v2.0
This commit is contained in:
parent
97f617a993
commit
7083ff6c6b
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@ -4,6 +4,7 @@ import com.sk89q.worldedit.LocalSession;
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import com.sk89q.worldedit.bukkit.BukkitAdapter;
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import com.sk89q.worldedit.extension.platform.Actor;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.yaohun.farmingwar.data.GameEditGui;
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import com.yaohun.farmingwar.data.RepairGiftGui;
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import com.yaohun.farmingwar.game.Game;
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import com.yaohun.farmingwar.game.Point;
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@ -34,7 +35,8 @@ public class FarmingWar extends JavaPlugin {
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public void onEnable() {
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instance = this;
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gameManager = new GameManager();
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game = new Game();
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game = new Game(gameManager);
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Bukkit.getPluginManager().registerEvents(new GameEditGui(game), this);
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Bukkit.getPluginManager().registerEvents(new RepairGiftGui(), this);
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Bukkit.getPluginManager().registerEvents(new GiftListener(), this);
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Bukkit.getPluginManager().registerEvents(new LikeListener(gameManager), this);
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@ -46,53 +48,68 @@ public class FarmingWar extends JavaPlugin {
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Bukkit.getPluginManager().registerEvents(new KeepEntitiesOnDeath(), this);
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}
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@Override
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public void onDisable() {
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gameManager.saveGameSettings();
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}
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@Override
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public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
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if (args.length == 0) {
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sender.sendMessage("/game start - 开始游戏");
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if (label.equalsIgnoreCase("livegift")) {
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RepairGiftGui.OpenGui((Player) sender);
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return true;
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}else {
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String subCommand = args[0];
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if (subCommand.equalsIgnoreCase("start")) {
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if (!(sender instanceof Player)) {
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sender.sendMessage("非玩家无法开始游戏");
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return true;
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}
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if (game.isStarted()) {
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sender.sendMessage("游戏已开始");
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return true;
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}
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game.start();
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} else if (subCommand.equalsIgnoreCase("region")) {
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String regionKey = args[1];
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Player player = (Player) sender;
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Actor actor = BukkitAdapter.adapt(player);
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LocalSession localSession = actor.getSession();
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com.sk89q.worldedit.regions.Region region = localSession.getSelection(BukkitAdapter.adapt(player.getWorld()));
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if (region == null) {
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player.sendMessage("请先选中一个区域");
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return true;
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}
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BlockVector3 min = region.getMinimumPoint();
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BlockVector3 max = region.getMaximumPoint();
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Point minPoint = new Point(min.getBlockX(), min.getBlockY(), min.getBlockZ());
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Point maxPoint = new Point(max.getBlockX(), max.getBlockY(), max.getBlockZ());
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Region region1 = new Region(player.getWorld(), minPoint, maxPoint);
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game.createRegion(regionKey,region1);
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player.sendMessage("区域创建成功.");
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} else if(args.length == 2 && args[0].equalsIgnoreCase("effect")){
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List<Player> players = new ArrayList<>(Bukkit.getOnlinePlayers());
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Player player = players.get(0);
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if(sender instanceof Player){
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player = (Player) sender;
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}
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String eventName = args[1];
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String userName = "观众"+ RandomUtil.getRandomInt(0,10);
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String title = "§c" + eventName;
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String subtitle = "§9" + GameUtil.hideName(userName);
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player.sendTitle(title, subtitle,10, 30, 10);
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GiftEventHandler.SendHandLer(player,userName,eventName);
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}
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if (label.equalsIgnoreCase("gameedit")) {
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GameEditGui.OpenGui((Player) sender);
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return true;
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}
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if (label.equalsIgnoreCase("game")) {
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if (args.length == 0) {
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sender.sendMessage("/game start - 开始游戏");
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return true;
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} else {
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String subCommand = args[0];
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if (subCommand.equalsIgnoreCase("start")) {
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if (!(sender instanceof Player)) {
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sender.sendMessage("非玩家无法开始游戏");
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return true;
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}
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if (game.isStarted()) {
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sender.sendMessage("游戏已开始");
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return true;
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}
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game.start();
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} else if (subCommand.equalsIgnoreCase("region")) {
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String regionKey = args[1];
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Player player = (Player) sender;
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Actor actor = BukkitAdapter.adapt(player);
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LocalSession localSession = actor.getSession();
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com.sk89q.worldedit.regions.Region region = localSession.getSelection(BukkitAdapter.adapt(player.getWorld()));
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if (region == null) {
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player.sendMessage("请先选中一个区域");
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return true;
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}
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BlockVector3 min = region.getMinimumPoint();
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BlockVector3 max = region.getMaximumPoint();
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Point minPoint = new Point(min.getBlockX(), min.getBlockY(), min.getBlockZ());
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Point maxPoint = new Point(max.getBlockX(), max.getBlockY(), max.getBlockZ());
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Region region1 = new Region(player.getWorld(), minPoint, maxPoint);
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game.createRegion(regionKey, region1);
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player.sendMessage("区域创建成功.");
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} else if (args.length == 2 && args[0].equalsIgnoreCase("effect")) {
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List<Player> players = new ArrayList<>(Bukkit.getOnlinePlayers());
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Player player = players.get(0);
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if (sender instanceof Player) {
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player = (Player) sender;
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}
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String eventName = args[1];
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String userName = "观众" + RandomUtil.getRandomInt(0, 10);
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String title = "§c" + eventName;
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String subtitle = "§9" + GameUtil.hideName(userName);
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player.sendTitle(title, subtitle, 10, 30, 10);
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GiftEventHandler.SendHandLer(player, userName, eventName);
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return true;
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}
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}
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}
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return false;
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361
src/main/java/com/yaohun/farmingwar/data/GameEditGui.java
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361
src/main/java/com/yaohun/farmingwar/data/GameEditGui.java
Normal file
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@ -0,0 +1,361 @@
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package com.yaohun.farmingwar.data;
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import com.yaohun.farmingwar.FarmingWar;
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import com.yaohun.farmingwar.game.Game;
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import com.yaohun.farmingwar.manager.GameManager;
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import com.yaohun.farmingwar.util.BackPointType;
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import de.tr7zw.nbtapi.NBTItem;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.Sound;
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import org.bukkit.World;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.inventory.ClickType;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.ItemFlag;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.ItemMeta;
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import tools.BossBarUtil;
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import tools.CDTimeAPI;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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public class GameEditGui implements Listener {
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public static String invTitle = "我的世界整蛊 - 游戏设置管理";
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private Game game;
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public GameEditGui(Game gameMain){
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game = gameMain;
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}
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@EventHandler
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public void onClick(InventoryClickEvent e){
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int rawSlot = e.getRawSlot();
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Player zhubo = (Player) e.getWhoClicked();
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ItemStack item = e.getCurrentItem();
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if(e.getView().getTitle().equalsIgnoreCase(invTitle)){
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e.setCancelled(true);
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if(item == null || item.getType() == Material.AIR){
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return;
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}
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GameManager gameManager = FarmingWar.getGameManager();
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if(rawSlot == 0){
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zhubo.closeInventory();
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if(e.getClick() == ClickType.LEFT){
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game.addBossBar(zhubo,game.getBossBar1());
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}else if(e.getClick() == ClickType.RIGHT){
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game.removeBossBar(zhubo,game.getBossBar1());
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}
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zhubo.playSound(zhubo.getLocation(), Sound.ENTITY_EXPERIENCE_ORB_PICKUP,1,1);
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GameEditGui.OpenGui(zhubo);
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}
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if(rawSlot == 2){
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zhubo.closeInventory();
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if(e.getClick() == ClickType.LEFT){
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game.addBossBar(zhubo,game.getBossBar2());
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}else if(e.getClick() == ClickType.RIGHT){
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game.removeBossBar(zhubo,game.getBossBar2());
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}
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zhubo.playSound(zhubo.getLocation(), Sound.ENTITY_EXPERIENCE_ORB_PICKUP,1,1);
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GameEditGui.OpenGui(zhubo);
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}
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if(rawSlot == 4){
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if(e.getClick() == ClickType.LEFT){
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long nowTime = gameManager.getGameTime()+500;
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if(nowTime >= 18000){
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nowTime = 18000;
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}
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gameManager.setGameTime(nowTime);
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} else if(e.getClick() == ClickType.RIGHT){
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long nowTime = gameManager.getGameTime()-500;
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if(nowTime <= 1000){
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nowTime = 1000;
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}
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gameManager.setGameTime(nowTime);
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}
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zhubo.getWorld().setTime(gameManager.getGameTime());
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zhubo.playSound(zhubo.getLocation(), Sound.ENTITY_EXPERIENCE_ORB_PICKUP,1,1);
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GameEditGui.OpenGui(zhubo);
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}
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if(rawSlot == 8){
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zhubo.closeInventory();
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int amount = 0;
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for (CDTimeAPI.CDData data : CDTimeAPI.getCdData()) {
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for (String key : data.getCdTime().keySet()){
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data.setCD(key,-1L);
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amount++;
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}
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}
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Bukkit.broadcastMessage("§c[系统]§a本次总计清理负面效果: §e"+amount+"种");
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zhubo.playSound(zhubo.getLocation(), Sound.ENTITY_EXPERIENCE_ORB_PICKUP,1,1);
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}
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if(rawSlot == 9){
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if(gameManager.getBackPointType() == BackPointType.初始){
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gameManager.setBackPointType(BackPointType.中间);
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}else if(gameManager.getBackPointType() == BackPointType.中间){
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gameManager.setBackPointType(BackPointType.尽头);
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}else if(gameManager.getBackPointType() == BackPointType.尽头){
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gameManager.setBackPointType(BackPointType.初始);
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}
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Bukkit.broadcastMessage("§c[系统]§a当前传送返回点为: §e"+gameManager.getBackPointType().name());
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zhubo.playSound(zhubo.getLocation(), Sound.ENTITY_EXPERIENCE_ORB_PICKUP,1,1);
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GameEditGui.OpenGui(zhubo);
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}
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if(rawSlot == 11){
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if(e.getClick() == ClickType.LEFT){
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int nowTime = gameManager.getGoalCountdown()+1;
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if(nowTime >= 20){
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nowTime = 20;
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}
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gameManager.setGoalCountdown(nowTime);
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} else if(e.getClick() == ClickType.RIGHT){
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int nowTime = gameManager.getGoalCountdown()-1;
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if(nowTime <= 5){
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nowTime = 5;
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}
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gameManager.setGoalCountdown(nowTime);
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}
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zhubo.playSound(zhubo.getLocation(), Sound.ENTITY_EXPERIENCE_ORB_PICKUP,1,1);
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GameEditGui.OpenGui(zhubo);
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}
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if(rawSlot == 13){
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zhubo.closeInventory();
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zhubo.getInventory().clear();// 清理背包物品
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game.initPlayerBackpack(zhubo);
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zhubo.playSound(zhubo.getLocation(), Sound.ITEM_ARMOR_EQUIP_DIAMOND,1,1);
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}
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if(rawSlot == 15){
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zhubo.closeInventory();
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World world = zhubo.getWorld();
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int amount = 0;
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for (Entity entity : world.getEntities()) {
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if(!(entity instanceof Player)){
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entity.remove();
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amount++;
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}
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}
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Bukkit.broadcastMessage("§c[系统]§a本次总计清理: §e"+amount+"个生物");
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zhubo.playSound(zhubo.getLocation(), Sound.ENTITY_EXPERIENCE_ORB_PICKUP,1,1);
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}
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if(rawSlot == 26){
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zhubo.closeInventory();
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if(e.getClick() == ClickType.LEFT){
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// 重启游戏 重置矿区
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FarmingWar.getGame().effect_setComplete(0); // 重置玩家当前已完成次数
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game.reset();
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} else if(e.getClick() == ClickType.RIGHT){
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// 关闭服务器
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Bukkit.dispatchCommand(Bukkit.getConsoleSender(),"stop");
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}
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zhubo.playSound(zhubo.getLocation(), Sound.ENTITY_EXPERIENCE_ORB_PICKUP,1,1);
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}
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if(rawSlot >= 18 && rawSlot < 24){
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zhubo.closeInventory();
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NBTItem nbti = new NBTItem(item);
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int gameGoal = nbti.getInteger("gameGoal");
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FarmingWar.getGameManager().setGameGoal(gameGoal);
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Bukkit.broadcastMessage("§c[系统]§a今日挑战已设置为: §e"+gameGoal+"次");
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zhubo.playSound(zhubo.getLocation(), Sound.ENTITY_EXPERIENCE_ORB_PICKUP,1,1);
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}
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}
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}
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public static void OpenGui(Player p){
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Inventory inv = Bukkit.createInventory(null,27,invTitle);
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// 设置挑战次数
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inv.setItem(18,CompleteAmount(Material.WHITE_WOOL,5));
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inv.setItem(19,CompleteAmount(Material.LIGHT_GRAY_WOOL,10));
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inv.setItem(20,CompleteAmount(Material.PINK_WOOL,15));
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inv.setItem(21,CompleteAmount(Material.YELLOW_WOOL,20));
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inv.setItem(22,CompleteAmount(Material.LIGHT_BLUE_WOOL,30));
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inv.setItem(23,CompleteAmount(Material.RED_WOOL,50));
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inv.setItem(0,BossBar_1());
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inv.setItem(2,BossBar_2());
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inv.setItem(4,SetGameTime());
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inv.setItem(9,transferPointSetting());
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inv.setItem(11,SetCountdown());
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inv.setItem(13,equipThePlayer());
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inv.setItem(15,Scavenger());
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inv.setItem(8,Rest_Effect());
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inv.setItem(26,Rest_Server());
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p.openInventory(inv);
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}
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public static ItemStack CompleteAmount(Material material,int amount){
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ItemStack item = new ItemStack(material);
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item.setAmount(amount);
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ItemMeta meta = item.getItemMeta();
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meta.setDisplayName("§d★ §e挑战目标: §a"+amount+"次");
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List<String> lore = new ArrayList<>();
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lore.add("§8By.AuroraPixel");
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GameManager gameManager = FarmingWar.getGameManager();
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if(gameManager.getGameGoal() == amount) {
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lore.add("§b★ §c当前已经是目标"+amount+"次");
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item.addUnsafeEnchantment(Enchantment.ARROW_DAMAGE,1);
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} else {
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lore.add("§b★ §6左键点击 §7设置目标");
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}
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meta.setLore(lore);
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item.setItemMeta(meta);
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NBTItem nbti = new NBTItem(item);
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nbti.setInteger("gameGoal", amount);
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item = nbti.getItem();
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return item;
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}
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public static ItemStack transferPointSetting(){
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ItemStack item = new ItemStack(Material.SUGAR);
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ItemMeta meta = item.getItemMeta();
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meta.setDisplayName("§d★ §eF键传送点");
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List<String> lore = new ArrayList<>();
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lore.add("§8By.AuroraPixel");
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GameManager gameManager = FarmingWar.getGameManager();
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lore.add("§b★ §7当前位置: §c"+gameManager.getBackPointType().name());
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lore.add(" ");
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lore.add("§b★ §6鼠标点击 §7切换位置");
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meta.setLore(lore);
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meta.addItemFlags(ItemFlag.HIDE_ATTRIBUTES);
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meta.setCustomModelData(203);
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item.setItemMeta(meta);
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return item;
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}
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public static ItemStack equipThePlayer(){
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ItemStack item = new ItemStack(Material.SUGAR);
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ItemMeta meta = item.getItemMeta();
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meta.setDisplayName("§d★ §e切换背包装备");
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List<String> lore = new ArrayList<>();
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lore.add("§8By.AuroraPixel");
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lore.add(" ");
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lore.add("§b★ §6鼠标点击切换装备");
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meta.setLore(lore);
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meta.addItemFlags(ItemFlag.HIDE_ATTRIBUTES);
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meta.setCustomModelData(206);
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item.setItemMeta(meta);
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return item;
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}
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public static ItemStack Scavenger(){
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ItemStack item = new ItemStack(Material.SUGAR);
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ItemMeta meta = item.getItemMeta();
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meta.setDisplayName("§d★ §e清理所有生物");
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List<String> lore = new ArrayList<>();
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lore.add("§8By.AuroraPixel");
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lore.add("§c清理猪猪,熊猫,僵尸等");
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lore.add(" ");
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lore.add("§b★ §6鼠标点击清理");
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meta.setLore(lore);
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meta.addItemFlags(ItemFlag.HIDE_ATTRIBUTES);
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meta.setCustomModelData(205);
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item.setItemMeta(meta);
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return item;
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}
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public static ItemStack SetCountdown(){
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ItemStack item = new ItemStack(Material.SUGAR);
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ItemMeta meta = item.getItemMeta();
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meta.setDisplayName("§d★ §e挑战完成倒计时");
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List<String> lore = new ArrayList<>();
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lore.add("§8By.AuroraPixel");
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GameManager gameManager = FarmingWar.getGameManager();
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||||
lore.add("§b★ §7当前秒数: §c"+gameManager.getGoalCountdown()+"秒");
|
||||
lore.add(" ");
|
||||
lore.add("§b★ §6左键+1秒 §7|| §6右键-1秒");
|
||||
meta.setLore(lore);
|
||||
meta.addItemFlags(ItemFlag.HIDE_ATTRIBUTES);
|
||||
meta.setCustomModelData(204);
|
||||
item.setItemMeta(meta);
|
||||
return item;
|
||||
}
|
||||
|
||||
public static ItemStack Rest_Server(){
|
||||
ItemStack item = new ItemStack(Material.SUGAR);
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
meta.setDisplayName("§d★ §e重启游戏");
|
||||
List<String> lore = new ArrayList<>();
|
||||
lore.add("§8By.AuroraPixel");
|
||||
lore.add("§c重启后修改参数将生效");
|
||||
lore.add(" ");
|
||||
lore.add("§b★ §6左键 §7重置场地和数据");
|
||||
lore.add("§b★ §6右键 §7重置服务端");
|
||||
meta.setLore(lore);
|
||||
meta.addItemFlags(ItemFlag.HIDE_ATTRIBUTES);
|
||||
meta.setCustomModelData(202);
|
||||
item.setItemMeta(meta);
|
||||
return item;
|
||||
}
|
||||
public static ItemStack Rest_Effect(){
|
||||
ItemStack item = new ItemStack(Material.SUGAR);
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
meta.setDisplayName("§d★ §e清理负面效果");
|
||||
List<String> lore = new ArrayList<>();
|
||||
lore.add("§8By.AuroraPixel");
|
||||
lore.add("§c例如螺旋升天,关灯,大风车等");
|
||||
lore.add(" ");
|
||||
lore.add("§b★ §6鼠标点击清理");
|
||||
meta.setLore(lore);
|
||||
meta.addItemFlags(ItemFlag.HIDE_ATTRIBUTES);
|
||||
meta.setCustomModelData(208);
|
||||
item.setItemMeta(meta);
|
||||
return item;
|
||||
}
|
||||
|
||||
|
||||
public static ItemStack BossBar_1(){
|
||||
ItemStack item = new ItemStack(Material.SUGAR);
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
meta.setDisplayName("§d★ §e挑战进度血条");
|
||||
List<String> lore = new ArrayList<>();
|
||||
lore.add("§8By.AuroraPixel");
|
||||
lore.add(" ");
|
||||
lore.add("§b★ §6左键 §7显示");
|
||||
lore.add("§b★ §6右键 §7隐藏");
|
||||
meta.setLore(lore);
|
||||
meta.addItemFlags(ItemFlag.HIDE_ATTRIBUTES);
|
||||
meta.setCustomModelData(207);
|
||||
item.setItemMeta(meta);
|
||||
return item;
|
||||
}
|
||||
public static ItemStack BossBar_2(){
|
||||
ItemStack item = new ItemStack(Material.SUGAR);
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
meta.setDisplayName("§d★ §e小麦种植进度");
|
||||
List<String> lore = new ArrayList<>();
|
||||
lore.add("§8By.AuroraPixel");
|
||||
lore.add(" ");
|
||||
lore.add("§b★ §6左键 §7显示");
|
||||
lore.add("§b★ §6右键 §7隐藏");
|
||||
meta.setLore(lore);
|
||||
meta.addItemFlags(ItemFlag.HIDE_ATTRIBUTES);
|
||||
meta.setCustomModelData(207);
|
||||
item.setItemMeta(meta);
|
||||
return item;
|
||||
}
|
||||
|
||||
|
||||
public static ItemStack SetGameTime(){
|
||||
ItemStack item = new ItemStack(Material.SUGAR);
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
meta.setDisplayName("§d★ §e游戏时间锁定");
|
||||
List<String> lore = new ArrayList<>();
|
||||
lore.add("§8By.AuroraPixel");
|
||||
GameManager gameManager = FarmingWar.getGameManager();
|
||||
lore.add("§b★ §7当前秒数: §c"+gameManager.getGameTime()+"刻");
|
||||
lore.add(" ");
|
||||
lore.add("§b★ §6左键+500刻 §7|| §6右键-500刻");
|
||||
meta.setLore(lore);
|
||||
meta.addItemFlags(ItemFlag.HIDE_ATTRIBUTES);
|
||||
meta.setCustomModelData(209);
|
||||
item.setItemMeta(meta);
|
||||
return item;
|
||||
}
|
||||
}
|
|
@ -1,5 +1,6 @@
|
|||
package com.yaohun.farmingwar.data;
|
||||
|
||||
import com.yaohun.farmingwar.FarmingWar;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.configuration.file.FileConfiguration;
|
||||
import tools.GameUtil;
|
||||
|
@ -50,10 +51,10 @@ public class GiftData {
|
|||
public void OutCompleEvent(int amount) {
|
||||
int new_amount = this.amount * amount;
|
||||
if(comple_type.equalsIgnoreCase("take")){
|
||||
// ColorblindWar.getGame().effect_takeComplete(new_amount);
|
||||
FarmingWar.getGame().effect_takeComplete(new_amount);
|
||||
Bukkit.broadcastMessage("§c[系统]§a今日挑战进度: §c-"+new_amount);
|
||||
} else if(comple_type.equalsIgnoreCase("add")){
|
||||
// ColorblindWar.getGame().effect_addComplete(new_amount);
|
||||
FarmingWar.getGame().effect_addComplete(new_amount);
|
||||
Bukkit.broadcastMessage("§c[系统]§a今日挑战进度: §b+"+new_amount);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,6 +4,7 @@ import com.yaohun.farmingwar.FarmingWar;
|
|||
import com.yaohun.farmingwar.game.Game;
|
||||
import com.yaohun.farmingwar.game.GameSite;
|
||||
import com.yaohun.farmingwar.game.Region;
|
||||
import com.yaohun.gameranking.api.RankingAPI;
|
||||
import org.bukkit.DyeColor;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
|
@ -119,11 +120,9 @@ public class SummonTheSheep {
|
|||
} else {
|
||||
block.setType(Material.AIR);
|
||||
}
|
||||
// 增加积分Main.configYml.addUser_Wheat(userName, 1);
|
||||
//RankingAPI.addUserValue(userName,"清理小麦",1);
|
||||
block.getWorld().spawnParticle(Particle.VILLAGER_ANGRY, block.getLocation().add(0.5, 0.5, 0.5), 2, 0.5, 0.5, 0.5, 0.1);
|
||||
}
|
||||
} else {
|
||||
block.getRelative(0,-1,0).setType(Material.FARMLAND);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,8 +1,15 @@
|
|||
package com.yaohun.farmingwar.game;
|
||||
|
||||
import com.sk89q.worldedit.EditSession;
|
||||
import com.sk89q.worldedit.WorldEdit;
|
||||
import com.sk89q.worldedit.bukkit.BukkitAdapter;
|
||||
import com.sk89q.worldedit.math.BlockVector3;
|
||||
import com.sk89q.worldedit.regions.CuboidRegion;
|
||||
import com.yaohun.farmingwar.FarmingWar;
|
||||
import com.yaohun.farmingwar.data.LikeData;
|
||||
import com.yaohun.farmingwar.manager.GameManager;
|
||||
import org.bukkit.*;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.boss.BarColor;
|
||||
import org.bukkit.boss.BarStyle;
|
||||
import org.bukkit.boss.BossBar;
|
||||
|
@ -10,6 +17,7 @@ import org.bukkit.configuration.ConfigurationSection;
|
|||
import org.bukkit.configuration.file.FileConfiguration;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.Firework;
|
||||
import org.bukkit.entity.Item;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.Inventory;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
@ -38,13 +46,14 @@ public class Game {
|
|||
private int completeGoal;
|
||||
private List<BukkitTask> tasks = new ArrayList<>();
|
||||
private List<Entity> entities = new ArrayList<>();
|
||||
public Game(){
|
||||
this.completeGoal = 15;
|
||||
public Game(GameManager manager){
|
||||
this.world = Bukkit.getWorld("world");
|
||||
this.region = new Region(world,new Point(-224,73,246),new Point(-204,73,266));
|
||||
bossBar1 = Bukkit.createBossBar("今日挑战进度", BarColor.WHITE, BarStyle.SEGMENTED_10);
|
||||
bossBar2 = Bukkit.createBossBar("补种进度", BarColor.GREEN, BarStyle.SEGMENTED_20);
|
||||
bossBar3 = Bukkit.createBossBar("点赞累积数量", BarColor.WHITE, BarStyle.SEGMENTED_10);
|
||||
this.completeGoal = manager.getGameGoal();
|
||||
this.countdownTime = manager.getGoalCountdown();
|
||||
}
|
||||
|
||||
private void updateCompleteGoalBossBar() {
|
||||
|
@ -106,11 +115,36 @@ public class Game {
|
|||
}
|
||||
}.runTaskTimer(FarmingWar.inst(), 0L, 10L));
|
||||
}
|
||||
public void reset() {
|
||||
// 删除当前游戏场地
|
||||
BlockVector3 vector1 = BlockVector3.at((region.getMin().getX()-1), 72, (region.getMin().getZ()-1));
|
||||
BlockVector3 vector2 = BlockVector3.at((region.getMax().getX()+1), 74, (region.getMax().getZ()+1));
|
||||
CuboidRegion cuboidRegion = new CuboidRegion(BukkitAdapter.adapt(region.getWorld()), vector1, vector2);
|
||||
try (EditSession editSession = WorldEdit.getInstance().newEditSession(BukkitAdapter.adapt(region.getWorld()))) {
|
||||
editSession.setBlocks((com.sk89q.worldedit.regions.Region) cuboidRegion, BukkitAdapter.asBlockType(Material.AIR));
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
// 重新生成游戏场地并重置游戏区域
|
||||
Bukkit.getScheduler().runTaskLater(FarmingWar.inst(), () -> {
|
||||
this.region = new Region(world,new Point(-224,73,246),new Point(-204,73,266));
|
||||
},1L);
|
||||
Bukkit.getScheduler().runTaskLater(FarmingWar.inst(), () -> {
|
||||
GameUtil.loadSchematics("muban");
|
||||
},5L);
|
||||
Bukkit.getScheduler().runTaskLater(FarmingWar.inst(), () -> {
|
||||
for (Player player : Bukkit.getOnlinePlayers()){
|
||||
player.teleport(region.getHub());
|
||||
}
|
||||
},10L);
|
||||
}
|
||||
public void initPlayerData(Player player) {
|
||||
player.setArrowCooldown(3600);
|
||||
player.setGameMode(GameMode.SURVIVAL);
|
||||
player.setAllowFlight(true);
|
||||
player.teleport(region.getHub());
|
||||
bossBar1.addPlayer(player);
|
||||
bossBar2.addPlayer(player);
|
||||
bossBar3.addPlayer(player);
|
||||
initPlayerBackpack(player);
|
||||
}
|
||||
|
@ -188,7 +222,58 @@ public class Game {
|
|||
tasks.remove(this);
|
||||
checking = false;
|
||||
Bukkit.broadcastMessage("§c[系统]§a挑战成功! §b游戏进度+1");
|
||||
GameUtil.sendAllTitle("§6§l收获成功","§f恭喜你完成挑战!",10,50,20);
|
||||
for (Player player : Bukkit.getOnlinePlayers()) {
|
||||
// 遍历玩家周围20x20x20的所有方块
|
||||
// 获取玩家位置中心点的坐标
|
||||
Location loc = player.getLocation();
|
||||
int centerX = loc.getBlockX();
|
||||
int centerY = loc.getBlockY();
|
||||
int centerZ = loc.getBlockZ();
|
||||
for (int x = centerX - 10; x <= centerX + 10; x++) {
|
||||
for (int y = centerY - 10; y <= centerY + 10; y++) {
|
||||
for (int z = centerZ - 10; z <= centerZ + 10; z++) {
|
||||
// 获取方块
|
||||
Block block = player.getWorld().getBlockAt(x, y, z);
|
||||
// 示例操作:输出方块的类型
|
||||
if (block.getType() != Material.AIR && region.isInRegion(block.getLocation())) {
|
||||
block.breakNaturally();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// 获取玩家周围20x20x20区域内的所有实体
|
||||
List<Entity> nearbyEntities = player.getWorld().getEntities();
|
||||
for (Entity entity : nearbyEntities) {
|
||||
if (entity instanceof Item) { // 检查是否为 Item 实体
|
||||
Location itemLocation = entity.getLocation();
|
||||
// 判断实体是否在20x20x20范围内
|
||||
if (Math.abs(itemLocation.getX() - loc.getX()) <= 15 &&
|
||||
Math.abs(itemLocation.getY() - loc.getY()) <= 15 &&
|
||||
Math.abs(itemLocation.getZ() - loc.getZ()) <= 15) {
|
||||
entity.setGlowing(true);
|
||||
BukkitTask task = new BukkitRunnable() {
|
||||
private int i = 0;
|
||||
@Override
|
||||
public void run() {
|
||||
if(entity.isDead() || i >= 50){
|
||||
if(!entity.isDead()){
|
||||
entity.remove();
|
||||
}
|
||||
cancel();
|
||||
return;
|
||||
}
|
||||
// 获取玩家当前位置和物品当前位置的方向向量
|
||||
Vector direction = loc.toVector().subtract(itemLocation.toVector()).normalize();
|
||||
// 设置物品实体的速度,让它朝玩家移动
|
||||
entity.setVelocity(direction.multiply(0.2)); // 调整速度大小
|
||||
i++;
|
||||
}
|
||||
}.runTaskTimer(FarmingWar.inst(),0,2L);
|
||||
addTasks(task);
|
||||
}
|
||||
}
|
||||
}
|
||||
player.playSound(player.getLocation(), "duolaameng", 1.0F, 1.0F);
|
||||
player.playSound(player.getLocation(), Sound.ENTITY_PLAYER_LEVELUP, 1.0f, 1.1f);
|
||||
}
|
||||
|
@ -250,6 +335,31 @@ public class Game {
|
|||
}.runTaskLater( FarmingWar.inst(), 5L );
|
||||
}
|
||||
|
||||
public void effect_setComplete(int amount){
|
||||
completeAmount = amount;
|
||||
}
|
||||
public void effect_addComplete(int amount){
|
||||
effect_setComplete(completeAmount + amount);
|
||||
}
|
||||
public void effect_takeComplete(int amount){
|
||||
effect_setComplete(completeAmount - amount);
|
||||
}
|
||||
|
||||
public BossBar getBossBar1() {
|
||||
return bossBar1;
|
||||
}
|
||||
|
||||
public BossBar getBossBar2() {
|
||||
return bossBar2;
|
||||
}
|
||||
|
||||
public void removeBossBar(Player player, BossBar bossBar) {
|
||||
bossBar.removePlayer(player);
|
||||
}
|
||||
public void addBossBar(Player player,BossBar bossBar) {
|
||||
bossBar.addPlayer(player);
|
||||
}
|
||||
|
||||
public void createRegion(String regionKey, Region region) {
|
||||
FileConfiguration config = FarmingWar.inst().getConfig();
|
||||
ConfigurationSection section = config.createSection(regionKey);
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
package com.yaohun.farmingwar.game;
|
||||
|
||||
import com.yaohun.farmingwar.FarmingWar;
|
||||
import com.yaohun.farmingwar.util.BackPointType;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.World;
|
||||
|
@ -18,13 +20,21 @@ public class Region {
|
|||
}
|
||||
|
||||
public Location getHub(){
|
||||
double x = (max.getX() - 2);
|
||||
double z = (min.getZ() + max.getZ()) / 2;
|
||||
double y = min.getY();
|
||||
if(max.getY() > y){
|
||||
y = max.getY();
|
||||
}
|
||||
return new Location(world,x,(y+5 ),z,90,0);
|
||||
BackPointType backPointType = FarmingWar.getGameManager().getBackPointType();
|
||||
if(backPointType == BackPointType.初始){
|
||||
double x = (min.getX() + 1);
|
||||
return new Location(world,x,(y+5),z,-90,45);
|
||||
}else if(backPointType == BackPointType.尽头){
|
||||
double x = (max.getX() - 1);
|
||||
return new Location(world,x,(y+5),z,90,45);
|
||||
}
|
||||
double x = (min.getX() + max.getX()) / 2;
|
||||
return new Location(world,x,(y+5),z,-90,90);
|
||||
}
|
||||
|
||||
public World getWorld() {
|
||||
|
|
|
@ -16,7 +16,10 @@ import org.bukkit.event.entity.EntityDamageByEntityEvent;
|
|||
import org.bukkit.event.entity.EntityDamageEvent;
|
||||
import org.bukkit.event.entity.EntityExplodeEvent;
|
||||
import org.bukkit.event.entity.ProjectileLaunchEvent;
|
||||
import org.bukkit.event.player.PlayerSwapHandItemsEvent;
|
||||
import org.bukkit.event.server.ServerListPingEvent;
|
||||
import org.bukkit.potion.PotionEffect;
|
||||
import org.bukkit.potion.PotionEffectType;
|
||||
import org.bukkit.scheduler.BukkitRunnable;
|
||||
import tools.StackUtil;
|
||||
|
||||
|
@ -40,6 +43,17 @@ public class GameListener implements Listener {
|
|||
}
|
||||
}
|
||||
|
||||
/*主播按下F后将获得速度II的效果和急迫效果*/
|
||||
@EventHandler
|
||||
public void onSwap(PlayerSwapHandItemsEvent e) {
|
||||
Player p = e.getPlayer();
|
||||
e.setCancelled(true);
|
||||
if (!p.isSneaking()) {
|
||||
p.addPotionEffect(new PotionEffect(PotionEffectType.SPEED, 20 * 60 * 30, 1,false,false));
|
||||
p.teleport(game.getRegion().getHub());
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onDamageByEntity(EntityDamageByEntityEvent e){
|
||||
Entity entity = e.getEntity();
|
||||
|
|
|
@ -3,24 +3,34 @@ package com.yaohun.farmingwar.manager;
|
|||
import com.io.yutian.mclive.event.ZhuboAPI;
|
||||
import com.yaohun.farmingwar.data.GiftData;
|
||||
import com.yaohun.farmingwar.data.LikeData;
|
||||
import com.yaohun.farmingwar.util.BackPointType;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.configuration.ConfigurationSection;
|
||||
import org.bukkit.configuration.file.FileConfiguration;
|
||||
import org.bukkit.configuration.file.YamlConfiguration;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
|
||||
public class GameManager {
|
||||
|
||||
private static boolean isRandomBox;
|
||||
private File manageFile;
|
||||
private FileConfiguration manageConfig;
|
||||
private int gameGoal;
|
||||
private long gameTime;
|
||||
private BackPointType backPointType;
|
||||
private int goalCountdown;
|
||||
private HashMap<String, LikeData> likeDataMap = new HashMap<>();
|
||||
private HashMap<String, GiftData> giftDataMap = new HashMap<>();
|
||||
private static boolean isRandomBox;
|
||||
|
||||
public GameManager(){
|
||||
Bukkit.getConsoleSender().sendMessage("[日志 - 保卫小麦] 工具注册:");
|
||||
loadRandomBoxPlugin();
|
||||
Bukkit.getConsoleSender().sendMessage("[日志 - 保卫小麦] 游戏设置:");
|
||||
loadSettingsData();
|
||||
Bukkit.getConsoleSender().sendMessage("[日志 - 保卫小麦] 事件注册:");
|
||||
File file = new File("./plugins/游戏设置","礼物设置.yml");
|
||||
FileConfiguration gift_yml = YamlConfiguration.loadConfiguration(file);
|
||||
|
@ -43,6 +53,31 @@ public class GameManager {
|
|||
}
|
||||
}
|
||||
|
||||
public void loadSettingsData(){
|
||||
manageFile = new File("./plugins/游戏设置","游戏设置.yml");
|
||||
manageConfig = YamlConfiguration.loadConfiguration(manageFile);
|
||||
backPointType = BackPointType.valueOf(manageConfig.getString("返回传送点","初始"));
|
||||
Bukkit.getConsoleSender().sendMessage("返回传送点: "+backPointType.name());
|
||||
gameGoal = manageConfig.getInt("挑战目标",20);
|
||||
Bukkit.getConsoleSender().sendMessage("挑战完成次数: "+gameGoal+"次");
|
||||
goalCountdown = manageConfig.getInt("完成倒计时",11);
|
||||
Bukkit.getConsoleSender().sendMessage("完成挑战倒计时: "+goalCountdown+"秒");
|
||||
gameTime = manageConfig.getLong("游戏时间定格",5500L);
|
||||
Bukkit.getConsoleSender().sendMessage("游戏时间定格: "+gameTime+"刻");
|
||||
}
|
||||
|
||||
public void saveGameSettings(){
|
||||
manageConfig.set("挑战目标",gameGoal);
|
||||
manageConfig.set("返回传送点",backPointType.name());
|
||||
manageConfig.set("完成倒计时",goalCountdown);
|
||||
manageConfig.set("游戏时间定格",gameTime);
|
||||
try {
|
||||
manageConfig.save(manageFile);
|
||||
} catch (IOException e) {
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
}
|
||||
|
||||
public void loadRandomBoxPlugin() {
|
||||
if(Bukkit.getPluginManager().getPlugin("RandomBox") != null){
|
||||
isRandomBox = true;
|
||||
|
@ -53,6 +88,37 @@ public class GameManager {
|
|||
}
|
||||
}
|
||||
|
||||
public long getGameTime() {
|
||||
return gameTime;
|
||||
}
|
||||
|
||||
public void setGameTime(long gameTime) {
|
||||
this.gameTime = gameTime;
|
||||
}
|
||||
|
||||
public int getGameGoal() {
|
||||
return gameGoal;
|
||||
}
|
||||
|
||||
public void setGameGoal(int gameGoal) {
|
||||
this.gameGoal = gameGoal;
|
||||
}
|
||||
|
||||
|
||||
public int getGoalCountdown() {
|
||||
return goalCountdown;
|
||||
}
|
||||
|
||||
public void setGoalCountdown(int goalCountdown) {
|
||||
this.goalCountdown = goalCountdown;
|
||||
}
|
||||
public BackPointType getBackPointType() {
|
||||
return backPointType;
|
||||
}
|
||||
|
||||
public void setBackPointType(BackPointType backPointType) {
|
||||
this.backPointType = backPointType;
|
||||
}
|
||||
|
||||
public static boolean isIsRandomBox() {
|
||||
return isRandomBox;
|
||||
|
|
|
@ -0,0 +1,5 @@
|
|||
package com.yaohun.farmingwar.util;
|
||||
|
||||
public enum BackPointType {
|
||||
初始,中间,尽头
|
||||
}
|
|
@ -54,5 +54,13 @@ public class CDTimeAPI {
|
|||
public long getCD(String key) {
|
||||
return this.cdTime.getOrDefault(key,-1L);
|
||||
}
|
||||
|
||||
public HashMap<String, Long> getCdTime() {
|
||||
return cdTime;
|
||||
}
|
||||
}
|
||||
|
||||
public static HashSet<CDData> getCdData() {
|
||||
return cdData;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -46,7 +46,6 @@ public class StackUtil {
|
|||
}
|
||||
public static ItemStack quickPotion(){
|
||||
ItemStack item = new ItemStack(Material.SPLASH_POTION);
|
||||
item.setAmount(6);
|
||||
PotionMeta meta = (PotionMeta) item.getItemMeta();
|
||||
meta.setBasePotionData(new PotionData(PotionType.SPEED,false,false));
|
||||
meta.addItemFlags(ItemFlag.HIDE_POTION_EFFECTS);
|
||||
|
|
|
@ -3,4 +3,6 @@ main: com.yaohun.farmingwar.FarmingWar
|
|||
version: 1.0
|
||||
api-version: '1.18'
|
||||
commands:
|
||||
game:
|
||||
game:
|
||||
gameedit:
|
||||
livegift:
|
Loading…
Reference in New Issue
Block a user