManager {
|
||||
|
||||
private static final Map<String, ItemTemplate> templateMap = new HashMap<>();
|
||||
|
||||
public static ItemTemplate getItemTemplate(String itemId){
|
||||
return templateMap.get(itemId);
|
||||
}
|
||||
|
||||
public static List<String> getTemplateList() {
|
||||
return new ArrayList<>(templateMap.keySet());
|
||||
}
|
||||
|
||||
public static void reloadItemManager(MyItems plugin){
|
||||
String folderPath = plugin.getDataFolder()+"/Item_Generator";
|
||||
File folder = new File(folderPath);
|
||||
if (!folder.exists() || !folder.isDirectory()) {
|
||||
templateMap.clear();
|
||||
return;
|
||||
}
|
||||
|
||||
List<File> ymlFiles = new ArrayList<>();
|
||||
DemonAPI.collectYmlFiles(folder, ymlFiles);
|
||||
if(ymlFiles.isEmpty()){
|
||||
templateMap.clear();
|
||||
return;
|
||||
}
|
||||
|
||||
Map<String, ItemTemplate> loadedTemplates = new HashMap<>();
|
||||
for (File file : ymlFiles){
|
||||
FileConfiguration config = YamlConfiguration.loadConfiguration(file);
|
||||
for (String itemId : config.getKeys(false)){
|
||||
try {
|
||||
ItemTemplate template = loadTemplate(config, itemId);
|
||||
loadedTemplates.put(itemId,template);
|
||||
} catch (RuntimeException e) {
|
||||
Bukkit.getLogger().warning("[MyItems] 物品模板加载失败: " + file.getName() + " -> " + itemId + ",原因: " + e.getMessage());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
templateMap.clear();
|
||||
templateMap.putAll(loadedTemplates);
|
||||
Bukkit.getConsoleSender().sendMessage("§6[Myitems] §7载入物品: §f"+templateMap.size()+"件");
|
||||
}
|
||||
|
||||
private static ItemTemplate loadTemplate(FileConfiguration config, String itemId) {
|
||||
ItemStack itemStack = null;
|
||||
|
||||
Material material = parseMaterial(config, itemId);
|
||||
String displayName = config.getString(itemId + ".Display_Name", itemId);
|
||||
List<String> lore = config.getStringList(itemId + ".Lore");
|
||||
|
||||
String itemIcon = config.getString(itemId+".Item_Icon","ꖐ");
|
||||
|
||||
String ceNamespace = config.getString(itemId+".CraftEngine.Namespace", "error");
|
||||
if(!"error".equalsIgnoreCase(ceNamespace)) {
|
||||
String ceValue = config.getString(itemId + ".CraftEngine.Value", "default");
|
||||
CEngineData engineData = new CEngineData(ceNamespace, ceValue);
|
||||
if (engineData.isItemStack()) {
|
||||
itemStack = engineData.getItemStack();
|
||||
}
|
||||
}
|
||||
|
||||
EquipmentSlotType equipSlotType = parseEquipSlot(config, itemId);
|
||||
Map<TierType, Double> tierTypes = new HashMap<>();
|
||||
Map<TierType, ItemTemplate.TierAttribute> tierAttributes = new HashMap<>();
|
||||
ConfigurationSection section = config.getConfigurationSection(itemId+".Tier_Types");
|
||||
if(section == null) {
|
||||
throw new IllegalArgumentException("缺少 Tier_Types 节点");
|
||||
}
|
||||
|
||||
for (String tier : section.getKeys(false)) {
|
||||
TierType tierType = parseTierType(tier);
|
||||
double chance = section.getDouble(tier+".Chance");
|
||||
if (chance <= 0) {
|
||||
throw new IllegalArgumentException("品质 " + tier + " 的 Chance 必须大于 0");
|
||||
}
|
||||
tierTypes.put(tierType,chance);
|
||||
|
||||
int currentDurability = section.getInt(tier+".Current_Durability",0);
|
||||
int maxDurability = section.getInt(tier+".Max_Durability",0);
|
||||
if (currentDurability < 0 || maxDurability < 0) {
|
||||
throw new IllegalArgumentException("品质 " + tier + " 的耐久不能为负数");
|
||||
}
|
||||
|
||||
Map<AttributeType, ItemTemplate.AttributeRandomValue> attributes = new HashMap<>();
|
||||
ConfigurationSection attSection = section.getConfigurationSection(tier+".Attributes");
|
||||
if(attSection != null) {
|
||||
for (String att : attSection.getKeys(false)){
|
||||
AttributeType attributeType = parseAttributeType(att);
|
||||
attributes.put(attributeType, parseAttributeValue(attSection.getString(att), tier, att));
|
||||
}
|
||||
}
|
||||
|
||||
ItemTemplate.TierAttribute tierAttribute = new ItemTemplate.TierAttribute(currentDurability, maxDurability, attributes);
|
||||
tierAttributes.put(tierType,tierAttribute);
|
||||
}
|
||||
|
||||
if (tierTypes.isEmpty()) {
|
||||
throw new IllegalArgumentException("至少需要一个有效品质");
|
||||
}
|
||||
|
||||
String suitId = config.getString(itemId + ".Suit_Id", "default");
|
||||
|
||||
return new ItemTemplate(itemId,itemIcon,itemStack,
|
||||
material,displayName,
|
||||
lore,equipSlotType,
|
||||
tierTypes,tierAttributes,suitId);
|
||||
}
|
||||
|
||||
private static Material parseMaterial(FileConfiguration config, String itemId) {
|
||||
String materialName = config.getString(itemId + ".Material");
|
||||
if (materialName == null || materialName.isEmpty()) {
|
||||
throw new IllegalArgumentException("缺少 Material");
|
||||
}
|
||||
try {
|
||||
return Material.valueOf(materialName.toUpperCase());
|
||||
} catch (IllegalArgumentException e) {
|
||||
throw new IllegalArgumentException("无效 Material: " + materialName);
|
||||
}
|
||||
}
|
||||
|
||||
private static EquipmentSlotType parseEquipSlot(FileConfiguration config, String itemId) {
|
||||
String slotName = config.getString(itemId+".Equip_Slot");
|
||||
if (slotName == null || slotName.isEmpty()) {
|
||||
throw new IllegalArgumentException("缺少 Equip_Slot");
|
||||
}
|
||||
try {
|
||||
return EquipmentSlotType.valueOf(slotName.toUpperCase());
|
||||
} catch (IllegalArgumentException e) {
|
||||
throw new IllegalArgumentException("无效 Equip_Slot: " + slotName);
|
||||
}
|
||||
}
|
||||
|
||||
private static TierType parseTierType(String tier) {
|
||||
try {
|
||||
return TierType.valueOf(tier.toUpperCase());
|
||||
} catch (IllegalArgumentException e) {
|
||||
throw new IllegalArgumentException("无效品质类型: " + tier);
|
||||
}
|
||||
}
|
||||
|
||||
private static AttributeType parseAttributeType(String attribute) {
|
||||
try {
|
||||
return AttributeType.valueOf(attribute.toUpperCase());
|
||||
} catch (IllegalArgumentException e) {
|
||||
throw new IllegalArgumentException("无效属性类型: " + attribute);
|
||||
}
|
||||
}
|
||||
|
||||
private static ItemTemplate.AttributeRandomValue parseAttributeValue(String rawValue, String tier, String attribute) {
|
||||
if (rawValue == null || rawValue.isEmpty()) {
|
||||
throw new IllegalArgumentException("品质 " + tier + " 的属性 " + attribute + " 缺少数值");
|
||||
}
|
||||
|
||||
String[] values = rawValue.split("~");
|
||||
if (values.length > 2) {
|
||||
throw new IllegalArgumentException("品质 " + tier + " 的属性 " + attribute + " 数值格式错误");
|
||||
}
|
||||
|
||||
try {
|
||||
double first = Double.parseDouble(values[0].trim());
|
||||
double second = values.length == 1 ? first : Double.parseDouble(values[1].trim());
|
||||
return new ItemTemplate.AttributeRandomValue(Math.min(first, second), Math.max(first, second));
|
||||
} catch (NumberFormatException e) {
|
||||
throw new IllegalArgumentException("品质 " + tier + " 的属性 " + attribute + " 数值不是数字");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
269
src/main/java/com/io/yaohun/myitems/manage/SuitManager.java
Normal file
269
src/main/java/com/io/yaohun/myitems/manage/SuitManager.java
Normal file
@@ -0,0 +1,269 @@
|
||||
package com.io.yaohun.myitems.manage;
|
||||
|
||||
import com.io.yaohun.myitems.MyItems;
|
||||
import com.io.yaohun.myitems.api.AttributeData;
|
||||
import com.io.yaohun.myitems.api.AttributeType;
|
||||
import com.io.yaohun.myitems.api.EquipmentSlotType;
|
||||
import com.io.yaohun.myitems.data.SuitTemplate;
|
||||
import com.io.yaohun.myitems.util.DemonAPI;
|
||||
import com.io.yaohun.myitems.util.EquipmentTypeUtil;
|
||||
import com.io.yaohun.myitems.util.ItemAttributeUtil;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.ChatColor;
|
||||
import org.bukkit.configuration.ConfigurationSection;
|
||||
import org.bukkit.configuration.file.FileConfiguration;
|
||||
import org.bukkit.configuration.file.YamlConfiguration;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
import java.io.File;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.HashMap;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Set;
|
||||
import java.util.UUID;
|
||||
|
||||
public class SuitManager {
|
||||
|
||||
private final Map<String, SuitTemplate> suitTemplateMap = new HashMap<>();
|
||||
private final Map<String, String> itemSuitMap = new HashMap<>();
|
||||
private final Map<UUID, Set<String>> playerActiveSuitMap = new HashMap<>();
|
||||
|
||||
public void reloadSuitManager(MyItems plugin) {
|
||||
String folderPath = plugin.getDataFolder() + "/Suit_Generator";
|
||||
File folder = new File(folderPath);
|
||||
if (!folder.exists() && !folder.mkdirs()) {
|
||||
Bukkit.getLogger().warning("[MyItems] 套装配置目录创建失败: " + folderPath);
|
||||
return;
|
||||
}
|
||||
|
||||
List<File> ymlFiles = new ArrayList<>();
|
||||
DemonAPI.collectYmlFiles(folder, ymlFiles);
|
||||
if (ymlFiles.isEmpty()) {
|
||||
suitTemplateMap.clear();
|
||||
itemSuitMap.clear();
|
||||
playerActiveSuitMap.clear();
|
||||
return;
|
||||
}
|
||||
|
||||
Map<String, SuitTemplate> loadedSuits = new HashMap<>();
|
||||
Map<String, String> loadedItemSuitMap = new HashMap<>();
|
||||
for (File file : ymlFiles) {
|
||||
FileConfiguration config = YamlConfiguration.loadConfiguration(file);
|
||||
for (String suitId : config.getKeys(false)) {
|
||||
try {
|
||||
SuitTemplate template = loadTemplate(config, suitId, loadedItemSuitMap);
|
||||
loadedSuits.put(suitId, template);
|
||||
} catch (RuntimeException e) {
|
||||
Bukkit.getLogger().warning("[MyItems] 套装模板加载失败: " + file.getName() + " -> " + suitId + ",原因: " + e.getMessage());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
suitTemplateMap.clear();
|
||||
suitTemplateMap.putAll(loadedSuits);
|
||||
itemSuitMap.clear();
|
||||
itemSuitMap.putAll(loadedItemSuitMap);
|
||||
playerActiveSuitMap.clear();
|
||||
Bukkit.getConsoleSender().sendMessage("§6[Myitems] §7载入套装: §f" + suitTemplateMap.size() + "套");
|
||||
}
|
||||
|
||||
public AttributeData getSuitAttributes(Player player) {
|
||||
AttributeData data = new AttributeData();
|
||||
if (player == null || player.getInventory() == null || suitTemplateMap.isEmpty()) {
|
||||
return data;
|
||||
}
|
||||
|
||||
for (String suitId : getActiveSuitIds(player)) {
|
||||
SuitTemplate template = suitTemplateMap.get(suitId);
|
||||
if (template == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for (Map.Entry<AttributeType, Double> attribute : template.getAttributes().entrySet()) {
|
||||
data.add(attribute.getKey(), attribute.getValue());
|
||||
}
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
public boolean refreshPlayerSuitState(Player player, boolean sendMessage) {
|
||||
if (player == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
Set<String> oldSuits = playerActiveSuitMap.getOrDefault(player.getUniqueId(), Collections.emptySet());
|
||||
Set<String> newSuits = getActiveSuitIds(player);
|
||||
if (oldSuits.equals(newSuits)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
Set<String> enabled = new HashSet<>(newSuits);
|
||||
enabled.removeAll(oldSuits);
|
||||
Set<String> disabled = new HashSet<>(oldSuits);
|
||||
disabled.removeAll(newSuits);
|
||||
|
||||
playerActiveSuitMap.put(player.getUniqueId(), new HashSet<>(newSuits));
|
||||
|
||||
if (sendMessage) {
|
||||
for (String suitId : enabled) {
|
||||
player.sendMessage(ChatColor.GREEN + "[MyItems] 套装属性已生效: " + ChatColor.WHITE + getDisplayName(suitId));
|
||||
}
|
||||
for (String suitId : disabled) {
|
||||
player.sendMessage(ChatColor.RED + "[MyItems] 套装属性已失效: " + ChatColor.WHITE + getDisplayName(suitId));
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public Set<String> getActiveSuitIds(Player player) {
|
||||
if (player == null || player.getInventory() == null || suitTemplateMap.isEmpty()) {
|
||||
return Collections.emptySet();
|
||||
}
|
||||
|
||||
Map<String, Integer> suitCounts = getSuitCounts(player);
|
||||
Set<String> activeSuits = new HashSet<>();
|
||||
for (Map.Entry<String, Integer> entry : suitCounts.entrySet()) {
|
||||
SuitTemplate template = suitTemplateMap.get(entry.getKey());
|
||||
if (template != null && entry.getValue() >= template.getRequireAmount()) {
|
||||
activeSuits.add(entry.getKey());
|
||||
}
|
||||
}
|
||||
return activeSuits;
|
||||
}
|
||||
|
||||
public void clearPlayerState(Player player) {
|
||||
if (player != null) {
|
||||
playerActiveSuitMap.remove(player.getUniqueId());
|
||||
}
|
||||
}
|
||||
|
||||
private String getDisplayName(String suitId) {
|
||||
SuitTemplate template = suitTemplateMap.get(suitId);
|
||||
return template == null ? suitId : template.getDisplayName();
|
||||
}
|
||||
|
||||
private Map<String, Integer> getSuitCounts(Player player) {
|
||||
Map<String, Integer> suitCounts = new HashMap<>();
|
||||
Set<String> countedItems = new HashSet<>();
|
||||
|
||||
countIfMatches(suitCounts, countedItems, player.getInventory().getItemInMainHand(), EquipmentSlotType.MAIN_HAND);
|
||||
countIfMatches(suitCounts, countedItems, player.getInventory().getItemInOffHand(), EquipmentSlotType.OFF_HAND);
|
||||
countIfMatches(suitCounts, countedItems, player.getInventory().getHelmet(), EquipmentSlotType.HELMET);
|
||||
countIfMatches(suitCounts, countedItems, player.getInventory().getChestplate(), EquipmentSlotType.CHESTPLATE);
|
||||
countIfMatches(suitCounts, countedItems, player.getInventory().getLeggings(), EquipmentSlotType.LEGGINGS);
|
||||
countIfMatches(suitCounts, countedItems, player.getInventory().getBoots(), EquipmentSlotType.BOOTS);
|
||||
|
||||
return suitCounts;
|
||||
}
|
||||
|
||||
private void countIfMatches(Map<String, Integer> suitCounts, Set<String> countedItems,
|
||||
ItemStack item, EquipmentSlotType slotType) {
|
||||
if (!EquipmentTypeUtil.matchesSlot(item, slotType) || ItemAttributeUtil.isBroken(item)) {
|
||||
return;
|
||||
}
|
||||
|
||||
String itemId = ItemAttributeUtil.readTemplateId(item);
|
||||
if (itemId == null || itemId.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
String suitId = ItemAttributeUtil.readSuitId(item);
|
||||
if (suitId == null || suitId.isEmpty()) {
|
||||
suitId = itemSuitMap.get(itemId);
|
||||
}
|
||||
|
||||
SuitTemplate template = suitTemplateMap.get(suitId);
|
||||
if (template == null || !template.containsItem(itemId)) {
|
||||
return;
|
||||
}
|
||||
|
||||
String countedKey = suitId + ":" + itemId;
|
||||
if (!countedItems.add(countedKey)) {
|
||||
return;
|
||||
}
|
||||
|
||||
suitCounts.put(suitId, suitCounts.getOrDefault(suitId, 0) + 1);
|
||||
}
|
||||
|
||||
private SuitTemplate loadTemplate(FileConfiguration config, String suitId, Map<String, String> loadedItemSuitMap) {
|
||||
String displayName = config.getString(suitId + ".Display_Name", suitId);
|
||||
int requireAmount = config.getInt(suitId + ".Require", config.getInt(suitId + ".需求件数", 4));
|
||||
if (requireAmount <= 0) {
|
||||
throw new IllegalArgumentException("Require 必须大于 0");
|
||||
}
|
||||
|
||||
List<String> itemList = config.getStringList(suitId + ".Items");
|
||||
if (itemList.isEmpty()) {
|
||||
itemList = config.getStringList(suitId + ".物品");
|
||||
}
|
||||
if (itemList.isEmpty()) {
|
||||
throw new IllegalArgumentException("缺少 Items 或 物品");
|
||||
}
|
||||
|
||||
Set<String> itemIds = new HashSet<>(itemList);
|
||||
for (String itemId : itemIds) {
|
||||
String oldSuitId = loadedItemSuitMap.get(itemId);
|
||||
if (oldSuitId != null && !oldSuitId.equals(suitId)) {
|
||||
throw new IllegalArgumentException("物品 " + itemId + " 同时属于 " + oldSuitId + " 与 " + suitId);
|
||||
}
|
||||
}
|
||||
for (String itemId : itemIds) {
|
||||
loadedItemSuitMap.put(itemId, suitId);
|
||||
}
|
||||
|
||||
Map<AttributeType, Double> attributes = loadAttributes(config, suitId);
|
||||
if (attributes.isEmpty()) {
|
||||
throw new IllegalArgumentException("缺少 Attributes 或 属性");
|
||||
}
|
||||
|
||||
return new SuitTemplate(suitId, displayName, requireAmount, itemIds, attributes);
|
||||
}
|
||||
|
||||
private Map<AttributeType, Double> loadAttributes(FileConfiguration config, String suitId) {
|
||||
ConfigurationSection section = config.getConfigurationSection(suitId + ".Attributes");
|
||||
if (section == null) {
|
||||
section = config.getConfigurationSection(suitId + ".属性");
|
||||
}
|
||||
|
||||
Map<AttributeType, Double> attributes = new HashMap<>();
|
||||
if (section == null) {
|
||||
return attributes;
|
||||
}
|
||||
|
||||
for (String key : section.getKeys(false)) {
|
||||
AttributeType type = parseAttributeType(key);
|
||||
attributes.put(type, parseAttributeValue(section.getString(key), key));
|
||||
}
|
||||
return attributes;
|
||||
}
|
||||
|
||||
private AttributeType parseAttributeType(String attribute) {
|
||||
try {
|
||||
return AttributeType.valueOf(attribute.toUpperCase());
|
||||
} catch (IllegalArgumentException e) {
|
||||
throw new IllegalArgumentException("无效属性类型: " + attribute);
|
||||
}
|
||||
}
|
||||
|
||||
private double parseAttributeValue(String rawValue, String attribute) {
|
||||
if (rawValue == null || rawValue.isEmpty()) {
|
||||
throw new IllegalArgumentException("属性 " + attribute + " 缺少数值");
|
||||
}
|
||||
|
||||
if (rawValue.contains("~")) {
|
||||
throw new IllegalArgumentException("属性 " + attribute + " 必须使用固定数值");
|
||||
}
|
||||
|
||||
try {
|
||||
return Double.parseDouble(rawValue.trim());
|
||||
} catch (NumberFormatException e) {
|
||||
throw new IllegalArgumentException("属性 " + attribute + " 数值不是数字");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,45 @@
|
||||
package com.io.yaohun.myitems.model;
|
||||
|
||||
import com.io.yaohun.myitems.api.AttributeData;
|
||||
|
||||
import java.util.UUID;
|
||||
|
||||
public class PlayerAttributeProfile {
|
||||
|
||||
private final UUID uuid;
|
||||
private AttributeData finalAttributes;
|
||||
private long lastUpdateTime;
|
||||
private boolean dirty;
|
||||
|
||||
public PlayerAttributeProfile(UUID uuid) {
|
||||
this.uuid = uuid;
|
||||
this.finalAttributes = new AttributeData();
|
||||
this.lastUpdateTime = System.currentTimeMillis();
|
||||
this.dirty = true;
|
||||
}
|
||||
|
||||
public UUID getUuid() {
|
||||
return uuid;
|
||||
}
|
||||
|
||||
public AttributeData getFinalAttributes() {
|
||||
return finalAttributes;
|
||||
}
|
||||
|
||||
public void setFinalAttributes(AttributeData finalAttributes) {
|
||||
this.finalAttributes = finalAttributes;
|
||||
this.lastUpdateTime = System.currentTimeMillis();
|
||||
}
|
||||
|
||||
public long getLastUpdateTime() {
|
||||
return lastUpdateTime;
|
||||
}
|
||||
|
||||
public boolean isDirty() {
|
||||
return dirty;
|
||||
}
|
||||
|
||||
public void setDirty(boolean dirty) {
|
||||
this.dirty = dirty;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
package com.io.yaohun.myitems.util;
|
||||
|
||||
import com.io.yaohun.myitems.api.AttributeType;
|
||||
|
||||
import java.text.DecimalFormat;
|
||||
|
||||
public final class AttributeFormatUtil {
|
||||
|
||||
private static final DecimalFormat INT_FORMAT = new DecimalFormat("0");
|
||||
private static final DecimalFormat DOUBLE_FORMAT = new DecimalFormat("0.##");
|
||||
|
||||
public static String format(AttributeType type, double value) {
|
||||
switch (type) {
|
||||
case PHYSICAL_ATTACK:
|
||||
case PHYSICAL_DEFENSE:
|
||||
case PVE_ATTACK:
|
||||
case PVE_DEFENSE:
|
||||
case MAX_HEALTH_BONUS:
|
||||
case EQUIPMENT_DURABILITY:
|
||||
return INT_FORMAT.format(value);
|
||||
|
||||
case CRIT_CHANCE:
|
||||
case CRIT_DAMAGE:
|
||||
case HIT_CHANCE:
|
||||
case DODGE_CHANCE:
|
||||
case BLOCK_CHANCE:
|
||||
case VAMPIRE_CHANCE:
|
||||
case PENETRATION:
|
||||
case MOVE_SPEED:
|
||||
case PVE_ATTACK_ADDITION:
|
||||
return DOUBLE_FORMAT.format(value) + "%";
|
||||
|
||||
default:
|
||||
return DOUBLE_FORMAT.format(value);
|
||||
}
|
||||
}
|
||||
|
||||
public static boolean isPercent(AttributeType type) {
|
||||
switch (type) {
|
||||
case CRIT_CHANCE:
|
||||
case CRIT_DAMAGE:
|
||||
case HIT_CHANCE:
|
||||
case DODGE_CHANCE:
|
||||
case BLOCK_CHANCE:
|
||||
case VAMPIRE_CHANCE:
|
||||
case PENETRATION:
|
||||
case MOVE_SPEED:
|
||||
case PVE_ATTACK_ADDITION:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
54
src/main/java/com/io/yaohun/myitems/util/AttributeKeys.java
Normal file
54
src/main/java/com/io/yaohun/myitems/util/AttributeKeys.java
Normal file
@@ -0,0 +1,54 @@
|
||||
package com.io.yaohun.myitems.util;
|
||||
|
||||
import com.io.yaohun.myitems.MyItems;
|
||||
import org.bukkit.NamespacedKey;
|
||||
|
||||
public final class AttributeKeys {
|
||||
public static final NamespacedKey EQUIP_SLOT =
|
||||
new NamespacedKey(MyItems.inst(), "equip_slot");
|
||||
public static final NamespacedKey TEMPLATE_ID =
|
||||
new NamespacedKey(MyItems.inst(), "template_id");
|
||||
public static final NamespacedKey SUIT_ID =
|
||||
new NamespacedKey(MyItems.inst(), "suit_id");
|
||||
|
||||
public static final NamespacedKey PHYSICAL_ATTACK =
|
||||
new NamespacedKey(MyItems.inst(), "physical_attack");
|
||||
public static final NamespacedKey PHYSICAL_DEFENSE =
|
||||
new NamespacedKey(MyItems.inst(), "physical_defense");
|
||||
|
||||
public static final NamespacedKey PVE_ATTACK =
|
||||
new NamespacedKey(MyItems.inst(), "pve_attack");
|
||||
public static final NamespacedKey PVE_ATTACK_ADDITION =
|
||||
new NamespacedKey(MyItems.inst(), "pve_attack_addition");
|
||||
public static final NamespacedKey PVE_DEFENSE =
|
||||
new NamespacedKey(MyItems.inst(), "pve_defense");
|
||||
|
||||
public static final NamespacedKey MAX_HEALTH_BONUS =
|
||||
new NamespacedKey(MyItems.inst(), "max_health_bonus");
|
||||
|
||||
public static final NamespacedKey CRIT_CHANCE =
|
||||
new NamespacedKey(MyItems.inst(), "crit_chance");
|
||||
public static final NamespacedKey CRIT_DAMAGE =
|
||||
new NamespacedKey(MyItems.inst(), "crit_damage");
|
||||
|
||||
public static final NamespacedKey HIT_CHANCE =
|
||||
new NamespacedKey(MyItems.inst(), "hit_chance");
|
||||
public static final NamespacedKey DODGE_CHANCE =
|
||||
new NamespacedKey(MyItems.inst(), "dodge_chance");
|
||||
public static final NamespacedKey BLOCK_CHANCE =
|
||||
new NamespacedKey(MyItems.inst(), "block_chance");
|
||||
public static final NamespacedKey VAMPIRE_CHANCE =
|
||||
new NamespacedKey(MyItems.inst(), "vampire_chance");
|
||||
|
||||
public static final NamespacedKey CURRENT_DURABILITY =
|
||||
new NamespacedKey(MyItems.inst(), "current_durability");
|
||||
public static final NamespacedKey MAX_DURABILITY =
|
||||
new NamespacedKey(MyItems.inst(), "max_durability");
|
||||
|
||||
|
||||
public static final NamespacedKey PENETRATION =
|
||||
new NamespacedKey(MyItems.inst(), "penetration");
|
||||
|
||||
public static final NamespacedKey MOVE_SPEED =
|
||||
new NamespacedKey(MyItems.inst(), "move_speed");
|
||||
}
|
||||
58
src/main/java/com/io/yaohun/myitems/util/DemonAPI.java
Normal file
58
src/main/java/com/io/yaohun/myitems/util/DemonAPI.java
Normal file
@@ -0,0 +1,58 @@
|
||||
package com.io.yaohun.myitems.util;
|
||||
|
||||
import org.bukkit.ChatColor;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
import java.io.File;
|
||||
import java.util.List;
|
||||
import java.util.regex.Matcher;
|
||||
import java.util.regex.Pattern;
|
||||
|
||||
public class DemonAPI {
|
||||
|
||||
public static boolean itemIsNull(ItemStack item){
|
||||
return item == null || item.getType() == Material.AIR;
|
||||
}
|
||||
|
||||
public static boolean itemIsLore(ItemStack item) {
|
||||
if (item == null || !item.hasItemMeta()) {
|
||||
return true;
|
||||
}
|
||||
List<String> lore = item.getItemMeta().getLore();
|
||||
return lore == null || lore.isEmpty();
|
||||
}
|
||||
|
||||
public static void collectYmlFiles(File dir, List<File> result) {
|
||||
File[] files = dir.listFiles();
|
||||
if (files == null) {
|
||||
return;
|
||||
}
|
||||
for (File file : files) {
|
||||
if (file.isDirectory()) {
|
||||
collectYmlFiles(file, result); // 递归子目录
|
||||
} else if (file.isFile() && file.getName().endsWith(".yml")) {
|
||||
result.add(file);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static String convertHexColor(String text) {
|
||||
Pattern pattern = Pattern.compile("#[a-fA-F0-9]{6}");
|
||||
Matcher matcher = pattern.matcher(text);
|
||||
while (matcher.find()) {
|
||||
String hexCode = text.substring(matcher.start(), matcher.end());
|
||||
String replaceSharp = hexCode.replace('#', 'x');
|
||||
|
||||
char[] ch = replaceSharp.toCharArray();
|
||||
StringBuilder builder = new StringBuilder();
|
||||
for (char c : ch) {
|
||||
builder.append("&").append(c);
|
||||
}
|
||||
|
||||
text = text.replace(hexCode, builder.toString());
|
||||
matcher = pattern.matcher(text);
|
||||
}
|
||||
return ChatColor.translateAlternateColorCodes('&', text);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
package com.io.yaohun.myitems.util;
|
||||
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
public class EquipmentCheckUtil {
|
||||
|
||||
public static boolean isValidItem(ItemStack item) {
|
||||
return item != null && item.getType() != Material.AIR;
|
||||
}
|
||||
|
||||
public static boolean isBrokenWeapon(Player player) {
|
||||
if (player == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
ItemStack item = player.getInventory().getItemInMainHand();
|
||||
return isBrokenEquipment(item);
|
||||
}
|
||||
|
||||
public static boolean isBrokenEquipment(ItemStack item) {
|
||||
if (!isValidItem(item)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return ItemAttributeUtil.hasDurability(item) && ItemAttributeUtil.isBroken(item);
|
||||
}
|
||||
|
||||
public static boolean hasCustomAttributes(ItemStack item) {
|
||||
if (!isValidItem(item)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return ItemAttributeUtil.hasAnyAttribute(item);
|
||||
}
|
||||
|
||||
public static boolean isBrokenCustomWeapon(Player player) {
|
||||
if (player == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
ItemStack item = player.getInventory().getItemInMainHand();
|
||||
return hasCustomAttributes(item) && isBrokenEquipment(item);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,80 @@
|
||||
package com.io.yaohun.myitems.util;
|
||||
|
||||
import com.io.yaohun.myitems.api.EquipmentSlotType;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.inventory.meta.ItemMeta;
|
||||
import org.bukkit.persistence.PersistentDataType;
|
||||
|
||||
public class EquipmentTypeUtil {
|
||||
|
||||
public static boolean matchesSlot(ItemStack item, EquipmentSlotType slotType) {
|
||||
if (item == null || item.getType() == Material.AIR || !item.hasItemMeta()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
|
||||
if (meta != null) {
|
||||
String customSlot = meta.getPersistentDataContainer().get(
|
||||
AttributeKeys.EQUIP_SLOT,
|
||||
PersistentDataType.STRING
|
||||
);
|
||||
|
||||
if (customSlot != null && !customSlot.isEmpty()) {
|
||||
|
||||
if ("UNIVERSAL".equalsIgnoreCase(customSlot)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return customSlot.equalsIgnoreCase(slotType.name());
|
||||
}
|
||||
}
|
||||
return matchesVanillaMaterial(item, slotType);
|
||||
}
|
||||
|
||||
public static boolean matchesVanillaMaterial(ItemStack item, EquipmentSlotType slotType) {
|
||||
if (item == null || item.getType() == Material.AIR) {
|
||||
return false;
|
||||
}
|
||||
|
||||
Material type = item.getType();
|
||||
String name = type.name();
|
||||
|
||||
switch (slotType) {
|
||||
case MAIN_HAND, OFF_HAND:
|
||||
return isWeapon(item);
|
||||
|
||||
case HELMET:
|
||||
return name.endsWith("_HELMET")
|
||||
|| name.equals("TURTLE_HELMET");
|
||||
|
||||
case CHESTPLATE:
|
||||
return name.endsWith("_CHESTPLATE");
|
||||
|
||||
case LEGGINGS:
|
||||
return name.endsWith("_LEGGINGS");
|
||||
|
||||
case BOOTS:
|
||||
return name.endsWith("_BOOTS");
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public static boolean isWeapon(ItemStack item) {
|
||||
if (item == null || item.getType() == Material.AIR) {
|
||||
return false;
|
||||
}
|
||||
|
||||
String name = item.getType().name();
|
||||
|
||||
return name.endsWith("_SWORD")
|
||||
|| name.endsWith("_AXE")
|
||||
|| name.equals("BOW")
|
||||
|| name.equals("CROSSBOW")
|
||||
|| name.equals("TRIDENT");
|
||||
}
|
||||
}
|
||||
33
src/main/java/com/io/yaohun/myitems/util/HealthUtil.java
Normal file
33
src/main/java/com/io/yaohun/myitems/util/HealthUtil.java
Normal file
@@ -0,0 +1,33 @@
|
||||
package com.io.yaohun.myitems.util;
|
||||
|
||||
import com.io.yaohun.myitems.api.AttributeData;
|
||||
import com.io.yaohun.myitems.api.AttributeType;
|
||||
import org.bukkit.attribute.Attribute;
|
||||
import org.bukkit.attribute.AttributeInstance;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
public final class HealthUtil {
|
||||
|
||||
private HealthUtil() {
|
||||
}
|
||||
|
||||
public static void applyMaxHealth(Player player, AttributeData data) {
|
||||
if (player == null || data == null) return;
|
||||
|
||||
AttributeInstance instance = player.getAttribute(Attribute.MAX_HEALTH);
|
||||
if (instance == null) return;
|
||||
|
||||
double bonusHealth = data.get(AttributeType.MAX_HEALTH_BONUS);
|
||||
double finalHealth = 20.0 + bonusHealth;
|
||||
|
||||
if (finalHealth < 1.0) {
|
||||
finalHealth = 1.0;
|
||||
}
|
||||
|
||||
instance.setBaseValue(finalHealth);
|
||||
|
||||
if (player.getHealth() > finalHealth) {
|
||||
player.setHealth(finalHealth);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,241 @@
|
||||
package com.io.yaohun.myitems.util;
|
||||
|
||||
import com.io.yaohun.myitems.api.AttributeType;
|
||||
import com.io.yaohun.myitems.builder.LoreBuilder;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.NamespacedKey;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.inventory.meta.ItemMeta;
|
||||
import org.bukkit.persistence.PersistentDataContainer;
|
||||
import org.bukkit.persistence.PersistentDataType;
|
||||
|
||||
import java.util.Map;
|
||||
|
||||
public class ItemAttributeEditor {
|
||||
|
||||
public static ItemStack setAttribute(ItemStack item, AttributeType type, double value) {
|
||||
if (item == null || item.getType() == Material.AIR) {
|
||||
return item;
|
||||
}
|
||||
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
if (meta == null) {
|
||||
return item;
|
||||
}
|
||||
|
||||
PersistentDataContainer pdc = meta.getPersistentDataContainer();
|
||||
NamespacedKey key = getKey(type);
|
||||
|
||||
if (key == null) {
|
||||
return item;
|
||||
}
|
||||
|
||||
if (Math.abs(value) <= 0.000001D) {
|
||||
pdc.remove(key);
|
||||
} else {
|
||||
pdc.set(key, PersistentDataType.DOUBLE, value);
|
||||
}
|
||||
|
||||
item.setItemMeta(meta);
|
||||
LoreBuilder.updateLore(item);
|
||||
return item;
|
||||
}
|
||||
|
||||
public static ItemStack addAttribute(ItemStack item, AttributeType type, double addValue) {
|
||||
double oldValue = ItemAttributeUtil.readSingleAttribute(item, type);
|
||||
return setAttribute(item, type, oldValue + addValue);
|
||||
}
|
||||
|
||||
public static ItemStack removeAttribute(ItemStack item, AttributeType type) {
|
||||
return setAttribute(item, type, 0.0D);
|
||||
}
|
||||
|
||||
public static ItemStack setAttributes(ItemStack item, Map<AttributeType, Double> attributeMap) {
|
||||
if (item == null || attributeMap == null || attributeMap.isEmpty()) {
|
||||
return item;
|
||||
}
|
||||
|
||||
for (Map.Entry<AttributeType, Double> entry : attributeMap.entrySet()) {
|
||||
setAttribute(item, entry.getKey(), entry.getValue());
|
||||
}
|
||||
|
||||
LoreBuilder.updateLore(item);
|
||||
return item;
|
||||
}
|
||||
|
||||
public static ItemStack clearAllAttributes(ItemStack item) {
|
||||
if (item == null || item.getType() == Material.AIR || !item.hasItemMeta()) {
|
||||
return item;
|
||||
}
|
||||
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
if (meta == null) {
|
||||
return item;
|
||||
}
|
||||
|
||||
PersistentDataContainer pdc = meta.getPersistentDataContainer();
|
||||
|
||||
removeIfExists(pdc, AttributeKeys.PHYSICAL_ATTACK);
|
||||
removeIfExists(pdc, AttributeKeys.PHYSICAL_DEFENSE);
|
||||
removeIfExists(pdc, AttributeKeys.PVE_ATTACK);
|
||||
removeIfExists(pdc, AttributeKeys.PVE_ATTACK_ADDITION);
|
||||
removeIfExists(pdc, AttributeKeys.PVE_DEFENSE);
|
||||
removeIfExists(pdc, AttributeKeys.MAX_HEALTH_BONUS);
|
||||
removeIfExists(pdc, AttributeKeys.CRIT_CHANCE);
|
||||
removeIfExists(pdc, AttributeKeys.CRIT_DAMAGE);
|
||||
removeIfExists(pdc, AttributeKeys.HIT_CHANCE);
|
||||
removeIfExists(pdc, AttributeKeys.DODGE_CHANCE);
|
||||
removeIfExists(pdc, AttributeKeys.BLOCK_CHANCE);
|
||||
removeIfExists(pdc, AttributeKeys.VAMPIRE_CHANCE);
|
||||
removeIfExists(pdc, AttributeKeys.PENETRATION);
|
||||
removeIfExists(pdc, AttributeKeys.MOVE_SPEED);
|
||||
|
||||
item.setItemMeta(meta);
|
||||
LoreBuilder.updateLore(item);
|
||||
return item;
|
||||
}
|
||||
|
||||
public static ItemStack setDurability(ItemStack item, int current, int max) {
|
||||
if (item == null || item.getType() == Material.AIR || !item.hasItemMeta()) {
|
||||
return item;
|
||||
}
|
||||
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
if (meta == null) {
|
||||
return item;
|
||||
}
|
||||
|
||||
PersistentDataContainer pdc = meta.getPersistentDataContainer();
|
||||
|
||||
if (max <= 0) {
|
||||
pdc.remove(AttributeKeys.CURRENT_DURABILITY);
|
||||
pdc.remove(AttributeKeys.MAX_DURABILITY);
|
||||
} else {
|
||||
int fixedMax = Math.max(1, max);
|
||||
int fixedCurrent = Math.max(0, Math.min(current, fixedMax));
|
||||
|
||||
pdc.set(AttributeKeys.CURRENT_DURABILITY, PersistentDataType.INTEGER, fixedCurrent);
|
||||
pdc.set(AttributeKeys.MAX_DURABILITY, PersistentDataType.INTEGER, fixedMax);
|
||||
}
|
||||
|
||||
item.setItemMeta(meta);
|
||||
// LoreBuilder.updateLore(item);
|
||||
return item;
|
||||
}
|
||||
|
||||
public static ItemStack damageDurability(ItemStack item, int damage) {
|
||||
if (item == null || damage <= 0) {
|
||||
return item;
|
||||
}
|
||||
|
||||
int max = ItemAttributeUtil.getMaxDurability(item);
|
||||
if (max <= 0) {
|
||||
return item;
|
||||
}
|
||||
|
||||
int current = ItemAttributeUtil.getCurrentDurability(item);
|
||||
return setDurability(item, current - damage, max);
|
||||
}
|
||||
|
||||
public static ItemStack repairDurability(ItemStack item, int amount) {
|
||||
if (item == null || amount <= 0) {
|
||||
return item;
|
||||
}
|
||||
|
||||
int max = ItemAttributeUtil.getMaxDurability(item);
|
||||
if (max <= 0) {
|
||||
return item;
|
||||
}
|
||||
|
||||
int current = ItemAttributeUtil.getCurrentDurability(item);
|
||||
return setDurability(item, current + amount, max);
|
||||
}
|
||||
|
||||
public static ItemStack setEquipSlot(ItemStack item, String slotName) {
|
||||
if (item == null || item.getType() == Material.AIR || !item.hasItemMeta()) {
|
||||
return item;
|
||||
}
|
||||
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
if (meta == null) {
|
||||
return item;
|
||||
}
|
||||
|
||||
meta.getPersistentDataContainer().set(
|
||||
AttributeKeys.EQUIP_SLOT,
|
||||
PersistentDataType.STRING,
|
||||
slotName
|
||||
);
|
||||
|
||||
item.setItemMeta(meta);
|
||||
return item;
|
||||
}
|
||||
|
||||
public static ItemStack setTemplateId(ItemStack item, String templateId) {
|
||||
return setStringData(item, AttributeKeys.TEMPLATE_ID, templateId);
|
||||
}
|
||||
|
||||
public static ItemStack setSuitId(ItemStack item, String suitId) {
|
||||
return setStringData(item, AttributeKeys.SUIT_ID, suitId);
|
||||
}
|
||||
|
||||
private static NamespacedKey getKey(AttributeType type) {
|
||||
switch (type) {
|
||||
case PHYSICAL_ATTACK:
|
||||
return AttributeKeys.PHYSICAL_ATTACK;
|
||||
case PHYSICAL_DEFENSE:
|
||||
return AttributeKeys.PHYSICAL_DEFENSE;
|
||||
case PVE_ATTACK:
|
||||
return AttributeKeys.PVE_ATTACK;
|
||||
case PVE_ATTACK_ADDITION:
|
||||
return AttributeKeys.PVE_ATTACK_ADDITION;
|
||||
case PVE_DEFENSE:
|
||||
return AttributeKeys.PVE_DEFENSE;
|
||||
case MAX_HEALTH_BONUS:
|
||||
return AttributeKeys.MAX_HEALTH_BONUS;
|
||||
case CRIT_CHANCE:
|
||||
return AttributeKeys.CRIT_CHANCE;
|
||||
case CRIT_DAMAGE:
|
||||
return AttributeKeys.CRIT_DAMAGE;
|
||||
case HIT_CHANCE:
|
||||
return AttributeKeys.HIT_CHANCE;
|
||||
case DODGE_CHANCE:
|
||||
return AttributeKeys.DODGE_CHANCE;
|
||||
case BLOCK_CHANCE:
|
||||
return AttributeKeys.BLOCK_CHANCE;
|
||||
case VAMPIRE_CHANCE:
|
||||
return AttributeKeys.VAMPIRE_CHANCE;
|
||||
case PENETRATION:
|
||||
return AttributeKeys.PENETRATION;
|
||||
case MOVE_SPEED:
|
||||
return AttributeKeys.MOVE_SPEED;
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private static void removeIfExists(PersistentDataContainer pdc, NamespacedKey key) {
|
||||
pdc.remove(key);
|
||||
}
|
||||
|
||||
private static ItemStack setStringData(ItemStack item, NamespacedKey key, String value) {
|
||||
if (item == null || item.getType() == Material.AIR || !item.hasItemMeta()) {
|
||||
return item;
|
||||
}
|
||||
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
if (meta == null) {
|
||||
return item;
|
||||
}
|
||||
|
||||
PersistentDataContainer pdc = meta.getPersistentDataContainer();
|
||||
if (value == null || value.isEmpty()) {
|
||||
pdc.remove(key);
|
||||
} else {
|
||||
pdc.set(key, PersistentDataType.STRING, value);
|
||||
}
|
||||
|
||||
item.setItemMeta(meta);
|
||||
return item;
|
||||
}
|
||||
}
|
||||
298
src/main/java/com/io/yaohun/myitems/util/ItemAttributeUtil.java
Normal file
298
src/main/java/com/io/yaohun/myitems/util/ItemAttributeUtil.java
Normal file
@@ -0,0 +1,298 @@
|
||||
package com.io.yaohun.myitems.util;
|
||||
|
||||
import com.io.yaohun.myitems.api.AttributeData;
|
||||
import com.io.yaohun.myitems.api.AttributeType;
|
||||
import com.io.yaohun.myitems.builder.LoreBuilder;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.NamespacedKey;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.inventory.meta.ItemMeta;
|
||||
import org.bukkit.persistence.PersistentDataContainer;
|
||||
import org.bukkit.persistence.PersistentDataType;
|
||||
|
||||
public final class ItemAttributeUtil {
|
||||
|
||||
/**
|
||||
* 读取整件装备属性
|
||||
* 若装备已破损,则不提供任何属性
|
||||
*/
|
||||
public static AttributeData readAttributes(ItemStack item) {
|
||||
AttributeData data = new AttributeData();
|
||||
|
||||
if (item == null || item.getType() == Material.AIR || !item.hasItemMeta()) {
|
||||
return data;
|
||||
}
|
||||
// 破损装备属性失效
|
||||
if (isBroken(item)) {
|
||||
return data;
|
||||
}
|
||||
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
if (meta == null) {
|
||||
return data;
|
||||
}
|
||||
|
||||
PersistentDataContainer pdc = meta.getPersistentDataContainer();
|
||||
|
||||
data.add(AttributeType.PHYSICAL_ATTACK, getDouble(pdc, AttributeKeys.PHYSICAL_ATTACK));
|
||||
data.add(AttributeType.PHYSICAL_DEFENSE, getDouble(pdc, AttributeKeys.PHYSICAL_DEFENSE));
|
||||
|
||||
data.add(AttributeType.PVE_ATTACK, getDouble(pdc, AttributeKeys.PVE_ATTACK));
|
||||
data.add(AttributeType.PVE_ATTACK_ADDITION, getDouble(pdc, AttributeKeys.PVE_ATTACK_ADDITION));
|
||||
data.add(AttributeType.PVE_DEFENSE, getDouble(pdc, AttributeKeys.PVE_DEFENSE));
|
||||
|
||||
data.add(AttributeType.MAX_HEALTH_BONUS, getDouble(pdc, AttributeKeys.MAX_HEALTH_BONUS));
|
||||
|
||||
data.add(AttributeType.CRIT_CHANCE, getDouble(pdc, AttributeKeys.CRIT_CHANCE));
|
||||
data.add(AttributeType.CRIT_DAMAGE, getDouble(pdc, AttributeKeys.CRIT_DAMAGE));
|
||||
|
||||
data.add(AttributeType.HIT_CHANCE, getDouble(pdc, AttributeKeys.HIT_CHANCE));
|
||||
data.add(AttributeType.DODGE_CHANCE, getDouble(pdc, AttributeKeys.DODGE_CHANCE));
|
||||
data.add(AttributeType.BLOCK_CHANCE, getDouble(pdc, AttributeKeys.BLOCK_CHANCE));
|
||||
data.add(AttributeType.VAMPIRE_CHANCE, getDouble(pdc, AttributeKeys.VAMPIRE_CHANCE));
|
||||
|
||||
data.add(AttributeType.PENETRATION, getDouble(pdc, AttributeKeys.PENETRATION));
|
||||
data.add(AttributeType.MOVE_SPEED, getDouble(pdc, AttributeKeys.MOVE_SPEED));
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
/**
|
||||
* 读取单个属性
|
||||
* 若装备已破损,则属性视为 0
|
||||
*/
|
||||
public static double readSingleAttribute(ItemStack item, AttributeType type) {
|
||||
if (item == null || item.getType() == Material.AIR || !item.hasItemMeta()) {
|
||||
return 0.0D;
|
||||
}
|
||||
|
||||
if (isBroken(item)) {
|
||||
return 0.0D;
|
||||
}
|
||||
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
if (meta == null) {
|
||||
return 0.0D;
|
||||
}
|
||||
|
||||
PersistentDataContainer pdc = meta.getPersistentDataContainer();
|
||||
|
||||
switch (type) {
|
||||
case PHYSICAL_ATTACK:
|
||||
return getDouble(pdc, AttributeKeys.PHYSICAL_ATTACK);
|
||||
case PHYSICAL_DEFENSE:
|
||||
return getDouble(pdc, AttributeKeys.PHYSICAL_DEFENSE);
|
||||
case PVE_ATTACK:
|
||||
return getDouble(pdc, AttributeKeys.PVE_ATTACK);
|
||||
case PVE_ATTACK_ADDITION:
|
||||
return getDouble(pdc, AttributeKeys.PVE_ATTACK_ADDITION);
|
||||
case PVE_DEFENSE:
|
||||
return getDouble(pdc, AttributeKeys.PVE_DEFENSE);
|
||||
case MAX_HEALTH_BONUS:
|
||||
return getDouble(pdc, AttributeKeys.MAX_HEALTH_BONUS);
|
||||
case CRIT_CHANCE:
|
||||
return getDouble(pdc, AttributeKeys.CRIT_CHANCE);
|
||||
case CRIT_DAMAGE:
|
||||
return getDouble(pdc, AttributeKeys.CRIT_DAMAGE);
|
||||
case HIT_CHANCE:
|
||||
return getDouble(pdc, AttributeKeys.HIT_CHANCE);
|
||||
case DODGE_CHANCE:
|
||||
return getDouble(pdc, AttributeKeys.DODGE_CHANCE);
|
||||
case BLOCK_CHANCE:
|
||||
return getDouble(pdc, AttributeKeys.BLOCK_CHANCE);
|
||||
case VAMPIRE_CHANCE:
|
||||
return getDouble(pdc, AttributeKeys.VAMPIRE_CHANCE);
|
||||
case PENETRATION:
|
||||
return getDouble(pdc, AttributeKeys.PENETRATION);
|
||||
case MOVE_SPEED:
|
||||
return getDouble(pdc, AttributeKeys.MOVE_SPEED);
|
||||
case EQUIPMENT_DURABILITY:
|
||||
return getMaxDurability(item);
|
||||
default:
|
||||
return 0.0D;
|
||||
}
|
||||
}
|
||||
|
||||
public static boolean hasDurability(ItemStack item) {
|
||||
return getMaxDurability(item) > 0;
|
||||
}
|
||||
|
||||
public static int getCurrentDurability(ItemStack item) {
|
||||
if (item == null || !item.hasItemMeta()) return 0;
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
if (meta == null) return 0;
|
||||
return meta.getPersistentDataContainer().getOrDefault(
|
||||
AttributeKeys.CURRENT_DURABILITY,
|
||||
PersistentDataType.INTEGER,
|
||||
0
|
||||
);
|
||||
}
|
||||
|
||||
public static int getMaxDurability(ItemStack item) {
|
||||
if (item == null || !item.hasItemMeta()) return 0;
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
if (meta == null) return 0;
|
||||
return meta.getPersistentDataContainer().getOrDefault(
|
||||
AttributeKeys.MAX_DURABILITY,
|
||||
PersistentDataType.INTEGER,
|
||||
0
|
||||
);
|
||||
}
|
||||
|
||||
public static void setCurrentDurability(ItemStack item, int value) {
|
||||
if (item == null || !item.hasItemMeta()) return;
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
if (meta == null) return;
|
||||
|
||||
meta.getPersistentDataContainer().set(
|
||||
AttributeKeys.CURRENT_DURABILITY,
|
||||
PersistentDataType.INTEGER,
|
||||
Math.max(0, value)
|
||||
);
|
||||
item.setItemMeta(meta);
|
||||
}
|
||||
|
||||
public static void setMaxDurability(ItemStack item, int value) {
|
||||
if (item == null || !item.hasItemMeta()) return;
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
if (meta == null) return;
|
||||
|
||||
meta.getPersistentDataContainer().set(
|
||||
AttributeKeys.MAX_DURABILITY,
|
||||
PersistentDataType.INTEGER,
|
||||
Math.max(0, value)
|
||||
);
|
||||
item.setItemMeta(meta);
|
||||
}
|
||||
|
||||
public static void setDurability(ItemStack item, int current, int max) {
|
||||
if(DemonAPI.itemIsNull(item) || DemonAPI.itemIsLore(item)){
|
||||
return;
|
||||
}
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
PersistentDataContainer pdc = meta.getPersistentDataContainer();
|
||||
|
||||
if (max <= 0) {
|
||||
pdc.remove(AttributeKeys.CURRENT_DURABILITY);
|
||||
pdc.remove(AttributeKeys.MAX_DURABILITY);
|
||||
} else {
|
||||
int fixedMax = Math.max(1, max);
|
||||
int fixedCurrent = Math.max(0, Math.min(current, fixedMax));
|
||||
|
||||
pdc.set(AttributeKeys.CURRENT_DURABILITY, PersistentDataType.INTEGER, fixedCurrent);
|
||||
pdc.set(AttributeKeys.MAX_DURABILITY, PersistentDataType.INTEGER, fixedMax);
|
||||
}
|
||||
|
||||
item.setItemMeta(meta);
|
||||
|
||||
LoreBuilder.updateDurabilityAttributeLine(item);
|
||||
}
|
||||
|
||||
public static void damageDurability(ItemStack item, int damage) {
|
||||
if (item == null || damage <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
int max = getMaxDurability(item);
|
||||
if (max <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
int current = getCurrentDurability(item);
|
||||
setDurability(item, current - damage, max);
|
||||
}
|
||||
|
||||
public static void repairDurability(ItemStack item, int amount) {
|
||||
if (item == null || amount <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
int max = getMaxDurability(item);
|
||||
if (max <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
int current = getCurrentDurability(item);
|
||||
setDurability(item, current + amount, max);
|
||||
}
|
||||
|
||||
public static boolean isBroken(ItemStack item) {
|
||||
int max = getMaxDurability(item);
|
||||
if (max <= 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
int current = getCurrentDurability(item);
|
||||
return current <= 0;
|
||||
}
|
||||
|
||||
public static String readTemplateId(ItemStack item) {
|
||||
return readString(item, AttributeKeys.TEMPLATE_ID);
|
||||
}
|
||||
|
||||
public static String readSuitId(ItemStack item) {
|
||||
return readString(item, AttributeKeys.SUIT_ID);
|
||||
}
|
||||
|
||||
public static boolean hasAnyAttribute(ItemStack item) {
|
||||
if (item == null || item.getType() == Material.AIR || !item.hasItemMeta()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
if (meta == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
PersistentDataContainer pdc = meta.getPersistentDataContainer();
|
||||
|
||||
return has(pdc, AttributeKeys.PHYSICAL_ATTACK)
|
||||
|| has(pdc, AttributeKeys.PHYSICAL_DEFENSE)
|
||||
|| has(pdc, AttributeKeys.PVE_ATTACK)
|
||||
|| has(pdc, AttributeKeys.PVE_ATTACK_ADDITION)
|
||||
|| has(pdc, AttributeKeys.PVE_DEFENSE)
|
||||
|| has(pdc, AttributeKeys.MAX_HEALTH_BONUS)
|
||||
|| has(pdc, AttributeKeys.CRIT_CHANCE)
|
||||
|| has(pdc, AttributeKeys.CRIT_DAMAGE)
|
||||
|| has(pdc, AttributeKeys.HIT_CHANCE)
|
||||
|| has(pdc, AttributeKeys.DODGE_CHANCE)
|
||||
|| has(pdc, AttributeKeys.BLOCK_CHANCE)
|
||||
|| has(pdc, AttributeKeys.VAMPIRE_CHANCE)
|
||||
|| has(pdc, AttributeKeys.PENETRATION)
|
||||
|| has(pdc, AttributeKeys.MOVE_SPEED);
|
||||
}
|
||||
|
||||
private static boolean has(PersistentDataContainer pdc, NamespacedKey key) {
|
||||
return pdc.has(key, PersistentDataType.DOUBLE) || pdc.has(key, PersistentDataType.INTEGER);
|
||||
}
|
||||
|
||||
private static double getDouble(PersistentDataContainer pdc, NamespacedKey key) {
|
||||
if (pdc.has(key, PersistentDataType.DOUBLE)) {
|
||||
return pdc.getOrDefault(key, PersistentDataType.DOUBLE, 0.0D);
|
||||
}
|
||||
|
||||
if (pdc.has(key, PersistentDataType.INTEGER)) {
|
||||
return pdc.getOrDefault(key, PersistentDataType.INTEGER, 0);
|
||||
}
|
||||
|
||||
return 0.0D;
|
||||
}
|
||||
|
||||
private static String readString(ItemStack item, NamespacedKey key) {
|
||||
if (item == null || item.getType() == Material.AIR || !item.hasItemMeta()) {
|
||||
return "";
|
||||
}
|
||||
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
if (meta == null) {
|
||||
return "";
|
||||
}
|
||||
|
||||
return meta.getPersistentDataContainer().getOrDefault(
|
||||
key,
|
||||
PersistentDataType.STRING,
|
||||
""
|
||||
);
|
||||
}
|
||||
}
|
||||
71
src/main/java/com/io/yaohun/myitems/util/MessageUtil.java
Normal file
71
src/main/java/com/io/yaohun/myitems/util/MessageUtil.java
Normal file
@@ -0,0 +1,71 @@
|
||||
package com.io.yaohun.myitems.util;
|
||||
|
||||
import com.io.yaohun.myitems.MyItems;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Sound;
|
||||
import org.bukkit.command.CommandSender;
|
||||
import org.bukkit.configuration.ConfigurationSection;
|
||||
import org.bukkit.configuration.file.FileConfiguration;
|
||||
import org.bukkit.configuration.file.YamlConfiguration;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import java.io.File;
|
||||
import java.util.HashMap;
|
||||
|
||||
public class MessageUtil {
|
||||
|
||||
private static HashMap<String,String> messageMap = new HashMap<>();
|
||||
|
||||
public static void init(MyItems plugin) {
|
||||
messageMap.clear();
|
||||
File file = new File(plugin.getDataFolder(),"lang.yml");
|
||||
// 如果没有这个文件就新建一个~
|
||||
if(!file.exists()){
|
||||
plugin.saveResource("lang.yml",false);
|
||||
}
|
||||
FileConfiguration yml = YamlConfiguration.loadConfiguration(file);
|
||||
for (String ymlKey : yml.getKeys(false)){
|
||||
ConfigurationSection section = yml.getConfigurationSection(ymlKey);
|
||||
for (String key : section.getKeys(false)){
|
||||
String message = DemonAPI.convertHexColor(section.getString(key));
|
||||
messageMap.put(key,message.replace("&","§"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static String getMessage(String key){
|
||||
if(messageMap.containsKey(key)){
|
||||
return messageMap.get(key);
|
||||
}
|
||||
return "§c未找到节点.§7#"+key;
|
||||
}
|
||||
|
||||
public static void broadcast(String msg) {
|
||||
Bukkit.getServer().broadcastMessage( msg.replace("&","§"));
|
||||
}
|
||||
|
||||
public static void sendMessage(CommandSender sender, String message){
|
||||
sender.sendMessage(message);
|
||||
}
|
||||
|
||||
public static void sendMessageKey(CommandSender sender, String key, Sound sound){
|
||||
sender.sendMessage(getMessage(key));
|
||||
if(sender instanceof Player player){
|
||||
player.playSound(player.getLocation(),sound,1,1);
|
||||
}
|
||||
}
|
||||
|
||||
public static void sendMessage(CommandSender sender, String message, Sound sound){
|
||||
sender.sendMessage(message);
|
||||
if(sender instanceof Player player){
|
||||
player.playSound(player.getLocation(),sound,1,1);
|
||||
}
|
||||
}
|
||||
|
||||
public static void sendDescMessage(CommandSender sender, String message, Sound sound){
|
||||
sender.sendMessage("§f[§c消息§f] §a正确用法: §e"+message);
|
||||
if(sender instanceof Player player){
|
||||
player.playSound(player.getLocation(),sound,1,1);
|
||||
}
|
||||
}
|
||||
}
|
||||
83
src/main/java/com/io/yaohun/myitems/util/RandomBuilder.java
Normal file
83
src/main/java/com/io/yaohun/myitems/util/RandomBuilder.java
Normal file
@@ -0,0 +1,83 @@
|
||||
package com.io.yaohun.myitems.util;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Random;
|
||||
|
||||
public class RandomBuilder<T> {
|
||||
|
||||
private Map<T, Double> valueMap;
|
||||
|
||||
private List<Element> elementList = new ArrayList<>();
|
||||
private double maxElement = 0;
|
||||
|
||||
public RandomBuilder(Map<T, Double> map) {
|
||||
valueMap = map;
|
||||
|
||||
double minElement = 0;
|
||||
|
||||
for (Map.Entry<T, Double> entry : map.entrySet()) {
|
||||
minElement = maxElement;
|
||||
maxElement += entry.getValue();
|
||||
elementList.add(new Element(entry.getKey(), minElement, maxElement));
|
||||
}
|
||||
}
|
||||
|
||||
public T random() {
|
||||
return random(new Random());
|
||||
}
|
||||
|
||||
public T random(Random random) {
|
||||
double d = random.nextDouble() * maxElement;
|
||||
if (d == 0) {
|
||||
d = 0.1 * maxElement;
|
||||
}
|
||||
int size = valueMap.size();
|
||||
for (int i = 0; i < elementList.size(); i++) {
|
||||
Element element = elementList.get(i);
|
||||
if (element.isContainKey(d)) {
|
||||
return element.getValue();
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public double getMaxElement() {
|
||||
return maxElement;
|
||||
}
|
||||
|
||||
public List<Element> getElementList() {
|
||||
return elementList;
|
||||
}
|
||||
|
||||
public Map<T, Double> getValueMap() {
|
||||
return valueMap;
|
||||
}
|
||||
|
||||
private class Element {
|
||||
|
||||
private T value;
|
||||
|
||||
private final double minElement;
|
||||
private final double maxElement;
|
||||
|
||||
public Element(T value, double element0, double element1) {
|
||||
this.value = value;
|
||||
this.minElement = Math.min(element0, element1);
|
||||
this.maxElement = Math.max(element0, element1);
|
||||
}
|
||||
|
||||
public T getValue() {
|
||||
return value;
|
||||
}
|
||||
|
||||
public boolean isContainKey(double element) {
|
||||
return element > minElement && element <= maxElement;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
74
src/main/java/com/io/yaohun/myitems/util/RandomUtil.java
Normal file
74
src/main/java/com/io/yaohun/myitems/util/RandomUtil.java
Normal file
@@ -0,0 +1,74 @@
|
||||
package com.io.yaohun.myitems.util;
|
||||
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import java.math.BigDecimal;
|
||||
import java.math.RoundingMode;
|
||||
import java.util.Random;
|
||||
|
||||
public class RandomUtil {
|
||||
|
||||
public static double round(double d, int scale) {
|
||||
return new BigDecimal(Double.toString(d)).setScale(scale, RoundingMode.HALF_UP).doubleValue();
|
||||
}
|
||||
public static boolean random(double d) {
|
||||
return d >= new Random().nextFloat();
|
||||
}
|
||||
|
||||
public static int getRandomInt(int min, int max) {
|
||||
if (min == max) {
|
||||
return max;
|
||||
}
|
||||
Random r = new Random();
|
||||
int i = min < max ? min : max;
|
||||
int a = min < max ? max : min;
|
||||
return r.nextInt(a - i + 1) + i;
|
||||
}
|
||||
|
||||
public static double getRandomDouble(double min, double max, int scl) {
|
||||
int pow = (int) Math.pow(10, scl);
|
||||
return Math.floor((Math.random() * (max - min) + min) * pow) / pow;
|
||||
}
|
||||
|
||||
public static Location getRandomLocation(World world, double minX, double maxX, double minY, double maxY, double minZ, double maxZ) {
|
||||
double rx = getRandomDouble(minX, maxX, 2);
|
||||
double ry = getRandomDouble(minY, maxY, 2);
|
||||
double rz = getRandomDouble(minZ, maxZ, 2);
|
||||
return new Location(world, rx, ry, rz);
|
||||
}
|
||||
|
||||
public static Location getRandomLocation(Player player, double minX, double maxX, double minY, double maxY, double minZ, double maxZ) {
|
||||
World world = player.getWorld();
|
||||
Location playerLocation = player.getLocation();
|
||||
Location location = playerLocation.add(getRandomInt(-3,3),0,getRandomInt(-3,3));
|
||||
for (int i = 0; i < 10;i++) {
|
||||
Location loc = new Location(world, getRandomDouble(minX, maxX, 3), getRandomDouble(minY, maxY, 3), getRandomDouble(minZ, maxZ, 3));
|
||||
if (loc.distance(playerLocation) <= 50) {
|
||||
location = loc;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return location;
|
||||
}
|
||||
|
||||
public static Location getPlayerRandomLocation(Player player) {
|
||||
Location location = player.getLocation().clone();
|
||||
double rx = RandomUtil.getRandomDouble(-3, 3, 3);
|
||||
double ry = RandomUtil.getRandomDouble(0, 2, 3);
|
||||
double rz = RandomUtil.getRandomDouble(-3, 3, 3);
|
||||
location.add(rx, ry, rz);
|
||||
return location;
|
||||
}
|
||||
|
||||
public static Location getPlayerRandomLocation(Player player,int range) {
|
||||
Location location = player.getLocation().clone();
|
||||
double rx = RandomUtil.getRandomDouble(-range, range, 3);
|
||||
double ry = RandomUtil.getRandomDouble(0, 2, 3);
|
||||
double rz = RandomUtil.getRandomDouble(-range, range, 3);
|
||||
location.add(rx, ry, rz);
|
||||
return location;
|
||||
}
|
||||
|
||||
}
|
||||
37
src/main/java/com/io/yaohun/myitems/util/RepairUtil.java
Normal file
37
src/main/java/com/io/yaohun/myitems/util/RepairUtil.java
Normal file
@@ -0,0 +1,37 @@
|
||||
package com.io.yaohun.myitems.util;
|
||||
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
public class RepairUtil {
|
||||
public static boolean repairToFull(ItemStack item) {
|
||||
if (item == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
int max = ItemAttributeUtil.getMaxDurability(item);
|
||||
if (max <= 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
ItemAttributeUtil.setDurability(item, max, max);
|
||||
return true;
|
||||
}
|
||||
|
||||
public static int repairAll(Player player) {
|
||||
if (player == null) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
int repaired = 0;
|
||||
|
||||
if (repairToFull(player.getInventory().getItemInMainHand())) repaired++;
|
||||
if (repairToFull(player.getInventory().getItemInOffHand())) repaired++;
|
||||
if (repairToFull(player.getInventory().getHelmet())) repaired++;
|
||||
if (repairToFull(player.getInventory().getChestplate())) repaired++;
|
||||
if (repairToFull(player.getInventory().getLeggings())) repaired++;
|
||||
if (repairToFull(player.getInventory().getBoots())) repaired++;
|
||||
|
||||
return repaired;
|
||||
}
|
||||
}
|
||||
37
src/main/java/com/io/yaohun/myitems/util/SpeedUtil.java
Normal file
37
src/main/java/com/io/yaohun/myitems/util/SpeedUtil.java
Normal file
@@ -0,0 +1,37 @@
|
||||
package com.io.yaohun.myitems.util;
|
||||
|
||||
import com.io.yaohun.myitems.api.AttributeData;
|
||||
import com.io.yaohun.myitems.api.AttributeType;
|
||||
import org.bukkit.attribute.Attribute;
|
||||
import org.bukkit.attribute.AttributeInstance;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
public class SpeedUtil {
|
||||
|
||||
public static void applyMoveSpeed(Player player, AttributeData data) {
|
||||
if (player == null || data == null) return;
|
||||
|
||||
AttributeInstance instance = player.getAttribute(Attribute.MOVEMENT_SPEED);
|
||||
if (instance == null) return;
|
||||
|
||||
double bonusPercent = data.get(AttributeType.MOVE_SPEED);
|
||||
|
||||
// 原版默认移动速度大约是 0.1
|
||||
double base = 0.1D;
|
||||
double finalSpeed = base * (1.0D + bonusPercent / 100.0D);
|
||||
|
||||
// 防止异常速度
|
||||
finalSpeed = Math.max(0.01D, Math.min(finalSpeed, 0.5D));
|
||||
|
||||
instance.setBaseValue(finalSpeed);
|
||||
}
|
||||
|
||||
public static void reset(Player player) {
|
||||
if (player == null) return;
|
||||
|
||||
AttributeInstance instance = player.getAttribute(Attribute.MOVEMENT_SPEED);
|
||||
if (instance == null) return;
|
||||
|
||||
instance.setBaseValue(0.1D);
|
||||
}
|
||||
}
|
||||
15
src/main/resources/Item_Generator/稀有工具箱.yml
Normal file
15
src/main/resources/Item_Generator/稀有工具箱.yml
Normal file
@@ -0,0 +1,15 @@
|
||||
xygjx:
|
||||
ItemStack: default
|
||||
Material: DIAMOND_SWORD
|
||||
Display_Name: "§7[{tier_prefix}{tier_name}§7] §f铁镐"
|
||||
Lore:
|
||||
- "§7耐久§f§l: §c{now}§7/§a{max}"
|
||||
- "§a✔§f从稀有工具箱I获得"
|
||||
Equip_Slot: MAIN_HAND
|
||||
Tier_Types:
|
||||
UNCOMMON:
|
||||
Chance: 10.0
|
||||
Current_Durability: 40
|
||||
Max_Durability: 40
|
||||
Attributes:
|
||||
PHYSICAL_ATTACK: 100
|
||||
7
src/main/resources/config.yml
Normal file
7
src/main/resources/config.yml
Normal file
@@ -0,0 +1,7 @@
|
||||
hub-spawn:
|
||||
world: "world"
|
||||
x: 8.5
|
||||
y: 61.0
|
||||
z: 8.5
|
||||
yaw: 0.0
|
||||
pitch: 0.0
|
||||
40
src/main/resources/lang.yml
Normal file
40
src/main/resources/lang.yml
Normal file
@@ -0,0 +1,40 @@
|
||||
Stats:
|
||||
PHYSICAL_ATTACK: " #CF0000ꖋ 攻击伤害 +"
|
||||
PHYSICAL_DEFENSE: " #FF9F00ꖋ 物理防御 +"
|
||||
PVE_ATTACK: " #8ba2baꖋ PvE伤害 +"
|
||||
PVE_DEFENSE: " #8ba2baꖋ PvE护甲 +"
|
||||
MAX_HEALTH_BONUS: " #00B836ꖋ 生命增加 +"
|
||||
CRIT_CHANCE: " #8ba2baꖋ 暴击概率 +"
|
||||
CRIT_DAMAGE: " #8ba2baꖋ 暴击伤害 +"
|
||||
HIT_CHANCE: " #8ba2baꖋ 命中概率 +"
|
||||
DODGE_CHANCE: " #8ba2baꖋ 闪避概率 +"
|
||||
BLOCK_CHANCE: " #8ba2baꖋ 格挡概率 +"
|
||||
VAMPIRE_CHANCE: " #CF0000ꖋ 吸血概率 +"
|
||||
PENETRATION: " #8ba2baꖋ 护甲穿透 +"
|
||||
MOVE_SPEED: " #00B836ꖋ 移速加成 +"
|
||||
EQUIPMENT_DURABILITY: " #A3A3A3ꖋ 耐久"
|
||||
Att_Int_Format: "0"
|
||||
Att_Double_Format: "0.##"
|
||||
|
||||
MyItems:
|
||||
Stats_Success: "§f[§6属性§f] §7属性&c{stats}&7已被修改为: &e{value}"
|
||||
Slot_Success: "§f[§6属性§f] §7手持物品的槽位已经修改为: &e{value}"
|
||||
Durability_Success: "§f[§6属性§f] §7当前物品耐久已设置为: &c{now}&7/&e{max}"
|
||||
Clear_Success: "§f[§6属性§f] §a成功删除手中物品所有属性."
|
||||
Repair_Success: "§f[§6战争领域§f] §a你手中物品耐久已修复."
|
||||
Repair_All_Success: "§f[§6战争领域§f] §a背包中所有物品耐久已修复."
|
||||
Item:
|
||||
MainHand_Empty: "§f[§6属性§f] §c你的主手没有物品."
|
||||
Broken_MainHand: "&7[&6战争领域&7] &f你手上的物品耐久值已用尽,请到主城修复,否则无法使用!"
|
||||
Broken_Offhand: "&7[&6战争领域&7] &f你副手的物品耐久值已用尽,请到主城修复,否则无法使用!"
|
||||
Broken_Helmet: "&7[&6战争领域&7] &f你的帽子已经穿烂了!"
|
||||
Broken_Chestplate: "&7[&6战争领域&7] &f你的衣服已经穿烂了!"
|
||||
Broken_Leggings: "&7[&6战争领域&7] &f你的裤子已经穿烂了!"
|
||||
Broken_Boots: "&7[&6战争领域&7] &f你的鞋子已经穿烂了!"
|
||||
Durability_Not_Exist: "§f[§6战争领域§f] §c该物品不支持耐久修复."
|
||||
Durability_Not_Amount: "§f[§6战争领域§f] §c背包中没有物品可修复."
|
||||
Argument:
|
||||
Invalid_Value: "§f[§6属性§f] §c无效的数值."
|
||||
Invalid_SlotType: "§f[§6属性§f] §c无效的槽位类型."
|
||||
|
||||
|
||||
12
src/main/resources/plugin.yml
Normal file
12
src/main/resources/plugin.yml
Normal file
@@ -0,0 +1,12 @@
|
||||
name: AuMyItems
|
||||
main: com.io.yaohun.myitems.MyItems
|
||||
version: 1.1.3
|
||||
api-version: 1.21
|
||||
authors: [YaoHunYa]
|
||||
depend:
|
||||
- CraftEngine
|
||||
commands:
|
||||
att:
|
||||
repair:
|
||||
myitems:
|
||||
aliases: [mi]
|
||||
347
使用案例.md
Normal file
347
使用案例.md
Normal file
@@ -0,0 +1,347 @@
|
||||
# AuQuestEngine
|
||||
|
||||
AuQuestEngine 是一个面向 Paper / Spigot 服务端的任务系统插件,用于通过配置文件定义任务、任务目标、接取条件、完成提示和奖励命令。
|
||||
|
||||
当前插件版本:`1.0.6`
|
||||
|
||||
## 1. 功能概览
|
||||
|
||||
- 支持每日、每周、每月、长期任务。
|
||||
- 支持 YAML、SQLite、MySQL 三种玩家任务数据存储方式。
|
||||
- 支持任务接取条件:玩家等级、前置已完成任务、指定世界。
|
||||
- 支持多种 Bukkit 事件任务目标,例如破坏方块、放置方块、合成、拾取、击杀、钓鱼、村民交易、打开菜单等。
|
||||
- 支持 PlaceholderAPI 变量。
|
||||
- 支持 Citizens、MythicMobs、CustomFishing、CustomCrops 等前置插件的扩展任务监听。
|
||||
- 支持任务完成后执行控制台奖励命令。
|
||||
|
||||
## 2. 运行环境
|
||||
|
||||
```text
|
||||
Java: 21
|
||||
服务端: Paper 1.21.11
|
||||
构建工具: Maven
|
||||
```
|
||||
|
||||
前置插件:
|
||||
|
||||
```yml
|
||||
softdepend:
|
||||
- Citizens
|
||||
- MythicMobs
|
||||
- PlaceholderAPI
|
||||
- CustomFishing
|
||||
- CustomCrops
|
||||
```
|
||||
|
||||
这些前置不是全部必装。未安装对应插件时,相关任务监听器不会注册。
|
||||
|
||||
## 3. 安装方式
|
||||
|
||||
构建插件:
|
||||
|
||||
```bash
|
||||
mvn package
|
||||
```
|
||||
|
||||
构建完成后,将生成的插件包放入服务端:
|
||||
|
||||
```text
|
||||
plugins/AuQuestEngine-1.0-SNAPSHOT.jar
|
||||
```
|
||||
|
||||
启动服务端后,插件会生成基础配置文件。任务文件需要放在:
|
||||
|
||||
```text
|
||||
plugins/AuQuestEngine/Quests/
|
||||
```
|
||||
|
||||
## 4. 配置文件
|
||||
|
||||
`config.yml` 用于配置存储方式和部分任务类型识别列表。
|
||||
|
||||
```yml
|
||||
Storage:
|
||||
Type: yaml # yaml / sqlite / mysql
|
||||
SQLite:
|
||||
File: PlayerData.db
|
||||
SaveInterval: 10
|
||||
MySQL:
|
||||
Host: localhost
|
||||
Port: 3306
|
||||
Database: quest
|
||||
Username: root
|
||||
Password: root
|
||||
TablePrefix: AuQuest_
|
||||
Pool:
|
||||
MaximumPoolSize: 10
|
||||
MinimumIdle: 2
|
||||
ConnectionTimeout: 10000
|
||||
IdleTimeout: 600000
|
||||
MaxLifetime: 1800000
|
||||
```
|
||||
|
||||
存储说明:
|
||||
|
||||
- `yaml`:玩家数据保存为单独 YAML 文件,适合小型服务器。
|
||||
- `sqlite`:玩家数据保存到本地 SQLite 数据库。
|
||||
- `mysql`:玩家数据保存到 MySQL,适合多实例或长期运营环境。
|
||||
|
||||
插件包已包含 SQLite JDBC、MySQL Connector/J 和 HikariCP。
|
||||
|
||||
## 5. 任务文件格式
|
||||
|
||||
任务文件可以放在 `plugins/AuQuestEngine/Quests/` 目录下,文件名不限,后缀必须是 `.yml`。
|
||||
|
||||
示例:
|
||||
|
||||
```yml
|
||||
quest_1:
|
||||
display_name: "&a[初级] 新手成长之路"
|
||||
description:
|
||||
- "&7完成基础生存挑战任务"
|
||||
- "&7砍伐指定木材,熟悉资源收集"
|
||||
type: DAILY
|
||||
messages:
|
||||
receive:
|
||||
- "&a你接受了任务:&f新手成长之路"
|
||||
complete:
|
||||
- "&a任务完成:&f新手成长之路"
|
||||
- "&7奖励已发放,请继续成长。"
|
||||
conditions:
|
||||
level: 0
|
||||
completed_quests: []
|
||||
worlds: []
|
||||
tasks:
|
||||
id_1:
|
||||
type: BREAK_BLOCK
|
||||
display_name: "砍伐云杉木 * 128"
|
||||
amount: 128
|
||||
targets:
|
||||
- SPRUCE_LOG
|
||||
- SPRUCE_WOOD
|
||||
- STRIPPED_SPRUCE_LOG
|
||||
- STRIPPED_SPRUCE_WOOD
|
||||
rewards:
|
||||
commands:
|
||||
- "dlevel give %player% 12000"
|
||||
- "points give %player% 5"
|
||||
messages:
|
||||
- "&a{name} 任务已完成"
|
||||
```
|
||||
|
||||
字段说明:
|
||||
|
||||
- `display_name`:任务显示名称。
|
||||
- `description`:任务描述。
|
||||
- `type`:任务类型,可用 `DAILY`、`WEEKLY`、`MONTHLY`、`FIXED`。
|
||||
- `messages.receive`:接取任务后发送给玩家的消息。
|
||||
- `messages.complete`:完成任务后发送给玩家的消息。
|
||||
- `conditions.level`:最低等级要求。
|
||||
- `conditions.completed_quests`:前置已完成任务 ID 列表。
|
||||
- `conditions.worlds`:允许推进任务的世界列表,留空表示不限制。
|
||||
- `tasks`:任务目标列表。
|
||||
- `rewards.commands`:完成后由控制台执行的命令,使用 `%player%` 替换玩家名。
|
||||
- `rewards.messages`:奖励提示,支持 `{name}` 替换任务名称。
|
||||
|
||||
## 6. 任务类型
|
||||
|
||||
常用任务类型:
|
||||
|
||||
```text
|
||||
BREAK_BLOCK 破坏方块
|
||||
PLACE_BLOCK 放置方块
|
||||
CRAFT_ITEM 合成物品
|
||||
PICKUP_ITEM 拾取物品
|
||||
FISH_ITEM 钓鱼获得物品
|
||||
FISH_STAR 钓起鱼的星级
|
||||
PLACE_BUCKET 倒水、倒岩浆、放置粉雪
|
||||
FILL_BUCKET 装水、装岩浆、装牛奶
|
||||
HARVEST_CROP 收获农作物
|
||||
EXP_GAIN 获取经验
|
||||
BREED 繁殖动物
|
||||
COLLECT_ENTITY 剪羊毛、取蘑菇煲
|
||||
COLLECT_BLOCK 收集蜂蜜
|
||||
TAME_ENTITY 驯服实体
|
||||
VILLAGER_TRADE_ITEM 村民交易物品
|
||||
VILLAGER_TRADE_JOB 村民职业交易
|
||||
BREW_POTION 酿造药水
|
||||
BREW_POTION_COUNT 酿造药水次数
|
||||
USE_ANVIL 使用铁砧
|
||||
ENCHANT_ITEM 附魔物品
|
||||
FEED_ANIMAL 喂动物
|
||||
FEED_PLAYER 玩家食用物品
|
||||
SMELT_ORE 烧制矿物
|
||||
SMELT_FOOD 烧制食物
|
||||
INTERACT_NPC 交互 Citizens NPC
|
||||
INTERACT_ENTITY 交互实体
|
||||
INTERACT_ITEM 交互手持物品
|
||||
SEND_COMMAND 发送命令
|
||||
SEND_CHAT 发送聊天
|
||||
OPEN_GUI_TITLE 打开指定标题菜单
|
||||
OPEN_GUI_TYPE 打开指定类型菜单
|
||||
KILL_TYPE 击杀原版实体
|
||||
KILL_MYTHIC 击杀 MythicMobs 实体
|
||||
```
|
||||
|
||||
预留类型存在于枚举中,但未必已有完整监听实现。配置任务前应确认对应监听器已实现。
|
||||
|
||||
## 7. 玩家命令
|
||||
|
||||
查看任务信息:
|
||||
|
||||
```text
|
||||
/aquest info
|
||||
```
|
||||
|
||||
管理员查看指定在线玩家任务信息:
|
||||
|
||||
```text
|
||||
/aquest info <玩家名>
|
||||
```
|
||||
|
||||
给玩家发放任务:
|
||||
|
||||
```text
|
||||
/aquest js <任务ID> <玩家名>
|
||||
```
|
||||
|
||||
OP 玩家直接完成自身任务:
|
||||
|
||||
```text
|
||||
/aquest direc <任务ID>
|
||||
```
|
||||
|
||||
## 8. 管理命令
|
||||
|
||||
管理命令需要权限:
|
||||
|
||||
```text
|
||||
admin.use
|
||||
```
|
||||
|
||||
重载配置、语言和任务:
|
||||
|
||||
```text
|
||||
/aquestadmin reload
|
||||
```
|
||||
|
||||
开关调试输出:
|
||||
|
||||
```text
|
||||
/aquestadmin debug
|
||||
```
|
||||
|
||||
清空指定玩家任务数据:
|
||||
|
||||
```text
|
||||
/aquestadmin clear <玩家名>
|
||||
```
|
||||
|
||||
SQLite 数据导出为 YAML:
|
||||
|
||||
```text
|
||||
/aquestadmin outsqlite
|
||||
```
|
||||
|
||||
## 9. PlaceholderAPI 变量
|
||||
|
||||
插件标识:
|
||||
|
||||
```text
|
||||
aquest
|
||||
```
|
||||
|
||||
任务名称:
|
||||
|
||||
```text
|
||||
%aquest_quest_<任务ID>_name%
|
||||
```
|
||||
|
||||
任务是否完成:
|
||||
|
||||
```text
|
||||
%aquest_quest_<任务ID>_completed%
|
||||
```
|
||||
|
||||
任务总进度:
|
||||
|
||||
```text
|
||||
%aquest_quest_<任务ID>_progress%
|
||||
```
|
||||
|
||||
指定任务目标进度:
|
||||
|
||||
```text
|
||||
%aquest_task_<任务ID>_<任务目标ID>%
|
||||
```
|
||||
|
||||
示例:
|
||||
|
||||
```text
|
||||
%aquest_quest_quest_1_name%
|
||||
%aquest_quest_quest_1_progress%
|
||||
%aquest_task_quest_1_id_1%
|
||||
```
|
||||
|
||||
## 10. API 调用
|
||||
|
||||
其他插件可以通过 `AuQuestAPI` 查询或操作玩家任务。
|
||||
|
||||
```java
|
||||
UUID uuid = player.getUniqueId();
|
||||
|
||||
boolean started = AuQuestAPI.startQuest(uuid, "quest_1");
|
||||
boolean completed = AuQuestAPI.hasCompletedQuest(uuid, "quest_1");
|
||||
boolean active = AuQuestAPI.hasActiveQuest(uuid, "quest_1");
|
||||
|
||||
List<String> activeQuests = AuQuestAPI.getActiveQuests(uuid);
|
||||
List<String> completedQuests = AuQuestAPI.getCompletedQuests(uuid);
|
||||
|
||||
AuQuestAPI.directCompleteQuest(uuid, "quest_1");
|
||||
AuQuestAPI.abandonQuest(uuid, "quest_1");
|
||||
```
|
||||
|
||||
常用方法:
|
||||
|
||||
- `getQuestDisplayName(String questId)`
|
||||
- `getQuestDescription(String questId)`
|
||||
- `getQuestType(String questId)`
|
||||
- `hasCompletedQuest(UUID uuid, String questId)`
|
||||
- `hasActiveQuest(UUID uuid, String questId)`
|
||||
- `getActiveQuests(UUID uuid)`
|
||||
- `getCompletedQuests(UUID uuid)`
|
||||
- `startQuest(UUID uuid, String questId)`
|
||||
- `abandonQuest(UUID uuid, String questId)`
|
||||
- `directCompleteQuest(UUID uuid, String questId)`
|
||||
|
||||
## 11. 自动刷新规则
|
||||
|
||||
任务刷新按任务类型处理:
|
||||
|
||||
- `DAILY`:每日 00:00 后刷新。
|
||||
- `WEEKLY`:每周一 00:00 后刷新。
|
||||
- `MONTHLY`:每月 1 日 00:00 后刷新。
|
||||
- `FIXED`:长期任务,不参与周期刷新。
|
||||
|
||||
刷新时会清理对应类型任务的历史进度,并同步在线玩家缓存。
|
||||
|
||||
## 12. 使用流程
|
||||
|
||||
1. 将插件 jar 放入服务端 `plugins` 目录。
|
||||
2. 启动服务端生成配置文件。
|
||||
3. 根据需要选择 `yaml`、`sqlite` 或 `mysql` 存储。
|
||||
4. 在 `plugins/AuQuestEngine/Quests/` 下创建任务配置文件。
|
||||
5. 执行 `/aquestadmin reload` 重载任务。
|
||||
6. 使用 `/aquest js <任务ID> <玩家名>` 给玩家发放任务。
|
||||
7. 玩家完成目标后自动累计进度。
|
||||
8. 任务完成后自动发送完成消息并执行奖励命令。
|
||||
|
||||
## 13. 注意事项
|
||||
|
||||
- 修改任务文件后需要执行 `/aquestadmin reload`。
|
||||
- 数据库模式切换前应先备份旧数据。
|
||||
- MySQL 模式需要确认数据库、账号和权限正确。
|
||||
- CustomFishing、CustomCrops、Citizens、MythicMobs 未安装时,对应任务类型不会生效。
|
||||
- 任务目标 `targets` 必须与监听器传入的目标字符串一致,原版方块和物品通常使用 Bukkit 枚举名。
|
||||
- 任务奖励命令由控制台执行,配置前应确认命令不会被重复领取滥用。
|
||||
- 发布新版本前应确认 `plugin.yml` 中版本号已递增。
|
||||
458
插件投入使用测试流程.md
Normal file
458
插件投入使用测试流程.md
Normal file
@@ -0,0 +1,458 @@
|
||||
## AuMyItems 投入使用测试流程
|
||||
|
||||
生成时间:2026-07-08 05:05:00
|
||||
|
||||
### 1. 测试目标
|
||||
|
||||
确认插件满足以下条件后,才允许投入使用:
|
||||
- 插件可完成 Maven 构建。
|
||||
- 服务端可正常启动并加载插件。
|
||||
- CraftEngine 依赖可被服务端识别。
|
||||
- 物品模板可加载。
|
||||
- 属性写入、读取、展示、生效链路正常。
|
||||
- 穿透、格挡、吸血语义符合当前设计。
|
||||
- 耐久扣减、破损失效、修复逻辑正常。
|
||||
- reload 不产生异常或旧数据残留。
|
||||
|
||||
### 2. 测试环境要求
|
||||
|
||||
- Java:21
|
||||
- 服务端:Paper 1.21.11
|
||||
- 必装依赖:CraftEngine 26.5.1
|
||||
- 插件版本:1.0.7
|
||||
- 测试账号:至少 2 个玩家账号
|
||||
- 推荐准备:
|
||||
- 一个测试平坦世界
|
||||
- 一个普通怪物生成区
|
||||
- 一个 PVP 测试区域
|
||||
- 控制台日志实时可见
|
||||
|
||||
### 3. 构建验证
|
||||
|
||||
#### 3.1 执行构建
|
||||
|
||||
命令:
|
||||
```bash
|
||||
mvn -q -DskipTests package
|
||||
```
|
||||
|
||||
通过标准:
|
||||
- 命令退出码为 0。
|
||||
- 生成插件 jar。
|
||||
- 控制台无编译错误。
|
||||
|
||||
失败处理:
|
||||
- 如果 CraftEngine 依赖解析失败,先检查 Maven 仓库配置。
|
||||
- 如果 Maven 插件下载失败,先处理本机网络或 Maven 缓存。
|
||||
- 构建失败不得进入服务端测试。
|
||||
|
||||
#### 3.2 检查插件描述文件
|
||||
|
||||
检查 jar 内 `plugin.yml`:
|
||||
- `version` 必须是 `1.0.7`。
|
||||
- `depend` 必须包含 `CraftEngine`。
|
||||
- `main` 必须指向主类。
|
||||
|
||||
通过标准:
|
||||
- jar 内版本号与发布版本一致。
|
||||
- 没有连续构建沿用旧版本号。
|
||||
|
||||
#### 3.3 检查依赖打包
|
||||
|
||||
检查 jar 内容:
|
||||
- 不得包含 `org/sqlite/**`
|
||||
- 不得包含 `com/zaxxer/hikari/**`
|
||||
- 不得包含 `net/momirealms/craftengine/**`
|
||||
|
||||
通过标准:
|
||||
- 上述类路径均不存在。
|
||||
|
||||
### 4. 服务端启动验证
|
||||
|
||||
#### 4.1 安装插件
|
||||
|
||||
将以下插件放入服务端插件目录:
|
||||
- CraftEngine
|
||||
- AuMyItems
|
||||
|
||||
启动服务端。
|
||||
|
||||
通过标准:
|
||||
- 控制台无红色报错。
|
||||
- AuMyItems 正常启用。
|
||||
- CraftEngine 在 AuMyItems 前完成加载。
|
||||
- 控制台出现物品模板加载数量日志。
|
||||
|
||||
失败处理:
|
||||
- 若提示缺少 CraftEngine,检查依赖插件文件名、版本和加载顺序。
|
||||
- 若模板加载报错,记录具体物品 ID 和原因。
|
||||
|
||||
### 5. 配置加载验证
|
||||
|
||||
#### 5.1 默认配置生成
|
||||
|
||||
删除测试服中的旧插件数据目录后启动一次。
|
||||
|
||||
通过标准:
|
||||
- 默认配置文件生成。
|
||||
- 默认语言文件生成。
|
||||
- 默认物品模板生成。
|
||||
- 无启动异常。
|
||||
|
||||
#### 5.2 旧配置兼容
|
||||
|
||||
使用旧版本配置启动。
|
||||
|
||||
通过标准:
|
||||
- 缺失新配置不会导致插件无法启动。
|
||||
- 模板错误只跳过单个物品,不影响其他模板加载。
|
||||
- 控制台能明确提示错误物品和原因。
|
||||
|
||||
### 6. 命令验证
|
||||
|
||||
#### 6.1 权限验证
|
||||
|
||||
无权限玩家执行:
|
||||
```text
|
||||
/att
|
||||
/repair repair
|
||||
/myitems reload
|
||||
```
|
||||
|
||||
通过标准:
|
||||
- 无权限玩家不能执行管理功能。
|
||||
- 控制台无异常。
|
||||
|
||||
#### 6.2 属性写入验证
|
||||
|
||||
管理员手持普通物品,依次执行:
|
||||
```text
|
||||
/att stats PHYSICAL_ATTACK 100
|
||||
/att stats PHYSICAL_DEFENSE 50
|
||||
/att stats PVE_ATTACK 30
|
||||
/att stats PVE_DEFENSE 20
|
||||
/att stats MAX_HEALTH_BONUS 40
|
||||
/att stats CRIT_CHANCE 100
|
||||
/att stats CRIT_DAMAGE 100
|
||||
/att stats HIT_CHANCE 100
|
||||
/att stats DODGE_CHANCE 100
|
||||
/att stats PENETRATION 100
|
||||
/att stats BLOCK_CHANCE 100
|
||||
/att stats VAMPIRE_CHANCE 100
|
||||
/att stats MOVE_SPEED 50
|
||||
```
|
||||
|
||||
通过标准:
|
||||
- 每条命令返回成功提示。
|
||||
- 物品 Lore 显示对应属性。
|
||||
- 不出现“未找到节点”文案。
|
||||
- 控制台无异常。
|
||||
|
||||
#### 6.3 槽位写入验证
|
||||
|
||||
执行:
|
||||
```text
|
||||
/att slot MAIN_HAND
|
||||
/att slot OFF_HAND
|
||||
/att slot HELMET
|
||||
/att slot CHESTPLATE
|
||||
/att slot LEGGINGS
|
||||
/att slot BOOTS
|
||||
```
|
||||
|
||||
通过标准:
|
||||
- 每个合法槽位都能写入。
|
||||
- 物品放入对应槽位时属性生效。
|
||||
- 放入不匹配槽位时属性不生效。
|
||||
|
||||
#### 6.4 耐久写入验证
|
||||
|
||||
执行:
|
||||
```text
|
||||
/att durability 10 10
|
||||
```
|
||||
|
||||
通过标准:
|
||||
- Lore 显示耐久。
|
||||
- 当前耐久和最大耐久一致。
|
||||
- 无异常。
|
||||
|
||||
### 7. 物品模板验证
|
||||
|
||||
#### 7.1 重载模板
|
||||
|
||||
执行:
|
||||
```text
|
||||
/myitems reload
|
||||
```
|
||||
|
||||
通过标准:
|
||||
- 控制台显示模板加载数量。
|
||||
- 坏模板只跳过自身。
|
||||
- 好模板仍可生成。
|
||||
|
||||
#### 7.2 生成模板物品
|
||||
|
||||
执行:
|
||||
```text
|
||||
/myitems give xygjx
|
||||
```
|
||||
|
||||
通过标准:
|
||||
- 玩家获得物品。
|
||||
- 名称、Lore、品质、属性、耐久均正确。
|
||||
- 单值属性配置可正常解析。
|
||||
- 区间属性配置可正常随机。
|
||||
|
||||
### 8. 属性面板验证
|
||||
|
||||
执行:
|
||||
```text
|
||||
/myitems gui
|
||||
```
|
||||
|
||||
通过标准:
|
||||
- GUI 可打开。
|
||||
- 攻击属性显示:
|
||||
- 物理攻击
|
||||
- PVE 攻击
|
||||
- 暴击概率
|
||||
- 暴击伤害
|
||||
- 命中几率
|
||||
- 护甲穿透
|
||||
- 吸血几率
|
||||
- 防御属性显示:
|
||||
- 物理防御
|
||||
- PVE 防御
|
||||
- 生命提升
|
||||
- 闪避几率
|
||||
- 格挡几率
|
||||
- 移速加成
|
||||
- 点击 GUI 不会取出展示物品。
|
||||
|
||||
### 9. 战斗属性验证
|
||||
|
||||
#### 9.1 基础伤害
|
||||
|
||||
准备:
|
||||
- 攻击者主手武器设置 `PHYSICAL_ATTACK 100`
|
||||
- 目标不穿任何装备
|
||||
|
||||
操作:
|
||||
- 攻击目标。
|
||||
|
||||
通过标准:
|
||||
- 伤害明显高于无属性武器。
|
||||
- ActionBar 显示伤害数字。
|
||||
|
||||
#### 9.2 防御减伤
|
||||
|
||||
准备:
|
||||
- 目标装备设置 `PHYSICAL_DEFENSE 1000`
|
||||
- 攻击者武器设置 `PHYSICAL_ATTACK 100`
|
||||
|
||||
通过标准:
|
||||
- 目标受到伤害低于无防御状态。
|
||||
|
||||
#### 9.3 穿透触发
|
||||
|
||||
准备:
|
||||
- 攻击者武器设置 `PENETRATION 100`
|
||||
- 目标装备设置高额 `PHYSICAL_DEFENSE`
|
||||
|
||||
操作:
|
||||
- 攻击目标多次。
|
||||
|
||||
通过标准:
|
||||
- 每次都应触发穿透。
|
||||
- ActionBar 出现穿透提示。
|
||||
- 伤害应接近无防御状态,而不是按防御减伤。
|
||||
|
||||
#### 9.4 格挡触发
|
||||
|
||||
准备:
|
||||
- 目标装备设置 `BLOCK_CHANCE 100`
|
||||
- 攻击者武器设置稳定攻击属性。
|
||||
|
||||
操作:
|
||||
- 攻击目标。
|
||||
|
||||
通过标准:
|
||||
- 每次都应触发格挡。
|
||||
- 目标 ActionBar 出现格挡提示。
|
||||
- 目标受到最终伤害降低约 50%。
|
||||
- 攻击者受到反伤。
|
||||
- 反伤不会造成无限递归触发。
|
||||
|
||||
#### 9.5 吸血触发
|
||||
|
||||
准备:
|
||||
- 攻击者武器设置 `VAMPIRE_CHANCE 100`
|
||||
- 攻击者先损失生命值。
|
||||
|
||||
操作:
|
||||
- 攻击目标。
|
||||
|
||||
通过标准:
|
||||
- 每次都应触发吸血。
|
||||
- ActionBar 出现吸血提示。
|
||||
- 攻击者生命恢复。
|
||||
- 恢复量不超过最大生命值。
|
||||
|
||||
#### 9.6 暴击触发
|
||||
|
||||
准备:
|
||||
- 攻击者武器设置 `CRIT_CHANCE 100`
|
||||
- 攻击者武器设置 `CRIT_DAMAGE 100`
|
||||
|
||||
通过标准:
|
||||
- 每次攻击都显示暴击。
|
||||
- 最终伤害高于非暴击伤害。
|
||||
|
||||
#### 9.7 闪避触发
|
||||
|
||||
准备:
|
||||
- 目标装备设置 `DODGE_CHANCE 100`
|
||||
- 攻击者不设置额外命中。
|
||||
|
||||
通过标准:
|
||||
- 目标应频繁或稳定闪避,具体取决于命中公式钳制。
|
||||
- 闪避时事件取消,伤害为 0。
|
||||
|
||||
#### 9.8 PVE 属性
|
||||
|
||||
准备:
|
||||
- 攻击者武器设置 `PVE_ATTACK 100`
|
||||
- 怪物装备或实体属性设置 `PVE_DEFENSE`
|
||||
|
||||
通过标准:
|
||||
- 玩家攻击怪物时 PVE 攻击参与计算。
|
||||
- 玩家攻击玩家时不应使用 PVE 攻击加成。
|
||||
|
||||
### 10. 耐久系统验证
|
||||
|
||||
#### 10.1 攻击扣耐久
|
||||
|
||||
准备:
|
||||
- 主手武器设置耐久 `3/3`
|
||||
|
||||
操作:
|
||||
- 攻击实体 3 次。
|
||||
|
||||
通过标准:
|
||||
- 每次攻击后耐久减少。
|
||||
- 耐久归零后发送破损提示。
|
||||
- 破损后该装备属性失效。
|
||||
|
||||
#### 10.2 受击扣护甲耐久
|
||||
|
||||
准备:
|
||||
- 护甲设置耐久 `3/3`
|
||||
|
||||
操作:
|
||||
- 让玩家受到伤害 3 次。
|
||||
|
||||
通过标准:
|
||||
- 护甲耐久减少。
|
||||
- 耐久归零后发送对应部位破损提示。
|
||||
- 破损后该装备属性失效。
|
||||
|
||||
#### 10.3 工具挖掘扣耐久
|
||||
|
||||
准备:
|
||||
- 镐或斧设置耐久 `3/3`
|
||||
|
||||
操作:
|
||||
- 挖掘方块 3 次。
|
||||
|
||||
通过标准:
|
||||
- 工具耐久减少。
|
||||
- 耐久归零后阻止继续使用。
|
||||
|
||||
#### 10.4 修复命令
|
||||
|
||||
执行:
|
||||
```text
|
||||
/repair repair
|
||||
/repair repairall
|
||||
/repair repair <玩家名>
|
||||
/repair repairall <玩家名>
|
||||
```
|
||||
|
||||
通过标准:
|
||||
- 目标玩家为空时给出提示,不报错。
|
||||
- 指定玩家时修复目标玩家物品。
|
||||
- 修复后属性刷新。
|
||||
|
||||
### 11. 重载与缓存验证
|
||||
|
||||
操作:
|
||||
1. 穿戴属性装备。
|
||||
2. 打开属性面板记录属性。
|
||||
3. 执行 `/myitems reload`。
|
||||
4. 切换装备或重新打开面板。
|
||||
|
||||
通过标准:
|
||||
- reload 不报错。
|
||||
- 已穿戴装备属性不丢失。
|
||||
- 新模板配置生效。
|
||||
- 玩家属性缓存能正确刷新。
|
||||
|
||||
### 12. 下线与资源释放验证
|
||||
|
||||
操作:
|
||||
1. 玩家穿戴属性装备。
|
||||
2. 进入战斗。
|
||||
3. 玩家退出服务器。
|
||||
4. 玩家重新进入。
|
||||
|
||||
通过标准:
|
||||
- 退出时缓存释放。
|
||||
- 重新进入后属性重新计算。
|
||||
- 移速和生命值不残留异常。
|
||||
|
||||
### 13. 实体属性 API 验证
|
||||
|
||||
使用插件内部或临时测试命令给实体写入:
|
||||
- `physical_defense`
|
||||
- `pve_defense`
|
||||
- `block_chance`
|
||||
- `vampire_chance`
|
||||
- `penetration`
|
||||
- `move_speed`
|
||||
|
||||
通过标准:
|
||||
- 已支持的字符串能映射到正确属性。
|
||||
- 实体死亡或区块卸载后属性缓存释放。
|
||||
|
||||
### 14. 回归检查清单
|
||||
|
||||
- [ ] 构建通过。
|
||||
- [ ] plugin.yml 版本正确。
|
||||
- [ ] CraftEngine 已安装且先于本插件加载。
|
||||
- [ ] 物品模板加载数量符合预期。
|
||||
- [ ] `/att stats` 支持所有 AttributeType。
|
||||
- [ ] Lore 不出现缺失节点。
|
||||
- [ ] GUI 属性完整显示。
|
||||
- [ ] 穿透按概率触发并无视防御。
|
||||
- [ ] 格挡按概率触发并减伤反伤。
|
||||
- [ ] 吸血按概率触发并回血。
|
||||
- [ ] 破损装备属性失效。
|
||||
- [ ] 修复命令修复目标正确。
|
||||
- [ ] reload 后无异常。
|
||||
- [ ] 玩家退出后无属性残留。
|
||||
- [ ] jar 未打入 SQLite、HikariCP、CraftEngine 类。
|
||||
|
||||
### 15. 投入使用判定
|
||||
|
||||
允许投入使用必须同时满足:
|
||||
- 构建验证通过。
|
||||
- 服务端启动验证通过。
|
||||
- 命令验证通过。
|
||||
- 属性面板验证通过。
|
||||
- 战斗属性验证通过。
|
||||
- 耐久系统验证通过。
|
||||
- 重载与缓存验证通过。
|
||||
- 无高风险控制台异常。
|
||||
|
||||
若任一核心战斗属性未通过,结论为不允许投入使用。
|
||||
Reference in New Issue
Block a user