测试版
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@ -43,6 +43,7 @@ public class Main extends JavaPlugin {
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DemonAPI.sendConsoleMessage("§f[§6!§f] §b极光像素工作室出品");
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}
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@Override
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public void onDisable() {
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for (String uuid : serverManage.getDataHashMap().keySet()){
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@ -27,6 +27,7 @@ public class PlayerData {
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this.exp = new BigInteger(expString);
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String totalExpString = fileConfiguration.getString("totalExp");
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this.totalExp = new BigInteger(totalExpString);
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}
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public String getUuid() {
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@ -86,9 +87,10 @@ public class PlayerData {
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// 加载文件配置
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FileConfiguration yml = YamlConfiguration.loadConfiguration(file);
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yml.set("uuid",uuid);
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Player player = Bukkit.getPlayer(UUID.fromString(uuid));
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UUID uuid1 = UUID.fromString(uuid);
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Player player = Bukkit.getPlayer(uuid1);
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if(player != null) {
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System.out.println("[日志 - 等级] 玩家 " + player.getName() + " 已创建档案数据.");
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System.out.println("[调试 - UUID检测] uuid: "+uuid+" name: "+player.getName());
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yml.set("name",player.getName());
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// 判断玩家之前是否存在等级数据
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FileConfiguration config = Main.plugin.getConfig();
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@ -96,16 +98,19 @@ public class PlayerData {
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if(config.getInt(str+"level") >= 1){
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int dlevel = config.getInt(str+"level");
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int exp = config.getInt(str+"exp");
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int totalExp = config.getInt(str+"totalExp");
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BigInteger totalExp = new BigInteger(config.getString(str+"totalExp"));
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yml.set("level", dlevel);
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yml.set("exp", exp);
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yml.set("totalExp", totalExp);
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yml.set("totalExp", totalExp.toString());
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System.out.println("[日志 - 等级] 玩家 " + player.getName() + " 已创建数据档案.#"+config.getInt(str+"level")+" - "+totalExp.toString());
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}else{
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yml.set("level", 1);
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yml.set("exp", 0);
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yml.set("totalExp", 1);
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System.out.println("[日志 - 等级] 玩家 " + player.getName() + " 等级低于1级,已创建默认数据档案.#"+config.getInt(str+"level")+" - "+config.getInt(str+"totalExp"));
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}
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}else {
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} else {
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System.out.println("[调试 - UUID检测] uuid: "+uuid+" name: 检测失败");
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yml.set("level", 1);
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yml.set("exp", 0);
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yml.set("totalExp", 1);
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@ -1,20 +1,37 @@
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package me.Demon.DemonLevels.listener;
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import me.Demon.DemonLevels.Main;
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import me.Demon.DemonLevels.api.DLevelAPI;
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import me.Demon.DemonLevels.data.PlayerData;
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import org.bukkit.configuration.file.FileConfiguration;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.scheduler.BukkitRunnable;
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import java.math.BigInteger;
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public class JoinEvent implements Listener {
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@EventHandler
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public void onJoin(PlayerJoinEvent e){
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Player p = e.getPlayer();
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String name = p.getName();
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String uuid = p.getUniqueId().toString();
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Main.serverManage.getPlayerData(uuid); // 读取玩家的等级数据
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PlayerData playerData = Main.serverManage.getPlayerData(uuid); // 读取玩家的等级数据
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new BukkitRunnable() {
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@Override
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public void run() {
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FileConfiguration yml = Main.plugin.getConfig();
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int totalExp = yml.getInt("levelstats."+name+".totalExp");
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if(totalExp > playerData.getTotalExp().intValue()){
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DLevelAPI.setTotalExp(p,new BigInteger(yml.getString("levelstats."+name+".totalExp")));
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System.out.println("[调试 - 修正] 玩家 "+name+" 经验出现错误,已被纠正.");
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}
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}
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}.runTaskLater(Main.plugin,100L);
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}
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@EventHandler
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@ -94,9 +94,9 @@ public class MobDeath implements Listener {
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// 获取队伍成员列表
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List<String> memberList = teamData.getMemberList();
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double teamExp = teamMap.get(teamData); // 获取队伍瓜分经验数量
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if(memberList.size() >= 3) { // 当成员满足3人后 开启队伍经验加成
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if(memberList.size() >= 2) { // 当成员满足3人后 开启队伍经验加成
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double teamAddonExp = 1.0;
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if(Main.serverManage.isLinkDemonVipSystem()) {
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if (Main.serverManage.isLinkDemonVipSystem()) {
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int vip_level = DvipAPI.getLevel(owner.getName());
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if (vip_level >= 8) {
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teamAddonExp = 1.30;
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@ -112,6 +112,7 @@ public class MobDeath implements Listener {
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magnificationDisplay = magnificationDisplay + (teamAddonExp - 1);
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}
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teamExp = teamExp * teamAddonExp;
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}
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List<String> playerList = new ArrayList<>(); // 参与经验共享的成员
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for (String memberName : memberList){// 遍历成员列表
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Player teamPlayer = Bukkit.getPlayer(memberName);
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@ -126,15 +127,20 @@ public class MobDeath implements Listener {
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// 若玩家所处世界相同则开启共享
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// 但前提是他们两点距离不超过15格
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double distance = p.getLocation().distance(teamPlayer.getLocation());
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if(distance <= 30){
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if(distance <= 50){
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playerList.add(memberName);
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}
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}
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}
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int magnificationDisplayString = (int) (magnificationDisplay * 100);
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for (String memberName : playerList){
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for (String memberName : memberList){
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Player player = Bukkit.getPlayer(memberName);
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if(player == null){continue;}
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if(!playerList.contains(memberName)){
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player.sendMessage("§f[§e提示§f] §7由于距离过远,组队经验共享失败.");
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continue;
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}
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// 检测玩家在队伍里但是不在共享名单里
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int shareExperience = (int) (teamExp / playerList.size());
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// 给予玩家经验值
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DLevelAPI.addExp(p,shareExperience);
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@ -150,7 +156,6 @@ public class MobDeath implements Listener {
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}
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}
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}
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}
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public static void experienceGainTips(Player p,int exp,int magnificationDisplayString){
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String playName = "§8§l[ §b"+p.getName()+" §8§l]";
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@ -11,18 +11,18 @@ public class UpgradePrompt implements Listener {
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@EventHandler
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public void onUpLevel(UpLevelEvant e){
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// 获取玩家的新等级
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int level = e.getLevel();
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// 检查玩家的等级是否是5的倍数
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if (level % 5 == 0) {
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// 获取触发事件的玩家
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Player p = e.getPlayer();
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// 获取玩家名称
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String name = p.getName();
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// 获取玩家的新等级
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int level = e.getLevel();
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// 从配置中获取当前等级对应的前缀
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String prefix = Main.configYml.getRankTitle(level);
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// 广播消息,通知所有玩家该玩家达到新的境界
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Bukkit.broadcastMessage("§f[§c§l公告§f] §a玩家§e" + name + "§a境界成功达到了 §7[" + prefix + "§7]");
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// 检查玩家的等级是否是5的倍数
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if (level%5 == 0) {
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// 获取玩家对象
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Player player = Bukkit.getPlayer(name);
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if(player == null){return;}
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@ -1,6 +1,6 @@
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name: DemonLevels
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main: me.Demon.DemonLevels.Main
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version: 2.1.6
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version: 2.1.9
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depend: [DemonTeam]
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commands:
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dlevel:
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