1.2.0
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README.md
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README.md
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# AuConsumeReward
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一个根据玩家累积消费软妹币可领取奖励的插件
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## 快速开始
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1.将插件放入`/plugins`目录下
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2.重启服务器或运行`/plugman load AuConsumeReward` 载入插件
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3.若存在`DemonRechargeOrConsume.jar`的奖励领取数据执行命令`/consumereward convert`即可转换
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2.使用命令`/consumereward` 获取使用帮助
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## 其他说明
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- 兼容了`DemonRechargeOrConsume`插件的命令
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- 也就是可以直接删除`DemonRechargeOrConsume.jar`即可正常使用
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—————————————————————————————————————
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# 更新日志
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## [1.2.0] - 2025-07-12
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### 优化内容
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- DemonRechargeOrConsume 更名为 AuConsumeReward
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- 玩家独立YML数据存储
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- 新增背包空位领取条件
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- 支持自定义语言文件
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- 支持自定义界面内容显示
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@ -74,14 +74,15 @@ public class RewardGui implements Listener {
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MessageUtil.sendMessageKey(player, "alreadyReceived", Sound.ENTITY_VILLAGER_NO);
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MessageUtil.sendMessageKey(player, "alreadyReceived", Sound.ENTITY_VILLAGER_NO);
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return;
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return;
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}
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}
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player.closeInventory();
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playerData.addRewardReceive(value);
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playerData.addRewardReceive(value);
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playerData.savePlayerData();
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rewardData.carryOutReward(player);
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rewardData.carryOutReward(player);
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String message = Config.langData.getMessage("announcement");
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String message = Config.langData.getMessage("announcement");
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message = message.replace("{name}", playerName);
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message = message.replace("{name}", playerName);
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message = message.replace("{itemName}", DemonAPI.getItemName(stack));
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message = message.replace("{itemName}", DemonAPI.getItemName(stack));
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Bukkit.broadcastMessage(message);
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Bukkit.broadcastMessage(message);
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MessageUtil.sendMessageKey(player, "receivedSuccessfully", Sound.ENTITY_PLAYER_LEVELUP);
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MessageUtil.sendMessageKey(player, "receivedSuccessfully", Sound.ENTITY_PLAYER_LEVELUP);
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RewardGui.OpenGui(player);
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}
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}
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}
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}
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}
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}
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@ -6,4 +6,4 @@ depend:
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commands:
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commands:
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consumereward:
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consumereward:
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aliases:
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aliases:
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# - droc
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- droc
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