fix
This commit is contained in:
parent
8803564676
commit
f4b37b12b5
23
pom.xml
23
pom.xml
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@ -14,17 +14,40 @@
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</properties>
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<repositories>
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<repository>
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<id>papermc-repo</id>
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<url>https://repo.papermc.io/repository/maven-public/</url>
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</repository>
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<repository>
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<id>sonatype</id>
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<url>https://oss.sonatype.org/content/groups/public/</url>
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</repository>
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<repository>
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<id>public</id>
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<url>https://repo.aurora-pixels.com/repository/public/</url>
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</repository>
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<repository>
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<id>public-rpg</id>
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<url>https://repo.aurora-pixels.com/repository/public-rpg/</url>
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</repository>
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</repositories>
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<dependencies>
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<dependency>
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<groupId>io.papermc.paper</groupId>
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<artifactId>paper-api</artifactId>
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<version>1.18.2-R0.1-SNAPSHOT</version>
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<scope>provided</scope>
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</dependency>
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<dependency>
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<groupId>com.google.code.gson</groupId>
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<artifactId>gson</artifactId>
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<version>2.8.8</version>
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</dependency>
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<dependency>
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<groupId>me.Demon.DemonPlugin</groupId>
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<artifactId>DemonAPI</artifactId>
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<version>1.2.0</version>
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</dependency>
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</dependencies>
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</project>
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@ -31,59 +31,61 @@ public class Main extends JavaPlugin {
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LinkMySqlData();
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saveDefaultConfig();
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dataManage = new DataManage();
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for (Player player : Bukkit.getOnlinePlayers()){
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for (Player player : Bukkit.getOnlinePlayers()) {
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Main.dataManage.loadPlayerData(player);
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}
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getServer().getPluginManager().registerEvents(new JoinEvent(),this);
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getServer().getPluginManager().registerEvents(new JoinEvent(), this);
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DemonAPI.sendConsoleMessage("§f[§6!§f] §aQuestSystem §f加载完成,祝你使用愉快!");
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DemonAPI.sendConsoleMessage("§f[§6!§f] §b极光像素工作室出品");
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}
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public void LinkMySqlData(){
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public void LinkMySqlData() {
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String SQL_Host = "gz-cdb-r9koldtt.sql.tencentcdb.com";
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String SQL_Port = "29320";
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String SQL_Users = "root";
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String SQL_Password = "Pixel@123456";
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String SQL_Database = "quest";
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sqlManager = new SqlManager();
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sqlUtil = new SqlUtil(SQL_Host,SQL_Port,SQL_Database,SQL_Users,SQL_Password);
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sqlUtil = new SqlUtil(SQL_Host, SQL_Port, SQL_Database, SQL_Users, SQL_Password);
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sqlUtil.openConnection();
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sqlManager.createTable();
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}
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@Override
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public void onDisable() {
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for (Player player : Bukkit.getOnlinePlayers()){
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for (Player player : Bukkit.getOnlinePlayers()) {
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dataManage.savePlayerData(player);
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}
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sqlUtil.closeConnection();
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DemonAPI.sendConsoleMessage("§f[§c!§f] §aQuestSystem §f卸载完成,欢迎下次使用!");
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}
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@Override
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public boolean onCommand(CommandSender sender, Command command, String Command, String[] args) {
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if (Command.equalsIgnoreCase("questinfo") && sender instanceof Player player) {
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sender.sendMessage("§f[§e!§f]§7查询玩家: "+player.getName());
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sender.sendMessage("§f[§e!§f]§7查询玩家: " + player.getName());
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sender.sendMessage("§f[§e!§f]§7任务数据:");
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PlayerData data = dataManage.getPlayerData(player);
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List<QuestData> everydayList = QuestAPI.getPlayerQuestList(player, TimeType.EVERYDAY);
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for (QuestData quest : everydayList){
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sender.sendMessage(" [每日] §b"+quest.getQuestKey()+" §f进度: §c"+data.getQuestAmount(quest)+"§f/§a"+quest.getNeedAmount());
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for (QuestData quest : everydayList) {
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sender.sendMessage(" [每日] §b" + quest.getQuestKey() + " §f进度: §c" + data.getQuestAmount(quest) + "§f/§a" + quest.getNeedAmount());
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}
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List<QuestData> weeklyList = QuestAPI.getPlayerQuestList(player, TimeType.WEEKLY);
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for (QuestData quest : weeklyList){
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sender.sendMessage(" [每周] §b"+quest.getQuestKey()+" §f进度: §c"+data.getQuestAmount(quest)+"§f/§a"+quest.getNeedAmount());
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for (QuestData quest : weeklyList) {
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sender.sendMessage(" [每周] §b" + quest.getQuestKey() + " §f进度: §c" + data.getQuestAmount(quest) + "§f/§a" + quest.getNeedAmount());
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}
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List<QuestData> longTermList = QuestAPI.getPlayerQuestList(player, TimeType.LONGTERM);
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for (QuestData quest : longTermList){
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sender.sendMessage(" [长期] §b"+quest.getQuestKey()+" §f进度: §c"+data.getQuestAmount(quest)+"§f/§a"+quest.getNeedAmount());
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for (QuestData quest : longTermList) {
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sender.sendMessage(" [长期] §b" + quest.getQuestKey() + " §f进度: §c" + data.getQuestAmount(quest) + "§f/§a" + quest.getNeedAmount());
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}
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}
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if (Command.equalsIgnoreCase("quest")) {
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Player player = (Player) sender;
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if(args.length == 1 && args[0].equalsIgnoreCase("save")) {
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if (args.length == 1 && args[0].equalsIgnoreCase("save")) {
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if (dataManage.getPlayerData(player) != null) {
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dataManage.savePlayerData(player);
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}
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DemonAPI.sendMessage(sender,"数据已保存至数据库.");
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DemonAPI.sendMessage(sender, "数据已保存至数据库.");
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}
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/*if(args.length == 2 && args[0].equalsIgnoreCase("js")) {
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String questKey = args[1];
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@ -5,7 +5,6 @@ import com.yaohun.questsystem.data.PlayerData;
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import com.yaohun.questsystem.data.QuestData;
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import com.yaohun.questsystem.manage.DataManage;
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import com.yaohun.questsystem.util.TimeType;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Player;
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import java.util.ArrayList;
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@ -15,31 +14,31 @@ import java.util.Set;
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public class QuestAPI {
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public static PlayerData getPlayerData(Player p){
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public static PlayerData getPlayerData(Player p) {
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DataManage dataManage = Main.dataManage;
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PlayerData playerData = dataManage.getPlayerData(p);
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if(playerData == null){
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if (playerData == null) {
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return null;
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}
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return playerData;
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}
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/*
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* 获取玩家的任务列表
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* */
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public static Set<QuestData> getPlayerQuestList(Player p){
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* 获取玩家的任务列表
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* */
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public static Set<QuestData> getPlayerQuestList(Player p) {
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PlayerData data = Main.dataManage.getPlayerData(p);
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return data.getQuests();
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}
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/*
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* 获取玩家已接受任务 指定周期任务列表
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* */
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* 获取玩家已接受任务 指定周期任务列表
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* */
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public static List<QuestData> getPlayerQuestList(Player p, TimeType timeType) {
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List<QuestData> questDataList = new ArrayList<>();
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PlayerData data = Main.dataManage.getPlayerData(p);
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for (QuestData questData : data.getQuests()){
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if(questData.getTimeType() == timeType){
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for (QuestData questData : data.getQuests()) {
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if (questData.getTimeType() == timeType) {
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questDataList.add(questData);
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}
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}
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@ -47,91 +46,92 @@ public class QuestAPI {
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}
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/*
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* 获取指定任务信息数据
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* */
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public static QuestData getQuestData(String questKey){
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* 获取指定任务信息数据
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* */
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public static QuestData getQuestData(String questKey) {
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QuestData quest = Main.dataManage.getQuestData(questKey);
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if(quest == null){
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System.out.println("[错误 - 任务] 任务: "+questKey+" 配置文件不存在.");
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if (quest == null) {
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System.out.println("[错误 - 任务] 任务: " + questKey + " 配置文件不存在.");
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return null;
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}
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return quest;
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}
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/*
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* 增加任务进度
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* */
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public static void addQuestProgress(Player p,String questKey,int amount){
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* 增加任务进度
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* */
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public static void addQuestProgress(Player p, String questKey, int amount) {
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QuestData quest = Main.dataManage.getQuestData(questKey);
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if(quest == null){
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System.out.println("[错误 - 任务] 任务: "+questKey+" 配置文件不存在.");
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if (quest == null) {
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System.out.println("[错误 - 任务] 任务: " + questKey + " 配置文件不存在.");
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return;
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}
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PlayerData data = Main.dataManage.getPlayerData(p);
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data.addQuestAmount(quest,amount);
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data.addQuestAmount(quest, amount);
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}
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/*
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* 设置任务进度
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* */
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public static void setQuestProgress(Player p,String questKey,int amount){
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* 设置任务进度
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* */
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public static void setQuestProgress(Player p, String questKey, int amount) {
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QuestData quest = Main.dataManage.getQuestData(questKey);
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if(quest == null){
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System.out.println("[错误 - 任务] 任务: "+questKey+" 配置文件不存在.");
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if (quest == null) {
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System.out.println("[错误 - 任务] 任务: " + questKey + " 配置文件不存在.");
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return;
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}
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PlayerData data = Main.dataManage.getPlayerData(p);
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data.setQuestAmount(quest,amount);
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data.setQuestAmount(quest, amount);
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}
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/*
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* 强制完成任务进度
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* */
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public static void forceCompleteQuest(Player p,String questKey){
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* 强制完成任务进度
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* */
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public static void forceCompleteQuest(Player p, String questKey) {
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QuestData quest = Main.dataManage.getQuestData(questKey);
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if(quest == null){
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System.out.println("[错误 - 任务] 任务: "+questKey+" 配置文件不存在.");
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if (quest == null) {
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System.out.println("[错误 - 任务] 任务: " + questKey + " 配置文件不存在.");
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return;
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}
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PlayerData data = Main.dataManage.getPlayerData(p);
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data.setQuestAmount(quest,-1);
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data.setQuestAmount(quest, -1);
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}
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/*
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* 强制完成任务进度并触发奖励
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* */
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public static void forceCompleteQuestFinish(Player p,String questKey,boolean finish){
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* 强制完成任务进度并触发奖励
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* */
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public static void forceCompleteQuestFinish(Player p, String questKey, boolean finish) {
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QuestData quest = Main.dataManage.getQuestData(questKey);
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if(quest == null){
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System.out.println("[错误 - 任务] 任务: "+questKey+" 配置文件不存在.");
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if (quest == null) {
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System.out.println("[错误 - 任务] 任务: " + questKey + " 配置文件不存在.");
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return;
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}
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PlayerData data = Main.dataManage.getPlayerData(p);
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data.setQuestAmount(quest,-1);
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if(finish){
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data.setQuestAmount(quest, -1);
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if (finish) {
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quest.sendFinishCommand(p);
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}
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}
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/*
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* 重置任务进度(若已完成也会返回0%)
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* */
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public static void resetCompleteQuest(Player p,String questKey){
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* 重置任务进度(若已完成也会返回0%)
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* */
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public static void resetCompleteQuest(Player p, String questKey) {
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QuestData quest = Main.dataManage.getQuestData(questKey);
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if(quest == null){
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System.out.println("[错误 - 任务] 任务: "+questKey+" 配置文件不存在.");
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if (quest == null) {
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System.out.println("[错误 - 任务] 任务: " + questKey + " 配置文件不存在.");
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return;
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}
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PlayerData data = Main.dataManage.getPlayerData(p);
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data.setQuestAmount(quest,0);
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data.setQuestAmount(quest, 0);
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}
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/*
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* 删除任务
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* */
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public static void deletePlayerDataQuest(Player p,String questKey){
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* 删除任务
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* */
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public static void deletePlayerDataQuest(Player p, String questKey) {
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QuestData quest = Main.dataManage.getQuestData(questKey);
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if(quest == null){
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System.out.println("[错误 - 任务] 任务: "+questKey+" 配置文件不存在.");
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if (quest == null) {
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System.out.println("[错误 - 任务] 任务: " + questKey + " 配置文件不存在.");
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return;
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}
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PlayerData data = Main.dataManage.getPlayerData(p);
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@ -141,9 +141,9 @@ public class QuestAPI {
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}
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/*
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* 删除所有任务
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* */
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public static void deleteAllPlayerDataQuest(Player p){
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* 删除所有任务
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* */
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public static void deleteAllPlayerDataQuest(Player p) {
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PlayerData data = Main.dataManage.getPlayerData(p);
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HashMap<QuestData, Integer> hashMap = new HashMap<>();
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data.setQuestMap(hashMap);
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@ -9,24 +9,25 @@ import java.util.Set;
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public class PlayerData {
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private String name; // 玩家名字
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private HashMap<QuestData,Integer> questAmount;
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private HashMap<QuestData, Integer> questAmount;
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public PlayerData(String name){
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public PlayerData(String name) {
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this.name = name;
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this.questAmount = new HashMap<>();
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}
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public PlayerData(String name,HashMap<QuestData,Integer> hashMap){
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public PlayerData(String name, HashMap<QuestData, Integer> hashMap) {
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this.name = name;
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this.questAmount = hashMap;
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for (QuestData quest : hashMap.keySet()){
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System.out.println("[调试 - 输出] 任务名: "+quest.getQuestKey()+" 进度: "+getQuestAmount(quest)+"/"+quest.getNeedAmount());
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for (QuestData quest : hashMap.keySet()) {
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System.out.println("[调试 - 输出] 任务名: " + quest.getQuestKey() + " 进度: " + getQuestAmount(quest) + "/" + quest.getNeedAmount());
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}
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}
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public String getName() {
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return name;
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}
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public HashMap<QuestData, Integer> getQuestAmount() {
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return questAmount;
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}
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@ -38,11 +39,12 @@ public class PlayerData {
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public Set<QuestData> getQuests() {
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return this.questAmount.keySet();
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}
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// 获取玩家已完成任务数量
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public int getFinishedAmount(){
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public int getFinishedAmount() {
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int i = 0;
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for (QuestData quest : getQuests()){
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if(isFinished(quest)){
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for (QuestData quest : getQuests()) {
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if (isFinished(quest)) {
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i++;
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}
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}
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@ -50,54 +52,57 @@ public class PlayerData {
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}
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/*
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* 接受任务
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* */
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public void acceptQuest(QuestData quest){
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if(!isAcceptQuest(quest)){
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this.questAmount.put(quest,0);
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* 接受任务
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* */
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public void acceptQuest(QuestData quest) {
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if (!isAcceptQuest(quest)) {
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this.questAmount.put(quest, 0);
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}
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}
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/*
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* 判断任务是否已接受
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* */
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public boolean isAcceptQuest(QuestData quest){
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if(this.questAmount.get(quest) == null){
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* 判断任务是否已接受
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* */
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public boolean isAcceptQuest(QuestData quest) {
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if (this.questAmount.get(quest) == null) {
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return false;
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}
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return true;
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}
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/*
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* 判断任务是否已完成
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* */
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* 判断任务是否已完成
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* */
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public boolean isFinished(QuestData quest) {
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// 判断任务是否已接受
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if(isAcceptQuest(quest)){
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if (isAcceptQuest(quest)) {
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// 判断任务是否已提交
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if(this.questAmount.get(quest) <= -1){
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if (this.questAmount.get(quest) <= -1) {
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return true;
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}
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}
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return false;
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}
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/*
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* 提交任务
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* */
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* 提交任务
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* */
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public void submitQuest(QuestData quest) {
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// 提交任务后触发命令
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quest.sendFinishCommand(Bukkit.getPlayer(this.name));
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// 设置任务提交后的状态为 -1
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this.questAmount.put(quest, -1);
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}
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/*
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* 判断玩家是否达到要求可提交任务
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* */
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* 判断玩家是否达到要求可提交任务
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* */
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public boolean canSubmitQuest(QuestData quest) {
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// 判断玩家是否接受任务
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if (isAcceptQuest(quest)) {
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||||
// 判断玩家是否已达到任务要求数量
|
||||
int amount = this.questAmount.get(quest);
|
||||
if(amount >= quest.getNeedAmount()){
|
||||
if (amount >= quest.getNeedAmount()) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -105,18 +110,18 @@ public class PlayerData {
|
|||
}
|
||||
|
||||
/*
|
||||
* 获取玩家当前任务进度
|
||||
* */
|
||||
public int getQuestAmount(QuestData quest){
|
||||
if(this.questAmount.get(quest) == null){
|
||||
* 获取玩家当前任务进度
|
||||
* */
|
||||
public int getQuestAmount(QuestData quest) {
|
||||
if (this.questAmount.get(quest) == null) {
|
||||
return 0;
|
||||
}
|
||||
return this.questAmount.get(quest);
|
||||
}
|
||||
|
||||
/*增加任务进度*/
|
||||
public void addQuestAmount(QuestData quest){
|
||||
addQuestAmount(quest,1);
|
||||
public void addQuestAmount(QuestData quest) {
|
||||
addQuestAmount(quest, 1);
|
||||
}
|
||||
|
||||
/*增加任务进度*/
|
||||
|
@ -140,6 +145,7 @@ public class PlayerData {
|
|||
}
|
||||
this.questAmount.put(quest, new_amount);
|
||||
}
|
||||
|
||||
/*设置任务进度*/
|
||||
public void setQuestAmount(QuestData quest, int amount) {
|
||||
// 若玩家未接受任务直接返回
|
||||
|
@ -150,8 +156,8 @@ public class PlayerData {
|
|||
}
|
||||
|
||||
/*
|
||||
* 获取任务的进度
|
||||
* */
|
||||
* 获取任务的进度
|
||||
* */
|
||||
public double getProgress(QuestData quest) {
|
||||
if (!isAcceptQuest(quest)) {
|
||||
return 0.0D;
|
||||
|
@ -160,11 +166,12 @@ public class PlayerData {
|
|||
double d = amount / quest.getNeedAmount();
|
||||
if (d < 0.0D) {
|
||||
d = 0.0D;
|
||||
}else if (d > 1.0D) {
|
||||
} else if (d > 1.0D) {
|
||||
d = 1.0D;
|
||||
}
|
||||
return d;
|
||||
}
|
||||
|
||||
public void reload(List<QuestData> questDataList) {
|
||||
HashMap<QuestData, Integer> newData = new HashMap<>();
|
||||
for (QuestData newQuest : questDataList) {
|
||||
|
|
|
@ -2,7 +2,6 @@ package com.yaohun.questsystem.data;
|
|||
|
||||
import com.yaohun.questsystem.util.TimeType;
|
||||
import me.Demon.DemonPlugin.DemonAPI;
|
||||
import org.bukkit.configuration.ConfigurationSection;
|
||||
import org.bukkit.configuration.file.FileConfiguration;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
|
@ -19,22 +18,22 @@ public class QuestData {
|
|||
private List<String> finish;
|
||||
private List<String> description;
|
||||
|
||||
public QuestData(String questKey,FileConfiguration yml){
|
||||
public QuestData(String questKey, FileConfiguration yml) {
|
||||
this.questKey = questKey;
|
||||
String cycle = yml.getString(questKey+".timeType","longTerm");
|
||||
if(cycle.equalsIgnoreCase("everyday")){
|
||||
String cycle = yml.getString(questKey + ".timeType", "longTerm");
|
||||
if (cycle.equalsIgnoreCase("everyday")) {
|
||||
timeType = TimeType.EVERYDAY;
|
||||
}else if(cycle.equalsIgnoreCase("weekly")){
|
||||
} else if (cycle.equalsIgnoreCase("weekly")) {
|
||||
timeType = TimeType.WEEKLY;
|
||||
}else if(cycle.equalsIgnoreCase("longTerm")){
|
||||
} else if (cycle.equalsIgnoreCase("longTerm")) {
|
||||
timeType = TimeType.LONGTERM;
|
||||
}
|
||||
this.name = yml.getString(questKey+".name");
|
||||
this.type = yml.getString(questKey+".type");
|
||||
this.target = yml.getString(questKey+".content.name");
|
||||
this.needAmount = yml.getInt(questKey+".content.amount");
|
||||
this.finish = yml.getStringList(questKey+".finish");
|
||||
this.description = yml.getStringList(questKey+".description");
|
||||
this.name = yml.getString(questKey + ".name");
|
||||
this.type = yml.getString(questKey + ".type");
|
||||
this.target = yml.getString(questKey + ".content.name");
|
||||
this.needAmount = yml.getInt(questKey + ".content.amount");
|
||||
this.finish = yml.getStringList(questKey + ".finish");
|
||||
this.description = yml.getStringList(questKey + ".description");
|
||||
}
|
||||
|
||||
public String getQuestKey() {
|
||||
|
@ -65,9 +64,11 @@ public class QuestData {
|
|||
return description;
|
||||
}
|
||||
|
||||
public void sendFinishCommand(Player player){
|
||||
if(player == null){return;}
|
||||
DemonAPI.ConsoleOutCommandList(player,getFinish());
|
||||
public void sendFinishCommand(Player player) {
|
||||
if (player == null) {
|
||||
return;
|
||||
}
|
||||
DemonAPI.ConsoleOutCommandList(player, getFinish());
|
||||
}
|
||||
|
||||
public List<String> getFinish() {
|
||||
|
|
|
@ -2,41 +2,34 @@ package com.yaohun.questsystem.data.database;
|
|||
|
||||
import com.yaohun.questsystem.Main;
|
||||
import com.yaohun.questsystem.util.SqlUtil;
|
||||
import org.bukkit.Bukkit;
|
||||
|
||||
import java.sql.ResultSet;
|
||||
import java.time.Instant;
|
||||
import java.time.LocalDateTime;
|
||||
import java.time.ZoneId;
|
||||
import java.time.format.DateTimeFormatter;
|
||||
import java.util.HashMap;
|
||||
|
||||
public class SqlManager {
|
||||
|
||||
|
||||
public String table = "quest_playerdata";
|
||||
|
||||
// 创建数据库表格格式
|
||||
public void createTable() {
|
||||
// 数据库结构组成
|
||||
// 玩家名(VARCHAR) 数据(VARCHAR) 数据保存时间(VARCHAR)
|
||||
String s = "CREATE TABLE IF NOT EXISTS "+table+"(" +
|
||||
String s = "CREATE TABLE IF NOT EXISTS " + table + "(" +
|
||||
" name VARCHAR(32) NOT NULL," +
|
||||
" data VARCHAR(8000) NOT NULL," +
|
||||
" savetime VARCHAR(256) NOT NULL" +
|
||||
") ENGINE = InnoDB";
|
||||
getSQL().openConnection();
|
||||
getSQL().updateSQL(s);
|
||||
getSQL().closeConnection();
|
||||
}
|
||||
|
||||
// 创建玩家数据
|
||||
public void createPlayerData(String name){
|
||||
getSQL().openConnection();
|
||||
public void createPlayerData(String name) {
|
||||
boolean butt = true;
|
||||
String select = "SELECT * FROM "+table+" WHERE name = '%name%'";
|
||||
try {
|
||||
ResultSet resultSet = getSQL().querySQL(select.replace("%name%", name));
|
||||
String select = "SELECT * FROM " + table + " WHERE name = '%name%'";
|
||||
try (ResultSet resultSet = getSQL().querySQL(select.replace("%name%", name))) {
|
||||
while (resultSet.next()) {
|
||||
butt = false;
|
||||
}
|
||||
|
@ -44,19 +37,18 @@ public class SqlManager {
|
|||
e.printStackTrace();
|
||||
}
|
||||
// 若数据库没有name的数据则会创建数据
|
||||
if(butt) {
|
||||
if (butt) {
|
||||
String set = "INSERT INTO " + table + " (`name`,`data`, `savetime`) " +
|
||||
"VALUES ('%name%','%data%', '%savetime%')";
|
||||
set = set.replace("%name%", name);
|
||||
set = set.replace("%data%", "");
|
||||
set = set.replace("%savetime%", getNowTimeString());
|
||||
getSQL().updateSQL(set);
|
||||
System.out.println("[调试 - 输出] "+name+" 数据库数据已创建.");
|
||||
System.out.println("[调试 - 输出] " + name + " 数据库数据已创建.");
|
||||
}
|
||||
getSQL().closeConnection();
|
||||
}
|
||||
|
||||
public String getNowTimeString(){
|
||||
public String getNowTimeString() {
|
||||
// 获取当前时间戳
|
||||
Instant now = Instant.now();
|
||||
// 将时间戳转换为本地日期时间
|
||||
|
@ -68,34 +60,28 @@ public class SqlManager {
|
|||
|
||||
// 获取玩家任务数据
|
||||
public String getQuestData(String name) {
|
||||
String select = "SELECT * FROM "+table+" WHERE name = '%name%'";
|
||||
try {
|
||||
getSQL().openConnection();
|
||||
ResultSet resultSet = getSQL().querySQL(select.replace("%name%", name));
|
||||
String select = "SELECT * FROM " + table + " WHERE name = '%name%'";
|
||||
try (ResultSet resultSet = getSQL().querySQL(select.replace("%name%", name))) {
|
||||
while (resultSet.next()) {
|
||||
String string = resultSet.getString("data");
|
||||
if(string.length() >= 3) {
|
||||
if (string.length() >= 3) {
|
||||
System.out.println("[调试 - 输出] " + name + " 数据: " + string);
|
||||
return string;
|
||||
}
|
||||
}
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
} finally {
|
||||
getSQL().closeConnection();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public void SavePlayerData(String name,String jsonData){
|
||||
String set = "UPDATE `"+table+"` SET " +
|
||||
public void SavePlayerData(String name, String jsonData) {
|
||||
String set = "UPDATE `" + table + "` SET " +
|
||||
"`data` = '%data%'," +
|
||||
"`savetime` = '%savetime%' WHERE `"+table+"`.`name` = '%name%'";
|
||||
getSQL().openConnection();
|
||||
"`savetime` = '%savetime%' WHERE `" + table + "`.`name` = '%name%'";
|
||||
getSQL().updateSQL(set.replace("%name%", name).
|
||||
replace("%data%", jsonData).
|
||||
replace("%savetime%",getNowTimeString()));
|
||||
getSQL().closeConnection();
|
||||
replace("%savetime%", getNowTimeString()));
|
||||
}
|
||||
|
||||
private SqlUtil getSQL() {
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
package com.yaohun.questsystem.listener;
|
||||
|
||||
import com.yaohun.questsystem.Main;
|
||||
import com.yaohun.questsystem.data.PlayerData;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.Listener;
|
||||
|
@ -13,24 +12,24 @@ import org.bukkit.scheduler.BukkitRunnable;
|
|||
public class JoinEvent implements Listener {
|
||||
|
||||
@EventHandler
|
||||
public void onJoin(PlayerJoinEvent e){
|
||||
public void onJoin(PlayerJoinEvent e) {
|
||||
Player p = e.getPlayer();
|
||||
new BukkitRunnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
Main.dataManage.loadPlayerData(p);
|
||||
}
|
||||
}.runTaskLater(Main.plugin,20L);
|
||||
}.runTaskLater(Main.plugin, 20L);
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onQuit(PlayerQuitEvent e){
|
||||
public void onQuit(PlayerQuitEvent e) {
|
||||
Player p = e.getPlayer();
|
||||
Main.dataManage.savePlayerData(p);
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onKick(PlayerKickEvent e){
|
||||
public void onKick(PlayerKickEvent e) {
|
||||
Player p = e.getPlayer();
|
||||
Main.dataManage.savePlayerData(p);
|
||||
}
|
||||
|
|
|
@ -7,15 +7,15 @@ import com.google.gson.JsonObject;
|
|||
import com.yaohun.questsystem.Main;
|
||||
import com.yaohun.questsystem.data.PlayerData;
|
||||
import com.yaohun.questsystem.data.QuestData;
|
||||
import com.yaohun.questsystem.util.TimeType;
|
||||
import me.Demon.DemonPlugin.DemonAPI;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.configuration.file.FileConfiguration;
|
||||
import org.bukkit.configuration.file.YamlConfiguration;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import java.io.File;
|
||||
import java.util.*;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.Set;
|
||||
|
||||
public class DataManage {
|
||||
|
||||
|
@ -24,19 +24,19 @@ public class DataManage {
|
|||
|
||||
private ArrayList<QuestData> questDataArrayList = new ArrayList<>();
|
||||
|
||||
public DataManage(){
|
||||
File file = new File(Main.plugin.getDataFolder(),"quest.yml");
|
||||
public DataManage() {
|
||||
File file = new File(Main.plugin.getDataFolder(), "quest.yml");
|
||||
FileConfiguration fileConfiguration = YamlConfiguration.loadConfiguration(file);
|
||||
HashMap<String, QuestData> dataHashMap = new HashMap<>();
|
||||
for (String questKey : fileConfiguration.getKeys(false)){
|
||||
QuestData questData = new QuestData(questKey,fileConfiguration);
|
||||
dataHashMap.put(questKey,questData);
|
||||
if(!questDataArrayList.contains(questData)) {
|
||||
for (String questKey : fileConfiguration.getKeys(false)) {
|
||||
QuestData questData = new QuestData(questKey, fileConfiguration);
|
||||
dataHashMap.put(questKey, questData);
|
||||
if (!questDataArrayList.contains(questData)) {
|
||||
questDataArrayList.add(questData);
|
||||
}
|
||||
}
|
||||
this.questDataMap = dataHashMap;
|
||||
DemonAPI.sendConsoleMessage("§f[§a!§f] §f任务列表 §8> §6"+questDataMap.size()+" 个");
|
||||
DemonAPI.sendConsoleMessage("§f[§a!§f] §f任务列表 §8> §6" + questDataMap.size() + " 个");
|
||||
}
|
||||
|
||||
public ArrayList<QuestData> getQuestDataArrayList() {
|
||||
|
@ -46,23 +46,24 @@ public class DataManage {
|
|||
public HashMap<String, QuestData> getQuestDataMap() {
|
||||
return questDataMap;
|
||||
}
|
||||
public QuestData getQuestData(String questKey){
|
||||
if(this.questDataMap.get(questKey) == null){
|
||||
|
||||
public QuestData getQuestData(String questKey) {
|
||||
if (this.questDataMap.get(questKey) == null) {
|
||||
return null;
|
||||
}
|
||||
return this.questDataMap.get(questKey);
|
||||
}
|
||||
|
||||
/*
|
||||
* 载入玩家数据
|
||||
* */
|
||||
* 载入玩家数据
|
||||
* */
|
||||
public void loadPlayerData(Player player) {
|
||||
String name = player.getName();
|
||||
String sqlJson = Main.sqlManager.getQuestData(name);
|
||||
// 创建 Gson 实例
|
||||
Gson gson = new Gson();
|
||||
// 解析 JSON 数据
|
||||
if (sqlJson != null && sqlJson.length() >= 3){
|
||||
if (sqlJson != null && sqlJson.length() >= 3) {
|
||||
JsonObject jsonObject = gson.fromJson(sqlJson, JsonObject.class);
|
||||
JsonArray questsArray = jsonObject.getAsJsonArray("quest");
|
||||
// 创建 HashMap 来存储结果
|
||||
|
@ -84,39 +85,39 @@ public class DataManage {
|
|||
// 创建初始化数据
|
||||
PlayerData playerData = new PlayerData(name, questData);
|
||||
this.dataHashMap.put(player, playerData);
|
||||
}else{
|
||||
} else {
|
||||
// 判断玩家数据库中是否已存在数据
|
||||
Main.sqlManager.createPlayerData(name);
|
||||
// 创建初始化数据
|
||||
PlayerData playerData = new PlayerData(name);
|
||||
this.dataHashMap.put(player, playerData);
|
||||
}
|
||||
player.sendMessage("§f[§e!§f]§7玩家 §6"+name+" §7任务数据已载入.");
|
||||
player.sendMessage("§f[§e!§f]§7玩家 §6" + name + " §7任务数据已载入.");
|
||||
}
|
||||
|
||||
/*
|
||||
* 删除玩家数据
|
||||
* */
|
||||
public void deletePlayerData(Player player){
|
||||
if(this.dataHashMap.get(player) == null){
|
||||
* 删除玩家数据
|
||||
* */
|
||||
public void deletePlayerData(Player player) {
|
||||
if (this.dataHashMap.get(player) == null) {
|
||||
return;
|
||||
}
|
||||
this.dataHashMap.remove(player);
|
||||
}
|
||||
|
||||
/*
|
||||
* 保存玩家数据
|
||||
* */
|
||||
public void savePlayerData(Player player){
|
||||
if(this.dataHashMap.get(player) == null){
|
||||
* 保存玩家数据
|
||||
* */
|
||||
public void savePlayerData(Player player) {
|
||||
if (this.dataHashMap.get(player) == null) {
|
||||
return;
|
||||
}
|
||||
PlayerData data = this.dataHashMap.get(player);
|
||||
JsonObject jsonObject = new JsonObject();
|
||||
JsonArray questArray = new JsonArray(); // 用于存储多个quest对象
|
||||
HashMap<QuestData,Integer> questAmount = data.getQuestAmount();
|
||||
for (QuestData quest : questAmount.keySet()){
|
||||
String questKey = quest.getQuestKey();
|
||||
HashMap<QuestData, Integer> questAmount = data.getQuestAmount();
|
||||
for (QuestData quest : questAmount.keySet()) {
|
||||
String questKey = quest.getQuestKey();
|
||||
int amount = data.getQuestAmount(quest);
|
||||
JsonObject questObject = new JsonObject();
|
||||
questObject.addProperty("key", questKey);
|
||||
|
@ -125,20 +126,22 @@ public class DataManage {
|
|||
}
|
||||
jsonObject.add("quest", questArray);
|
||||
String jsonString = jsonObject.toString();
|
||||
Main.sqlManager.SavePlayerData(player.getName(),jsonString);
|
||||
Main.sqlManager.SavePlayerData(player.getName(), jsonString);
|
||||
}
|
||||
|
||||
public PlayerData getPlayerData(Player player){
|
||||
public PlayerData getPlayerData(Player player) {
|
||||
// 获取玩家是否在数据库中
|
||||
if(this.dataHashMap.get(player) == null){
|
||||
if (this.dataHashMap.get(player) == null) {
|
||||
String name = player.getName();
|
||||
this.dataHashMap.put(player,new PlayerData(name));
|
||||
this.dataHashMap.put(player, new PlayerData(name));
|
||||
}
|
||||
return this.dataHashMap.get(player);
|
||||
}
|
||||
|
||||
public HashMap<Player, PlayerData> getDataHashMap() {
|
||||
return dataHashMap;
|
||||
}
|
||||
|
||||
public Set<Player> getQuests() {
|
||||
return this.dataHashMap.keySet();
|
||||
}
|
||||
|
|
|
@ -33,9 +33,9 @@ public class SqlUtil extends MegumiSQL {
|
|||
public void openConnection() {
|
||||
try {
|
||||
String mcVersion = getMinecraftVersion();
|
||||
if(mcVersion.contains("1_20")){
|
||||
if (mcVersion.contains("1_20")) {
|
||||
Class.forName("com.mysql.cj.jdbc.Driver"); // 1.20.4的mysql路径
|
||||
}else{
|
||||
} else {
|
||||
Class.forName("com.mysql.jdbc.Driver"); // 1.18.2的mysql路径
|
||||
}
|
||||
this.connection = DriverManager.getConnection("jdbc:mysql://" + this.hostname + ":" + this.port + "/" + this.database + "?useSSL=false", this.username, this.password);
|
||||
|
@ -98,13 +98,11 @@ public class SqlUtil extends MegumiSQL {
|
|||
|
||||
public boolean updateSQL(String data) {
|
||||
Connection conn;
|
||||
if (checkConnection())
|
||||
if (checkConnection()) {
|
||||
conn = getConnection();
|
||||
else
|
||||
} else
|
||||
return false;
|
||||
Statement stat = null;
|
||||
try {
|
||||
stat = conn.createStatement();
|
||||
try (Statement stat = conn.createStatement()) {
|
||||
stat.executeUpdate(data);
|
||||
return true;
|
||||
} catch (SQLException e) {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
package com.yaohun.questsystem.util;
|
||||
|
||||
public enum TimeType {
|
||||
EVERYDAY,WEEKLY,LONGTERM
|
||||
EVERYDAY, WEEKLY, LONGTERM
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user