AuMcBot/src/main/java/org/java_websocket/WebSocketAdapter.java
2025-07-18 22:50:07 +08:00

114 lines
3.9 KiB
Java

/*
* Copyright (c) 2010-2020 Nathan Rajlich
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
package org.java_websocket;
import org.java_websocket.drafts.Draft;
import org.java_websocket.exceptions.InvalidDataException;
import org.java_websocket.framing.Framedata;
import org.java_websocket.framing.PingFrame;
import org.java_websocket.framing.PongFrame;
import org.java_websocket.handshake.ClientHandshake;
import org.java_websocket.handshake.HandshakeImpl1Server;
import org.java_websocket.handshake.ServerHandshake;
import org.java_websocket.handshake.ServerHandshakeBuilder;
/**
* This class default implements all methods of the WebSocketListener that can be overridden
* optionally when advances functionalities is needed.<br>
**/
public abstract class WebSocketAdapter implements WebSocketListener {
private PingFrame pingFrame;
/**
* This default implementation does not do anything. Go ahead and overwrite it.
*
* @see WebSocketListener#onWebsocketHandshakeReceivedAsServer(WebSocket,
* Draft, ClientHandshake)
*/
@Override
public ServerHandshakeBuilder onWebsocketHandshakeReceivedAsServer(WebSocket conn, Draft draft,
ClientHandshake request) throws InvalidDataException {
return new HandshakeImpl1Server();
}
@Override
public void onWebsocketHandshakeReceivedAsClient(WebSocket conn, ClientHandshake request,
ServerHandshake response) throws InvalidDataException {
//To overwrite
}
/**
* This default implementation does not do anything which will cause the connections to always
* progress.
*
* @see WebSocketListener#onWebsocketHandshakeSentAsClient(WebSocket,
* ClientHandshake)
*/
@Override
public void onWebsocketHandshakeSentAsClient(WebSocket conn, ClientHandshake request)
throws InvalidDataException {
//To overwrite
}
/**
* This default implementation will send a pong in response to the received ping. The pong frame
* will have the same payload as the ping frame.
*
* @see WebSocketListener#onWebsocketPing(WebSocket, Framedata)
*/
@Override
public void onWebsocketPing(WebSocket conn, Framedata f) {
conn.sendFrame(new PongFrame((PingFrame) f));
}
/**
* This default implementation does not do anything. Go ahead and overwrite it.
*
* @see WebSocketListener#onWebsocketPong(WebSocket, Framedata)
*/
@Override
public void onWebsocketPong(WebSocket conn, Framedata f) {
//To overwrite
}
/**
* Default implementation for onPreparePing, returns a (cached) PingFrame that has no application
* data.
*
* @param conn The <code>WebSocket</code> connection from which the ping frame will be sent.
* @return PingFrame to be sent.
* @see WebSocketListener#onPreparePing(WebSocket)
*/
@Override
public PingFrame onPreparePing(WebSocket conn) {
if (pingFrame == null) {
pingFrame = new PingFrame();
}
return pingFrame;
}
}