测试版

This commit is contained in:
yaohunya 2024-07-21 05:27:54 +08:00
parent ec716658d5
commit acab27f283
18 changed files with 929 additions and 59 deletions

View File

@ -51,6 +51,11 @@
<artifactId>DemonTeam</artifactId>
<version>1.2.0</version>
</dependency>
<dependency>
<groupId>com.yaohun.playermanage</groupId>
<artifactId>PlayerManage</artifactId>
<version>1.0.1</version>
</dependency>
</dependencies>
</project>

View File

@ -0,0 +1,102 @@
package me.Demon.DemonLevels;
import me.Demon.DemonLevels.api.DLevelAPI;
import me.clip.placeholderapi.expansion.PlaceholderExpansion;
import org.bukkit.entity.Player;
import org.bukkit.plugin.Plugin;
import java.math.BigDecimal;
import java.math.BigInteger;
import java.math.RoundingMode;
import java.text.DecimalFormat;
public class LevelExpansion extends PlaceholderExpansion {
private Plugin plugin;
public LevelExpansion(Plugin plugin) {
this.plugin = plugin;
}
@Override
public boolean persist() {
return true;
}
@Override
public boolean canRegister() {
return true;
}
@Override
public String getAuthor() {
return plugin.getDescription().getAuthors().toString();
}
@Override
public String getIdentifier() {
return "dlevel";
}
@Override
public String getVersion() {
return plugin.getDescription().getVersion();
}
@Override
public String onPlaceholderRequest(Player player, String indentifier) {
if (indentifier.equalsIgnoreCase("expbl")) {
if(Main.serverManage.getExpMultiplicity() <= 1.0){
return "0.00%";
}
return (Main.serverManage.getExpMultiplicity() * 100)+"%";
}else if (indentifier.equalsIgnoreCase("level")) {
return ""+DLevelAPI.getPlayerLevel(player);
}else if(indentifier.equalsIgnoreCase("exp")){
return ""+DLevelAPI.getPlayerExp(player);
}else if(indentifier.equalsIgnoreCase("exptolevel")){
return ""+DLevelAPI.getPlayerExpToLevel(player);
}else if(indentifier.equalsIgnoreCase("totalexp")){
return ""+DLevelAPI.getPlayerTotalExp(player);
}else if(indentifier.equalsIgnoreCase("upexp")){
BigInteger exp = DLevelAPI.getPlayerExp(player);
BigInteger upExp = DLevelAPI.getPlayerExpToLevel(player);
// BigInteger 转换为 BigDecimal 以支持浮点运算
BigDecimal expDecimal = new BigDecimal(exp);
BigDecimal upExpDecimal = new BigDecimal(upExp);
// 计算经验百分比
BigDecimal percentage = expDecimal.divide(upExpDecimal, 2, RoundingMode.HALF_UP).multiply(BigDecimal.valueOf(100));
return String.format("%.1f", percentage);
}else if (indentifier.equalsIgnoreCase("baifenbi")) {
BigInteger exp = DLevelAPI.getPlayerExp(player);
BigInteger upExp = DLevelAPI.getPlayerExpToLevel(player);
// BigInteger 转换为 BigDecimal 以支持浮点运算
BigDecimal expDecimal = new BigDecimal(exp);
BigDecimal upExpDecimal = new BigDecimal(upExp);
// 计算经验百分比
BigDecimal percentage = expDecimal.divide(upExpDecimal, 2, RoundingMode.HALF_UP).multiply(BigDecimal.valueOf(100));
return String.format("%.3f", percentage);
}else
if (indentifier.equalsIgnoreCase("up")) {
int level = DLevelAPI.getPlayerLevel(player);
BigInteger upexp = DLevelAPI.getLevelNeedExp(level);
BigInteger playerExp = DLevelAPI.getPlayerExp(player);
// 计算所需的剩余经验
BigInteger remainingExp = upexp.subtract(playerExp);
// BigInteger 转换为 int以便进行比较和格式化
int exp = remainingExp.intValue();
// 格式化剩余经验根据其大小选择合适的单位
if (exp >= 10000000) { // 如果剩余经验大于等于 10,000,000
// 将经验转换为百万单位并格式化为 "x.xx m"
exp = exp / 1000000;
return new DecimalFormat(",###.#").format(exp) + "m";
} else if (exp >= 1000000) { // 如果剩余经验大于等于 1,000,000
// 将经验转换为万单位并格式化为 "x.xx w"
exp = exp / 10000;
return new DecimalFormat(",###.#").format(exp) + "w";
}
// 如果剩余经验小于 1,000,000直接格式化为 "x.xxx"
return new DecimalFormat(",###.##").format(remainingExp);
}
return "";
}
}

View File

@ -1,12 +1,15 @@
package me.Demon.DemonLevels;
import me.Demon.DemonLevels.listener.MobDeath;
import me.Demon.DemonLevels.listener.QuitEvent;
import me.Demon.DemonLevels.manage.MobsManage;
import me.Demon.DemonLevels.listener.JoinEvent;
import me.Demon.DemonLevels.listener.UpgradePrompt;
import me.Demon.DemonLevels.manage.ServerManage;
import me.Demon.DemonLevels.util.ConfigYml;
import me.Demon.DemonPlugin.DemonAPI;
import org.bukkit.Bukkit;
import org.bukkit.configuration.file.FileConfiguration;
import org.bukkit.configuration.file.YamlConfiguration;
import org.bukkit.entity.Player;
import org.bukkit.plugin.java.JavaPlugin;
import java.io.File;
@ -24,15 +27,42 @@ public class Main extends JavaPlugin {
@Override
public void onEnable() {
plugin = this;
DemonAPI.sendConsoleMessage("§f[§6!§f] §aAuRechargeData ("+plugin.getServer().getVersion()+") §f开始加载");
loadConfigData();
serverManage = new ServerManage(getConfig());
getServer().getPluginManager().registerEvents(new MobDeath(),this);
getServer().getPluginManager().registerEvents(new QuitEvent(),this);
getServer().getPluginManager().registerEvents(new JoinEvent(),this);
getServer().getPluginManager().registerEvents(new UpgradePrompt(),this);
if (Bukkit.getPluginManager().getPlugin("PlaceholderAPI") != null) {
new LevelExpansion(this).register();
DemonAPI.sendConsoleMessage("§f[§a!§f] §fPlaceholderAPI §8> §6完成");
}
DemonAPI.sendConsoleMessage("§f[§6!§f] §aDemonLevels §f加载完成,祝你使用愉快!");
DemonAPI.sendConsoleMessage("§f[§6!§f] §b极光像素工作室出品");
}
@Override
public void onDisable() {
for (String uuid : serverManage.getDataHashMap().keySet()){
serverManage.getDataHashMap().get(uuid).savePlayerData();
}
serverManage.getDataHashMap().clear();
DemonAPI.sendConsoleMessage("§f[§c!§f] §aDemonLevels §f卸载完成,欢迎下次使用!");
}
public void loadConfigData(){
File file = new File(getDataFolder(),"Data.yml");
FileConfiguration yml = YamlConfiguration.loadConfiguration(file);
configYml = new ConfigYml(yml);
configYml = new ConfigYml(file,yml);
}
public void reloadLoadData(){
loadConfigData();
plugin.reloadConfig();
serverManage = new ServerManage(getConfig());
for (Player onlineP : Bukkit.getOnlinePlayers()){
String uuid = onlineP.getUniqueId().toString();
Main.serverManage.getPlayerData(uuid);
}
}
}

View File

@ -1,4 +1,278 @@
package me.Demon.DemonLevels.api;
import com.yaohun.playermanage.PlayerManage;
import me.Demon.DemonLevels.Main;
import me.Demon.DemonLevels.data.ChangExpEvant;
import me.Demon.DemonLevels.data.PlayerData;
import me.Demon.DemonLevels.event.UpLevelEvant;
import me.Demon.DemonLevels.listener.MobDeath;
import me.Demon.DemonLevels.util.ScriptEngineAPI;
import me.Demon.DemonPlugin.DemonAPI;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.scheduler.BukkitRunnable;
import org.serverct.ersha.jd.AttributeAPI;
import java.math.BigInteger;
import java.util.List;
import java.util.Map;
public abstract class DLevelAPI {
/*
* 获取离线玩家的等级
* */
public static double getOffPlayer_Level(String playName){
// 通过玩家名字获取玩家的UUID
String uuid = PlayerManage.getNameToUuid(playName);
// 检查UUID的长度如果长度小于等于16则认为UUID无效返回0
if (uuid.length() <= 16) {
return 0;
}
// 根据UUID获取玩家的数据
PlayerData playerData = Main.serverManage.getPlayerData(uuid);
// 返回玩家的等级
return playerData.getLevel();
}
/*
* 获取玩家当前经验值
* */
public static BigInteger getPlayerExp(Player p){
if(p == null){
return new BigInteger("0");
}
String uuid = p.getUniqueId().toString();
PlayerData playerData = Main.serverManage.getPlayerData(uuid);
return playerData.getExp();
}
/*
* 获取玩家总计经验
* */
public static BigInteger getPlayerTotalExp(Player p){
if(p == null){
return new BigInteger("0");
}
String uuid = p.getUniqueId().toString();
PlayerData playerData = Main.serverManage.getPlayerData(uuid);
return playerData.getTotalExp();
}
/*
* 获取玩家当前等级
* */
public static int getPlayerLevel(Player p){
if(p == null){
return -1;
}
String uuid = p.getUniqueId().toString();
PlayerData playerData = Main.serverManage.getPlayerData(uuid);
return playerData.getLevel();
}
/*
* 获取玩家当前等级所需经验
* */
public static BigInteger getLevelNeedExp(int level){
if(level < 0){
return new BigInteger("99999999");
}
BigInteger defaultExp = new BigInteger("1000"); // 默认所需经验 1000
List<Map.Entry<String,Integer>> list = Main.configYml.getLevelNeedExpFormat();
for (int i = 0; i < list.size(); i++) {
int levelKey = list.get(i).getValue();
if(level >= levelKey) {
String expFormat = list.get(i).getKey();
expFormat = expFormat.replace("%level%", String.valueOf(level));
System.out.println("[调试 - 等级] 所需经验等级公式: "+expFormat);
return ScriptEngineAPI.getExpFormat(expFormat);
}
}
return defaultExp;
}
/*
* 获取玩家当前升级所需经验
* */
public static BigInteger getPlayerExpToLevel(Player p){
if(p == null){
return new BigInteger("99999999");
}
String uuid = p.getUniqueId().toString();
PlayerData playerData = Main.serverManage.getPlayerData(uuid);
return getLevelNeedExp(playerData.getLevel());
}
/*
* 伪装击杀暴徒获得经验
* */
public static void disguiseKillsExp(Player p,int exp){
// 获取服务器当前经验倍率
double serverDouble = Main.serverManage.getExpMultiplicity();
// 获取玩家经验加成属性
double att_expAddition = 1;
if(AttributeAPI.getAttrData(p) != null) {
if (AttributeAPI.getAttrData(p).getAttributeValue().get("经验加成") != null) {
att_expAddition = 1 + (AttributeAPI.getAttrData(p).getAttributeValue().get("经验加成") / 100);
}
}
exp = (int) (exp * serverDouble * att_expAddition);
double magnificationDisplay = (serverDouble + att_expAddition) - 2; // 获取玩家当前倍率
int magnificationDisplayString = (int) (magnificationDisplay * 100);
// 给予玩家经验
addExp(p,exp);
MobDeath.experienceGainTips(p,exp,magnificationDisplayString);
}
/*
* 给予玩家经验值
* */
public static void addExp(Player p,int exp){
if(p == null){return;}
if(exp <= 0){return;}
//监听器-经验增加
ChangExpEvant event = new ChangExpEvant(p,exp);
Bukkit.getPluginManager().callEvent(event);
// 获取玩家的PlayerData
String uuid = p.getUniqueId().toString();
PlayerData playerData = Main.serverManage.getPlayerData(uuid);
BigInteger addExp = new BigInteger(String.valueOf(exp));
playerData.setTotalExp(playerData.getTotalExp().add(addExp)); // 增加玩家总经验
int level = playerData.getLevel(); // 获取玩家当前等级
BigInteger needExp = DLevelAPI.getLevelNeedExp(level); // 获取玩家升级所需经验
playerData.setExp(playerData.getExp().add(addExp)); // 增加玩家当前经验
// 循环检查是否有足够的经验来升级
while (addExp.compareTo(needExp) >= 0) {
// 检查level是否小于0如果是则退出循环
if (level < 0) {
break;
}
// 从addExp中减去升级所需经验
addExp = addExp.subtract(needExp);
// 增加玩家等级
level++;
// 更新所需经验值以升级到下一级
needExp = DLevelAPI.getLevelNeedExp(level);
// 保存玩家数据
playerData.savePlayerData();
// 监听事件 - 升级等级
UpLevelEvant upLevelEvant = new UpLevelEvant(p,level);
Bukkit.getPluginManager().callEvent(upLevelEvant);
}
playerData.setExp(addExp);
playerData.setLevel(level);
updateThePlayerExperienceBar(p,playerData);
}
/*
* 扣除玩家的经验
* */
public static void takeExp(Player p,int exp){
if(p == null){return;}
if(exp <= 0){return;}
// 获取玩家的PlayerData
String uuid = p.getUniqueId().toString();
PlayerData playerData = Main.serverManage.getPlayerData(uuid);
BigInteger takeExp = new BigInteger(String.valueOf(exp));
BigInteger currentExp = playerData.getTotalExp();
if (currentExp.compareTo(takeExp) < 0) {
// 如果当前总经验少于要移除的经验将总经验设置为0
playerData.setTotalExp(BigInteger.ZERO);
takeExp = currentExp;
} else {
// 否则减少玩家总经验
playerData.setTotalExp(currentExp.subtract(takeExp));
}
int level = playerData.getLevel();
BigInteger needExp = DLevelAPI.getLevelNeedExp(level);
BigInteger currentLevelExp = playerData.getExp();
while (takeExp.compareTo(BigInteger.ZERO) > 0 && level >= 0) {
if (currentLevelExp.compareTo(takeExp) >= 0) {
// 当前等级的经验足够减少
currentLevelExp = currentLevelExp.subtract(takeExp);
takeExp = BigInteger.ZERO;
} else {
// 当前等级的经验不足以完全减少需要降级
takeExp = takeExp.subtract(currentLevelExp);
level--;
if (level >= 0) {
needExp = DLevelAPI.getLevelNeedExp(level);
currentLevelExp = needExp.subtract(BigInteger.ONE); // 假设刚刚升级所剩经验为 needExp - 1
} else {
currentLevelExp = BigInteger.ZERO;
break;
}
}
}
playerData.setExp(currentLevelExp);
playerData.setLevel(level);
playerData.savePlayerData();
updateThePlayerExperienceBar(p,playerData);
}
public static void setTotalExp(Player p,BigInteger exp){
if(p == null){return;}
// 获取玩家的PlayerData
String uuid = p.getUniqueId().toString();
PlayerData playerData = Main.serverManage.getPlayerData(uuid);
BigInteger totalExp = new BigInteger(String.valueOf(exp));
playerData.setTotalExp(totalExp);
int level = 1;
// 获取当前等级1所需的经验
BigInteger needExp = DLevelAPI.getLevelNeedExp(level);
// 循环检查总经验是否足够升级
while (totalExp.compareTo(needExp) >= 0) {
// 从总经验中减去当前等级所需的经验
totalExp = totalExp.subtract(needExp);
// 升级玩家等级
level++;
// 获取下一个等级所需的经验
needExp = DLevelAPI.getLevelNeedExp(level);
// 如果等级小于0退出循环虽然在实际中等级通常不会小于0
if (level < 0) {
break;
}
}
// 更新玩家的数据
playerData.setExp(totalExp);
playerData.setLevel(level);
updateThePlayerExperienceBar(p,playerData);
playerData.savePlayerData();
}
public static void setPlayerLevel(Player p,int level){
if(p == null){return;}
if(level <= 0){return;}
// 获取玩家的PlayerData
String uuid = p.getUniqueId().toString();
PlayerData playerData = Main.serverManage.getPlayerData(uuid);
playerData.setLevel(level);
// 初始化经验值
BigInteger defaultExp = BigInteger.ZERO;
// 循环计算到当前等级所需的经验
for (int i = 1; i < level; i++) {
// 获取当前等级所需经验
BigInteger currentLevelNeedExp = DLevelAPI.getLevelNeedExp(i);
defaultExp = defaultExp.add(currentLevelNeedExp);
}
// 计算并设置玩家的经验值
// 由于经验值是从上一级到当前级别的剩余经验
BigInteger totalExp = defaultExp;
// 设置玩家的总经验
setTotalExp(p,totalExp);
}
public static void updateThePlayerExperienceBar(Player p,PlayerData playerData){
new BukkitRunnable() {
public void run() {
int pLevel = playerData.getLevel();
p.setLevel(pLevel);
BigInteger playerExp = playerData.getExp();
BigInteger needLevelExp = DLevelAPI.getLevelNeedExp(pLevel);
float finalExp = playerExp.floatValue() / needLevelExp.floatValue();
p.setExp((finalExp > 1.0F) ? 1.0F : (Math.max(finalExp, 0.0F)));
cancel();
}
}.runTaskLater(Main.plugin, 2L);
}
}

View File

@ -0,0 +1,166 @@
package me.Demon.DemonLevels.command;
import com.yaohun.playermanage.PlayerManage;
import me.Demon.DemonLevels.Main;
import me.Demon.DemonLevels.api.DLevelAPI;
import me.Demon.DemonLevels.data.PlayerData;
import me.Demon.DemonLevels.util.GameUtil;
import me.Demon.DemonPlugin.DemonAPI;
import org.bukkit.Bukkit;
import org.bukkit.Sound;
import org.bukkit.command.*;
import org.bukkit.entity.HumanEntity;
import org.bukkit.entity.Player;
import java.math.BigInteger;
import java.time.*;
import java.time.format.DateTimeFormatter;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
public class MainCmd implements CommandExecutor , TabCompleter {
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (!sender.isOp()) {
return true;
}
if(args.length == 0){
sender.sendMessage("§r");
sender.sendMessage("§e------- ======= §6斗魂学院等级系统 §e======= -------");
sender.sendMessage("§2/dlevel dexp §e[倍率] §f- §2设置经验倍率");
sender.sendMessage("§2/dlevel dexp §e[倍率] §2<HourS> §f- §2设置经验倍率");
sender.sendMessage("§2/dlevel look §e[玩家名] §f- §2查看等级信息");
sender.sendMessage("§2/dlevel give §e[玩家名] §2<数值> §f- §2给予游戏经验");
sender.sendMessage("§2/dlevel take §e[玩家名] §2<数值> §f- §2扣除游戏经验");
sender.sendMessage("§2/dlevel setlevel §e[玩家名] §2<数值> §f- §2设置游戏等级");
sender.sendMessage("§2/dlevel settotal §e[玩家名] §2<数值> §f- §2设置游戏总经验");
sender.sendMessage("§2/dlevel kmob §e[怪物代号] §2<min> <max> §f- §2设置怪物经验");
sender.sendMessage("§e------- ======= §6斗魂学院等级系统 §e======= -------");
sender.sendMessage("§r");
return true;
}
if(args.length == 3){
String name = args[1];
String uuid = PlayerManage.getNameToUuid(name);
if(uuid.equalsIgnoreCase("无数据")){
DemonAPI.sendMessage(sender,"未查询到该玩家的UUID.");
return true;
}
Player player = Bukkit.getPlayer(name);
int value = GameUtil.convertInt(args[2]);
if(value <= 1){
DemonAPI.sendMessage(sender,"操作数值最低不得 §d低于1");
return true;
}
if(player == null) {
DemonAPI.sendMessage(sender,"目标玩家不在线.");
return true;
}
if(args[0].equalsIgnoreCase("give")){
DLevelAPI.addExp(player,value);
DemonAPI.sendMessage(sender,"给予 §6"+name+" §a经验: §d+"+value);
}else if(args[0].equalsIgnoreCase("take")){
DLevelAPI.takeExp(player,value);
DemonAPI.sendMessage(sender,"扣除 §6"+name+" §a经验: §d-"+value);
}else if(args[0].equalsIgnoreCase("setlevel")){
DLevelAPI.setPlayerLevel(player,value);
DemonAPI.sendMessage(sender,"设置 §6"+name+" §a等级: §dLv."+value);
}else if(args[0].equalsIgnoreCase("settotal")){
BigInteger bigInteger = new BigInteger(args[2]);
DLevelAPI.setTotalExp(player,bigInteger);
DemonAPI.sendMessage(sender,"设置 §6"+name+" §a总经验: §d"+value);
}
return true;
}
if(args.length == 2 && args[0].equalsIgnoreCase("look")){
String playerName = args[1];
String uuid = PlayerManage.getNameToUuid(playerName);
if(uuid.equalsIgnoreCase("无数据")){
DemonAPI.sendMessage(sender,"未查询到该玩家的UUID.");
return true;
}
Player player = Bukkit.getPlayer(playerName);
if(player == null) {
PlayerData data = new PlayerData(uuid);
DemonAPI.sendMessage(sender,"玩家 §e"+playerName+" §a的等级信息:");
int playerLevel = data.getLevel();
sender.sendMessage("§f- §a等级: §dLv."+playerLevel);
sender.sendMessage("§f- §a经验: §d"+data.getExp().toString()+"§a/§d"+ DLevelAPI.getLevelNeedExp(playerLevel));
sender.sendMessage("§f- §a等级: §dLv."+data.getTotalExp().toString());
}else{
PlayerData data = Main.serverManage.getPlayerData(uuid);
DemonAPI.sendMessage(sender,"玩家 §e"+playerName+" §a的等级信息:");
int playerLevel = data.getLevel();
sender.sendMessage("§f- §a等级: §dLv."+playerLevel);
sender.sendMessage("§f- §a经验: §d"+data.getExp().toString()+"§a/§d"+ DLevelAPI.getLevelNeedExp(playerLevel));
sender.sendMessage("§f- §a等级: §dLv."+data.getTotalExp().toString());
}
return true;
}
if(args[0].equalsIgnoreCase("dexp")){
if(args.length >= 2){
double doubleExp = GameUtil.convertDouble(args[1]);
long defaultTime = 7 * 24 * 60 * 60 * 1000L; // 默认开启经验倍率时间7天
if(args.length == 3){
defaultTime = GameUtil.convertInt(args[2]) * 60 * 60 * 1000L;
}
long expMultipleTime = System.currentTimeMillis() + defaultTime; // 本次经验倍率持续时间
if(doubleExp >= 1.1) {
// 将时间戳转换为 LocalDateTime
LocalDateTime dateTime = LocalDateTime.ofInstant(Instant.ofEpochMilli(expMultipleTime), ZoneId.systemDefault());
// 定义日期时间格式化模式
DateTimeFormatter formatter = DateTimeFormatter.ofPattern("MM月dd日HH时mm分");
// 格式化日期时间
String formattedDate = dateTime.format(formatter);
for (Player p : Bukkit.getOnlinePlayers()) {
DemonAPI.sendMessage(p, "当前经验获取倍率为: §e§l"+doubleExp*100+"%");
p.sendTitle("§d§l"+doubleExp*100+"%","§f持续时间: §a"+formattedDate);
p.playSound(p.getLocation(), Sound.ENTITY_EXPERIENCE_ORB_PICKUP, 1, 1);
}
}
}
return true;
}
if(args[0].equalsIgnoreCase("kmob")){
if(args.length >= 3){
String mobKey = args[1];
int min = GameUtil.convertInt(args[2]);
int max = min;
if(args.length == 4){
max = GameUtil.convertInt(args[3]);
Main.configYml.setKillsExp(mobKey,min,max);
DemonAPI.sendMessage(sender,"成功设置 §6"+mobKey+" §a经验掉落为: §d"+min+"§a~§d"+max);
}else{
Main.configYml.setKillsExp(mobKey,max);
DemonAPI.sendMessage(sender,"成功设置 §6"+mobKey+" §a经验掉落为: §d"+max);
}
}
return true;
}
return false;
}
@Override
public List<String> onTabComplete(CommandSender sender, Command command, String label, String[] args) {
List<String> completions = new ArrayList<>();
if(args.length == 1){
completions.add("dexp");
completions.add("look");
completions.add("give");
completions.add("take");
completions.add("set");
completions.add("settotal");
completions.add("kmob");
}else if(args.length == 3){
completions.add("单位小时");
completions.add("经验");
completions.add("最小经验");
}else if(args.length == 4){
completions.add("最小经验");
completions.add("最大经验");
}
return completions;
}
}

View File

@ -0,0 +1,36 @@
package me.Demon.DemonLevels.data;
import org.bukkit.entity.Player;
import org.bukkit.event.Event;
import org.bukkit.event.HandlerList;
public class ChangExpEvant extends Event {
private static HandlerList handlers = new HandlerList();
private final Player player;
private final int exp;
@Override
public HandlerList getHandlers() {
return handlers;
}
public static HandlerList getHandlerList() {
return handlers;
}
public ChangExpEvant(Player player, int exp) {
this.player = player;
this.exp = exp;
}
public Player getPlayer() {
return player;
}
public int getExp() {
return exp;
}
}

View File

@ -1,6 +1,7 @@
package me.Demon.DemonLevels.data;
import me.Demon.DemonLevels.Main;
import org.bukkit.Bukkit;
import org.bukkit.configuration.file.FileConfiguration;
import org.bukkit.configuration.file.YamlConfiguration;
import org.bukkit.entity.Player;
@ -11,18 +12,15 @@ import java.math.BigInteger;
import java.util.UUID;
public class PlayerData {
private Player player;
private UUID uuid;
private String uuid;
private int level;
private BigInteger exp;
private BigInteger totalExp;
private File file;
private FileConfiguration fileConfiguration;
public PlayerData(Player player){
this.player = player;
this.uuid = player.getUniqueId();
public PlayerData(String uuid){
this.uuid = uuid;
createPlayerData(); // 若没有这个玩家的数据则会创建一个默认文件
this.level = fileConfiguration.getInt("level");
String expString = fileConfiguration.getString("exp");
@ -31,11 +29,7 @@ public class PlayerData {
this.totalExp = new BigInteger(totalExpString);
}
public Player getPlayer() {
return player;
}
public UUID getUuid() {
public String getUuid() {
return uuid;
}
@ -80,7 +74,7 @@ public class PlayerData {
}
public void createPlayerData(){
File file = new File(Main.plugin.getDataFolder()+"/PlayerData",uuid.toString()+".yml");
File file = new File(Main.plugin.getDataFolder()+"/PlayerData",uuid+".yml");
// 如果文件不存在则创建新的文件
if (!file.exists()) {
try {
@ -91,15 +85,18 @@ public class PlayerData {
}
// 加载文件配置
FileConfiguration yml = YamlConfiguration.loadConfiguration(file);
yml.set("name",player.getName());
yml.set("uuid",player.getUniqueId().toString());
yml.set("uuid",uuid);
Player player = Bukkit.getPlayer(UUID.fromString(uuid));
if(player != null) {
System.out.println("[日志 - 等级] 玩家 " + player.getName() + " 已创建档案数据.");
yml.set("name",player.getName());
}
yml.set("level",1);
yml.set("exp",0);
yml.set("totalExp",1);
this.file = file;
this.fileConfiguration = yml;
saveFile();
System.out.println("[日志 - 等级] 玩家 "+player.getName()+" 已创建档案数据.");
}else{
FileConfiguration yml = YamlConfiguration.loadConfiguration(file);
this.file = file;

View File

@ -0,0 +1,36 @@
package me.Demon.DemonLevels.event;
import org.bukkit.entity.Player;
import org.bukkit.event.Event;
import org.bukkit.event.HandlerList;
public class ChangExpEvant extends Event {
private static HandlerList handlers = new HandlerList();
private final Player player;
private final int exp;
@Override
public HandlerList getHandlers() {
return handlers;
}
public static HandlerList getHandlerList() {
return handlers;
}
public ChangExpEvant(Player player, int exp) {
this.player = player;
this.exp = exp;
}
public Player getPlayer() {
return player;
}
public int getExp() {
return exp;
}
}

View File

@ -0,0 +1,35 @@
package me.Demon.DemonLevels.event;
import org.bukkit.entity.Player;
import org.bukkit.event.Event;
import org.bukkit.event.HandlerList;
public class UpLevelEvant extends Event {
private static HandlerList handlers = new HandlerList();
private final Player player;
private final int level;
@Override
public HandlerList getHandlers() {
return handlers;
}
public static HandlerList getHandlerList() {
return handlers;
}
public UpLevelEvant(Player player, int level) {
this.player = player;
this.level = level;
}
public Player getPlayer() {
return player;
}
public int getLevel() {
return level;
}
}

View File

@ -0,0 +1,28 @@
package me.Demon.DemonLevels.listener;
import me.Demon.DemonLevels.Main;
import me.Demon.DemonLevels.data.PlayerData;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerQuitEvent;
public class JoinEvent implements Listener {
@EventHandler
public void onJoin(PlayerJoinEvent e){
Player p = e.getPlayer();
String uuid = p.getUniqueId().toString();
Main.serverManage.getPlayerData(uuid); // 读取玩家的等级数据
}
@EventHandler
public void onQuit(PlayerQuitEvent e){
// 当玩家离开服务器时保存等级数据
Player p = e.getPlayer();
String uuid = p.getUniqueId().toString();
PlayerData playerData = Main.serverManage.getPlayerData(uuid); // 读取玩家的等级数据
playerData.savePlayerData();
}
}

View File

@ -2,8 +2,11 @@ package me.Demon.DemonLevels.listener;
import io.lumine.xikage.mythicmobs.api.bukkit.events.MythicMobDeathEvent;
import me.Demon.DemonLevels.Main;
import me.Demon.DemonLevels.api.DLevelAPI;
import me.Demon.DemonLevels.data.PlayerData;
import me.Demon.DemonLevels.event.ShareExpEvent;
import me.Demon.DemonLevels.manage.MobsManage;
import me.Demon.DemonPlugin.DemonAPI;
import me.Demon.DemonTeam.DTeamAPI;
import me.Demon.DemonTeam.TeamData;
import me.Demon.DemonVipSystem.DvipAPI;
@ -18,6 +21,7 @@ import org.bukkit.event.Listener;
import org.serverct.ersha.jd.AttributeAPI;
import org.serverct.ersha.jd.Ha;
import java.math.BigInteger;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
@ -34,6 +38,15 @@ public class MobDeath implements Listener {
MobsManage mobsManage = Main.configYml.getMobsManage(mmKey);
// 获取服务器当前经验倍率
double serverDouble = Main.serverManage.getExpMultiplicity();
// 检测服务器经验倍率时间是否关闭
if(Main.serverManage.isExpMultipleTime()){
Main.serverManage.setExpMultiplicity(1.0);
serverDouble = 1.0;
for (Player p :Bukkit.getOnlinePlayers()) {
DemonAPI.sendMessage(p,"经验倍率加成已结束!已经恢复默认倍率。");
p.playSound(p.getLocation(), Sound.ENTITY_EXPERIENCE_ORB_PICKUP,1,1);
}
}
// 获取玩家经验加成属性
double att_expAddition = 1;
Player p = ((Player) killer).getPlayer();
@ -64,6 +77,7 @@ public class MobDeath implements Listener {
if(!isTeamExit){
int magnificationDisplayString = (int) (magnificationDisplay * 100);
// 给予玩家经验值
DLevelAPI.addExp(p,exp);
experienceGainTips(p,exp,magnificationDisplayString);
if(magnificationDisplayString >= 1) {
p.sendMessage("§f[§e提示§f] §7你的经验增加了§6" + exp + "§7! [§a+" + magnificationDisplayString + "%§7]");
@ -122,6 +136,7 @@ public class MobDeath implements Listener {
if(player == null){continue;}
int shareExperience = (int) (teamExp / playerList.size());
// 给予玩家经验值
DLevelAPI.addExp(p,shareExperience);
experienceGainTips(player,shareExperience,magnificationDisplayString);
if(magnificationDisplayString >= 1){
player.sendMessage("§f[§e提示§f] §7队伍经验分享你获得了§6" + shareExperience + "§7! [§a+" + magnificationDisplayString + "%§7]");

View File

@ -1,16 +0,0 @@
package me.Demon.DemonLevels.listener;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerQuitEvent;
public class QuitEvent implements Listener {
@EventHandler
public void onQuit(PlayerQuitEvent e){
// 当玩家离开服务器时保存等级数据
Player p = e.getPlayer();
}
}

View File

@ -0,0 +1,34 @@
package me.Demon.DemonLevels.listener;
import me.Demon.DemonLevels.Main;
import me.Demon.DemonLevels.event.UpLevelEvant;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
public class UpgradePrompt implements Listener {
@EventHandler
public void onUpLevel(UpLevelEvant e){
// 获取触发事件的玩家
Player p = e.getPlayer();
// 获取玩家名称
String name = p.getName();
// 获取玩家的新等级
int level = e.getLevel();
// 从配置中获取当前等级对应的前缀
String prefix = Main.configYml.getRankTitle(level);
// 广播消息通知所有玩家该玩家达到新的境界
Bukkit.broadcastMessage("§f[§c§l公告§f] §a玩家§e" + name + "§a境界成功达到了 §7[" + prefix + "§7]");
// 检查玩家的等级是否是5的倍数
if (level%5 == 0) {
// 获取玩家对象
Player player = Bukkit.getPlayer(name);
if(player == null){return;}
// 发送消息到玩家提示他们可以去找觉醒台
player.sendMessage("§f[§c提示§f] §a您可以前往§e[学院]§a找到觉醒台进行武魂觉醒.");
}
}
}

View File

@ -1,6 +1,7 @@
package me.Demon.DemonLevels.manage;
import me.Demon.DemonLevels.Main;
import me.Demon.DemonLevels.util.GameUtil;
import me.Demon.DemonLevels.util.RandomUtil;
import org.bukkit.configuration.file.FileConfiguration;
@ -15,15 +16,15 @@ public class MobsManage {
String expString = yml.getString("MobKillExp."+mmKey);
if(expString.contains("~")){
String[] strings = expString.split("~");
minExp = convertInt(strings[0]);
maxExp = convertInt(strings[1]);
minExp = GameUtil.convertInt(strings[0]);
maxExp = GameUtil.convertInt(strings[1]);
randomModel = true;
}else{
minExp = convertInt(expString);
maxExp = convertInt(expString);
minExp = GameUtil.convertInt(expString);
maxExp = GameUtil.convertInt(expString);
}
if(Main.Debug){
System.out.println("[调试 - 输出] MM生物: "+mmKey+" Min: "+this.minExp+" Max: "+this.maxExp);
System.out.println("[调试 - 等级] MM生物: "+mmKey+" Min: "+this.minExp+" Max: "+this.maxExp);
}
}
@ -37,12 +38,4 @@ public class MobsManage {
}
return maxExp;
}
private int convertInt(String string){
try {
return Integer.parseInt(string);
} catch (NumberFormatException e) {
return 1;
}
}
}

View File

@ -1,41 +1,72 @@
package me.Demon.DemonLevels.manage;
import me.Demon.DemonLevels.Main;
import me.Demon.DemonLevels.data.PlayerData;
import me.Demon.DemonPlugin.DemonAPI;
import org.bukkit.Bukkit;
import org.bukkit.configuration.file.FileConfiguration;
import org.bukkit.entity.Player;
import org.serverct.ersha.jd.Ha;
import java.util.HashMap;
import java.util.LinkedHashMap;
import java.util.UUID;
public class ServerManage {
private HashMap<Player,PlayerData> dataHashMap = new HashMap<>();
private HashMap<String,PlayerData> dataHashMap = new HashMap<>();
private double expMultiplicity; // 当前经验倍率
private long expMultipleTime;
private boolean LinkDemonVipSystem = false; // 是否已关联 贵族系统
public ServerManage(FileConfiguration yml){
expMultipleTime = yml.getLong("ExpMultipleTime");
if(expMultipleTime <= 0){
expMultipleTime = System.currentTimeMillis() + (1000 * 60);
}
expMultiplicity = yml.getDouble("DoubleExp",1.0);
DemonAPI.sendConsoleMessage("§f[§a!§f] §f全服经验倍率 §8> §6"+(expMultiplicity*100)+"%");
if(Bukkit.getPluginManager().getPlugin("DemonVipSystem") != null){
LinkDemonVipSystem = true;
DemonAPI.sendConsoleMessage("§f[§a!§f] §fDemonVipSystem §8> §6完成");
}
}
public long getExpMultipleTime() {
return expMultipleTime;
}
public boolean isExpMultipleTime(){
if(System.currentTimeMillis() >= getExpMultipleTime()){
return true;
}
return false;
}
public double getExpMultiplicity() {
return expMultiplicity;
}
public void setExpMultiplicity(double expMultiplicity) {
this.expMultiplicity = expMultiplicity;
FileConfiguration yml = Main.plugin.getConfig();
yml.set("ExpMultipleTime",this.expMultipleTime);
yml.set("DoubleExp",this.expMultiplicity);
Main.plugin.saveConfig();
}
public boolean isLinkDemonVipSystem() {
return LinkDemonVipSystem;
}
public PlayerData getPlayerData(Player player){
if(dataHashMap.get(player) == null){
dataHashMap.put(player,new PlayerData(player));
public PlayerData getPlayerData(String uuid){
if(dataHashMap.get(uuid) == null){
dataHashMap.put(uuid,new PlayerData(uuid));
}
return dataHashMap.get(player);
return dataHashMap.get(uuid);
}
public HashMap<Player, PlayerData> getDataHashMap() {
public HashMap<String, PlayerData> getDataHashMap() {
return dataHashMap;
}
}

View File

@ -1,21 +1,29 @@
package me.Demon.DemonLevels.util;
import me.Demon.DemonLevels.manage.MobsManage;
import me.Demon.DemonPlugin.DemonAPI;
import org.bukkit.Bukkit;
import org.bukkit.configuration.ConfigurationSection;
import org.bukkit.configuration.file.FileConfiguration;
import java.util.HashMap;
import java.util.Map;
import java.util.TreeMap;
import java.io.File;
import java.io.IOException;
import java.util.*;
public class ConfigYml {
private File file;
private FileConfiguration configuration;
private TreeMap<Integer,String> rankTitleMap = new TreeMap<>();
private HashMap<String, MobsManage> manageHashMap = new HashMap<>();
private List<Map.Entry<String, Integer>> levelNeedExpFormat = new ArrayList<>();
public ConfigYml(FileConfiguration yml){
public ConfigYml(File file,FileConfiguration yml){
this.file = file;
this.configuration = yml;
loadRankTitle(yml);
loadMobExperienceManagement(yml);
loadNeedExpFormat(yml);
}
public void loadMobExperienceManagement(FileConfiguration yml){
@ -27,6 +35,18 @@ public class ConfigYml {
for (String mmKey : section.getKeys(false)){
manageHashMap.put(mmKey,new MobsManage(mmKey,yml));
}
DemonAPI.sendConsoleMessage("§f[§a!§f] §fMm怪经验 §8> §6"+manageHashMap.size()+"");
}
public void setKillsExp(String mmKey,int max){
configuration.set("MobKillExp."+mmKey,max);
saveFile();
manageHashMap.put(mmKey,new MobsManage(mmKey,configuration));
}
public void setKillsExp(String mmKey,int min,int max){
configuration.set("MobKillExp."+mmKey,min+"~"+max);
saveFile();
manageHashMap.put(mmKey,new MobsManage(mmKey,configuration));
}
public MobsManage getMobsManage(String mmKey){
@ -49,9 +69,10 @@ public class ConfigYml {
rankTitleMap.put(level,title);
}
}
DemonAPI.sendConsoleMessage("§f[§a!§f] §f境界称号 §8> §6"+rankTitleMap.size()+"");
}
private String getRankTitle(int level) {
public String getRankTitle(int level) {
Map.Entry<Integer, String> entry = rankTitleMap.floorEntry(level);
if (entry != null) {
return entry.getValue();
@ -59,4 +80,34 @@ public class ConfigYml {
return "§7器士";
}
public void loadNeedExpFormat(FileConfiguration yml){
ConfigurationSection section = yml.getConfigurationSection("NeelUpExp");
if(section == null){
System.out.println("[错误报告] NeelUpExp 配置不存在.");
return;
}
HashMap<String,Integer> stringHashMap = new HashMap<>();
for (String levelKey : section.getKeys(false)){
int level = Integer.parseInt(levelKey);
String expFormat = section.getString(levelKey).replace(" ","");
stringHashMap.put(expFormat,level);
}
List<Map.Entry<String,Integer>> entryArrayList = new ArrayList<>(stringHashMap.entrySet());
entryArrayList.sort((o1, o2) -> o2.getValue().compareTo(o1.getValue()));
this.levelNeedExpFormat = entryArrayList;
DemonAPI.sendConsoleMessage("§f[§a!§f] §f自定义经验 §8> §6"+levelNeedExpFormat.size()+"");
}
public List<Map.Entry<String, Integer>> getLevelNeedExpFormat() {
return levelNeedExpFormat;
}
public void saveFile(){
try {
this.configuration.save(this.file);
} catch (IOException e) {
e.printStackTrace();
}
}
}

View File

@ -0,0 +1,20 @@
package me.Demon.DemonLevels.util;
public abstract class GameUtil {
public static int convertInt(String string){
try {
return Integer.parseInt(string);
} catch (NumberFormatException | ArrayIndexOutOfBoundsException e) {
return 1;
}
}
public static double convertDouble(String string){
try {
return Double.parseDouble(string);
} catch (NumberFormatException | ArrayIndexOutOfBoundsException e) {
return 1.0;
}
}
}

View File

@ -0,0 +1,33 @@
package me.Demon.DemonLevels.util;
import javax.script.ScriptEngine;
import javax.script.ScriptEngineManager;
import javax.script.ScriptException;
import java.math.BigInteger;
public class ScriptEngineAPI {
public static BigInteger getExpFormat(String ExpFormat) {
// 检查表达式是否包含无效字符
if (isValidExpression(ExpFormat)) {
try {
// 创建一个脚本引擎管理器
ScriptEngineManager manager = new ScriptEngineManager();
// 获取一个 JavaScript 引擎实例
ScriptEngine engine = manager.getEngineByName("JavaScript");
// 执行表达式并获取结果
Object result = engine.eval(ExpFormat);
// 输出结果
return new BigInteger(result.toString());
} catch (ScriptException e) {
e.printStackTrace();
}
}
return new BigInteger("0");
}
private static boolean isValidExpression(String expression) {
return expression.matches("[0-9\\s+\\-*/()]+");
}
}