/* * Copyright (c) 2010-2020 Nathan Rajlich * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ package org.java_websocket; import org.java_websocket.drafts.Draft; import org.java_websocket.exceptions.InvalidDataException; import org.java_websocket.framing.Framedata; import org.java_websocket.framing.PingFrame; import org.java_websocket.framing.PongFrame; import org.java_websocket.handshake.ClientHandshake; import org.java_websocket.handshake.HandshakeImpl1Server; import org.java_websocket.handshake.ServerHandshake; import org.java_websocket.handshake.ServerHandshakeBuilder; /** * This class default implements all methods of the WebSocketListener that can be overridden * optionally when advances functionalities is needed.
**/ public abstract class WebSocketAdapter implements WebSocketListener { private PingFrame pingFrame; /** * This default implementation does not do anything. Go ahead and overwrite it. * * @see WebSocketListener#onWebsocketHandshakeReceivedAsServer(WebSocket, * Draft, ClientHandshake) */ @Override public ServerHandshakeBuilder onWebsocketHandshakeReceivedAsServer(WebSocket conn, Draft draft, ClientHandshake request) throws InvalidDataException { return new HandshakeImpl1Server(); } @Override public void onWebsocketHandshakeReceivedAsClient(WebSocket conn, ClientHandshake request, ServerHandshake response) throws InvalidDataException { //To overwrite } /** * This default implementation does not do anything which will cause the connections to always * progress. * * @see WebSocketListener#onWebsocketHandshakeSentAsClient(WebSocket, * ClientHandshake) */ @Override public void onWebsocketHandshakeSentAsClient(WebSocket conn, ClientHandshake request) throws InvalidDataException { //To overwrite } /** * This default implementation will send a pong in response to the received ping. The pong frame * will have the same payload as the ping frame. * * @see WebSocketListener#onWebsocketPing(WebSocket, Framedata) */ @Override public void onWebsocketPing(WebSocket conn, Framedata f) { conn.sendFrame(new PongFrame((PingFrame) f)); } /** * This default implementation does not do anything. Go ahead and overwrite it. * * @see WebSocketListener#onWebsocketPong(WebSocket, Framedata) */ @Override public void onWebsocketPong(WebSocket conn, Framedata f) { //To overwrite } /** * Default implementation for onPreparePing, returns a (cached) PingFrame that has no application * data. * * @param conn The WebSocket connection from which the ping frame will be sent. * @return PingFrame to be sent. * @see WebSocketListener#onPreparePing(WebSocket) */ @Override public PingFrame onPreparePing(WebSocket conn) { if (pingFrame == null) { pingFrame = new PingFrame(); } return pingFrame; } }