1.1
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@ -65,6 +65,13 @@ public final class RefineSystem extends JavaPlugin {
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NBTItem item = new NBTItem(itemStack1);
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item.setString("refineType", "雨天洗炼符");
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player.getInventory().addItem(item.getItem());
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ItemStack itemStack2 = new ItemStack(Material.EMERALD);
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ItemMeta itemMeta2 = itemStack2.getItemMeta();
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itemMeta2.setDisplayName("§f雨天去除洗炼符");
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itemStack2.setItemMeta(itemMeta1);
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NBTItem item2 = new NBTItem(itemStack2);
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item2.setString("removeRefine", "true");
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player.getInventory().addItem(item2.getItem());
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sender.sendMessage("§8§l[§a§l!§8§l] §7获取物品成功");
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return true;
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}
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@ -1,12 +1,19 @@
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package com.io.yutian.refinesystem.listener;
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import com.io.yutian.refinesystem.RefineSystemSetting;
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import com.io.yutian.refinesystem.gui.GuiHolder;
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import com.io.yutian.refinesystem.util.ItemStackUtil;
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import org.bukkit.Material;
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import org.bukkit.Sound;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.event.inventory.InventoryCloseEvent;
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import org.bukkit.event.inventory.InventoryType;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.InventoryHolder;
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import org.bukkit.inventory.ItemStack;
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public class GuiListener implements Listener {
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@ -17,6 +24,37 @@ public class GuiListener implements Listener {
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if (holder != null && holder instanceof GuiHolder) {
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GuiHolder guiHolder = (GuiHolder) holder;
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guiHolder.onClick(event);
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return;
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}
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onClick(event);
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}
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private void onClick(InventoryClickEvent event) {
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if (event.getInventory().getType() == InventoryType.CRAFTING) {
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ItemStack cursor = event.getCursor();
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if (!ItemStackUtil.isRemoveRefineItem(cursor)) {
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return;
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}
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ItemStack current = event.getCurrentItem();
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if (current == null || current.getType() == Material.AIR) {
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return;
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}
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event.setCancelled(true);
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Player player = (Player) event.getWhoClicked();
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if (!ItemStackUtil.isRefined(current)) {
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player.sendMessage("§8§l[§c§l!§8§l] §7该物品无法重置洗练");
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player.playSound(player.getLocation(), Sound.ENTITY_BLAZE_DEATH, 1.6F, 1.8F);
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return;
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}
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if (cursor.getAmount() == 1) {
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event.getWhoClicked().setItemOnCursor(null);
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} else {
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cursor.setAmount(cursor.getAmount() - 1);
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}
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ItemStack newItemStack = ItemStackUtil.replaceAllLore(current, RefineSystemSetting.getDetectionLore());
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event.setCurrentItem(newItemStack);
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player.playSound(player.getLocation(), Sound.ENTITY_PLAYER_LEVELUP, 1, 1);
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player.sendMessage("§8§l[§a§l!§8§l] §7成功重置洗练");
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}
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}
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@ -7,6 +7,7 @@ import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.ItemMeta;
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import java.util.ArrayList;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Map;
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@ -40,6 +41,17 @@ public class ItemStackUtil {
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return false;
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}
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public static boolean isRemoveRefineItem(ItemStack itemStack) {
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if (itemStack == null || itemStack.getType() == Material.AIR) {
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return false;
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}
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NBTItem nbtItem = new NBTItem(itemStack);
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if (nbtItem.hasKey("removeRefine")) {
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return true;
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}
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return false;
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}
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public static String getRefineType(ItemStack itemStack) {
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if (itemStack == null || itemStack.getType() == Material.AIR) {
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return null;
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@ -70,6 +82,54 @@ public class ItemStackUtil {
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return -1;
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}
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public static boolean isRefined(ItemStack itemStack) {
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if (itemStack == null || itemStack.getType() == Material.AIR) {
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return false;
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}
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ItemMeta itemMeta = itemStack.getItemMeta();
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if (!itemMeta.hasLore()) {
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return false;
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}
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List<String> lore = itemMeta.getLore();
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for (String s : lore) {
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if (s.contains("§7(被动技)")) {
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return true;
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}
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}
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return false;
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}
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public static ItemStack replaceAllLore(ItemStack itemStack, String newLore) {
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if (itemStack == null || itemStack.getType() == Material.AIR) {
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return itemStack;
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}
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ItemMeta itemMeta = itemStack.getItemMeta();
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if (!itemMeta.hasLore()) {
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return itemStack;
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}
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List<String> lore = itemMeta.getLore();
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int index = -1;
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for (int i = 0; i < lore.size(); i++) {
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String s = lore.get(i);
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if (s.contains("§7(被动技)")) {
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if (index == -1) {
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index = i;
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}
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}
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}
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Iterator<String> iterator = lore.iterator();
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while (iterator.hasNext()) {
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String s = iterator.next();
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if (s.contains("§7(被动技)")) {
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iterator.remove();
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}
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}
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lore.add(newLore);
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itemMeta.setLore(lore);
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itemStack.setItemMeta(itemMeta);
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return itemStack;
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}
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public static ItemStack replaceLore(ItemStack itemStack, String oldLore, List<String> newLores) {
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ItemStack itemStack1 = itemStack.clone();
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ItemMeta itemMeta = itemStack1.getItemMeta();
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@ -10,7 +10,7 @@ options:
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# NbtKey
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雨天洗炼符:
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# 洗炼成功率
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chance: 1.0
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chance: 0.5
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# 武器需要达到什么品质
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needQuality: 1
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# 可随机添加多少个词条
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