测试版

This commit is contained in:
yaohunya 2024-07-23 21:00:11 +08:00
parent f0ed4534e7
commit 6db1f114d5
2 changed files with 88 additions and 1 deletions

View File

@ -8,6 +8,7 @@ import me.Demon.BlockWars.Util.BossBarUtil;
import me.Demon.BlockWars.Util.ComputeBlock;
import me.Demon.BlockWars.Util.GameUtil;
import org.bukkit.*;
import org.bukkit.block.Block;
import org.bukkit.boss.BarColor;
import org.bukkit.boss.BarStyle;
import org.bukkit.boss.BossBar;
@ -28,6 +29,7 @@ import java.util.Random;
public class GameData {
public static final Material[] BLOCK_TYPES = new Material[] {Material.IRON_BLOCK, Material.GOLD_BLOCK, Material.DIAMOND_BLOCK, Material.EMERALD_BLOCK};
private Region region;
private World world;
private static boolean started;
@ -222,6 +224,51 @@ public class GameData {
this.blockRegionList = blockRegions;
}
public void updateBlockType(Block block) {
if (!region.isInRegion(block.getLocation())) {
return;
}
int y = block.getY();
int maxY = (int) region.getMax().getY();// 获取最高y
int minY = (int) region.getMin().getY();// 获取最低y
int range = maxY - minY; // 总范围
double partSize = (double) range / 4; // 每个部分的大小
int level = 3; // 初始 level
if (y < minY || y > maxY) {
level = 0;
} else {
// 计算 y 在哪个部分
if (y < minY + partSize) {
level = 0;
} else if (y < minY + 2 * partSize) {
level = 1;
} else if (y < minY + 3 * partSize) {
level = 2;
}
}
Material material = BLOCK_TYPES[level];
block.setType(material);
}
public Material updateBlockType(int y) {
int maxY = (int) region.getMax().getY();// 获取最高y
int minY = (int) region.getMin().getY();// 获取最低y
int range = maxY - minY; // 总范围
double partSize = (double) range / 4; // 每个部分的大小
int level = 0; // 初始 level
if (y < minY || y > maxY) {
level = 0;
} else {
if (y < minY + 2 * partSize) {
level = 1;
} else if (y < minY + 3 * partSize) {
level = 2;
} else {
level = 3;
}
}
return BLOCK_TYPES[level];
}
public List<BlockRegion> getBlockRegionList() {
return blockRegionList;
}

View File

@ -10,6 +10,7 @@ import org.bukkit.entity.EntityType;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.block.Action;
import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.event.block.BlockExplodeEvent;
import org.bukkit.event.block.BlockPlaceEvent;
@ -106,6 +107,43 @@ public class GameListener implements Listener {
}
}
@EventHandler //*禁止在游戏区外放置方块*//
public void onUsePlace(PlayerInteractEvent e) {
Player p = e.getPlayer();
Block block = e.getClickedBlock();
if(e.getAction() == Action.RIGHT_CLICK_BLOCK) {
if (Main.gameData.isStarted()) {
if(Main.configYml.isGameSettings("speedplace")) {
Region region = Main.gameData.getRegion();
// 检测方块是否在游戏场地
if (region.isInRegion(block.getLocation())) {
// 检测方块下方是否存在空缺
Location location = block.getLocation();
int indexY = location.getBlockY();
for (int y = (int) region.getMin().getY(); y < indexY; y++) {
Block block1 = location.getWorld().getBlockAt(location.getBlockX(), y, location.getBlockZ());
if (block1.getType().equals(Material.AIR)) {
indexY = y;
break;
}
}
if(location.getY() == indexY){
return;
}
e.setCancelled(true);
Block block1 = location.getWorld().getBlockAt(location.getBlockX(), indexY, location.getBlockZ());
Main.gameData.updateBlockType(block1);
GameUtil.refreshPlayerHandStack(p);
boolean sounds_butt = Main.configYml.isGameSettings("placesounds");
if(sounds_butt) {
p.playSound(p.getLocation(), Sound.BLOCK_AMETHYST_BLOCK_PLACE, 1, 1);
}
}
}
}
}
}
/*
* 启动快速搭建方块
* */
@ -121,6 +159,7 @@ public class GameListener implements Listener {
if(Main.configYml.isGameSettings("speedplace")) {
if (!isPlaceNextBlock(block)) {
GameUtil.refreshPlayerHandStack(p);
Main.gameData.updateBlockType(block);
if(sounds_butt) {
p.playSound(p.getLocation(), Sound.BLOCK_AMETHYST_BLOCK_PLACE, 1.0F, 1.0F);
}
@ -137,13 +176,14 @@ public class GameListener implements Listener {
}
event.setCancelled(true);
int a = 1;
for (int place_y = indexY; place_y <= (indexY+2); place_y++) {
for (int place_y = indexY; place_y <= (indexY+3); place_y++) {
int finalPlace_y = place_y;
new BukkitRunnable() {
@Override
public void run() {
Block block1 = world.getBlockAt(location.getBlockX(), finalPlace_y, location.getBlockZ());
if (block1.getType().equals(Material.AIR)) {
Main.gameData.updateBlockType(block1);
if (sounds_butt) {
p.playSound(p.getLocation(), Sound.BLOCK_METAL_PLACE, 1.0F, 1.0F);
p.playSound(p.getLocation(), Sound.BLOCK_AMETHYST_BLOCK_PLACE, 1.0F, 1.0F);