1.2.0
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d0d574eedf
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183135cc58
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@ -6,18 +6,35 @@ import org.bukkit.entity.Player;
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import java.util.List;
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/**
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* RewardData 类用于存储和管理消费奖励的相关数据
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*/
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public class RewardData {
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// 奖励的唯一键值
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private String rewardKey;
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// 奖励在界面中的槽位
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private int slot;
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// 需要消耗的金额
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private int needConsume;
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// 额外背包槽位奖励数量
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private int backpackSlot;
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// 物品的NBT数据
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private String itemNbt;
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// 奖励的描述信息
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private List<String> rewardLore;
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// 执行的命令列表
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private List<String> commandList;
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/**
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* 构造一个新的 RewardData 对象
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*
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* @param rewardKey 奖励的唯一键值
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* @param section 配置文件的 ConfigurationSection 对象,用于读取奖励数据
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*/
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public RewardData(String rewardKey, ConfigurationSection section){
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this.rewardKey = rewardKey;
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// 从配置中读取奖励数据
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this.slot = section.getInt(rewardKey+".slot");
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this.needConsume = section.getInt(rewardKey+".needConsume");
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this.backpackSlot = section.getInt(rewardKey+".backpackSlot");
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@ -26,6 +43,7 @@ public class RewardData {
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this.commandList = section.getStringList(rewardKey+".commandList");
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}
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// 以下为获取奖励数据的getter方法
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public String getRewardKey() {
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return rewardKey;
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}
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@ -44,6 +62,12 @@ public class RewardData {
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public List<String> getRewardLore() {
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return rewardLore;
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}
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/**
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* 发放奖励给指定玩家
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*
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* @param player 接收奖励的玩家对象
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*/
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public void carryOutReward(Player player){
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String playerName = player.getName();
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// 遍历所有命令并执行
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@ -20,45 +20,78 @@ import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.ItemStack;
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/**
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* 奖励界面类,负责处理奖励界面的展示和点击事件
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*/
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public class RewardGui implements Listener {
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/**
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* 打开奖励界面的方法
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*
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* @param player 打开界面的玩家
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*/
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public static void OpenGui(Player player){
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// 获取玩家名称
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String playerName = player.getName();
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// 创建奖励界面
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Inventory inv = Bukkit.createInventory(null,54, Config.langData.getMessage("invTitle"));
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// 填充界面底部的玻璃物品
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for (int i = 0;i<9;i++){ inv.setItem(i, DemonAPI.glass(DemonAPI.getRandomInt(7,1),"§r")); }
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// 设置玩家数据展示位置
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inv.setItem(4, StackUtil.getDataInfo(playerName));
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// 获取玩家管理器和玩家数据
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PlayerManager playerManager = ConsumeReward.getPlayerManager();
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PlayerData playerData = playerManager.getPlayerData(playerName);
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// 根据配置文件设置奖励展示位置
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for (RewardData rewardData : Config.getRewardDataList()){
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inv.setItem(rewardData.getSlot(), StackUtil.getRewardGiftBox(playerData, rewardData));
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}
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// 打开界面
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player.openInventory(inv);
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}
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/**
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* 处理界面点击事件的方法
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*
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* @param e 界面点击事件
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*/
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@EventHandler
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public void onClick(InventoryClickEvent e){
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// 获取点击的原始槽位和玩家信息
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int rawSlot = e.getRawSlot();
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Player player = (Player) e.getWhoClicked();
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String playerName = player.getName();
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// 检查界面标题是否匹配
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if(e.getView().getTitle().equalsIgnoreCase(Config.langData.getMessage("invTitle"))) {
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// 取消默认事件
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e.setCancelled(true);
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// 检查点击的槽位是否有效
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if (rawSlot >= 0 && rawSlot < e.getInventory().getSize()) {
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// 获取点击的物品
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ItemStack stack = e.getCurrentItem();
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// 检查物品是否为空或无效
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if (DemonAPI.itemIsNull(stack) || DemonAPI.itemIsLore(stack)) {
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return;
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}
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// 读取物品的NBT数据
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NbtItem nbtItem = new NbtItem(stack);
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// 检查物品是否包含奖励键
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if (nbtItem.hasKey("rewardKey")) {
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// 获取奖励键值
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String value = nbtItem.getString("rewardKey");
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// 根据奖励键获取奖励数据
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RewardData rewardData = Config.getRewardData(value);
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// 检查奖励数据是否存在
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if (rewardData == null) {
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return;
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}
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// 检查玩家背包是否有足够的空位
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int backpackSlot = rewardData.getBackpackSlot();
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if (!DemonAPI.hasEmptyInventorySlots(player, backpackSlot)) {
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MessageUtil.sendMessageKey(player, "notEnoughInventorySlots", Sound.ENTITY_VILLAGER_NO);
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return;
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}
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// 检查玩家是否有足够的消费值
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int needConsume = rewardData.getNeedConsume();
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int consumeValue = ConsumeAPI.getConsumeData(playerName, TimeType.ANNUAL);
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if (needConsume > consumeValue) {
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@ -68,20 +101,24 @@ public class RewardGui implements Listener {
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MessageUtil.sendMessage(player, message, Sound.ENTITY_VILLAGER_NO);
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return;
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}
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// 检查玩家是否已经领取过奖励
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PlayerManager playerManager = ConsumeReward.getPlayerManager();
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PlayerData playerData = playerManager.getPlayerData(playerName);
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if (playerData.isReceive(value)) {
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MessageUtil.sendMessageKey(player, "alreadyReceived", Sound.ENTITY_VILLAGER_NO);
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return;
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}
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// 关闭界面,更新玩家数据,发放奖励
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player.closeInventory();
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playerData.addRewardReceive(value);
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playerData.savePlayerData();
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rewardData.carryOutReward(player);
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// 广播奖励信息
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String message = Config.langData.getMessage("announcement");
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message = message.replace("{name}", playerName);
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message = message.replace("{itemName}", DemonAPI.getItemName(stack));
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Bukkit.broadcastMessage(message);
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// 发送奖励成功领取信息
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MessageUtil.sendMessageKey(player, "receivedSuccessfully", Sound.ENTITY_PLAYER_LEVELUP);
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}
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}
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@ -4,16 +4,34 @@ import com.yaohun.consumereward.data.PlayerData;
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import java.util.HashMap;
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/**
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* 玩家管理器类,用于管理游戏中的玩家数据
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*/
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public class PlayerManager {
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/**
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* 存储玩家数据的映射表,键为玩家名称,值为玩家数据对象
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*/
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private HashMap<String, PlayerData> playerDataMap = new HashMap<>();
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/**
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* 获取玩家数据如果玩家数据不存在,则创建新的玩家数据对象
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*
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* @param playerName 玩家名称,用于标识玩家数据
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* @return 玩家数据对象,如果之前不存在则返回新创建的玩家数据对象
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*/
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public PlayerData getPlayerData(String playerName) {
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// 检查映射表中是否已存在该玩家的玩家数据
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if(!playerDataMap.containsKey(playerName)){
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// 如果不存在,创建新的玩家数据对象
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PlayerData playerData = new PlayerData(playerName);
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// 将新的玩家数据对象添加到映射表中
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playerDataMap.put(playerName, playerData);
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// 返回新的玩家数据对象
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return playerData;
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}
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// 如果存在,直接返回该玩家的玩家数据对象
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return playerDataMap.get(playerName);
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}
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}
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@ -13,12 +13,24 @@ import org.bukkit.inventory.meta.ItemMeta;
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import java.util.ArrayList;
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import java.util.List;
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/**
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* StackUtil类用于处理物品堆的工具方法
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*/
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public class StackUtil {
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/**
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* 获取玩家的消费数据信息物品堆
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*
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* @param playerName 玩家名
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* @return 包含玩家消费数据的物品堆
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*/
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public static ItemStack getDataInfo(String playerName){
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// 获取配置中的数据信息物品堆模板
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ItemStack stack = Config.getItemStack("dataInfo");
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ItemMeta meta = stack.getItemMeta();
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List<String> lore = meta.getLore();
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// 遍历物品堆的附带信息,替换{name}和{consume}占位符
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for (int i = 0; i < lore.size(); i++){
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String line = lore.get(i);
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if(line.contains("{name}")){
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lore.set(i, line.replace("{consume}", String.valueOf(consumeValue)));
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}
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}
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meta.setLore(lore);
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stack.setItemMeta(meta);
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return stack;
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}
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/**
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* 获取玩家的奖励礼品盒物品堆
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*
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* @param playerData 玩家数据对象
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* @param rewardData 奖励数据对象
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* @return 包含奖励信息的物品堆
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*/
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public static ItemStack getRewardGiftBox(PlayerData playerData, RewardData rewardData){
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String rewardKey = rewardData.getRewardKey();
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ItemStack stack = Config.getItemStack("rewardGiftBox");
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ItemMeta meta = stack.getItemMeta();
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List<String> newLore = new ArrayList<>();
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// 根据玩家是否已领取奖励和奖励的附带信息更新物品堆的附带信息
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for (String line : meta.getLore()){
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if(line.contains("{stats}")){
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if(playerData.isReceive(rewardKey)){
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newLore.add(line);
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}
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}
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meta.setLore(newLore);
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stack.setItemMeta(meta);
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// 使用NbtItem来设置物品堆的特殊数据
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NbtItem nbtItem = new NbtItem(stack);
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nbtItem.setString("rewardKey", rewardKey);
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return nbtItem.getItem();
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