1.2.1
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a4a544a001
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@ -236,7 +236,6 @@ public class DungeonInstance {
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break;
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break;
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}
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}
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state = DungeonState.RUNNING;
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state = DungeonState.RUNNING;
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countdown = dungeon.getConfig().getOption().getCountdown();
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for (DungeonPlayer dungeonPlayer : getPlayers()) {
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for (DungeonPlayer dungeonPlayer : getPlayers()) {
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dungeonPlayer.getPlayer().setGameMode(dungeon.getConfig().getOption().getGameMode());
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dungeonPlayer.getPlayer().setGameMode(dungeon.getConfig().getOption().getGameMode());
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dungeonPlayer.getPlayer().teleport(dungeon.getConfig().getStartPoint().toLocation(worldInstance.getWorld()));
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dungeonPlayer.getPlayer().teleport(dungeon.getConfig().getStartPoint().toLocation(worldInstance.getWorld()));
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@ -305,8 +304,8 @@ public class DungeonInstance {
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}
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}
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private void updateBossBar() {
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private void updateBossBar() {
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bossBar.setTitle("倒计时: " + countdown + "/" + dungeon.getConfig().getOption().getCountdown());
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bossBar.setTitle("倒计时: " + countdown + "/" + totalCountdown);
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float progress = (float) countdown / (float) dungeon.getConfig().getOption().getCountdown();
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float progress = (float) countdown / (float) totalCountdown;
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bossBar.setProgress(progress);
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bossBar.setProgress(progress);
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bossBar.setColor(BossBarUtil.getBarColor(progress));
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bossBar.setColor(BossBarUtil.getBarColor(progress));
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}
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}
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