This commit is contained in:
yaohunya 2025-07-13 05:48:35 +08:00
parent cf6c7c2a41
commit ca3cc334ff
6 changed files with 135 additions and 44 deletions

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@ -52,6 +52,8 @@ public class ConsumeReward extends JavaPlugin {
sender.sendMessage("");
sender.sendMessage("§e------- ======= §6累积消费礼包 §e======= -------");
sender.sendMessage("§2/"+label+" open §f- §2打开界面");
sender.sendMessage("§2/"+label+" reset §e[玩家名] §f- §2重置玩家数据");
sender.sendMessage("§2/"+label+" §e[奖励Key] §2<玩家名> §f- §2设置玩家领取状态");
sender.sendMessage("§2/"+label+" reload §f- §2重载配置文件");
sender.sendMessage("§2/"+label+" convert §f- §c导入旧版奖励领取数据");
sender.sendMessage("§e------- ======= §6累积消费礼包 §e======= -------");
@ -60,9 +62,38 @@ public class ConsumeReward extends JavaPlugin {
}
if("reload".equalsIgnoreCase(args[0])){
Config.reloadConfig(this);
playerManager.saveAllPlayerData();
sender.sendMessage("[消费奖励] 配置文件已重载.");
return true;
}
if("reset".equalsIgnoreCase(args[0])){
if(args.length == 1){
sender.sendMessage("[消费奖励] 缺少玩家名参数.");
return true;
}
String playerName = args[1];
PlayerData playerData = playerManager.getPlayerData(playerName);
playerData.carryOutRound();
sender.sendMessage("[消费奖励] 玩家 "+playerName+" 已完成重置.");
return true;
}
if(args.length == 2) {
String rewardKey = args[0];
if(Config.getRewardData(rewardKey) == null){
sender.sendMessage("[消费奖励] 奖励代号 "+rewardKey+" 不存在.");
return true;
}
String playerName = args[1];
PlayerData playerData = playerManager.getPlayerData(playerName);
if(playerData.isReceive(rewardKey)){
playerData.removeRewardReceive(rewardKey);
sender.sendMessage("[消费奖励] 玩家: "+playerName+" 奖励: "+rewardKey+" [SET] NO");
} else {
playerData.addRewardReceive(rewardKey);
sender.sendMessage("[消费奖励] 玩家: "+playerName+" 奖励: "+rewardKey+" [SET] YES");
}
return true;
}
if("convert".equalsIgnoreCase(args[0])){
// 转换后的 map: 玩家名 -> 参与的 key 列表
Map<String, List<String>> playerToKeys = new TreeMap<>();

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@ -1,50 +1,65 @@
package com.yaohun.consumereward.data;
import com.yaohun.aurechargedata.api.ConsumeAPI;
import com.yaohun.aurechargedata.util.TimeType;
import org.bukkit.Bukkit;
import org.bukkit.configuration.file.FileConfiguration;
import org.bukkit.configuration.file.YamlConfiguration;
import java.io.File;
import java.io.IOException;
import java.util.List;
import org.bukkit.configuration.file.YamlConfiguration;
import java.io.File;
import java.io.IOException;
import java.util.*;
/**
* 玩家数据类用于管理每个玩家在消费奖励系统中的轮次记录消费值以及已领取的奖励
*/
public class PlayerData {
/**
* 玩家数据类用于管理玩家的奖励接收情况
*/
// 玩家名称
private final String playerName;
// 玩家当前所在的消费轮次
private int roundAmount;
// 玩家该轮次记录下来的消费总额
private int recordConsume;
/**
* 存储玩家已接收的奖励列表
* 使用 Set 而不是 List 来提升 contains 方法的性能因为 Set 的查找效率更高
*/
// 玩家已领取的奖励Key集合使用LinkedHashSet确保顺序 + 去重
private final Set<String> rewardList;
/**
* 构造玩家数据对象根据玩家名称加载其奖励接收数据
* 构造方法从本地配置文件加载指定玩家的数据
*
* @param playerName 玩家名称用于标识和加载玩家数据
* @param playerName 玩家名称
*/
public PlayerData(String playerName) {
this.playerName = playerName;
// 加载玩家的奖励数据文件
File file = new File("plugins/AuData/ConsumeReward", playerName + ".yml");
YamlConfiguration config = YamlConfiguration.loadConfiguration(file);
this.roundAmount = config.getInt("RoundAmount");
this.recordConsume = config.getInt("RecordConsume");
// 保持插入顺序防止重复
List<String> rewards = config.getStringList("RewardsReceive");
// 使用 LinkedHashSet 保持插入顺序避免重复
this.rewardList = new LinkedHashSet<>(rewards);
}
/**
* 执行新一轮操作
* - 轮次数+1
* - 记录新的年度消费值
* - 清空已领取奖励记录
* - 保存数据到文件
*/
public void carryOutRound() {
setRoundAmount(getRoundAmount() + 1);
int consumeValue = ConsumeAPI.getConsumeData(playerName, TimeType.ANNUAL);
setRecordConsume(consumeValue);
// 清空奖励记录
setRewardList(new ArrayList<>());
savePlayerData();
Bukkit.getLogger().info("[消费奖励 - 重置] " + playerName + " 已执行累积消费重置.");
}
// Getter 方法
public String getPlayerName() {
return playerName;
@ -54,60 +69,72 @@ public class PlayerData {
return roundAmount;
}
public void setRoundAmount(int roundAmount) {
this.roundAmount = roundAmount;
}
public int getRecordConsume() {
return recordConsume;
}
public Set<String> getRewardList() {
return rewardList;
}
// Setter 方法
public void setRoundAmount(int roundAmount) {
this.roundAmount = roundAmount;
}
public void setRecordConsume(int recordConsume) {
this.recordConsume = recordConsume;
}
/**
* 检查玩家是否已经接收了指定的奖励
* 替换奖励领取列表避免重复
*
* @param rewardKey 奖励的唯一键用于标识特定的奖励
* @return 如果玩家已经接收了指定的奖励则返回 true否则返回 false
* @param rewardList 新的奖励列表
*/
public void setRewardList(List<String> rewardList) {
this.rewardList.clear();
this.rewardList.addAll(new LinkedHashSet<>(rewardList));
}
// 奖励记录操作
/**
* 检查玩家是否已经领取了某个奖励
*
* @param rewardKey 奖励唯一标识
* @return 是否已领取
*/
public boolean isReceive(String rewardKey) {
return rewardList.contains(rewardKey);
}
/**
* 向玩家的奖励列表中添加一个新的奖励
* 添加一项已领取的奖励
*
* @param rewardKey 新增奖励的唯一键用于标识特定的奖励
* @param rewardKey 奖励唯一标识
*/
public void addRewardReceive(String rewardKey) {
rewardList.add(rewardKey);
}
/**
* 设置玩家的奖励列表替换现有的奖励列表
* 移除一项已领取的奖励如回滚操作
*
* @param rewardList 新的奖励列表不含重复项
* @param rewardKey 奖励唯一标识
*/
public void setRewardList(List<String> rewardList) {
this.rewardList.clear();
// 使用 LinkedHashSet 包装列表以避免重复项并保持插入顺序
this.rewardList.addAll(new LinkedHashSet<>(rewardList));
}
public Set<String> getRewardList() {
return rewardList;
public void removeRewardReceive(String rewardKey) {
rewardList.remove(rewardKey);
}
/**
* 保存玩家的奖励接收数据到文件
* Set 类型的 rewardList 转换回 List 类型以保存到 YAML 文件中
* 保存当前玩家数据到本地配置文件YAML
*/
public void savePlayerData() {
File file = new File("plugins/AuData/ConsumeReward", playerName + ".yml");
YamlConfiguration config = YamlConfiguration.loadConfiguration(file);
// Set 转换回 List 以保存
config.set("RoundAmount", roundAmount);
config.set("RecordConsume", recordConsume);
config.set("RewardsReceive", new ArrayList<>(rewardList));
try {
config.save(file);

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@ -10,6 +10,7 @@ import com.yaohun.consumereward.manage.PlayerManager;
import com.yaohun.consumereward.util.MessageUtil;
import com.yaohun.consumereward.util.StackUtil;
import me.Demon.DemonPlugin.DemonAPI;
import me.Demon.DemonPlugin.Util.CDTimeAPI;
import me.Demon.DemonPlugin.data.NbtItem;
import org.bukkit.Bukkit;
import org.bukkit.Sound;
@ -20,6 +21,8 @@ import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
import java.util.UUID;
/**
* 奖励界面类负责处理奖励界面的展示和点击事件
*/
@ -49,6 +52,7 @@ public class RewardGui implements Listener {
for (RewardData rewardData : Config.getRewardDataList()) {
inv.setItem(rewardData.getSlot(), StackUtil.getRewardGiftBox(playerData, rewardData));
}
inv.setItem(40, Config.getItemStack("resetStackinAdvance"));
}
// 打开界面
player.openInventory(inv);
@ -64,6 +68,7 @@ public class RewardGui implements Listener {
// 获取点击的原始槽位和玩家信息
int rawSlot = e.getRawSlot();
Player player = (Player) e.getWhoClicked();
UUID uuid = player.getUniqueId();
String playerName = player.getName();
// 检查界面标题是否匹配
if(e.getView().getTitle().equalsIgnoreCase(Config.langData.getMessage("invTitle"))) {
@ -77,6 +82,22 @@ public class RewardGui implements Listener {
if (DemonAPI.itemIsNull(stack) || DemonAPI.itemIsLore(stack)) {
return;
}
if(rawSlot == 40){
player.closeInventory();
if(!CDTimeAPI.isCD(uuid,"reset_confirm")){
CDTimeAPI.setPlayerCD(uuid,"reset_confirm", 1000 * 5);
MessageUtil.sendMessageKey(player,"resetConfirm", Sound.ENTITY_BLAZE_DEATH);
return;
}
PlayerManager playerManager = ConsumeReward.getPlayerManager();
PlayerData playerData = playerManager.getPlayerData(playerName);
if(playerData.getRewardList().size() < 8){
MessageUtil.sendMessageKey(player,"minimumRequirements", Sound.ENTITY_VILLAGER_NO);
return;
}
playerData.carryOutRound();
return;
}
// 读取物品的NBT数据
NbtItem nbtItem = new NbtItem(stack);
// 检查物品是否包含奖励键
@ -95,9 +116,12 @@ public class RewardGui implements Listener {
MessageUtil.sendMessageKey(player, "notEnoughInventorySlots", Sound.ENTITY_VILLAGER_NO);
return;
}
PlayerManager playerManager = ConsumeReward.getPlayerManager();
PlayerData playerData = playerManager.getPlayerData(playerName);
// 检查玩家是否有足够的消费值
int needConsume = rewardData.getNeedConsume();
int consumeValue = ConsumeAPI.getConsumeData(playerName, TimeType.ANNUAL);
int recordingConsume = playerData.getRecordConsume();
int consumeValue = ConsumeAPI.getConsumeData(playerName, TimeType.ANNUAL) - recordingConsume;
if (needConsume > consumeValue) {
String message = Config.langData.getMessage("notEnoughConsume");
int newConsume = needConsume - consumeValue;
@ -106,8 +130,6 @@ public class RewardGui implements Listener {
return;
}
// 检查玩家是否已经领取过奖励
PlayerManager playerManager = ConsumeReward.getPlayerManager();
PlayerData playerData = playerManager.getPlayerData(playerName);
if (playerData.isReceive(value)) {
MessageUtil.sendMessageKey(player, "alreadyReceived", Sound.ENTITY_VILLAGER_NO);
return;

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@ -33,5 +33,13 @@ public class PlayerManager {
// 如果存在直接返回该玩家的玩家数据对象
return playerDataMap.get(playerName);
}
public void saveAllPlayerData() {
// 遍历映射表中的玩家数据对象
for (PlayerData playerData : playerDataMap.values()) {
// 调用玩家数据对象的保存方法
playerData.savePlayerData();
}
}
}

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@ -70,6 +70,8 @@ public class StackUtil {
String rewardKey = rewardData.getRewardKey();
ItemStack stack = Config.getItemStack("rewardGiftBox");
ItemMeta meta = stack.getItemMeta();
String itemName = meta.getDisplayName();
meta.setDisplayName(itemName.replace("{coins}",String.valueOf(rewardData.getNeedConsume())));
List<String> newLore = new ArrayList<>();
// 根据玩家是否已领取奖励和奖励的附带信息更新物品堆的附带信息
@ -93,6 +95,7 @@ public class StackUtil {
// 使用NbtItem来设置物品堆的特殊数据
NbtItem nbtItem = new NbtItem(stack);
nbtItem.setString("rewardKey", rewardKey);
nbtItem.setString("stex", rewardData.getItemNbt());
return nbtItem.getItem();
}
}

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@ -1,6 +1,6 @@
name: AuConsumeReward
main: com.yaohun.consumereward.ConsumeReward
version: 1.2.1
version: 1.2.5
depend:
- DemonAPI
commands: