new-2
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e01f595cda
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BIN
lib/API-1.0.jar
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lib/API-1.0.jar
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lib/NBTAPI.jar
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lib/NBTAPI.jar
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pom.xml
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pom.xml
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@ -72,5 +72,11 @@
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<version>1.20.6-R0.1-SNAPSHOT</version>
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<version>1.20.6-R0.1-SNAPSHOT</version>
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<scope>provided</scope>
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<scope>provided</scope>
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</dependency>
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</dependency>
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<dependency>
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<groupId>com.io.yutian</groupId>
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<artifactId>PixelLiveAPI</artifactId>
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<version>1.0.2</version>
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<scope>provided</scope>
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</dependency>
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</dependencies>
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</dependencies>
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</project>
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</project>
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@ -7,8 +7,10 @@ import com.yaohun.enderdragonwar.util.RandomUtil;
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import org.bukkit.*;
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import org.bukkit.*;
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import org.bukkit.block.Block;
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import org.bukkit.block.Block;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Item;
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import org.bukkit.entity.Item;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Zombie;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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import java.util.ArrayList;
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import java.util.ArrayList;
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@ -33,7 +35,6 @@ public class LuckyBlockEffect extends GameGiftEffect {
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itemStacks.add(new ItemStackBuilder(Material.DIAMOND).setAmount(64).build());
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itemStacks.add(new ItemStackBuilder(Material.DIAMOND).setAmount(64).build());
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itemStacks.add(new ItemStackBuilder(Material.GOLDEN_APPLE).setAmount(16).build());
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itemStacks.add(new ItemStackBuilder(Material.GOLDEN_APPLE).setAmount(16).build());
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itemStacks.add(new ItemStackBuilder(Material.ENCHANTED_GOLDEN_APPLE).setAmount(4).build());
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itemStacks.add(new ItemStackBuilder(Material.CARROT).setAmount(64).build());
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itemStacks.add(new ItemStackBuilder(Material.CARROT).setAmount(64).build());
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itemStacks.add(new ItemStackBuilder(Material.GOLDEN_CARROT).setAmount(64).build());
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itemStacks.add(new ItemStackBuilder(Material.GOLDEN_CARROT).setAmount(64).build());
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@ -51,6 +52,11 @@ public class LuckyBlockEffect extends GameGiftEffect {
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Tag.ITEMS_PICKAXES.getValues().forEach(material -> itemStacks.add(new ItemStackBuilder(material).build()));
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Tag.ITEMS_PICKAXES.getValues().forEach(material -> itemStacks.add(new ItemStackBuilder(material).build()));
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Tag.ITEMS_SHOVELS.getValues().forEach(material -> itemStacks.add(new ItemStackBuilder(material).build()));
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Tag.ITEMS_SHOVELS.getValues().forEach(material -> itemStacks.add(new ItemStackBuilder(material).build()));
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itemStacks.add(new ItemStackBuilder(Material.BOW).build());
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itemStacks.add(new ItemStackBuilder(Material.BOW).build());
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itemStacks.add(new ItemStackBuilder(Material.ARROW).setAmount(16).build());
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itemStacks.add(new ItemStackBuilder(Material.ARROW).setAmount(16).build());
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itemStacks.add(new ItemStackBuilder(Material.ARROW).setAmount(16).build());
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itemStacks.add(new ItemStackBuilder(Material.DIAMOND_HELMET).build());
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itemStacks.add(new ItemStackBuilder(Material.DIAMOND_HELMET).build());
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itemStacks.add(new ItemStackBuilder(Material.DIAMOND_CHESTPLATE).build());
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itemStacks.add(new ItemStackBuilder(Material.DIAMOND_CHESTPLATE).build());
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itemStacks.add(new ItemStackBuilder(Material.DIAMOND_LEGGINGS).build());
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itemStacks.add(new ItemStackBuilder(Material.DIAMOND_LEGGINGS).build());
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@ -82,6 +88,11 @@ public class LuckyBlockEffect extends GameGiftEffect {
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Location location = block.getLocation().add(0.5, 0.5, 0.5);
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Location location = block.getLocation().add(0.5, 0.5, 0.5);
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location.getWorld().spawnParticle(Particle.FIREWORK, location, 35, 0.55, 0.55, 0.55, 0.05);
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location.getWorld().spawnParticle(Particle.FIREWORK, location, 35, 0.55, 0.55, 0.55, 0.05);
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player.playSound(player.getLocation(), Sound.ENTITY_PLAYER_LEVELUP, 1, 1);
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player.playSound(player.getLocation(), Sound.ENTITY_PLAYER_LEVELUP, 1, 1);
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if (RandomUtil.getRandomInt(1, 100) >= 75) {
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Zombie zombie = (Zombie) location.getWorld().spawnEntity(location, EntityType.ZOMBIE);
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zombie.getEquipment().setHelmet(new ItemStack(Material.GOLDEN_HELMET));
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player.playSound(player.getLocation(), "oi", 1, 1);
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} else {
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ItemStack itemStack = itemStacks.get(RandomUtil.getRandomInt(0, itemStacks.size() - 1));
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ItemStack itemStack = itemStacks.get(RandomUtil.getRandomInt(0, itemStacks.size() - 1));
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Item item = location.getWorld().dropItemNaturally(location, itemStack);
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Item item = location.getWorld().dropItemNaturally(location, itemStack);
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item.setOwner(player.getUniqueId());
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item.setOwner(player.getUniqueId());
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@ -91,6 +102,7 @@ public class LuckyBlockEffect extends GameGiftEffect {
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}
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}
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item.setGlowing(true);
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item.setGlowing(true);
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}
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}
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}
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@Override
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@Override
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public void apply(Game game) {
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public void apply(Game game) {
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@ -0,0 +1,23 @@
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package com.yaohun.enderdragonwar.effect.types;
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import com.yaohun.enderdragonwar.effect.GameGiftEffect;
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import com.yaohun.enderdragonwar.game.Game;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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public class PlayerGoldAppleEffect extends GameGiftEffect {
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public PlayerGoldAppleEffect(String audience) {
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super(audience);
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}
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@Override
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public void apply(Game game) {
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Player player = game.getPlayer();
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ItemStack goldApple = new ItemStack(Material.ENCHANTED_GOLDEN_APPLE);
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goldApple.setAmount(2);
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player.getInventory().addItem(goldApple);
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}
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}
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@ -51,21 +51,49 @@ public class RandomBoxEffect extends GameGiftEffect {
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private List<String> getEffects() {
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private List<String> getEffects() {
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List<String> stringList = new ArrayList<>();
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List<String> stringList = new ArrayList<>();
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stringList.add("清理背包");
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stringList.add("清理背包");
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stringList.add("清理背包");
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stringList.add("火山喷发");
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stringList.add("火山喷发");
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stringList.add("幸运方块");
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stringList.add("幸运方块");
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stringList.add("幸运方块");
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stringList.add("幸运方块");
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stringList.add("黑洞");
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stringList.add("黑洞");
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stringList.add("黑洞");
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stringList.add("五雷轰顶");
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stringList.add("五雷轰顶");
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stringList.add("五雷轰顶");
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stringList.add("五雷轰顶");
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stringList.add("五雷轰顶");
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stringList.add("五雷轰顶");
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stringList.add("装备清空");
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stringList.add("装备清空");
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stringList.add("装备清空");
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stringList.add("岩浆泡澡");
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stringList.add("岩浆泡澡");
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stringList.add("岩浆泡澡");
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stringList.add("岩浆泡澡");
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stringList.add("钢铁保安");
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stringList.add("钢铁保安");
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stringList.add("钢铁保安");
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stringList.add("钢铁保安");
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stringList.add("钢铁保安");
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stringList.add("6倍血量");
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stringList.add("6倍血量");
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stringList.add("6倍血量");
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stringList.add("原地复活");
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stringList.add("原地复活");
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stringList.add("魔豆天梯");
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stringList.add("原地复活");
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stringList.add("原地复活");
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stringList.add("原地复活");
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stringList.add("变大");
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stringList.add("变小");
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stringList.add("变大");
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stringList.add("变小");
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stringList.add("变大");
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stringList.add("变大");
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stringList.add("变小");
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stringList.add("变小");
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stringList.add("安全庇护所");
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stringList.add("安全庇护所");
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stringList.add("螺旋升天");
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stringList.add("怪物军团");
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stringList.add("怪物军团");
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stringList.add("安全庇护所");
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stringList.add("怪物军团");
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stringList.add("安全庇护所");
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stringList.add("怪物军团");
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stringList.add("安全庇护所");
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stringList.add("怪物军团");
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stringList.add("螺旋升天");
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stringList.add("魔豆天梯");
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return stringList;
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return stringList;
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}
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}
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@ -1,10 +1,21 @@
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package com.yaohun.enderdragonwar.effect.types;
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package com.yaohun.enderdragonwar.effect.types;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.WorldEdit;
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import com.sk89q.worldedit.bukkit.BukkitAdapter;
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import com.sk89q.worldedit.extent.clipboard.Clipboard;
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import com.sk89q.worldedit.extent.clipboard.io.ClipboardFormats;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.yaohun.enderdragonwar.EnderDragonWar;
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import com.yaohun.enderdragonwar.effect.GameGiftEffect;
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import com.yaohun.enderdragonwar.effect.GameGiftEffect;
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import com.yaohun.enderdragonwar.game.Game;
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import com.yaohun.enderdragonwar.game.Game;
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import com.yaohun.enderdragonwar.util.WEUtil;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import java.io.File;
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public class SpawnBuildEffect extends GameGiftEffect {
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public class SpawnBuildEffect extends GameGiftEffect {
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public SpawnBuildEffect(String audience) {
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public SpawnBuildEffect(String audience) {
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@ -14,7 +25,23 @@ public class SpawnBuildEffect extends GameGiftEffect {
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@Override
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@Override
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public void apply(Game game) {
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public void apply(Game game) {
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Player player = game.getPlayer();
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Player player = game.getPlayer();
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WEUtil.loadSchematics(player.getLocation(), "anquanwu");
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Location location = player.getLocation();
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File schema_file = new File("plugins/FastAsyncWorldEdit/schematics","anquanwu.schem");
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World world = game.getPlayer().getWorld();
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EditSession editSession = WorldEdit.getInstance().newEditSession(BukkitAdapter.adapt(world));
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Bukkit.getScheduler().runTaskAsynchronously (EnderDragonWar.plugin, () -> {
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try {
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Clipboard clipboard = ClipboardFormats.findByFile(schema_file).load(schema_file);
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clipboard.paste(BukkitAdapter.adapt(world), BlockVector3.at(location.getBlockX(), location.getBlockY(), location.getBlockZ()));
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clipboard.flush();
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} catch (Exception e) {
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e.printStackTrace();
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} finally {
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editSession.close();
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}
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}
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);
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//WEUtil.loadSchematics(player.getLocation(), "anquanwu");
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}
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}
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}
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}
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@ -8,7 +8,7 @@ public class GameSetting {
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private static String dianzanEffect;
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private static String dianzanEffect;
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public static void load() {
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public static void load() {
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dianzanAmount = Integer.parseInt(PixelLiveAPI.getExtraDataManager().getConfigValue("点赞数量", "100"));
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dianzanAmount = Integer.parseInt(PixelLiveAPI.getExtraDataManager().getConfigValue("点赞数量", "50"));
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dianzanEffect = PixelLiveAPI.getExtraDataManager().getConfigValue("点赞效果", "幸运方块");
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dianzanEffect = PixelLiveAPI.getExtraDataManager().getConfigValue("点赞效果", "幸运方块");
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}
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}
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@ -25,6 +25,7 @@ public class GiftEffectManager {
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PixelLiveAPI.getEffectManager().registerGiftEffect("怪物军团", SummonMobsEffect::new);
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PixelLiveAPI.getEffectManager().registerGiftEffect("怪物军团", SummonMobsEffect::new);
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PixelLiveAPI.getEffectManager().registerGiftEffect("芜湖起飞", WuHuJumpEffect::new);
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PixelLiveAPI.getEffectManager().registerGiftEffect("芜湖起飞", WuHuJumpEffect::new);
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PixelLiveAPI.getEffectManager().registerGiftEffect("随机盲盒", RandomBoxEffect::new);
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PixelLiveAPI.getEffectManager().registerGiftEffect("随机盲盒", RandomBoxEffect::new);
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PixelLiveAPI.getEffectManager().registerGiftEffect("附魔金苹果",PlayerGoldAppleEffect::new);
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}
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}
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}
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}
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