测试版
This commit is contained in:
parent
acab27f283
commit
1c6c59b9a0
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@ -46,9 +46,9 @@ public class LevelExpansion extends PlaceholderExpansion {
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public String onPlaceholderRequest(Player player, String indentifier) {
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if (indentifier.equalsIgnoreCase("expbl")) {
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if(Main.serverManage.getExpMultiplicity() <= 1.0){
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return "0.00%";
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return "0.00";
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}
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return (Main.serverManage.getExpMultiplicity() * 100)+"%";
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return (Main.serverManage.getExpMultiplicity() * 100)+"";
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}else if (indentifier.equalsIgnoreCase("level")) {
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return ""+DLevelAPI.getPlayerLevel(player);
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}else if(indentifier.equalsIgnoreCase("exp")){
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@ -1,5 +1,6 @@
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package me.Demon.DemonLevels;
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import me.Demon.DemonLevels.command.MainCmd;
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import me.Demon.DemonLevels.listener.MobDeath;
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import me.Demon.DemonLevels.listener.JoinEvent;
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import me.Demon.DemonLevels.listener.UpgradePrompt;
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@ -27,9 +28,10 @@ public class Main extends JavaPlugin {
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@Override
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public void onEnable() {
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plugin = this;
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DemonAPI.sendConsoleMessage("§f[§6!§f] §aAuRechargeData ("+plugin.getServer().getVersion()+") §f开始加载");
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DemonAPI.sendConsoleMessage("§f[§6!§f] §aDemonLevels ("+plugin.getServer().getVersion()+") §f开始加载");
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loadConfigData();
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serverManage = new ServerManage(getConfig());
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getCommand("dlevel").setExecutor(new MainCmd());
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getServer().getPluginManager().registerEvents(new MobDeath(),this);
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getServer().getPluginManager().registerEvents(new JoinEvent(),this);
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getServer().getPluginManager().registerEvents(new UpgradePrompt(),this);
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@ -2,12 +2,11 @@ package me.Demon.DemonLevels.api;
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import com.yaohun.playermanage.PlayerManage;
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import me.Demon.DemonLevels.Main;
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import me.Demon.DemonLevels.data.ChangExpEvant;
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import me.Demon.DemonLevels.data.PlayerData;
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import me.Demon.DemonLevels.event.ChangExpEvant;
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import me.Demon.DemonLevels.event.UpLevelEvant;
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import me.Demon.DemonLevels.listener.MobDeath;
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import me.Demon.DemonLevels.util.ScriptEngineAPI;
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import me.Demon.DemonPlugin.DemonAPI;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Player;
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import org.bukkit.scheduler.BukkitRunnable;
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@ -84,7 +83,6 @@ public abstract class DLevelAPI {
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if(level >= levelKey) {
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String expFormat = list.get(i).getKey();
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expFormat = expFormat.replace("%level%", String.valueOf(level));
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System.out.println("[调试 - 等级] 所需经验等级公式: "+expFormat);
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return ScriptEngineAPI.getExpFormat(expFormat);
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}
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}
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@ -140,7 +138,7 @@ public abstract class DLevelAPI {
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playerData.setTotalExp(playerData.getTotalExp().add(addExp)); // 增加玩家总经验
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int level = playerData.getLevel(); // 获取玩家当前等级
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BigInteger needExp = DLevelAPI.getLevelNeedExp(level); // 获取玩家升级所需经验
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playerData.setExp(playerData.getExp().add(addExp)); // 增加玩家当前经验
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addExp = playerData.getExp().add(addExp); // 增加玩家当前经验
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// 循环检查是否有足够的经验来升级
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while (addExp.compareTo(needExp) >= 0) {
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// 检查level是否小于0,如果是则退出循环
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@ -275,4 +273,8 @@ public abstract class DLevelAPI {
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}
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}.runTaskLater(Main.plugin, 2L);
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}
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public static String getRankTitle(int level){
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return Main.configYml.getRankTitle(level);
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}
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}
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@ -4,6 +4,7 @@ import com.yaohun.playermanage.PlayerManage;
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import me.Demon.DemonLevels.Main;
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import me.Demon.DemonLevels.api.DLevelAPI;
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import me.Demon.DemonLevels.data.PlayerData;
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import me.Demon.DemonLevels.manage.ServerManage;
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import me.Demon.DemonLevels.util.GameUtil;
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import me.Demon.DemonPlugin.DemonAPI;
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import org.bukkit.Bukkit;
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@ -40,82 +41,32 @@ public class MainCmd implements CommandExecutor , TabCompleter {
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sender.sendMessage("§r");
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return true;
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}
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if(args.length == 3){
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String name = args[1];
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String uuid = PlayerManage.getNameToUuid(name);
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if(uuid.equalsIgnoreCase("无数据")){
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DemonAPI.sendMessage(sender,"未查询到该玩家的UUID.");
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if(args.length == 1 && args[0].equalsIgnoreCase("reload")){
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Main.plugin.reloadLoadData();
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DemonAPI.sendMessage(sender,"配置文件均已重新载入.");
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return true;
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}
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Player player = Bukkit.getPlayer(name);
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int value = GameUtil.convertInt(args[2]);
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if(value <= 1){
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DemonAPI.sendMessage(sender,"操作数值最低不得 §d低于1");
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return true;
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}
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if(player == null) {
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DemonAPI.sendMessage(sender,"目标玩家不在线.");
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return true;
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}
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if(args[0].equalsIgnoreCase("give")){
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DLevelAPI.addExp(player,value);
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DemonAPI.sendMessage(sender,"给予 §6"+name+" §a经验: §d+"+value);
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}else if(args[0].equalsIgnoreCase("take")){
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DLevelAPI.takeExp(player,value);
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DemonAPI.sendMessage(sender,"扣除 §6"+name+" §a经验: §d-"+value);
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}else if(args[0].equalsIgnoreCase("setlevel")){
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DLevelAPI.setPlayerLevel(player,value);
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DemonAPI.sendMessage(sender,"设置 §6"+name+" §a等级: §dLv."+value);
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}else if(args[0].equalsIgnoreCase("settotal")){
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BigInteger bigInteger = new BigInteger(args[2]);
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DLevelAPI.setTotalExp(player,bigInteger);
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DemonAPI.sendMessage(sender,"设置 §6"+name+" §a总经验: §d"+value);
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}
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return true;
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}
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if(args.length == 2 && args[0].equalsIgnoreCase("look")){
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String playerName = args[1];
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String uuid = PlayerManage.getNameToUuid(playerName);
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if(uuid.equalsIgnoreCase("无数据")){
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DemonAPI.sendMessage(sender,"未查询到该玩家的UUID.");
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return true;
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}
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Player player = Bukkit.getPlayer(playerName);
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if(player == null) {
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PlayerData data = new PlayerData(uuid);
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DemonAPI.sendMessage(sender,"玩家 §e"+playerName+" §a的等级信息:");
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int playerLevel = data.getLevel();
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sender.sendMessage("§f- §a等级: §dLv."+playerLevel);
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sender.sendMessage("§f- §a经验: §d"+data.getExp().toString()+"§a/§d"+ DLevelAPI.getLevelNeedExp(playerLevel));
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sender.sendMessage("§f- §a等级: §dLv."+data.getTotalExp().toString());
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}else{
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PlayerData data = Main.serverManage.getPlayerData(uuid);
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DemonAPI.sendMessage(sender,"玩家 §e"+playerName+" §a的等级信息:");
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int playerLevel = data.getLevel();
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sender.sendMessage("§f- §a等级: §dLv."+playerLevel);
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sender.sendMessage("§f- §a经验: §d"+data.getExp().toString()+"§a/§d"+ DLevelAPI.getLevelNeedExp(playerLevel));
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sender.sendMessage("§f- §a等级: §dLv."+data.getTotalExp().toString());
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if(args.length == 1 && args[0].equalsIgnoreCase("save")){
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ServerManage serverManage = Main.serverManage;
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for (String uuid : serverManage.getDataHashMap().keySet()){
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serverManage.getDataHashMap().get(uuid).savePlayerData();
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}
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DemonAPI.sendMessage(sender,"玩家数据已保存.");
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return true;
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}
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if(args[0].equalsIgnoreCase("dexp")){
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if(args.length >= 2){
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double doubleExp = GameUtil.convertDouble(args[1]);
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long defaultTime = 7 * 24 * 60 * 60 * 1000L; // 默认开启经验倍率时间7天
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if(args.length == 3){
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if(args.length >= 3){
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defaultTime = GameUtil.convertInt(args[2]) * 60 * 60 * 1000L;
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}
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long expMultipleTime = System.currentTimeMillis() + defaultTime; // 本次经验倍率持续时间
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if(doubleExp >= 1.1) {
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// 将时间戳转换为 LocalDateTime
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LocalDateTime dateTime = LocalDateTime.ofInstant(Instant.ofEpochMilli(expMultipleTime), ZoneId.systemDefault());
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// 定义日期时间格式化模式
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DateTimeFormatter formatter = DateTimeFormatter.ofPattern("MM月dd日HH时mm分");
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// 格式化日期时间
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String formattedDate = dateTime.format(formatter);
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Main.serverManage.setExpMultiplicity(doubleExp,expMultipleTime);
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for (Player p : Bukkit.getOnlinePlayers()) {
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DemonAPI.sendMessage(p, "当前经验获取倍率为: §e§l"+doubleExp*100+"%");
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p.sendTitle("§d§l"+doubleExp*100+"%","§f持续时间: §a"+formattedDate);
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p.sendTitle("§d§l"+doubleExp*100+"%","§f持续时间: §a"+GameUtil.formatTime(defaultTime));
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p.playSound(p.getLocation(), Sound.ENTITY_EXPERIENCE_ORB_PICKUP, 1, 1);
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}
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}
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@ -138,7 +89,60 @@ public class MainCmd implements CommandExecutor , TabCompleter {
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}
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return true;
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}
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if(args.length == 3){
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String name = args[1];
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String uuid = PlayerManage.getNameToUuid(name);
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if(uuid.equalsIgnoreCase("无数据")){
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DemonAPI.sendMessage(sender,"未查询到该玩家的UUID.");
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return true;
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}
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Player player = Bukkit.getPlayer(name);
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int value = GameUtil.convertInt(args[2]);
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if(player == null) {
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DemonAPI.sendMessage(sender,"目标玩家不在线.");
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return true;
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}
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if(args[0].equalsIgnoreCase("give")){
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DLevelAPI.addExp(player,value);
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DemonAPI.sendMessage(sender,"给予 §6"+name+" §a经验: §d+"+value);
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}else if(args[0].equalsIgnoreCase("take")){
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DLevelAPI.takeExp(player,value);
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DemonAPI.sendMessage(sender,"扣除 §6"+name+" §a经验: §d-"+value);
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}else if(args[0].equalsIgnoreCase("setlevel")){
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DLevelAPI.setPlayerLevel(player,value);
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DemonAPI.sendMessage(sender,"设置 §6"+name+" §a等级: §dLv."+value);
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}else if(args[0].equalsIgnoreCase("settotal")){
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BigInteger bigInteger = new BigInteger(args[2]);
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DLevelAPI.setTotalExp(player,bigInteger);
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DemonAPI.sendMessage(sender,"设置 §6"+name+" §a总经验: §d"+bigInteger.toString());
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}
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return true;
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}
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if(args.length == 2 && args[0].equalsIgnoreCase("look")){
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String playerName = args[1];
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String uuid = PlayerManage.getNameToUuid(playerName);
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if(uuid.equalsIgnoreCase("无数据")){
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DemonAPI.sendMessage(sender,"未查询到该玩家的UUID.");
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return true;
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}
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Player player = Bukkit.getPlayer(playerName);
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if(player == null) {
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PlayerData data = new PlayerData(uuid);
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DemonAPI.sendMessage(sender,"玩家 §e"+playerName+" §a的等级信息:");
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int playerLevel = data.getLevel();
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sender.sendMessage("§f- §a等级: §dLv."+playerLevel);
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sender.sendMessage("§f- §a经验: §d"+data.getExp().toString()+"§a/§d"+ DLevelAPI.getLevelNeedExp(playerLevel));
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sender.sendMessage("§f- §a等级: §d"+data.getTotalExp().toString());
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}else{
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PlayerData data = Main.serverManage.getPlayerData(uuid);
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DemonAPI.sendMessage(sender,"玩家 §e"+playerName+" §a的等级信息:");
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int playerLevel = data.getLevel();
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sender.sendMessage("§f- §a等级: §dLv."+playerLevel);
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sender.sendMessage("§f- §a经验: §d"+data.getExp().toString()+"§a/§d"+ DLevelAPI.getLevelNeedExp(playerLevel));
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sender.sendMessage("§f- §a等级: §d"+data.getTotalExp().toString());
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}
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return true;
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}
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return false;
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}
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@ -150,9 +154,12 @@ public class MainCmd implements CommandExecutor , TabCompleter {
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completions.add("look");
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completions.add("give");
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completions.add("take");
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completions.add("set");
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completions.add("setlevel");
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completions.add("settotal");
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completions.add("kmob");
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}else if(args.length == 2){
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String[] onlinePlayers = Bukkit.getOnlinePlayers().stream().map(HumanEntity::getName).toArray(String[]::new);
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completions.addAll(Arrays.asList(onlinePlayers));
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}else if(args.length == 3){
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completions.add("单位小时");
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completions.add("经验");
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@ -1,36 +0,0 @@
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package me.Demon.DemonLevels.data;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Event;
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import org.bukkit.event.HandlerList;
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public class ChangExpEvant extends Event {
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private static HandlerList handlers = new HandlerList();
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private final Player player;
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private final int exp;
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@Override
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public HandlerList getHandlers() {
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return handlers;
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}
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public static HandlerList getHandlerList() {
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return handlers;
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}
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public ChangExpEvant(Player player, int exp) {
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this.player = player;
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this.exp = exp;
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}
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public Player getPlayer() {
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return player;
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}
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public int getExp() {
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return exp;
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}
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}
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@ -90,10 +90,26 @@ public class PlayerData {
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if(player != null) {
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System.out.println("[日志 - 等级] 玩家 " + player.getName() + " 已创建档案数据.");
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yml.set("name",player.getName());
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// 判断玩家之前是否存在等级数据
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FileConfiguration config = Main.plugin.getConfig();
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String str = "levelstats."+player.getName()+".";
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if(config.getInt(str+"level") >= 1){
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int dlevel = config.getInt(str+"level");
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int exp = config.getInt(str+"exp");
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int totalExp = config.getInt(str+"totalExp");
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yml.set("level", dlevel);
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yml.set("exp", exp);
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yml.set("totalExp", totalExp);
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}else{
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yml.set("level", 1);
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yml.set("exp", 0);
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yml.set("totalExp", 1);
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}
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}else {
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yml.set("level", 1);
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yml.set("exp", 0);
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yml.set("totalExp", 1);
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}
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yml.set("level",1);
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yml.set("exp",0);
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yml.set("totalExp",1);
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this.file = file;
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this.fileConfiguration = yml;
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saveFile();
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@ -39,8 +39,9 @@ public class MobDeath implements Listener {
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// 获取服务器当前经验倍率
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double serverDouble = Main.serverManage.getExpMultiplicity();
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// 检测服务器经验倍率时间是否关闭
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if(Main.serverManage.isExpMultipleTime()){
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Main.serverManage.setExpMultiplicity(1.0);
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if(serverDouble >= 1.1 && Main.serverManage.isExpMultipleTime()){
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Main.serverManage.setExpMultiplicity(1.0,System.currentTimeMillis());
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System.out.println("[调试 - 等级] 经验倍率已恢复默认1.0");
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serverDouble = 1.0;
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for (Player p :Bukkit.getOnlinePlayers()) {
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DemonAPI.sendMessage(p,"经验倍率加成已结束!已经恢复默认倍率。");
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@ -62,7 +63,7 @@ public class MobDeath implements Listener {
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int exp = (int) (mobsManage.getExp() * serverDouble * att_expAddition);
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// 假设serverDouble = 2.0 att_expAddition = 1.50;
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// 则结果将会是 2.0 + 1.5 = 3.5 但实际上是 1.0 + 0.5 = 1.5
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double magnificationDisplay = (serverDouble + att_expAddition) - 2; // 获取玩家当前倍率
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double magnificationDisplay = (serverDouble + (att_expAddition - 1)); // 获取玩家当前倍率
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// 判断玩家是否在队伍之中
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boolean isTeamExit = false;
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Map<TeamData, Double> teamMap = new HashMap<>();
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@ -153,7 +154,8 @@ public class MobDeath implements Listener {
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public static void experienceGainTips(Player p,int exp,int magnificationDisplayString){
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String playName = "§8§l[ §b"+p.getName()+" §8§l]";
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String nowexp = "§8§l[ §e§lLv."+111+" §c§l"+111+"§f§l/§a§l"+111+" §8§l]";
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PlayerData playerData = Main.serverManage.getPlayerData(p.getUniqueId().toString());
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String nowexp = "§8§l[ §e§lLv."+playerData.getLevel()+" §c§l"+playerData.getExp().toString()+"§f§l/§a§l"+DLevelAPI.getLevelNeedExp(playerData.getLevel()).toString()+" §8§l]";
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String addExp = "§8§l[ §d§l+" + exp + " §8§l]";
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if(magnificationDisplayString >= 1){
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addExp = "§8§l[ §d§l++" + exp + "++ §8§l]";
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@ -24,7 +24,11 @@ public class ServerManage {
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if(expMultipleTime <= 0){
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expMultipleTime = System.currentTimeMillis() + (1000 * 60);
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}
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expMultiplicity = yml.getDouble("DoubleExp",1.0);
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DemonAPI.sendConsoleMessage("§f[§a!§f] §f倍率持续时间 §8> §6"+DemonAPI.LongToStringData(expMultipleTime,"yyyy年MM月dd日"));
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expMultiplicity = yml.getDouble("DoubleExp");
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if(expMultiplicity <= 0){
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expMultiplicity = 1.0;
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}
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DemonAPI.sendConsoleMessage("§f[§a!§f] §f全服经验倍率 §8> §6"+(expMultiplicity*100)+"%");
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if(Bukkit.getPluginManager().getPlugin("DemonVipSystem") != null){
|
||||
LinkDemonVipSystem = true;
|
||||
|
@ -47,7 +51,8 @@ public class ServerManage {
|
|||
return expMultiplicity;
|
||||
}
|
||||
|
||||
public void setExpMultiplicity(double expMultiplicity) {
|
||||
public void setExpMultiplicity(double expMultiplicity,long expMultipleTime) {
|
||||
this.expMultipleTime = expMultipleTime;
|
||||
this.expMultiplicity = expMultiplicity;
|
||||
FileConfiguration yml = Main.plugin.getConfig();
|
||||
yml.set("ExpMultipleTime",this.expMultipleTime);
|
||||
|
|
|
@ -1,5 +1,15 @@
|
|||
package me.Demon.DemonLevels.util;
|
||||
|
||||
import me.Demon.DemonLevels.Main;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.configuration.file.FileConfiguration;
|
||||
import org.bukkit.configuration.file.YamlConfiguration;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.util.UUID;
|
||||
|
||||
public abstract class GameUtil {
|
||||
|
||||
public static int convertInt(String string){
|
||||
|
@ -17,4 +27,23 @@ public abstract class GameUtil {
|
|||
return 1.0;
|
||||
}
|
||||
}
|
||||
|
||||
public static String formatTime(long millis) {
|
||||
// 转换毫秒为秒
|
||||
long seconds = millis / 1000;
|
||||
|
||||
// 计算天、小时和分钟
|
||||
long days = seconds / (24 * 3600);
|
||||
long hours = (seconds % (24 * 3600)) / 3600;
|
||||
long minutes = (seconds % 3600) / 60;
|
||||
|
||||
// 判断时间长度的范围,并格式化输出
|
||||
if (days > 0) {
|
||||
return String.format("%d天%d小时", days, hours);
|
||||
} else if (hours > 0) {
|
||||
return String.format("%d小时%d分钟", hours, minutes);
|
||||
} else {
|
||||
return String.format("%d分钟", minutes);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,37 +1,37 @@
|
|||
CustonName:
|
||||
105: "§9§l极§d§l限§c§l斗§e§l神"
|
||||
100: "§9§l极§d§l限§c§l斗§e§l神"
|
||||
100: "§9§l极§d§l限§c§l斗§e§l魂"
|
||||
90: "§c封号斗魂"
|
||||
80: "§6魂斗者"
|
||||
70: "§d灵圣"
|
||||
60: "§e灵帝"
|
||||
50: "§c灵王"
|
||||
40: "§6灵宗"
|
||||
30: "§5灵尊"
|
||||
20: "§3大灵师"
|
||||
10: "§2器师"
|
||||
0: "§7器士"
|
||||
80: "§6魂斗罗"
|
||||
70: "§d魂圣"
|
||||
60: "§e魂帝"
|
||||
50: "§c魂王"
|
||||
40: "§6魂宗"
|
||||
30: "§5魂尊"
|
||||
20: "§3大魂师"
|
||||
10: "§2魂师"
|
||||
0: "§7魂士"
|
||||
NeelUpExp:
|
||||
0: "%level% * 100"
|
||||
1: "%level% * 100"
|
||||
5: "%level% * 200"
|
||||
10: "%level% * 400"
|
||||
15: "%level% * 800"
|
||||
20: "%level% * 1000"
|
||||
25: "%level% * 1500"
|
||||
30: "%level% * 5000"
|
||||
35: "%level% * 6500"
|
||||
40: "%level% * 8000"
|
||||
45: "%level% * 10000"
|
||||
50: "%level% * 12000"
|
||||
55: "%level% * 14000"
|
||||
60: "%level% * 15000"
|
||||
65: "%level% * 20000"
|
||||
70: "%level% * 25000"
|
||||
75: "%level% * 100000"
|
||||
80: "%level% * 200000"
|
||||
85: "%level% * 400000"
|
||||
90: "%level% * 600000"
|
||||
95: "%level% * 1200000"
|
||||
30: "%level% * 2500"
|
||||
35: "%level% * 4500"
|
||||
40: "%level% * 6000"
|
||||
45: "%level% * 7000"
|
||||
50: "%level% * 8000"
|
||||
55: "%level% * 10000"
|
||||
60: "%level% * 12000"
|
||||
65: "%level% * 16000"
|
||||
70: "%level% * 20000"
|
||||
75: "%level% * 400000"
|
||||
80: "%level% * 100000"
|
||||
85: "%level% * 200000"
|
||||
90: "%level% * 400000"
|
||||
95: "%level% * 1000000"
|
||||
100: "%level% * 3000000"
|
||||
105: "%level% * 5000000"
|
||||
110: "%level% * 8000000"
|
||||
|
@ -81,7 +81,6 @@ MobKillExp:
|
|||
星斗森林_10000翠魔鸟: 800~1500
|
||||
星斗森林_10000化蛇: 800~1500
|
||||
星斗森林_10000青影狮鹫: 800~1500
|
||||
经验猪: 2500~5000
|
||||
极寒冰域_1000炽眼猪妖: 500~800
|
||||
极寒冰域_1000三足金乌: 500~800
|
||||
极寒冰域_1000极寒九婴: 500~800
|
||||
|
@ -97,20 +96,50 @@ MobKillExp:
|
|||
冰火两仪眼_10000暗黑邪神虎: 1200~1800
|
||||
冰火两仪眼_10000冰碧蝎: 1200~1800
|
||||
冰火两仪眼_10000翠魔鸟: 1200~1800
|
||||
冰火两仪眼_奇茸通天菊: 100~800
|
||||
冰火两仪眼_八瓣仙兰: 100~800
|
||||
冰火两仪眼_相思断肠红: 100~800
|
||||
冰火两仪眼_水仙玉肌骨: 100~800
|
||||
杀戮都市_风灵狼: 3000~5000
|
||||
杀戮都市_鬼藤: 3000~5000
|
||||
杀戮都市_疾风魔狼: 3000~5000
|
||||
杀戮都市_曼陀罗蛇: 3000~5000
|
||||
杀戮都市_粉红娘娘: 3000~5000
|
||||
杀戮都市_冰蚕: 3000~5000
|
||||
杀戮都市_鬼虎: 3000~5000c
|
||||
杀戮都市_四眼鳞甲兽: 3000~5000
|
||||
杀戮都市_魔暝鹿: 3000~5000
|
||||
杀戮都市_杀戮暴徒: 5000~7000
|
||||
杀戮都市_堕落暴徒: 4000~6000
|
||||
武魂殿_巡逻魂师: 6000~9000
|
||||
武魂殿_魂师喽啰: 7000~10000
|
||||
冰火两仪眼_奇茸通天菊: 1000~1800
|
||||
冰火两仪眼_八瓣仙兰: 1000~1800
|
||||
冰火两仪眼_相思断肠红: 1000~1800
|
||||
冰火两仪眼_水仙玉肌骨: 1000~1800
|
||||
冰火两仪眼_烈火杏娇疏: 1000~1800
|
||||
杀戮都市_风灵狼: 1800~2500
|
||||
杀戮都市_鬼藤: 1800~2500
|
||||
杀戮都市_疾风魔狼: 1800~2500
|
||||
杀戮都市_曼陀罗蛇: 1800~2500
|
||||
杀戮都市_粉红娘娘: 1800~2500
|
||||
杀戮都市_冰蚕: 1800~2500
|
||||
杀戮都市_鬼虎: 1800~2500
|
||||
杀戮都市_四眼鳞甲兽: 1800~2500
|
||||
杀戮都市_魔暝鹿: 1800~2500
|
||||
杀戮都市_杀戮暴徒: 2000~2500
|
||||
杀戮都市_堕落暴徒: 2000~2500
|
||||
武魂殿魂师_守卫魂师: 2000~3000
|
||||
武魂殿魂师_巡逻魂师: 2250~3000
|
||||
武魂殿魂师_殿堂魂师: 2500~3000
|
||||
武魂殿魂师_精英魂师: 3000~4000
|
||||
封神一考_魂兽: 3000~4000
|
||||
封神二考_魂兽: 3000~4000
|
||||
封神三考_魂兽: 3000~4000
|
||||
封神一考_考官: 5000~10000
|
||||
封神二考_考官: 5000~10000
|
||||
封神三考_考官: 5000~10000
|
||||
封神四考_魂兽: 3500~4500
|
||||
封神五考_魂兽: 3500~4500
|
||||
封神六考_魂兽: 3500~4500
|
||||
封神七考_魂兽: 4000~5000
|
||||
封神八考_魂兽: 4000~5000
|
||||
封神九考_魂兽: 4000~5000
|
||||
封神四考_考官: 5000~10000
|
||||
封神五考_考官: 5000~10000
|
||||
封神六考_考官: 5000~10000
|
||||
封神七考_考官: 5000~10000
|
||||
封神八考_考官: 5000~10000
|
||||
天使神域_圣殿护卫: 7000~10000
|
||||
天使神域_天翼圣卫: 7000~10000
|
||||
天使神域_星辰守卫: 8000~11000
|
||||
天使神域_银羽神卫: 8000~11000
|
||||
神域灵兽_御金玲龙: 6000~9000
|
||||
神域灵兽_神御玲龙: 6000~9000
|
||||
经验灵兽_1: 1000~2500
|
||||
经验灵兽_2: 2500~3500
|
||||
活动魂兽1: 1000~2500
|
||||
活动魂兽2: 2500~3500
|
||||
|
|
4
src/main/resources/config.yml
Normal file
4
src/main/resources/config.yml
Normal file
|
@ -0,0 +1,4 @@
|
|||
# 多倍经验
|
||||
DoubleExp: 1.0
|
||||
# 多倍经验持续时间
|
||||
ExpMultipleTime: -1
|
|
@ -1,6 +1,6 @@
|
|||
name: DemonLevels
|
||||
main: me.Demon.DemonLevels.Main
|
||||
version: 1.4.3
|
||||
version: 2.1.6
|
||||
depend: [DemonTeam]
|
||||
commands:
|
||||
dlevel:
|
Loading…
Reference in New Issue
Block a user